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darubio
08-23-2011, 03:43 PM
Im currently working on a personal project.
I have modelled this tripod machine like and I need it rig for animation but rigging isnt really my specialist point so i was wondering would anyone in here fancy a having a ago at rigging this?

http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/302516_265195833508971_226009620760926_1017201_109623_n.jpg

All i want is just basic rig that I can move the legs back and forth and the top can go up and down. Thats it.

What do you think?

dunkelzahn
08-24-2011, 09:14 AM
Hey darubio,

your chances of success are better if you mention, what your 3D app is and for what kind of project (internet, movie, game) the rig is supposed to be for.

Also, a rendering, where you can see the feet of your model, would be useful.

Cheers

Chris

darubio
08-24-2011, 02:20 PM
Hey darubio,

your chances of success are better if you mention, what your 3D app is and for what kind of project (internet, movie, game) the rig is supposed to be for.

Also, a rendering, where you can see the feet of your model, would be useful.

Cheers

Chris

Hello Chris,

Ive totally missed that out didnt I? lol Sorry! :blush:

Im working in Maya 2011 and im going to use this model to learn how to texture, animate, do some tracking and composite in a real environment so I can use it to put on my showreel. Any volunteer rigger would obviously be credited. I just want a simple rig that I can move the legs and the head to go just up and down.

Ive attempted on building the joints but Im not sure where to go from here? Ive tried adding some IK handles and I just cant get it to work.

http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/302260_265770236784864_226009620760926_1018901_1757502_n.jpg

http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc7/300294_265195850175636_226009620760926_1017202_4634980_n.jpg

pazrot
08-24-2011, 06:06 PM
since this is a learning project i would recommend rigging it yourself. it is always good in any position to understand a little bit about the other disciplines.
rigging is very close to modelling and animation, so if you want to do either or both for a living, i would highly recommend learning the basics of rigging (just for a week or something).
so for your model i think you only need the following nodes:
groups/transforms, joints, skinCluster, ik-handle (rotateplane), constraints (point, orient, parent, polevector, aim), animcurves (set driven keys), nurbsCurves (for controllers)

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08-24-2011, 06:06 PM
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