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NYYanks6083
08-23-2011, 12:42 PM
I have a question about re-orienting the local axis for a joint.




We are trying to fix a facial rig and need to re-orient the joints. Here is the problem: the LOCAL axis all need to be facing a certian way for the rig to work (we're working with a MoCap system that requires the joints in the face to be Z-forward, Y-up). I went in and used the Orient Joint tool, as usual, to set the orientations, which seemed to work.




However, upon closer inspection, we found that the Orient Joint tool only changed the OBJECT Axis. If you go into the settings of the move tool, you'll see it has choices for a World Axis, an Object Axis, AND a local axis (and several others). The Orient joint tool only affected the object axis, NOT the local. Using component mode to grab the axis and change it manually had the same problem, it only changes the object axis.




My question is, how does one change the LOCAL axis? I've already tried the orient joint tool and using component mode (clicking on the question mark and bringing up local axis, etc). Unfortunately those don't seem to work.

luigi
08-23-2011, 02:01 PM
for position , local axis is equal to the object parent, so make the parent of the joint to proper align to the world.

local will be the exactly same as the keys in the grapheditor , where object is and help representation , but in reality al the keys are always local.

Orient Joint tool is only for rotation and is meant to allow you change to the orientation of your gimbal.

NYYanks6083
08-23-2011, 02:05 PM
ah, thank you

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