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icapathos
08-22-2011, 07:07 AM
Thanks in advance.

I reference "object" and "shader" respectively.
In that time, I selected some faces and assigned at those.
After then, I changed "referenced shader" (remove a shader, so lose assignment)
To fix change, I reassign another shader to object but I can't do that.
There is warning like that.

## Warning: Cannot add "polySurface1" to "lambert2SG" because they are in a missing set within a referenced scene. Reload the referenced scene if it's unloaded, clean up the referenced scene or remove corresponding reference edits if the node has been deleted in the referenced scene. //

It seems that the case is caused if I assign to faces not whole object.
How can I resolve the problem?
The only way to do is to do not assign to face?

Sebastianf
08-29-2011, 04:56 AM
Yeah your better of seperating the section you want another shader on and assigning it that way.

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08-29-2011, 04:56 AM
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