Exsecratus
08-18-2011, 08:26 PM
I was doing some research and studying LWF and I have a doubt about why we use it.
I know we got to correct the textures to linear space because renders calculate lightning and colors in 32bit linear space.
Images from the internet and cameras have a sRgb curve on them so we see them correctly on our monitors and TVs(?) that have a sRGB standard.
So my question is: why those eletronic devices have sRGB standard?
I saw some comments like
- because our eyes percieve linear color as not linear as sRGB
- because these eletronics devices can't display linear properly?
- because people who made them, just use this sRGB standard for whatever reason?
- because non linear is easier to math with?
I just really wanted to know
Sorry for my english
I know we got to correct the textures to linear space because renders calculate lightning and colors in 32bit linear space.
Images from the internet and cameras have a sRgb curve on them so we see them correctly on our monitors and TVs(?) that have a sRGB standard.
So my question is: why those eletronic devices have sRGB standard?
I saw some comments like
- because our eyes percieve linear color as not linear as sRGB
- because these eletronics devices can't display linear properly?
- because people who made them, just use this sRGB standard for whatever reason?
- because non linear is easier to math with?
I just really wanted to know
Sorry for my english
