luisRiera
08-18-2011, 07:24 PM
Hi, appologies if this question has been asked before:
Before I jump into zbrush learning (wich I asume It would take me three months at least given my work and free time), I want to know what is the correct way to go:
1. create a base mesh in Softimage, so I have proper UVs and a good topology, go to Zbrush to paint and sculpting and then go back to Softimage
or
2. model everything using Zspheres or the Shadowbox (wich I have seen in videos), and then go to Softimage to animate, wich I dont know if the topology would be as clean as in number 1 example.
And my second question is..does the materials in Zbrush translate correctly to a 3d software? example Reflections as blinn, skin as Subsurface, etc.
Before I jump into zbrush learning (wich I asume It would take me three months at least given my work and free time), I want to know what is the correct way to go:
1. create a base mesh in Softimage, so I have proper UVs and a good topology, go to Zbrush to paint and sculpting and then go back to Softimage
or
2. model everything using Zspheres or the Shadowbox (wich I have seen in videos), and then go to Softimage to animate, wich I dont know if the topology would be as clean as in number 1 example.
And my second question is..does the materials in Zbrush translate correctly to a 3d software? example Reflections as blinn, skin as Subsurface, etc.
