View Full Version : Maya Programming
- Finding plug from addAnimKeyframeEditedCallback
- Realtime exporting
- particleInstancer gives return in mel, none in python
- VRay, Assigning unique Object IDs to meshes
- Multi-threading python scripts
- Scatter on face
- optionMenu and commands
- [MEL] search string variable OR Tokenize the quote character (")
- MEL Script Problem.
- Closest face to particle
- saveInitialState not working
- Rename Shading Engine
- Specific # of joints on a curve - brainstroming help
- incrementing the name of an object with a for loop in python?
- PYQT inside MAYA
- C++ tee in a windows plugin
- Problem with getConnectedFaces()
- condition command question
- Inserting an isoparm at center of NURBS object?
- Naming nodes without -n flag
- Python shader attribute
- Mesh precision!
- FreezeTransformation in MEL
- placing a child joint
- mirror attr value
- BoolPro: A better mesh boolean
- Contour Render Script?
- mel - invert selection visible geo only
- World space transformations on Frozen objects, please
- c++ api : how to get data from my custom node attribute?
- Camera Links on The Shelf
- Command to change Custom Naming String?
- Help with Pocket watch / pallet & escapement wheel
- PyMel getPanel() issue
- Build a plugin for all maya versions
- selecting meshes within a scene
- my last maya plugin : MG raycast 2.0
- Maya API Conferences
- stdoutTee plugin: Save output window to a file
- Failure in getting MObject.?
- Name a varible base on another variable
- Making a plugin support bakePartialHistory -prePostDeformers ?
- Get Total frames and current frame wtih batch render
- MRampAttribute in a compound array
- info for plugin
- button that sets a global value and runs a procedure
- Copy Script Editor Output into Clipboard.
- defaultRenderGlobals query
- Rebuild Curve by distance
- customising preferences on startup
- Particle creation expression algorithm
- Monitor and restart maya
- Independent Computation Thread
- LoadLibrary: When a plugin fails to load
- MEL noob question: getting the code to execute
- Hypershade: How to alter the names of the swatches
- Why do we need a specific plugin for each maya version?
- Python API KDoubleArray
- test
- mia_material_x_passes Problem on color buffer
- select specify type of object
- custom Maya cmd Runtime Error
- Faster Creation of Cubes
- create a camera bookmark in MEL?
- Global Variable
- Mel Q
- Expression Troubles
- Adding Joint's on Spline later
- Mel for Texturing Floors
- MEL help. Use MEL to edit, HSV of a ramp instead of RGB
- string across proc's
- ikHandle with ikSplineSolver
- deleteUI in for loop
- Syntax Error help
- How? Make particle return to worldPosition
- How can I print what is being outputted?
- List only meshes in selection
- Find loop inside of specific bevel
- Turn a Dynamic value into a static value?
- Can't deselect
- Distance between a point and vector?
- how to list all the external files in my scene
- This is for all newbies vector math library
- How to write "d = norm(cross(B-A,P-A))/norm(B-A)" in maya expression?
- Select vertex in volume using fields ?
- How to just take first element of incoming string[]
- Converting Blender Python script to work in Maya
- Copy Multiple Skin Weights Script
- Vector between a point and a line segment?
- toStringArray()" object from mel in python
- Snap points on separate objects to average position?
- Shutil
- How can I keyframe the values of setAttr?
- Adding environment variables on startup with Maya.env [osx]
- list geometry mesh
- How can I keyframe the values of setAttr?
- help for ANN
- [Python API] MItKeyframe - problem changing key time
- Qt for compiling plugins?
- Button Command Help
- Delete an element plug using API
- delete unsuse nodes pymel
- Set all element values of an array plug using setValue(MObject)
- rotate pivots
- SetDrivenKeyframes 2.0.0.0 for Animators
- Trouble closing/selecting a window from a list
- Freelance Maya Programming Needed
- MEL Script GUI Doesnt Appear
- polySeparate problem identify surfaces
- Newbie and pro 'melers', please consider moving to python
- Calling python script through Mel
- Mel gui question
- Eclipse - Unresolved import: cmds
- Global string arrays and query object
- MG_dotProduct v2 : free maya plugin
- Deep mel connections
- Length/distance variable?
- Batch render view V1.0
- Rename, starting from the last number in a list
- Maya GUI/ Python troubleshooting
- Shaders and render layers versionning
- 3 errors - The underworld, too many arguments & duplicates HELP!
- tabLayout - Tabs on the side, not the top?
- $gFilmbackTable empty until AE is open
- only select faces that are facing the camera AND not occluded by other polys
- Bounding Box Boolean Intersection
- excute a command in proc
- button in Loop Problem
- Translate the echo in the script editor to python - the first step
- Expression on an animation snapshot
- Like MEL Language Page in FACEBOOK
- mayapy, batch rendering and mental ray crashes oh my
- Converting a string reference to an object (Python)
- [MEL] Making a "cluster chain"
- Automatic Sourcing of Python Scripts
- Camera projection matrix is suddenly broken
- Python - what should i focus on
- Bouncing ballS
- showEditor equivalent in python
- imagePlanes in maya 2013
- Site Issues?
- this script eats everything!!!
- MAX_FLOAT or MAX_INT in mel?
- custom node attribute
- Rendering using mental ray and maya software
- Deformer with openMP and weights
- Mel - Calculate angle between 2 UVs
- 3 or more point alignment script ?
- MAYA API : best way to create an "array of array" attribute
- How to set normals
- mel scripting issue
- Path Constraint Script
- Output Window doesn't give feedback
- mel listener?
- Upgrade shaders to mia_x_passes
- FG exclusion help
- Script for loading an image plane
- AE Template Not Loading Up?
- Cycle thouht mia material attributes
- label a vertex with a name
- Exporting parent + each child to separate files
- How to identify different data types?
- default values on gamma correct
- python beginner
- Syntax error with Eval command
- listing only the objectSets that are visible in the outliner
- Maya Reference editing frustration
- List only non-referenced objects
- Looking for a M.E.L scripter
- Python/Mel Script for Keyframes on a Motion Path
- mesh callback
- Get all nodes belonging to a muscle object
- animating pfx on curves randomly
- NURBS Curves direction?
- python help -split a list
- Selecting an object and its instances
- Cast data type string to string[]
- textScrollList - transform path problem
- how to test if a node is non deletable
- catch if a key is pressed while clicking a button
- Exporting vertices in order?
- Creating a Maya Python GUI question
- How to equally scale elements in layout(rowLayout or columnLayout)?
- script revision
- fitting tabs to a window
- attach an object to specify column in rowColumnLayout
- export file as ascii 'the file name is not valid' 2012 problem
- silhouette shader
- Fixing a file with missing references
- slow code down MEL
- Combine multiple Objects into 1 skinned mesh
- Introduction to the Maya API
- Python function not defined after importing
- Exporting file with same name but won't overwrite
- kill scriptJob with node
- [python, pyqt] QLineEdit setFocus problem
- Alembic cache and geometry
- add/ del frames hotkey
- post render script
- Very basic GUI connection question
- GUI question( MAYA, PYTHON)
- GoZ shelf path
- closestPointOnMesh redux
- Select all objects within distance of a locator
- Trefoil Knot Script
- Invisible objects.?
- couple problems with vertices and script
- good python Gui not specific to maya
- Question about Python recursive proc
- how to get PyNode class?
- writing better loop for special purpose
- Trouble with library when compiling
- Locator Based Resolution Control
- Custom Particle Playback Node
- Initialize array size with Variable
- Html image based GUI??
- any idea for maya ui undo
- initialize array size with a variable
- save button to shelf
- Getting the command content of a nameCommand/Hotkey
- How to call functions from external script in current script
- Add objects to group
- Mel - connectAttr
- shader networks and EVAL command
- Copy vertex color channels into new set
- Add fields to UI after its creation [MEL or Python]
- Updating Transform Slider in Object Space
- automating script request help
- Maya2013 - layout not resizing?
- maya.standalone crashing on file open
- texture image sequence hold
- image format
- Copy attributes from one shape node to another
- make shadowlink does not exist in Python!
- Python Class Design Question
- MStatus error on MAYA2013
- Collision Detection - emitting particles
- Deformer - Iterating the faces
- Dot Computation retrieves float?!
- Syntax - Beginner Python Question
- disable connections
- re-parenting Text curveShapes
- Interactive split tool
- FloatField assignment
- Refresh optionMenuGrp - not working
- Noise deformer
- Controlling HumanIK with Python
- mel style deleteUI with PyQt
- Exporting without references
- python hwRender 2.0
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.