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View Full Version : Maya Programming


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  1. Finding plug from addAnimKeyframeEditedCallback
  2. Realtime exporting
  3. particleInstancer gives return in mel, none in python
  4. VRay, Assigning unique Object IDs to meshes
  5. Multi-threading python scripts
  6. Scatter on face
  7. optionMenu and commands
  8. [MEL] search string variable OR Tokenize the quote character (")
  9. MEL Script Problem.
  10. Closest face to particle
  11. saveInitialState not working
  12. Rename Shading Engine
  13. Specific # of joints on a curve - brainstroming help
  14. incrementing the name of an object with a for loop in python?
  15. PYQT inside MAYA
  16. C++ tee in a windows plugin
  17. Problem with getConnectedFaces()
  18. condition command question
  19. Inserting an isoparm at center of NURBS object?
  20. Naming nodes without -n flag
  21. Python shader attribute
  22. Mesh precision!
  23. FreezeTransformation in MEL
  24. placing a child joint
  25. mirror attr value
  26. BoolPro: A better mesh boolean
  27. Contour Render Script?
  28. mel - invert selection visible geo only
  29. World space transformations on Frozen objects, please
  30. c++ api : how to get data from my custom node attribute?
  31. Camera Links on The Shelf
  32. Command to change Custom Naming String?
  33. Help with Pocket watch / pallet & escapement wheel
  34. PyMel getPanel() issue
  35. Build a plugin for all maya versions
  36. selecting meshes within a scene
  37. my last maya plugin : MG raycast 2.0
  38. Maya API Conferences
  39. stdoutTee plugin: Save output window to a file
  40. Failure in getting MObject.?
  41. Name a varible base on another variable
  42. Making a plugin support bakePartialHistory -prePostDeformers ?
  43. Get Total frames and current frame wtih batch render
  44. MRampAttribute in a compound array
  45. info for plugin
  46. button that sets a global value and runs a procedure
  47. Copy Script Editor Output into Clipboard.
  48. defaultRenderGlobals query
  49. Rebuild Curve by distance
  50. customising preferences on startup
  51. Particle creation expression algorithm
  52. Monitor and restart maya
  53. Independent Computation Thread
  54. LoadLibrary: When a plugin fails to load
  55. MEL noob question: getting the code to execute
  56. Hypershade: How to alter the names of the swatches
  57. Why do we need a specific plugin for each maya version?
  58. Python API KDoubleArray
  59. test
  60. mia_material_x_passes Problem on color buffer
  61. select specify type of object
  62. custom Maya cmd Runtime Error
  63. Faster Creation of Cubes
  64. create a camera bookmark in MEL?
  65. Global Variable
  66. Mel Q
  67. Expression Troubles
  68. Adding Joint's on Spline later
  69. Mel for Texturing Floors
  70. MEL help. Use MEL to edit, HSV of a ramp instead of RGB
  71. string across proc's
  72. ikHandle with ikSplineSolver
  73. deleteUI in for loop
  74. Syntax Error help
  75. How? Make particle return to worldPosition
  76. How can I print what is being outputted?
  77. List only meshes in selection
  78. Find loop inside of specific bevel
  79. Turn a Dynamic value into a static value?
  80. Can't deselect
  81. Distance between a point and vector?
  82. how to list all the external files in my scene
  83. This is for all newbies vector math library
  84. How to write "d = norm(cross(B-A,P-A))/norm(B-A)" in maya expression?
  85. Select vertex in volume using fields ?
  86. How to just take first element of incoming string[]
  87. Converting Blender Python script to work in Maya
  88. Copy Multiple Skin Weights Script
  89. Vector between a point and a line segment?
  90. toStringArray()" object from mel in python
  91. Snap points on separate objects to average position?
  92. Shutil
  93. How can I keyframe the values of setAttr?
  94. Adding environment variables on startup with Maya.env [osx]
  95. list geometry mesh
  96. How can I keyframe the values of setAttr?
  97. help for ANN
  98. [Python API] MItKeyframe - problem changing key time
  99. Qt for compiling plugins?
  100. Button Command Help
  101. Delete an element plug using API
  102. delete unsuse nodes pymel
  103. Set all element values of an array plug using setValue(MObject)
  104. rotate pivots
  105. SetDrivenKeyframes 2.0.0.0 for Animators
  106. Trouble closing/selecting a window from a list
  107. Freelance Maya Programming Needed
  108. MEL Script GUI Doesnt Appear
  109. polySeparate problem identify surfaces
  110. Newbie and pro 'melers', please consider moving to python
  111. Calling python script through Mel
  112. Mel gui question
  113. Eclipse - Unresolved import: cmds
  114. Global string arrays and query object
  115. MG_dotProduct v2 : free maya plugin
  116. Deep mel connections
  117. Length/distance variable?
  118. Batch render view V1.0
  119. Rename, starting from the last number in a list
  120. Maya GUI/ Python troubleshooting
  121. Shaders and render layers versionning
  122. 3 errors - The underworld, too many arguments & duplicates HELP!
  123. tabLayout - Tabs on the side, not the top?
  124. $gFilmbackTable empty until AE is open
  125. only select faces that are facing the camera AND not occluded by other polys
  126. Bounding Box Boolean Intersection
  127. excute a command in proc
  128. button in Loop Problem
  129. Translate the echo in the script editor to python - the first step
  130. Expression on an animation snapshot
  131. Like MEL Language Page in FACEBOOK
  132. mayapy, batch rendering and mental ray crashes oh my
  133. Converting a string reference to an object (Python)
  134. [MEL] Making a "cluster chain"
  135. Automatic Sourcing of Python Scripts
  136. Camera projection matrix is suddenly broken
  137. Python - what should i focus on
  138. Bouncing ballS
  139. showEditor equivalent in python
  140. imagePlanes in maya 2013
  141. Site Issues?
  142. this script eats everything!!!
  143. MAX_FLOAT or MAX_INT in mel?
  144. custom node attribute
  145. Rendering using mental ray and maya software
  146. Deformer with openMP and weights
  147. Mel - Calculate angle between 2 UVs
  148. 3 or more point alignment script ?
  149. MAYA API : best way to create an "array of array" attribute
  150. How to set normals
  151. mel scripting issue
  152. Path Constraint Script
  153. Output Window doesn't give feedback
  154. mel listener?
  155. Upgrade shaders to mia_x_passes
  156. FG exclusion help
  157. Script for loading an image plane
  158. AE Template Not Loading Up?
  159. Cycle thouht mia material attributes
  160. label a vertex with a name
  161. Exporting parent + each child to separate files
  162. How to identify different data types?
  163. default values on gamma correct
  164. python beginner
  165. Syntax error with Eval command
  166. listing only the objectSets that are visible in the outliner
  167. Maya Reference editing frustration
  168. List only non-referenced objects
  169. Looking for a M.E.L scripter
  170. Python/Mel Script for Keyframes on a Motion Path
  171. mesh callback
  172. Get all nodes belonging to a muscle object
  173. animating pfx on curves randomly
  174. NURBS Curves direction?
  175. python help -split a list
  176. Selecting an object and its instances
  177. Cast data type string to string[]
  178. textScrollList - transform path problem
  179. how to test if a node is non deletable
  180. catch if a key is pressed while clicking a button
  181. Exporting vertices in order?
  182. Creating a Maya Python GUI question
  183. How to equally scale elements in layout(rowLayout or columnLayout)?
  184. script revision
  185. fitting tabs to a window
  186. attach an object to specify column in rowColumnLayout
  187. export file as ascii 'the file name is not valid' 2012 problem
  188. silhouette shader
  189. Fixing a file with missing references
  190. slow code down MEL
  191. Combine multiple Objects into 1 skinned mesh
  192. Introduction to the Maya API
  193. Python function not defined after importing
  194. Exporting file with same name but won't overwrite
  195. kill scriptJob with node
  196. [python, pyqt] QLineEdit setFocus problem
  197. Alembic cache and geometry
  198. add/ del frames hotkey
  199. post render script
  200. Very basic GUI connection question
  201. GUI question( MAYA, PYTHON)
  202. GoZ shelf path
  203. closestPointOnMesh redux
  204. Select all objects within distance of a locator
  205. Trefoil Knot Script
  206. Invisible objects.?
  207. couple problems with vertices and script
  208. good python Gui not specific to maya
  209. Question about Python recursive proc
  210. how to get PyNode class?
  211. writing better loop for special purpose
  212. Trouble with library when compiling
  213. Locator Based Resolution Control
  214. Custom Particle Playback Node
  215. Initialize array size with Variable
  216. Html image based GUI??
  217. any idea for maya ui undo
  218. initialize array size with a variable
  219. save button to shelf
  220. Getting the command content of a nameCommand/Hotkey
  221. How to call functions from external script in current script
  222. Add objects to group
  223. Mel - connectAttr
  224. shader networks and EVAL command
  225. Copy vertex color channels into new set
  226. Add fields to UI after its creation [MEL or Python]
  227. Updating Transform Slider in Object Space
  228. automating script request help
  229. Maya2013 - layout not resizing?
  230. maya.standalone crashing on file open
  231. texture image sequence hold
  232. image format
  233. Copy attributes from one shape node to another
  234. make shadowlink does not exist in Python!
  235. Python Class Design Question
  236. MStatus error on MAYA2013
  237. Collision Detection - emitting particles
  238. Deformer - Iterating the faces
  239. Dot Computation retrieves float?!
  240. Syntax - Beginner Python Question
  241. disable connections
  242. re-parenting Text curveShapes
  243. Interactive split tool
  244. FloatField assignment
  245. Refresh optionMenuGrp - not working
  246. Noise deformer
  247. Controlling HumanIK with Python
  248. mel style deleteUI with PyQt
  249. Exporting without references
  250. python hwRender 2.0