View Full Version : Maya Programming

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  1. Gram-Schmidt orthogonalization vs CrossProduct
  2. Method for moving the active camera
  3. get faces from material?
  4. separating attributes in the attribute editor gui
  5. sceneEditor selectCommand flag not working?
  6. Repeat g key for buttons with MEL
  7. Maya PyQt vs PyQt standalone difference
  8. Non-Rotated Bounding box
  9. How to find Maya's command implementations?
  10. scriptjob activated when object is deleted?
  11. progressWindow size
  12. Procedural UI element creation
  13. textScrollList - last selected
  14. MEL - How to find everything in the scene that ends with a suffix?
  15. I could use some simple mel help
  16. why isn't this working
  17. position objects in a grid pattern
  18. how to get the shader name of a mesh?
  19. Python/Mel scripting - How to enable drawing overrides?
  20. My First Scripts
  21. Recursively list nodes at various levels of shader tree?
  22. set renderManip to cameraFrustum
  23. rotation and position value of the manipulator
  24. save renderimage in python
  25. How do I multiply data contained within a list
  26. Scaling a curve using it's CVs
  27. rigidBody center of mass Attribute
  28. CommanPort still not working in Vista/ Windows 7 after Autodesk solution
  29. python vs. mel values
  30. Quick Q's 1) Render Type
  31. Quick Q's 2) Save variables with scene
  32. How to select all duplicate shape nodes in current scene?
  33. CgFX Plugin
  34. scaling nurbs curves using a slider
  35. MEL: color value at barycentric coords of a triangle ?
  36. UI control thread
  37. UI control thread
  38. How to export the constrain of current scene?
  39. MPxNode kNurbsCurve array parameter
  40. Custom Marking Menu (lmb, mmb, rmb)
  41. Post-render MEL..Python?
  42. Custom path, mental ray presets
  43. Getting a list of all maya render layers
  44. seriously confused about simple vector Math . plz help
  45. Select closest poly to item?
  46. select the nearest face
  47. Help with a python script, check for name duplicates
  48. Small Python error?
  49. Confused by Python type?
  50. Maya Api polyPlane problems
  51. change the pivot on the parentConstraint parent
  52. adding new button on the Graph Editor UI
  53. syntax error
  54. mel help pls
  55. print out vector array using openMaya
  56. Saving settings in mel script break buttons
  57. Read particle position/velocity data through MPlug's
  58. how to trigger execution of a script node?
  59. execute function while dragging / moving object with move tool?
  60. This feather script doesnt work. Why?
  61. Editing attribute of existing model
  62. Display Python Docs from jEdit?
  63. CBunlockAttr
  64. Tear off copy -extra attributes– maya 2011
  65. Saving attributes and variable values?
  66. Creating a graph in Mel
  67. Custom node plugin, how to handle scenes with old version of nodes?
  68. Mel duplicate hierarchy of objects as locators
  69. Custom Marking Menus for a specific object?
  70. Can't paste from jEdit to script editor
  71. object wont move
  72. hyperGraphLayout pesky connections
  73. Python, OOP & Classes
  74. A simple word is missing.
  75. Starting Maya.exe with Python script?
  76. Grab Opacity in a Particle Emitting Particle Situation
  77. Modular Rigging Tool Help
  78. How to write a maya bump shader?
  79. Select objects inside sphere
  80. Delete namespace forcibly?
  81. om’s equivalent to mel’s mag
  82. creating locators in a contained volume
  83. file -new from expression... why won't this work?
  84. UV coordinate, to 3d space, xyz coordinate?
  85. Help with modifying workspace.mel
  86. Output window
  87. unpacking a tuple in open maya
  88. runnig Mel scripts problem !
  89. detect inside object
  90. Rendable HUD: How to connect a float type attribute to a string type attritube?
  91. OpenGL Gate Mask: help!!!
  92. Exporting Rib files with a mel script
  93. Control many objects with falloff
  94. Python basics
  95. how to do the error by python
  96. commanPort shuts down if i send too much data too fast
  97. Unique node ID space - how to obtain from Autodesk
  98. Pattern select
  99. dynPaintEditor
  100. MEL Script - Create Reference with -ignoreVersion
  101. Expression Help
  102. Deselection in loop not working
  103. how to set vertex position in object local coordination in MEL?
  104. Stupid Python question, how to pass vars between UI and procedures?
  105. RegEx and MEL
  106. Create primitives with the API?
  107. Incremental Save based on Keystroke
  108. My 1st MEL Script - Renaming Tool (help ^^)
  109. possible to add script to "Batch Render" command?
  110. Scriptjobs and active windows
  111. Custom Project Settings
  112. duplicate names in a scene?
  113. cmd-issued track and dollying of graphEditor?
  114. Query rendered image? is it possible?
  115. Error with my PolySelectTraverse script
  116. mel script for outputting selected render layer
  117. Character GUI Picker
  118. Swatch rendering in mental ray for Maya not supporting custom shaders and types
  119. Edit Mesh by adding new vertices & edges to existing polygons -- MAYA API --
  120. selection center
  121. Locking a reference with MEL
  122. CBunlockAttr command in 2011 - buggy?
  123. Making delete command match delete key
  124. Queering Objects that share a Shading Group
  125. Make attribute parent toggle?
  126. Andy Rig
  127. Set Joint Transform - Preserve Joint Orient
  128. python question (strings and regex)
  129. pivot edit query
  130. MEL proc Argument: Default Values
  131. World Space aware vertices?
  132. Introducing Maya Formula Deformer
  133. Naming Scipt
  134. Can someone in the know help?
  135. looping over particle attributes
  136. getting the UV value at a given CV
  137. how can maya load pyc file?
  138. how to get StringArray parameter through MArgDatabase ?
  139. Need help with "Error: Wrong number of arguments on call to ..."
  140. How can I get material with API?
  141. Changing Edge values
  142. MImage writeToFile failed
  143. python api - locator world position
  144. Deleting Empty Shape Nodes Script??
  145. Delete saved layouts ?
  146. MEL beginner: listAttr & setAttr
  147. World space to Object space after freeze
  148. polyExtrudeFacet's mystery(to me) flags
  149. Custom Viewport Renderer (OpenGL)
  150. reloading shelves
  151. my mel and python demo reel
  152. Create thread that effect scene without freezing maya
  153. Maya plugin debug: viewing values of MIntArray without printing to console
  154. Copy Render View to Clipboard?
  155. import all referenced objects
  156. Getting car wheels to spin correctly on render farm.
  157. Redesigning Maya's Ui with python
  158. concatenate str problem while incrementing while connecting
  159. OpenMaya.dll not found error
  160. Maya api question: How does "if (plug == someAttr)" processed?
  161. (Probably) namespace-related expression problem
  162. Hardware Render Buffer
  163. syntax question
  164. Mel iteration: a way to match different attributes (from jason shleifer)
  165. Scripting a marking menu
  166. inflate and deflate a ball with expression
  167. MEL button that reads user's next selection
  168. Configuring wing for maya 2011
  169. 36 Million Combinations of Ten
  170. Error: Invalid file type specified: OBJexport
  171. exiting Cut Faces Tool using mel
  172. get current timeline values
  173. Change default row height in 2011's Attribute Spread Sheet?
  174. long hirarchy names and or get shape
  175. MFnMessageAttribute
  176. audio weirdness
  177. volume filling challenge
  178. Maya Light Script
  179. how to select timeline or copy keyframes in time range?
  180. MItSelectionList component apiType is always kInvalid
  181. identifying intersecting objects
  182. Make Maya wait before executing a script.
  183. MEL scriptjob dodelete
  184. Finding references inside references
  185. MEL: Finding roots of numbers?
  186. Adding callback to ActiveViewChanged event doesn't work?
  187. scripting maya curve creation
  188. MEL PROGRAMMING question
  189. How to get Maya to return 'print' results on seperate lines in Script Editor
  190. 2011 expression bug
  191. From locator to origin with rotation
  192. Why does renaming an (imported)obj auto increment?
  193. Assigning per polygon shaders through API
  194. query focus?
  195. Button Syntax issue
  196. Adjusting values after current working units?
  197. 2 commands at the same time
  198. Memory Allocation in Maya
  199. query a enum attribute value
  200. API MPxDeformer: Determine if Input Mesh is Dirty
  201. Import geometry cache
  202. overrideModifier broken in maya 2011?
  203. Query renderer for render layer?
  204. [Help] Compiling C++ plugins for Maya 2008 ext2 x64 on CentOS
  205. Define decimals on a float variable output
  206. maya giving incorrect world space values ?
  207. Selecting a render layer through mel
  208. How to deal with copies of node w/ AETemplate
  209. selecting all objects in an array
  210. Maya API - Classes to modify/acces to vertex position and color
  211. Problem with a geoshader example
  212. Python UI problem
  213. PolyEditUV erroring out in Maya 2011?
  214. +|- Average-node only have one decimal
  215. DG Node with Output Only
  216. python msvcrt module?
  217. fbx importer window in a loop ? [MEL]
  218. nCloth and Nucleus
  219. Maya Snow shader source code
  220. MEL: Select Connected Faces
  221. Need help with a mirror proc
  222. Right Mouse Button Menu - Javier Solsona Maya2011
  223. emacs MEL mode? Anyone got it?
  224. Maya Plugin Wizard for Visual Studio 2010
  225. Creating custom marking menus for Controllers
  226. Storing multiple flags in a variable problem
  227. Querying an specific UV ramp value
  228. Python / Mel generating preview outside Maya
  229. MEL Help - Save location?
  230. How to get an Array's button commands to match?
  231. shutil.copy adds unwanted backslash
  232. MEL: CSV to create Lambert shaders
  233. My 2nd MEL Script - HELP!!
  234. Get the input/output connections
  235. Mel:CSV to Lambert shader issue
  236. complex issue
  237. List Textures
  238. textFieldGrp issue with formLayout
  239. snap null to a joint or controller?
  240. create plane based on texture resolution an map an image on
  241. MFnSubd::vertexEditsGetAllNonBase(), vertexIdPath, and renderman
  242. rivet plugin
  243. listRelatives in Python returning odd results
  244. MEL: remove all numbers from string
  245. how can i use physx api for maya plugins development?
  246. DOS email Post render
  247. Starting to code an Auto Rigger script tool
  248. basic python question
  249. vertex world position
  250. MEL Newbie needs Select Faces script