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View Full Version : Maya Programming


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  1. running a mel script when opening a scene file
  2. Mel Script Inconsistency
  3. polySplitRing... spent 3 days still unsolved
  4. interactivity within maya
  5. Is this the case of using a formLayout??
  6. textScrollList update
  7. Please helping adding shader toggle to Sub-d toggle script
  8. Add data to a Mesh
  9. tab layout and window size
  10. Break Shader network using Mel Script
  11. MFnMesh.setPoint / MFnMesh.setPoints never succeed?
  12. what is faster?Nodes or contraints?
  13. Using Mel Commands Via Python
  14. PIL (Python Image Library) working with Maya?
  15. mb. to ascii,outside Maya
  16. OSX script path error
  17. outlinerEditor - query selection
  18. Mel command to set Frame Rate Settings??
  19. Problems with scripting >.<
  20. Create a particle in the center of each polygonal face, and constrain.
  21. tripleShadingSwitch with MEL issue
  22. macos with gcc4.0: Error on initializePlugin() Function
  23. How do I read this UI checkboxes status?
  24. Subtracting Variables
  25. Problem - Central Shelves
  26. A script for flattening curves?
  27. curveShape naming frustrations...
  28. intersect for polygons
  29. Utility Nodes: Float rounded down to integer
  30. scripting some of the built in commands
  31. Maya Camera Field Of View Editing
  32. how can i fix this error?
  33. getting U value of CV from a curve
  34. getting an object on a motionpath to follow another object
  35. selecting object based off transparency attr
  36. animation of building the wall
  37. rename file texture using mel?
  38. Adding hardware shader for mental ray shaders
  39. Camera Parent Constrain
  40. tokenizing and textScrollList
  41. custom maya shelf
  42. Why Python? ...and project ideas
  43. Easiest possible way to install a (Python) script?
  44. Move an object to a random point inside a volume
  45. procedure file location
  46. scope of variables
  47. Return Vector Angle between 2 points
  48. can't store an atribute
  49. What ASE blocks do you want
  50. retaining a selection before and after a script runs
  51. Python Help! - Get UVs from Face
  52. Mac OSX Mel Problem...
  53. Edge angle
  54. Script Fluids?
  55. change attribute with out changing attribute?
  56. automating material setup
  57. phyton web browser? any1?
  58. pre render mel and renderfarms
  59. getting measurements in Maya
  60. what does "MP safe" means?
  61. [How to refine?] regexp select command
  62. Api/Python: calling MGlobal::selectFromScreen()
  63. Use "Prompt message" in the middle of screen
  64. How to add particle attribute PositionPP?
  65. MPxLocatorNode::excludeAsLocator. API acting up, again?
  66. Deleting series of nodes from object ?
  67. hilite issue
  68. FK Math
  69. Source code for ieformaya (web browser for maya)
  70. Invert integer/floats
  71. Expression. unpredictable behaviour
  72. How were they script that?
  73. Elbows and FK/IK switching
  74. expression not evaluating on batch render
  75. how to get list of input and output nodes
  76. Need some simple Help
  77. linestep/smoothstep issue
  78. How to print separate lines
  79. how do i make a function that calculates on every frame
  80. how to make a loop to select components of Polygon objects in turn?
  81. combining polygons, via arrays?
  82. Aligning / Inputting transform values for components / Floating windows
  83. How the heck do you get IDLE working with Maya on OSX?
  84. I cant parent a joint to the world.Transform node keep been created as parent
  85. To Edge Loop and Bevel
  86. Simple problem with API
  87. using the space character in a 'system' command
  88. OBJ Export Script
  89. Floating window at pointer's position ?
  90. Storing every second object within a loop in an array
  91. detecting keys in maya
  92. Using expressions on multiple objects
  93. how to convert all mia_material_x_passes into mia_material_x
  94. Reading texture data in a deformer
  95. Dynamic text for bar graph animation.
  96. get baricentric coordinates and triangle indices
  97. API Python getClosestPointAndNormal
  98. alternatives to commandPort?
  99. Need help with vertex indexes, etc.
  100. highlighting attributes in channelbox
  101. enabling “Use Radius Quality Control” option via MEL ???
  102. plugin problem help me
  103. calculate ray from pixel
  104. Rotation from a vector
  105. node exist
  106. warning messages turn off?
  107. remove elements in array?
  108. connecting floatFields and proc inputs
  109. Gui help needed please.
  110. worldMatrix, worldInverseMatrix, parentMatrix, matrix, inverseMatrix etc..
  111. keep rotating
  112. Getting maximum scene hierarchy depth?
  113. Presets editor
  114. MEL script that creats an image from a series of images
  115. Python printing????
  116. suggested sources
  117. Dual monitor single span desktop split viewport screenspace alignment woes
  118. Need help with offset "Wall" script
  119. don't get meshFn BlindData to work
  120. set driven Key animating scale ..HELP!?
  121. Getting plug-in`s location
  122. A little regular expression help.
  123. randomly scale spheres
  124. closestPointOnMesh node
  125. Maya SDK for 8.0? Please help!
  126. filter selection into two different variables
  127. Exporting Joints/skinning
  128. Move focus to window
  129. Error importing??
  130. selectCommand in outlinerEditor, please help
  131. number of objects in a list.
  132. HELP: Looking for a good Mel reference manual??
  133. for loop - how to add a variable each time?
  134. Importing Google Earth screenshot ?
  135. For Loop :what am I doing wrong?
  136. A constraint with MPxConstrain
  137. delete window if exist in python
  138. MPxLocatorNode transform naming
  139. A loop to make this?
  140. Using For in Loop with set driven key? syntax
  141. break command execution to get additional object selection
  142. Does mel have object containers like C++?
  143. setAttr on object in variable ?
  144. Maya Plugin, VS Express 2005 Compile error
  145. transfering objectnames from a variable to a scripted Expression ??
  146. Noob Scriptwriting -- Please help
  147. Render Setting Change using Mel
  148. paintable attributes C++/MEL
  149. add Attribute using a loop
  150. for loop - variable array to variable array?
  151. curve to TSL after enter
  152. quickRename
  153. problem with M3dView::viewToWorld()
  154. Reversing variable array order?
  155. convert mel to python
  156. MEL weight hacker script problem...?
  157. HELP: What app is best for writing scripts?
  158. compare a string Character by Character
  159. button, variable and string problem
  160. Playing sound when task is done
  161. python or Mel, which one to start with!
  162. storeing verts in an aray in order of selection??
  163. Blendshape dupper
  164. deleting hudSliders
  165. how to list only nodes with history
  166. delete dead nodes
  167. Pyhton question.
  168. Maya 2009 Recompile
  169. import from chosen folder
  170. change the image render directory
  171. Export Project with all its used files
  172. I Need Help With Expressions Please!!!
  173. Various MEL (Basic) Questions... Answer One? ALL?
  174. SlerpNode/MayaAPI Help
  175. Code works, but a little funky... HELP?
  176. avoidance behaviour
  177. Gear Generator!
  178. Maya API - print variables?
  179. pyQT and Maya, proper window focus
  180. Popup Menu for the Sculpt Geometry Tool
  181. swap/alternate a value for each time used in for loop
  182. AEmia_material template alteration...
  183. print out in script editor through API?
  184. executePythonCommandOnIdle in 2009
  185. Passing variables from MEL to MayaPython
  186. Maya Crashes when executing this code for the second time
  187. how can I fetch the current render globals
  188. how to delete perticular history
  189. sdk troubles
  190. Useful Orient
  191. FK/IK Match Mel Help
  192. Maya to .mi file
  193. ss2 scripts?
  194. Set drawing overrides to several curves
  195. i need a little help with a mel script
  196. Tool Server, script and plug-in installation
  197. variable question
  198. Basic mel selection question
  199. API: create custom follicle/position from uv
  200. menuItem query checkbox ??
  201. Data Import Help Needed.
  202. expression update problem
  203. Loading debug plugin into Maya casues an incorrect side-by-side configuration error
  204. loops: naming obj based on selection
  205. run an expression when an attribute changes?
  206. camera script problem
  207. button hotkey?
  208. Maya Api How to get id of selected uv verticles?
  209. problems duplicating an object along a motion path
  210. pasting clips automatically
  211. Change other particle's attributes in runtime exp
  212. run 'mag' from within python?
  213. Normal data , could you guess this data...?
  214. Catching attributechanges through the maya api
  215. Found something undocumented in MEL
  216. Offset Animation Curves
  217. Maya API/API in python.....Help
  218. Get out a variable from function (C++)
  219. Auto create non-existing folders
  220. command on entry to a bounding box
  221. deform() method on deformer is never called
  222. Selection and Renaming
  223. Getting mouse button state in a MPxLocatorNode
  224. Renaming construction nodes - 8.5PLE
  225. MFnMesh::getIntBlindData() bug in Maya API?
  226. subObject pivot point position?
  227. Python Thumbnail Generator
  228. how to execute a code in each frame?
  229. alias command?
  230. addAttr curve length to curve?
  231. MPXCommand
  232. BonusTools 85 64bit
  233. API and UI - Programming style question...
  234. Run procedure in response to attribute change
  235. Multiple Playblasts one file
  236. How best to kill a scriptJob from a procedure
  237. Mel Gui Help/critique
  238. making a MEL script button in Maya
  239. Those anybody has the Mutil-Axis Drivers mel script from cgtoolkit
  240. need help with MEL script
  241. fileDialog opening in Winamp!?
  242. Moving Points from NURBS curves
  243. RAM issue
  244. qurrey edge, spit or sew (UV's)
  245. User Interface and Reaction
  246. Finding the radius of an object
  247. how much RAM does maya 2009 64 bit can take advantage?
  248. Export UV informatiion
  249. automatically connect to time1.outTime
  250. big problem with MFnMesh::allIntersections