View Full Version : Maya Character Setup
- First render of my robot character
- MuscleTk for Maya 7?
- blendshapes screwed
- book advice
- FBIK problem when going to XP from OSX
- joint based facial rig
- SplineIk trouble
- Change the local rotation to the pivot
- my blend procees is not working?
- Remove Unused Influences problem...
- rigging a computer chair...
- Constrain Problems
- blend shapes catastrophe
- 2 quick questions
- books
- Character Control Setup
- rigging a caterpillar
- FBIK + PoseDeformer HELP
- Painting weights on obscured faces, how?
- Gnomon School of Visual Effects
- Anyone got any...??
- Rigging sleeves on a football player
- lattice + skeleton
- HELP ME OUT PLEASE guys
- Skin weights value
- About skinning a character consisting of many pieces
- Tutorial Help
- Hypergraph Help
- Weird Blend Shape Issue - ParallelBlend not working
- how do i attach that last curve?
- How to clean up "dirty" ik rotations???
- holding Golf Club/Baseball Bat rig help!!
- Stretchy FK arms
- Cluster Trouble
- Maya 7 to Maya 6
- character reference problem
- IK problem
- sculpt deformers
- Masterful Rigging
- Free Rig--rigged with TSM2 for Maya
- squirrel modelling and rigging Tips?
- scaling bounding box?
- add blend shapes to a head
- Joints rotate after I add constrains...
- Seperate Bodyparts
- cgToolkit Setup Leg . Mel (mini Problem)
- 2D Cut-out Style Character Setup
- Minotaur Rigging?
- mirroring skin weights problem!
- Tails and Trunks
- Prebuilt 4-legged skeleton?
- spline IK getting left behind
- suggestion on WIP??
- orienting cntrls?!
- A dumb Q about wrap deformer...
- The timeline is moving...
- mirrorPose FullBodyIK ?
- constraining geometry (homemade or primitives) on another polygon face
- My first animation!!
- importing fbx animation on a characterset
- positionable blendshape
- little help with muscles..
- Art of Rigging Help
- Face UI Setup
- Setting up...
- How to rig lip?help me
- Skin Weight Problem
- Character twisting when I turn the group to position the character for starting point
- Keeping hands Flat.
- Poser to Maya... BodyStudio
- Arm rig help needed!
- Does David Walden's "dwriggingtools" only work on pc platform?
- This Darn Lattice
- Mirroring Complex Shoulder setup.
- Maya CLOTH - how to match polygons shape
- Muscle systems...
- Blendshapes, clusters and joints... aaargh
- Group Pivot Constraint?
- Diferents sizes characters setups
- Mix reality with characters...
- Custom Paint Weights Tool
- Pick Walking Code
- Maya 7 bug ? : IK with character set
- Reconnecting polygonSmoothProxy
- QB pose
- Dust solution
- MEL Script: Cluster Muscle 1.0
- the art of rigging book worth it?
- r u a modeller????
- Facial Blend Shape setup
- Influence objects?????
- Face UI Setup
- blend shape connection and ik fk automation
- Dynamic Tube : Locking two seperate end points to two seperate objects
- Realistic Ribs
- Weird Blendshapes Deformation
- Help with bone driven facial setup PLEASE!
- IK and groups (trouble with Art of Rigging reverse foot)
- Help on animal tails rigging:(
- Joints will not Freeze to Zero
- parent constraints behaving strange in 6.5
- Mirror Blend Shapes
- HELP: scorpion tail ik setup
- Bone objects
- Help, Detached Wrist + Wrist Bend/Flex Joint.
- blending off set driven key?
- Average Distance Between 2 locators.. Help
- Spine acting weird: A solution found?
- FBIK problem
- How to Use Maya IK Setup for DirectX Games
- Hello TDs!!
- spine setup
- multiple pivots?
- Little Question about Binding pose
- help needed
- ik/fk switch help???
- Facial Rig WIP
- Twohands Armcontrol Setup?
- cMuscleSystem 1.20 for Mac OS X, Win, Linux
- Human Character Setup Question
- dwRigging spine tweak
- Free quadruped rig--and Setup Machine 2.0 for Maya released
- character dynamics
- character dynamics
- How to make and animate tank tracks in maya
- aim constrain question
- Remember this rigging reel?
- Exploding Geometry
- Split up a model...
- Floppy Ears - spline ik soft bodies etc help
- Duplicating arm joints gives extra transform node
- really need ur help?
- Question for setup artists, equipment on chars
- Please tell me I dont have to redo this. - Blendshapes
- Lattice Binding
- help: Maya won't set keys on character
- Skeletal Setup/Animation
- Finger Problem
- Maya 7, Weight Jumping
- hairDescription crash
- eyes and aim constraints
- Suggestions for The Setup Machine
- Bat wing FK/IK setup help needed
- motion path problems
- freezing transforms on controllers
- Copy weights from onePiece to broken up mesh
- Taming the Elephant
- expression vx. connection editor vs. multiply node
- "key all" buttons
- Trouble with Dreadlocks (Lenny Kravitz hair) on character
- collars
- Trouble to substitute geometry maya 7.0!
- paint weights not working on simple scene - maya6
- Can Maya recognise a joints world orientation
- Spine Breaking
- Edit cllusters
- Art of Rigging - CGToolkit's Customer Service
- Joint Rotation Problem
- leon's rig help
- Strange Skin Weights Issue
- Delete Face And Maya Crashs
- difference between twist n polevector??
- eye control squares in Maya?
- Sliding shoulder setup?
- Geometry skeletons for characters. Pro's and con's
- reset pose
- Trax Editor - partial poses thru timeline
- feedback required for first rig
- Trouble Shooting with Orient Constraint on Wrist!! HELPPPPPPPPP
- IK Spline Handel Tool PROBLEM
- in/out mesh in 6.5??
- FK/IK Switch
- how we can bend arm with strechy
- reassigning driven keys driver
- Wrap Deformer HiRes Poly Flaws
- Lock spline IK
- how we can solve the forearm glmbal
- Q: Rigging an elephantLike trunk
- best foot rig with multiple toes
- rigging multilimbed characters in Maya FBIK?
- Animating Multiple Objects In 1 Scene.
- Q: Deformed Eyes, round pupil
- Problem adding Influences
- deformers/input order?
- Duplicating Turning Page Animation
- help me
- moving keys on dopesheet
- delete blendshape!??
- Retooling skeleton
- FBIK Joint rotation problem
- Copying source clips on more character sets
- Help with facial setup script
- This Skeleton Makes Me Crazy... Please Check It Out And PLEASE Help Me If You Can.
- Atatching Curves to Joints
- adding joints after skinning
- eyes aim constraint's problem
- Creating a straight forward FK arm
- Selection priority in the graph editor.
- cant get Elbow FKW1 attribute....PLEASE HELP
- kSwitchIKFK?
- throwing points when skinweighting?
- UV'ed Modle, bound, rigged, then altered UV's (whoops!)
- Developing a character pipeline
- Can't Paint Weights after Combining Head and Body
- "Proxy" rig advice needed:::::MUCH apPreciated!!
- Duplicating Clip Problem
- problem with mirroring joints...and ik'ing them
- Muscle based facial setup
- Wrap deformers - 'paint weights' equivalent?
- how can i use squash deformer?
- Full Body IK Quadroped toe stuff
- how to scale binded skin WITH joints???
- rigging a lightsaber?
- Pole Vector Constraint this
- Driving a set-driven curve
- problem with zooCST
- Warning: Skeleton arms are not aligned with the x-axis.
- Comet's Muscle System
- a dummy Pose Deformer question or two
- Preferred Angle Question
- IK and Maya 7 problem.
- poppy pole vector
- Puzzled by error: "Skipping [root_name], it has non-zero rotations"
- how to use wrap deformer
- Cleaning Hypergraph
- Geometry faster then Controls/curves?
- blendshape inbetweens?
- Incorrect joint naming for FBIK?
- How to use Blend Taper
- Rigging - Character in different parts
- Importing Cloth From Two Characters Into One Scene
- Waight painting problems whist using CSP
- Is there a rig with/and animations that i can download.
- joints runs out of the body?
- parent/ orient constraint world axis only?
- join...only visibility and radius attributes, why?
- unique UV and mirror problem
- help with ik spline tail
- Character rigging reel
- snapping hands to object
- lattice and eye rig problem
- rig a bo staff ??
- How would you go on about making Blendshapes for the face?
- major problem with weighting a characters arm.
- blendShape with two targets
- Problem adding influence objects
- Wrist Rotation Problem
- Material to learn alternatives to Blendshape facial animation. Curves/etc.
- Transform Node Mania + FK/IK switch question
- Transform node?
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