View Full Version : Maya Character Setup
- Cluster problems
- rigging? polys, subds?
- IK-Spline Spine ( Shoulders independent Motion )
- Head extraction for Blend Shapes
- A little rigid weighting tool
- expression driven stretchy spline IK popping
- lighting on rigid bind with lattice
- NEW: ArmHandFactory - BoneFactoryTools
- combinig curves help plz?
- best way to blendshape fix?
- keys on constrainted joints/nodes.. help! =)
- SoftBodies with Skinned Geometry?
- Ultimate Dynamic Ragdoll Rig
- scaling a stretchy spine
- Re: Animal Skeleton Reference
- Joints size are different
- Bug of smooth bind ?
- Q: Copy Set Driven Keys with Joints?
- New at rigging, messed up with BlendShapes
- rotating the jaw bone deforms other areas but can't use flexors
- rigging eyes
- Spider Rigging
- Exporting/Importing animation.
- rigging for shockwave
- Having a mirror weights problem in Maya
- Mike Comets PoseDeformer
- Question about rigging and the trax editor
- need help on next step of character
- Influence object not visible in component editor
- adding atributes with mel?
- one click selection in maya
- Rigging fish - motion path and joints?
- connecting blend shapes
- Blend Shape workflow with external modeller?
- Michael Comet's poseDeformer for 6.5 ??
- pickwalk of my own
- distance tool settings?
- animating a frog's tongue
- mo-cap
- cMuscleSystem and Fantastic Four article online
- Help with "Generi" Rig : Trying to keep his hand on a steering wheel
- refining bound geometry for corrective shapes
- rotating around one pivot
- CPS | Skinning | Orient worries...
- Reference model
- Paste Mirrored
- Need some help rigging...newbie
- Wrap deformer doesn't do anything.
- independent hip & chest spine ik
- Strange Orient constraint problem
- Parent constrain Geo offset weirdness
- Temporarily disabling IK without affecting previous IK keys?
- Xform Curve Handles for Rigging/Animation
- A very simple blend/skeleton question
- Please Help w/Rigging 101 mel script!, Rigging help needed!
- Joint pivots in facial animation
- scaling a stretchy ik chain
- does anyone have jsPickWalk.mel?
- stretchy IK sans distance dimension node
- How would you render this character.....
- Blend Shape Issue
- Maya 5.0 Bind Pose
- Joint Rotation Order
- Problem with Character Set...(?)
- Minor Bone Trouble
- wrap deformers problem
- Aniamted Blend Loops
- Blendshape blink...
- broken hierarchy and FK-IK switching
- blend constraint weighting
- Skeleton to Skeleton Key Matching/Wrapper?
- Looking for Maya Character Setup experts
- Attach Polygon to Curve Vertex?
- Rigging my dragon
- Comet Plugins Available - Windows and Linux
- WHAT THE F... is this BUG??????????????? OMG!
- Q: Lattice deformer Mirroring
- prob Ik spline handle tool
- poseDeformer with shoulders
- i got my body weights painted, now what about the clothes?
- Edit membership slow as a dog.
- anim Export&Import
- 2 Sequinces
- Collar bone Extension?!
- Unused Weights columns in Component editor
- strange mirror weights
- Scale and freeze transform (also import from FBX) ?
- Trax Bug
- NEW: BipedFactory V 1.0 (FBIK/HumanIK)
- Setting up eye constraints
- Cartoon Rigging: the blog
- Smooth skin or Rigid Skin
- Smooth skin or Rigid Skin
- How do i animate sperm?
- Most prefered auto rigger for Maya
- Blendshape help
- getting animation from one skeleton to a similar other
- hair added after binding skin to skeleton!
- spine needs help!
- Microsoft SDK DirectX Exporter, animan, FATAL ERROR
- Can blendshapes store normal information?
- multichain ik/fk rigs vs. maya ik/fk blend
- removing a seam in normals... how ?
- Geometry SetUP
- transferring rigs in maya
- Rigging breasts
- Rigging breasts
- Node Based Stretch Limbs, Need some assist
- propagating VTX info to target blendshapes
- im new to rigging please help
- Evil Blendshape strikes again
- Jason's Mel Scripts
- Problem with CGTool Kit jcAnimCS Script
- SDKs and manual keyframing
- How to mirror a shape but not the vertex’s ?
- Character SetUP with Poly+Sub Geometry
- baking motion capture data into control rigs
- Masquerade - Facial Animation
- Performing transformations on a rig
- Reversing a clip in Trax Editor
- Maya 7 Full Body IK
- 3 Toed rigging woes.
- Maya 7 Paint weights bug
- Cluster - Blendshape Workflow
- Cluster - Blendshape Workflow
- Anyone rigid bind their characters?
- select with MEL
- Going insane over Aim Constraints.
- jsConstObj question
- spline IK
- Skin Weights: Poly reduction causes random reweighting
- Joint orientation maya 6
- Joint size
- Reference just an object of a file.
- Blend shape trouble
- Symmetrical Blendshapes...
- Help with Riggin a Mech
- woorkflow of a charachter
- negative joint translation values
- Weight Painting vs. UVs
- blendshapes with different weights
- mirroring ikHandle twist with multiplyDivide
- Serialize a rig in Maya
- Broken Chain Kinematics
- The Setup Machine question
- Alternativ to Poser
- Give me the best tutorial for rigging a complete character? Please...
- rigging book
- help! full body ik maya 7
- question on character sets
- MUSCLE SIMULATION w/o the plugins...
- Why doesn't "Hold Weights" really hold weights?
- simple node question
- Alias MasterClass DVD script
- Suggest for a box
- Joint colors
- Joints elastic: Arcs
- anybody used jspickwalk ?
- jsFKIK back solution better workaround...
- when muscles motions , skin is float on of those
- // Error: Value is out of range: 0 //
- Orient a group node to match a joint?
- reorienting joints
- Free Rig To Use...
- lattic locks when being referenced!!
- help on char set
- Q: Ik Arm and + Ik Hand = WEIRD TWIST!!
- nurbs patches continuity in rig?
- automatic animation of channels without connections ?
- Need help on Facial Modeling
- ik pull
- angle elbows and knees outwards or not?
- <--local orient joint and rotaion axes-->
- getting rid of creases
- smoothbind issue..
- add/remove joints form skin
- Game engine with best Maya character pipeline?
- Blend Shape window?
- couple question before I bind the skin
- cMuscleSystem 1.1 for Windows/Linux and FREE DEMO Version
- linking a motion capture skeleton to a custom skeleton
- Connect joint issue.
- World coordinates in expressions
- Clusters and Blendshapes
- Animation Parent Problem
- Need help rigging a gargoyle-like creature
- Problem with mirror skin weight
- wrap deformer
- multiple constraint question
- Great dane project
- help with audio
- skin and wire deformer
- local joint orientations
- Blend Shapes and Materials
- problems with transferring animation from MB
- Problem with cluster.
- freeze transformations.....
- How do I hide constraints from the channel box?
- Painting Weights - why is it bad to subtract?
- High detail eye/eyelash rig
- Help!
- Editing joint orients upstream of skin clusters
- Create Spring Tentacles of a Bug
- problem with rig connecting script from "HyperReal" dvd
- Body Setup & Facial Setup by different TD´s
- level of control on splineik spine
- weard ik bounding box.....how do i get red of it
- A plea for help with my Rig!
- help w/ grouping objects
- Dead Or Alive's Bouncing Breasts Problem
- MOtion BUIlder FBIK vs. Maya 7 Fbik
- Copy/Paste FBIK keys
- Poly model driving a Subdivision surface
- Crashing Issues
- HELP.... Problems with cloth
- HELP ME animation problem
- help needed
- autoShoulder setup
- Rigging, crashing and major distress.
- Joining joints
- Facial Expression(Animation).
- rotate, rotate axis, and joint orient
- need Basic IK set up on legs and arms/hands for newbies
- Duplicate Cluster
- Double transformations
- Rigging a robot
- Reverse foot problem. Please help.
- Looking for a rig
- auto face rig & auto lip sync tools
- Stretchy IK method question
- Painting Weights Problem
- weights dont show up
- joint inclusion problem
- Number of influnces
- Reverse set driven key in one direction
- Make the character dance.
- IK / FK Switch. How to animate?
- make a middle joint free to rotate
- rotational handles and problems
- A further question about wrapping poly/subdiv
- make a joint free of the ik move
- The last (i hope) question about hierarchy
- Skinning Shoulders/Hips in Maya
- Feedback on a new rig
- Intermediate Rigging Help
- clusters with pre-animated skeleton...
- blendShapes and mirror cluster weights?
- MAGAZINE PAGES RIG for page listing
- Copy Driven keys and attributes ?
- how to streach a rig
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