View Full Version : Maya Character Setup
- problem scripting blendshape setup - help!
- My blendshapes are exploding :(
- Prob with mocap files and paint weight!
- Character: Nix - Here i start -
- 2 Maya Rig Tutorials >> Quicktime
- --Facial Animation Questions, Please Help!!!
- Script for setting up Custom Skeleton
- mesh separating from skeleton
- orient constraint problem
- script to help facial animation with clusters
- Character Setup: Help on attaching head...
- help: setting up spine animation
- Blendshapes: did you know this was possible?
- SINGLE mesh Character :Smooth or Rigid TUTORIAL?
- About AI.implant!
- Alias Custom Character Toolkit ...anyone have it for sale ?
- Orient Constraint not recognizing 360 + rot.
- Rotation Order, urgh!
- Bending Problem
- BIIG rotation problem
- Character Sets
- What is the best Expert level rigging DVD?
- maya retiming tool?
- FK to IK Instant Switch
- quasi noob needs rigging/rigid binding help - pretty please
- Controlling Intersecting/Crashing body parts.
- Wan't to test my new rig
- Help!! Are blend shapes and sub-d's impossible?
- rigging books recomendations
- ik Rotation Problem
- Using Shape nodes as control objects
- Character not keyable after referenced
- Matching LRA of animation controls to joint?
- IK spline - HELP
- Shoulder joint setup / backed into corner?
- Skinny - Paint Skin & Cluster
- creating a pose library
- Second BlendShape Node not Deforming
- Animating with Lattice
- need help 4 PoseStudio....
- strange face shading
- Which method is Best Rig/Animate?
- animating constraints on/off
- Advanced Skeleton question
- Rigid bind weighting problem
- Help! Rat_character - hindleg setup
- rigid bind problems
- Weight Map - Character Problem
- maya question
- "Suddenly, blotchy weight maps !"
- Looking for explanation of "Two joint knee" setup!?
- RIGG & RIGG & RIGG All over again?
- A quick "yes or no" question about facial rigs.
- Corrective blendshapes Vs Deformers
- copying weights insanity
- how to do an isolated vertex removal on a mesh
- muscle tk question
- Request for help - placing polevector ctrl
- Softening joint limits???
- blendshape fixes & minimizing geometry
- Blend Shapes – What have I done wrong?
- Sculpt Morphing. Is it possible in Maya? Please read...
- Optimize Your Rig
- Manipulator handle
- blendshape double transform mystery...
- IK help with bendy arms?
- vertex Order:
- Reordering an object's attributes???
- Problem with joint rotation
- Root not facing Forward
- blend shape correction
- paint attributes, exporting weights?
- Blend shape base nodes?
- fur scaleable?
- Need advice in finishing setup...
- IK joint rotation/ik deformation problem
- Smooth bind limb pulls away from body
- deformers on skin / performance
- stretching skin between joints
- Facial Rig and Blend shape question
- Animating a Robot
- Arm IK/FK help
- Moving a group of clusters without deformation?
- Blend shapes for the pelvic area
- help whith orient joint
- 3d character modeling
- New Maya Training
- How to connect a lattice to an IK joint?
- problem with rig, exporting to Motionbuilder
- Real walk. (looking for).
- constraint question
- Teeth and tongue
- Difference between Constraints and connection.
- Mimic MotionBuilder with Maya 6?
- Blendshapes + joints selection !
- Using wire tool for character setup
- Reversing Animation?
- Blendshapes after binding skin?
- blendshapes from extracted geometry
- Saving weights
- Character Pipeline
- Building a thruster light and placing it on a character
- Boning a robot model, deforming probs
- Freezing shoulders and feet while rotating the root of the character
- Changing character mesh after skinning.
- Clusters... clusters.
- Foot Rotates when i move the the hips?
- Pivot Problem?
- wrap deformer major problem!
- Hyper Real Character SetUp - Applying Kinematics weirdness...
- Rigging master class mel scripts
- Motion Path U value limited to 0.4 !?!?
- Locator and wrist rotation problem
- IK handles problem
- Moving root while feet stay problem. Easy
- Parallel blender issue
- How do i adjust bones post skinning.
- Attaching Objects to a Single Polygon (Eye Setup)
- character boning problem, newbie, help req
- character rigging derformation problem
- secondary animations how to...
- Help rigging masterchief Halo 2
- Need help for Symetrical problem with blendshape
- M.Comet's PoseDeformer for OSX. Anyone?
- blendShape/driven key on Import
- Character Rigging - FAT
- strech joints on ikspline curve
- keying visibility???
- Editing UV's after making blendshapes. Bad?
- test
- bonus tools / dynamic secondary animation
- Maya N Xsi Constraints
- Rig & Reel Review???
- Reverse foot--sticking problem?
- Help...IK leg rigging issue...
- How to line up controlers with joint foot position
- Blendshape controller snapping back
- reverse foot with four toes problem
- ik and perspective window?
- rigging a horse
- finger rigging script?
- Eye blendshape and Rotation
- Insect antennae - Rigging?
- blendshape expression question
- Tweaking a model with weights
- align scale to rotation
- Joint Damping in Maya
- when keying in maya
- character setup resourses
- rigged to flip?
- Rigging: Adding vertex and bone
- Moving CVs after binding?
- T-Spline FFDs?
- Cables
- animation transfer: problem with rig
- locators driving CV`s of a influence curve
- smoothbind multiple influence ojects at once
- newbies-smooth bind info
- fast way to select all joints at once??
- Mirroring Cluster weights on Face
- Ik/Fk switching to grab and let go
- Joint orientation is off???
- poleVectorConstraint moving target object problem...
- Keeping Vertex order for BlendShapes
- Set Driven Key not updating
- Tricky one ?
- stretching the bonus tools stretchy ik
- Character Rigging Tutorial Hell
- duplicating script?
- Mirroring Cluster Weights
- what size should a human model be in the Maya?
- skinning ikFk leg... or anything else really.
- Fat Belly Deformation Rig
- Blendshapes, clusters and skin weights
- Attaching Weapon to Character
- transferring animation from low to high res.
- skin weighting problems after blendshapes
- KIARAN...The Making of Leon: HELP
- Rigging a box person
- Glow Intensity, Set Driven Key? Help
- MuscleTK's muscle tool doesn't work!!!
- Rigging a Train
- PC to Mac Weight Map Issues?
- Multiple Objects and Simple Character rig question
- Rigging Low poly Characters
- Blendshapes - How do you apply to an isolated area?
- IK handle advanced twist options?
- How to import Biovision BVH mocap files into Maya?
- Balloons...
- game controller for facial animation
- The BEST spine rig?
- Character Set and Trax Editor issues
- Wrap Deformer Problem
- Aiming Eye
- Blendshape and bone animation
- Blendshape and bone animation
- Maya Animation
- skeleton attatching
- Skin Sliding
- maya 6.5 paint weight tools problem
- secondary animation setup
- Scaling and adjust a completed rig..
- PoseDeformer help needed
- Moving a character by the root over long distances causes poly problems. Help please!
- Help with facial blend shapes!
- Basic skin weighting problem with groin
- cleaning old target blanshapes slots in the attribute editor
- Adjusting the order of blendshape sliders
- Channel box list order
- FK/IK leg
- Control Vs Joints (Fixing Local Axis)
- How do I change weight from 1 joint to another.
- free rig for maya 6
- IK handle problem!!!
- mirroring vertex weights on a face from right to left
- Does Rig scale affect animation?
- weightMap
- controller rotation axis?
- Character head workflow: How to treat "loose" bits
- Install FinalRig on Maya 6.0?
- How to scale up a rigged/skinned character?
- Painting Weights Tutorial?
- How do you atatch hair to polygons
- mirror weights before or after central joints?
- Exporting Rigs
- Problems with paint skin weights tool
- Animation Problem-Automatic Tween
- Freezing A Pose?
- Getting keys from trax clip to timeline?
- Hi-res proxy?
- The Making of Leon: rotation axis
- Maya questions . . .
- Deleting Blendshapes with History
- Hand rig at a turning Steeringwheel
- blendshapes order and workflow
- smooth mesh after wrap deformer
- Painting Skin Weights Causes Distortion - Please Help
- First person Rig
- mirror skins weight.
- alternative to weights painting?
- non linear in-between blendshapes?
- Skeleton Problems...
- Maya 5.0 Character IK/Joints mirror poses?
- Maya 5.0 IK sticky turn off/on?
- ??GUI in Perspective Viewport??
- Attach Joints To A Skinned Model
- How to Create IK/FK Switch for Hands n Legs
- Constraining dreadlocks to head underneath a head rag
- Universal Man (a la Pixar)?
- Binding my character causes black spots at the joint tips! Any ideas?
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