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  1. this weight paintin is killin me...
  2. How do I squash/stretch a shader over a nurbs surface?
  3. Maya 6 Bind Issue
  4. Stop Staring - Well...
  5. Skinning deformation problem
  6. Freeze Transformations on Joints
  7. Can't get back to bindpose. How to add influence joints?
  8. Script which mirrors clusters & weighting?
  9. Problems with exporting my character as fbx!
  10. blins shape problems
  11. flipping book set up
  12. Breakdancing Tumbling IK/FK swtiching
  13. knee PV locator question
  14. Is this a Bug in maya 6
  15. Rig exploding after export/import
  16. Maya 6 Rigs
  17. blendTaper - weird Results?
  18. Edit motionpath World Up Type
  19. CV Curve color for Controls
  20. cant change deformation order
  21. SplineIk driven leg glitch. Need answer for glitch
  22. how to mldel a socer ball with maya ?
  23. Model Pieces Deform and Render Seamlessly Together: How?
  24. animation book
  25. How do I "attach" or parent a place3DTexture object to a skinned eyeball?
  26. Rigging - Wing Weightenig Problem
  27. Rigging: I need help rigging a cord.
  28. Pupils problem
  29. WIP: mumbo robo dummy
  30. how to change deformation order?
  31. Fk - IK switch over a frame
  32. What is the process of planting feet?
  33. Scale a finished complex character with influences and double skinning
  34. help!
  35. Rigid Binding
  36. Latticescale of a rigged Char
  37. Tutorial ?
  38. Squash and Stretch (volumetric scaling)
  39. Bind new geometry to already bound sekeleton?
  40. "Only one pose can be restored at a time" skinning problem
  41. Character rig problem
  42. animating wheels
  43. Character Scaling Issue
  44. IK problem, first joint rotates to much
  45. IK joint flipping
  46. Trax not tracking?
  47. euler filter maya 6
  48. Skinning and skinned influence objects
  49. just a quck question.
  50. What's wrong with the foot?
  51. Paint Cluster weights problems!!
  52. indirect skinning methods and when to use it at all
  53. Mirrored Joint Limitations
  54. BLEND SHAPES AFTER BINDING and WEIGHTING?
  55. PaintSkinWeightsTool follows vertexNumbers
  56. Connecting Blendshapes to joint rotation with expression?
  57. Scalling joints some times scalling children but not always.
  58. How do I exclude a smooth-binded lattice point from an individual joint?
  59. Skinning Seperate Shells onto the same Skeleton then Combining...unable to editweight
  60. Setting up Shouler to Automatically Lift with Arm...
  61. Mirror skin weights with influence Objects
  62. Simple problem : IK solver?
  63. IK Help.
  64. Maya 6.01 Component Editor Bug?
  65. Blendshapes
  66. Syflex 3.0 sySkin syFlesh
  67. Rotation order -
  68. Armor Rig
  69. running with a torch.... PLEASE HELP! :)
  70. Copying Weights
  71. Mirror set driven keys
  72. BlendShape between 2 diffrent object QUESTION
  73. Aim constraint won't work on eyeball inside a lattice
  74. muscle influences using blendshapes
  75. Knee, Elbow, and/or Shoulder Deformations...
  76. The Component Editor rocks!
  77. All About Mirroring Questions, Help
  78. ????weighted to the origin?????????
  79. Blending shader attributes along with blend shapes
  80. Hyper realistic body/facial setup DVD
  81. Eyes - Bind or Not?
  82. transferring animation from one skeleton to another
  83. keys on x y z
  84. Quick, basic blendshapes question...
  85. Speed Up Blendshape Processing Time
  86. URGENT!! Problem in rigging with LipSync
  87. Help with blend shapes
  88. skinnig referencend files
  89. Best solution for back setups?
  90. blend shape mirror ?
  91. Constraint Pivots
  92. Breaking Away During Blendshaping
  93. Differentiating Between Multiple SetDriven-Joint-Rotation-Curves in GraphEditor
  94. Need Blendshape Custom Interface Help
  95. possible copy driven key and attribute?
  96. Camel Face Rig Help!
  97. IK problems!
  98. Creating eyelashes.
  99. Help, how to rig a non organic object like a lamp or mechanical arm etc
  100. Generi Rig Questions???
  101. annoying blendshapes prob
  102. introducing new joints ...
  103. XYZW-Coordinates?
  104. where is manus animan?
  105. Cluster problem.
  106. Lip-syncing with Bones!
  107. Image plane problem?
  108. Joint Retargeting Promblem
  109. How to override set driven keys?
  110. xyWeightedBlend
  111. Need some help guys/girls
  112. Double Transformation
  113. Unlocking Attributes???
  114. IK/FK switching Elvis - how?
  115. Tongue, Jaw, and blendshapes
  116. Male and Female human character rig?????
  117. Eye setup problem
  118. urumba setup WIP
  119. Problems binding vertices to skeleton in rigid bind
  120. Locators and Heirarchy questions
  121. bake ik on joints
  122. Cluster eye lid problems
  123. SkinningTools v1.5 released!
  124. double deform weight~~
  125. Influence Object Problem with IK
  126. skinned eyes float about when contrained or connected
  127. Creature Tools v5
  128. Tripod feet IK woes
  129. Blendshapes with clusters.
  130. Blendshapes with clusters.(Facial animation)
  131. Trax Editor Masters! Please Help!
  132. Simulating the reverse foot lock.
  133. Elastic bones?
  134. simple mel :) moving Pivot for foot
  135. help me on 4 legged characters
  136. Mimic parent constraint through expression for spine?
  137. help with wrap deformer and blendshapes
  138. Add Bones to a Skinned Character?
  139. freez joint orient...
  140. Uv mapping and Skinning
  141. My Newly Updated Blendshape Scripts
  142. Resizing
  143. Connecting locator to texture?
  144. Problem: Inverse Foor Setup
  145. Query re Schleifer back rig
  146. Clipcycling troubles (Trax)
  147. Separated wrap influence objects ruin blendshapes
  148. pupil expanding? any tips?
  149. Keeping hands still, rest of body moving.
  150. How to apply Mocap data in maya??
  151. exporting,importing, skinning
  152. Set driven keys
  153. wrist rotation + fingers blend shape = probleme
  154. Arm rigging problem
  155. CreatureTools_v5 Problem
  156. OBJ import
  157. Blendshapes causing skin to move away from skeleton
  158. Building a more complicated facial setup
  159. Problem: Go to Bind Pose
  160. Syflex Shirt Not Animating?
  161. Rigid binding of verts
  162. Poly/Sub-D wrap problem
  163. ? Regarding Spine in Gnomon Kinematics Vids
  164. best character uv mapping...
  165. making corrective blendshapes
  166. Script for finger rigging
  167. mel character controls
  168. face animation
  169. Maya 6 Problems
  170. Skin weights normalization problems
  171. Mirror Driven Keys
  172. Mirroring rig skeleton w/ SDK set-up
  173. need help with parent constraint to motion path
  174. control objects
  175. Influence Objects distort my character when added
  176. Point Menipulators/ little things that move/resize are to long? help
  177. skinningTools - Component Editor bug?
  178. Yep Another Free Maya 6 Rig
  179. Facial Setup
  180. paint weights on subdivisions doesn´t work
  181. Unexpected dark area on geometry after binding
  182. Noobie Question...yes Again....!!!
  183. binding mistake
  184. importing a clip
  185. Help with Blend Shapes
  186. blendshape+uv
  187. when can we change bones without re-skinning?
  188. Component Editor Bug!!!
  189. Seams in smooth binding / Blendshape on LoRes VS HiRes
  190. Zero controlPoints value
  191. foot and toe
  192. Keep your eyes on me...
  193. Painting Weights
  194. Rig needed...
  195. IK spine setting
  196. Blendshape "Experienced Maya user please come in"
  197. muscle TK
  198. Bicep and Forearm Twist flipping workaround.....
  199. Character Setup - Like Softimage
  200. control curve help
  201. Reference Skeleton
  202. Neck Setup (camel , giraffe ) help
  203. walk cycle tutorial
  204. Opening file reset character controls and disable IK
  205. Shrinking Geometry whilst twisting
  206. Best way to rig eye-lids?
  207. Bad Subdiv Deformation when Scaling Skeleton
  208. Scale Skeleton ----> Bad Subdive Deformation problem.
  209. Facial anim when using Alias' Hyper realistic rigging approach
  210. Using dynamic curves to drive skeletons
  211. Deleting History After Blend Shapes and Skin Weight Painting?
  212. Knee control / Utility question
  213. Trax & Keys
  214. Painting Weights Help
  215. Paint Weights Grayscale not working
  216. Orienting joints when setting up skeletons
  217. rig documentation
  218. Skinning with "Rigid Bind" underestimated?
  219. Character Setup: Tongue
  220. one JointIK
  221. Help with Joints and Subd's?
  222. noob: joint orientation
  223. binding and history
  224. mirror skin weights function becoming disabled?
  225. Sculpt deformer on eyelids problem
  226. help. ikMCsolver and ik2Bsolver do not appear
  227. rotate bone squashes object
  228. Looking for a FKIK arm setup script
  229. Deformation Problem
  230. Deformation Problem
  231. How should i deform a plane
  232. To bind the smoothed model or the lowpoly model - that is the question
  233. ik solvers turned off when scene opens ?
  234. Blenshape problems
  235. Character Test - Beast Rig - Unay's Model
  236. Rigging body parts that can be cut
  237. Character Setup: Importing weights problem...
  238. Character Setup: SubDs are heavy!
  239. Blend shape problem
  240. create pose, blend shapes
  241. Questions about Maya rigging for production
  242. snapping vertices while painting weights??
  243. Squash and Stretch Rig
  244. Can't get rid of transform group from new joints!
  245. Instanced attributes
  246. manage the trax
  247. Twisty rig question...
  248. facial animation in maya!
  249. Character rigging. Please, a little help/hint would be nice.
  250. CAR GEAR setup