View Full Version : Maya Character Setup
- this weight paintin is killin me...
- How do I squash/stretch a shader over a nurbs surface?
- Maya 6 Bind Issue
- Stop Staring - Well...
- Skinning deformation problem
- Freeze Transformations on Joints
- Can't get back to bindpose. How to add influence joints?
- Script which mirrors clusters & weighting?
- Problems with exporting my character as fbx!
- blins shape problems
- flipping book set up
- Breakdancing Tumbling IK/FK swtiching
- knee PV locator question
- Is this a Bug in maya 6
- Rig exploding after export/import
- Maya 6 Rigs
- blendTaper - weird Results?
- Edit motionpath World Up Type
- CV Curve color for Controls
- cant change deformation order
- SplineIk driven leg glitch. Need answer for glitch
- how to mldel a socer ball with maya ?
- Model Pieces Deform and Render Seamlessly Together: How?
- animation book
- How do I "attach" or parent a place3DTexture object to a skinned eyeball?
- Rigging - Wing Weightenig Problem
- Rigging: I need help rigging a cord.
- Pupils problem
- WIP: mumbo robo dummy
- how to change deformation order?
- Fk - IK switch over a frame
- What is the process of planting feet?
- Scale a finished complex character with influences and double skinning
- help!
- Rigid Binding
- Latticescale of a rigged Char
- Tutorial ?
- Squash and Stretch (volumetric scaling)
- Bind new geometry to already bound sekeleton?
- "Only one pose can be restored at a time" skinning problem
- Character rig problem
- animating wheels
- Character Scaling Issue
- IK problem, first joint rotates to much
- IK joint flipping
- Trax not tracking?
- euler filter maya 6
- Skinning and skinned influence objects
- just a quck question.
- What's wrong with the foot?
- Paint Cluster weights problems!!
- indirect skinning methods and when to use it at all
- Mirrored Joint Limitations
- BLEND SHAPES AFTER BINDING and WEIGHTING?
- PaintSkinWeightsTool follows vertexNumbers
- Connecting Blendshapes to joint rotation with expression?
- Scalling joints some times scalling children but not always.
- How do I exclude a smooth-binded lattice point from an individual joint?
- Skinning Seperate Shells onto the same Skeleton then Combining...unable to editweight
- Setting up Shouler to Automatically Lift with Arm...
- Mirror skin weights with influence Objects
- Simple problem : IK solver?
- IK Help.
- Maya 6.01 Component Editor Bug?
- Blendshapes
- Syflex 3.0 sySkin syFlesh
- Rotation order -
- Armor Rig
- running with a torch.... PLEASE HELP! :)
- Copying Weights
- Mirror set driven keys
- BlendShape between 2 diffrent object QUESTION
- Aim constraint won't work on eyeball inside a lattice
- muscle influences using blendshapes
- Knee, Elbow, and/or Shoulder Deformations...
- The Component Editor rocks!
- All About Mirroring Questions, Help
- ????weighted to the origin?????????
- Blending shader attributes along with blend shapes
- Hyper realistic body/facial setup DVD
- Eyes - Bind or Not?
- transferring animation from one skeleton to another
- keys on x y z
- Quick, basic blendshapes question...
- Speed Up Blendshape Processing Time
- URGENT!! Problem in rigging with LipSync
- Help with blend shapes
- skinnig referencend files
- Best solution for back setups?
- blend shape mirror ?
- Constraint Pivots
- Breaking Away During Blendshaping
- Differentiating Between Multiple SetDriven-Joint-Rotation-Curves in GraphEditor
- Need Blendshape Custom Interface Help
- possible copy driven key and attribute?
- Camel Face Rig Help!
- IK problems!
- Creating eyelashes.
- Help, how to rig a non organic object like a lamp or mechanical arm etc
- Generi Rig Questions???
- annoying blendshapes prob
- introducing new joints ...
- XYZW-Coordinates?
- where is manus animan?
- Cluster problem.
- Lip-syncing with Bones!
- Image plane problem?
- Joint Retargeting Promblem
- How to override set driven keys?
- xyWeightedBlend
- Need some help guys/girls
- Double Transformation
- Unlocking Attributes???
- IK/FK switching Elvis - how?
- Tongue, Jaw, and blendshapes
- Male and Female human character rig?????
- Eye setup problem
- urumba setup WIP
- Problems binding vertices to skeleton in rigid bind
- Locators and Heirarchy questions
- bake ik on joints
- Cluster eye lid problems
- SkinningTools v1.5 released!
- double deform weight~~
- Influence Object Problem with IK
- skinned eyes float about when contrained or connected
- Creature Tools v5
- Tripod feet IK woes
- Blendshapes with clusters.
- Blendshapes with clusters.(Facial animation)
- Trax Editor Masters! Please Help!
- Simulating the reverse foot lock.
- Elastic bones?
- simple mel :) moving Pivot for foot
- help me on 4 legged characters
- Mimic parent constraint through expression for spine?
- help with wrap deformer and blendshapes
- Add Bones to a Skinned Character?
- freez joint orient...
- Uv mapping and Skinning
- My Newly Updated Blendshape Scripts
- Resizing
- Connecting locator to texture?
- Problem: Inverse Foor Setup
- Query re Schleifer back rig
- Clipcycling troubles (Trax)
- Separated wrap influence objects ruin blendshapes
- pupil expanding? any tips?
- Keeping hands still, rest of body moving.
- How to apply Mocap data in maya??
- exporting,importing, skinning
- Set driven keys
- wrist rotation + fingers blend shape = probleme
- Arm rigging problem
- CreatureTools_v5 Problem
- OBJ import
- Blendshapes causing skin to move away from skeleton
- Building a more complicated facial setup
- Problem: Go to Bind Pose
- Syflex Shirt Not Animating?
- Rigid binding of verts
- Poly/Sub-D wrap problem
- ? Regarding Spine in Gnomon Kinematics Vids
- best character uv mapping...
- making corrective blendshapes
- Script for finger rigging
- mel character controls
- face animation
- Maya 6 Problems
- Skin weights normalization problems
- Mirror Driven Keys
- Mirroring rig skeleton w/ SDK set-up
- need help with parent constraint to motion path
- control objects
- Influence Objects distort my character when added
- Point Menipulators/ little things that move/resize are to long? help
- skinningTools - Component Editor bug?
- Yep Another Free Maya 6 Rig
- Facial Setup
- paint weights on subdivisions doesn´t work
- Unexpected dark area on geometry after binding
- Noobie Question...yes Again....!!!
- binding mistake
- importing a clip
- Help with Blend Shapes
- blendshape+uv
- when can we change bones without re-skinning?
- Component Editor Bug!!!
- Seams in smooth binding / Blendshape on LoRes VS HiRes
- Zero controlPoints value
- foot and toe
- Keep your eyes on me...
- Painting Weights
- Rig needed...
- IK spine setting
- Blendshape "Experienced Maya user please come in"
- muscle TK
- Bicep and Forearm Twist flipping workaround.....
- Character Setup - Like Softimage
- control curve help
- Reference Skeleton
- Neck Setup (camel , giraffe ) help
- walk cycle tutorial
- Opening file reset character controls and disable IK
- Shrinking Geometry whilst twisting
- Best way to rig eye-lids?
- Bad Subdiv Deformation when Scaling Skeleton
- Scale Skeleton ----> Bad Subdive Deformation problem.
- Facial anim when using Alias' Hyper realistic rigging approach
- Using dynamic curves to drive skeletons
- Deleting History After Blend Shapes and Skin Weight Painting?
- Knee control / Utility question
- Trax & Keys
- Painting Weights Help
- Paint Weights Grayscale not working
- Orienting joints when setting up skeletons
- rig documentation
- Skinning with "Rigid Bind" underestimated?
- Character Setup: Tongue
- one JointIK
- Help with Joints and Subd's?
- noob: joint orientation
- binding and history
- mirror skin weights function becoming disabled?
- Sculpt deformer on eyelids problem
- help. ikMCsolver and ik2Bsolver do not appear
- rotate bone squashes object
- Looking for a FKIK arm setup script
- Deformation Problem
- Deformation Problem
- How should i deform a plane
- To bind the smoothed model or the lowpoly model - that is the question
- ik solvers turned off when scene opens ?
- Blenshape problems
- Character Test - Beast Rig - Unay's Model
- Rigging body parts that can be cut
- Character Setup: Importing weights problem...
- Character Setup: SubDs are heavy!
- Blend shape problem
- create pose, blend shapes
- Questions about Maya rigging for production
- snapping vertices while painting weights??
- Squash and Stretch Rig
- Can't get rid of transform group from new joints!
- Instanced attributes
- manage the trax
- Twisty rig question...
- facial animation in maya!
- Character rigging. Please, a little help/hint would be nice.
- CAR GEAR setup
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.