PDA

View Full Version : Maya Character Setup


Pages : 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

  1. Local Rotation Axes Locked?
  2. FBX mocap files into Maya...
  3. zooCST - my new auto-rigger script
  4. Foot Rig..
  5. Mirror, my Dear Mirror !
  6. not saving changes
  7. Lading Translate X and Y as Driver
  8. DEAR GOD! please help me understand weight painting!
  9. create bone along a curve
  10. export new influences
  11. blendShape Problems
  12. Is it possible to adjust weights after smoothing?
  13. need some rigging help
  14. Making joints in a hierarchy move induvidually?
  15. Custom seletion/cluster handles
  16. Blendshapes combinations
  17. Character Set / anim clips
  18. blendshape part of object
  19. weird twisting Knee Pvector - Maya 5.01
  20. Character rig- twisty foot EVIL
  21. Constraint/Connection Blending -- Help!
  22. need help on knee control!
  23. Attaching object to smooth skin.
  24. Motionpath Up Vector after skinning
  25. No joint weighting just influence objects
  26. need some help with a skeleton
  27. head wrap
  28. Buttons for cloth chain
  29. Rigging for UT2004
  30. IK is acting crazy
  31. Clothing Problem.
  32. spline ik how to keep the curve length fixed?
  33. Flexible neck setup
  34. IK/Effectr PrObLeMs ! ! ! !
  35. Spline ik problem
  36. Mechanical shoulder w/ IK & 2 pivots
  37. Vertice Hold disabling weighting
  38. Best Elbow aim
  39. vertex weighting problem
  40. BlendShapes on skinned head
  41. IkSCsolver Problem
  42. Rigging question from a newbie
  43. Wrap Deformers and polygons
  44. pickWalking on a character rig
  45. moving joints after binding
  46. Problems with Melvin's Maya animation
  47. IK Spline Handle Problem
  48. Rotate tool spinning backwards?
  49. Facial Animation System - SDK question
  50. Two meshs attached to a skeleton, bindpose ?
  51. Snapping IK handles to bind pose...?
  52. Referencing characters.
  53. Character Sets: A Workflow Review
  54. multiply/divide node - Parent/Child problem
  55. How do i make a negative connection in the CONNECTION EDITOR?
  56. Trax Test
  57. Book on rigging
  58. IK Spline problem
  59. Increasing/decreasing the spacing between keyframes
  60. Re-Ordering Extra Attributes
  61. Querying joint weight of skin cluster.
  62. Rigging Armor
  63. Question about parenting/grouping controls
  64. joints do not what i want...
  65. Problem with Freeze Transformations
  66. Blend Shapes Question?
  67. Problkem with clips :(
  68. low res warp high res model problems
  69. joint flipping while animating rig
  70. cluster problem
  71. creature rigging help...
  72. Fur Help Please
  73. Need help in building "Rigging" demo reel
  74. Bindpose porblems
  75. automating 2-3 commands
  76. wrap deformer
  77. character set troubles
  78. How to copy animation from one side to another..?
  79. blend shapes
  80. Rotation limits on a controller?
  81. blendshapes as SDKs
  82. adding items to an objects RMB menu
  83. jont facial setup and skinning problems...
  84. Ik Solvers on Strike (Maya 6)
  85. changing LRA without detaching skin
  86. Controlling IK/FK arm with only one curve
  87. Clusters.....AGAIN!
  88. hi i'm new to rig stuf so,,,, how to change free rig model to my
  89. Gimbal lock.
  90. Keying problems.. see pic
  91. binding pro
  92. deformation
  93. Weird Skin Weights Problem (see pic)
  94. New saveClusters tool.
  95. Parenting and Zeroing-Out Problem
  96. Maya and motion capture through Mouse/joystick/keyboard?
  97. Transform nodes
  98. Dynamic rag doll.
  99. Multi-Stage Hydraulics.
  100. Joint Orientation and Mirror Joint Tool Question
  101. body rotation expressions
  102. Maya: Rigging: help: Character with shorts
  103. Do you have a character I can animate?
  104. My ghosting is not updating in maya 6
  105. Maya5 Character Rig 4u
  106. set driven keys key control
  107. Does anyone have any motion capture data?
  108. Auto UV Wrapping for Poly's ??
  109. Unmovable IK Handle/End Effector? for IKSpline
  110. Jason Schleiffer wrist setup & paint weights
  111. Maya Muscle Plugin WIP
  112. fbx mocap adjust to geometry
  113. Preserving morph targets?
  114. Skeleton Readjustment. Please Help.
  115. Recommended Reading .... ?
  116. Skinny The Best Skining tool
  117. Deleting history pieces
  118. Joint Driven BlendShapes
  119. Need Refrence Material
  120. Mirroring Paint weights
  121. Partially delete history
  122. Dumb beginner lattice, duplicate and aim questions...
  123. Basic rigging
  124. Need help with a Mapping problem
  125. Character Animation
  126. Rigging for dummies...
  127. constraint ik spline roll to an object
  128. different character - same blend shape
  129. Lattice bug?
  130. skeleton joint refuse to move in viewport!
  131. using Pose
  132. skinning interface
  133. possible to mirror copy influence object?
  134. what is normalization in smooth skining
  135. why the name are so long
  136. Parenting Dynamics
  137. Wrap crapped out
  138. meshsmooth after smooth binding
  139. confused by poly smooth proxy and subdiv surface
  140. saveWeights - Problem!
  141. Skin detached from skeleton!
  142. character - motion path
  143. control questions
  144. Commercial rigs for maya?
  145. Attatching/constraining lattice points?
  146. Low Man 1.0
  147. jasonSchleifer_MonkeyRigSetup
  148. little translating blendshape
  149. lazy or easy
  150. IK problem
  151. Ghost Problems
  152. export weight map and import map suck
  153. Wrap deformer BIG STRESSY PROBLEM...PLS HELP!
  154. skining or textureing which done first
  155. maya crashes while painting skin weights
  156. Transfering animation between 2 concurrent scenes ...
  157. skin bind problem
  158. Squash and Stretch
  159. help with muscles... and skin deform
  160. FREE Character Rig
  161. rig problems...spline IK ...Pls Help
  162. Need help for fur!!
  163. Dynamic Wire Wiggle -- Rotation Problems, Help please!
  164. special weight locking?
  165. More bugs - this time clusters.
  166. newb question about clusters
  167. Speeding up Blend Shapes?
  168. IK following FK
  169. Multiply/Divide node for rigging?
  170. Petition for paintable deformer weights.
  171. Gnomon Wrap x PolySmooth Skinning
  172. maya beginner books
  173. how can I setup a car piston System?
  174. Question: Global Stitch / Missing node......
  175. Animating with IK FK arms?
  176. Animation Toy(mech_bull)
  177. paint weights
  178. pattern picture for modelling a head
  179. aiming camera at joint
  180. What is rigging?
  181. reverse foot
  182. 2D Weight Painting
  183. Maya6 - jiggle deformer
  184. how to animate a caharacter along a curve
  185. hotkeys for front, side, and top views?
  186. How to move root at hip while feet stay put?
  187. Rotation controller size issue.
  188. shader and novice
  189. mirror skin weights with influence
  190. how to remove driven-key settings
  191. Eyes rigging?
  192. Bone Based Mouth Setup
  193. Jason Schleifer_FkIkBack
  194. Character Rigging: Blendshapes With Skinning
  195. mech rigging
  196. Skinning/Rigging
  197. how to look inside SDK
  198. Influence Object Rigs
  199. FREE MAYA 5 RIG (RONNY ROBO v.1)
  200. Rigging: Quadroped Rig
  201. Wrap Deformers: Subdiv malfuctioning to Wrap Deformers
  202. Collision Between Human Bones in IK?
  203. using ik (RP) on some joints...
  204. Export/Importing Skin Weights Problem
  205. Bones for Facial Animation
  206. why can not paint skin weight anymore
  207. Vertex weighting problem, need help!
  208. new to character animation
  209. Influence Object problems
  210. help! restoring skin wts on different character
  211. Duplicate along a curve?
  212. clip behaves weird in new scene
  213. Viewport Update Problems with Constrained IK
  214. Spine Control Independant of the Hip Control?
  215. ::AniMan::..any news??
  216. de-key everything in one time
  217. Unwanted Transformnodes
  218. Cane-Toad & IK Arm Setup
  219. Do's & Dont's: Lowres character rigging to drive highres character
  220. Tutorial: IK spine using Advanced Twist Controls in Maya5
  221. Remaping values with ramp - help needed!
  222. transfer animation
  223. Referencing Character files
  224. Rendering to fields for Matrox LE
  225. IK snap doesn't work
  226. Character rigging & Animation for games tut
  227. softbody effect & jiggle deformer
  228. Weighted Vertexes not moving
  229. Question about Cluster
  230. Holy BlendShape Batman!
  231. ex- and importing a fully rigged mirrored Arm
  232. Smooth bind
  233. zooCST v3.4.4 - character setup toolkit
  234. Need help with a facial rig.
  235. Creating new characters from existing one.
  236. refernced subd's and rigid flexor
  237. Make an IK arm work like FK
  238. Small Issue
  239. Hair problems... :|
  240. How Should I UV Map this one?
  241. Reverting mesh to original state???
  242. rig transfer -how to?
  243. Paint FX curve attached to Poly movement HELP
  244. Component Editor & Skinning in Maya 6
  245. rigging a good for arm
  246. Free Plugin for Resetting Skin Joints
  247. riging question
  248. BonusTool Riggin'Tools users (?)
  249. mermaid tail animation
  250. Legs stay planted on ground??