View Full Version : Maya Character Setup
- Local Rotation Axes Locked?
- FBX mocap files into Maya...
- zooCST - my new auto-rigger script
- Foot Rig..
- Mirror, my Dear Mirror !
- not saving changes
- Lading Translate X and Y as Driver
- DEAR GOD! please help me understand weight painting!
- create bone along a curve
- export new influences
- blendShape Problems
- Is it possible to adjust weights after smoothing?
- need some rigging help
- Making joints in a hierarchy move induvidually?
- Custom seletion/cluster handles
- Blendshapes combinations
- Character Set / anim clips
- blendshape part of object
- weird twisting Knee Pvector - Maya 5.01
- Character rig- twisty foot EVIL
- Constraint/Connection Blending -- Help!
- need help on knee control!
- Attaching object to smooth skin.
- Motionpath Up Vector after skinning
- No joint weighting just influence objects
- need some help with a skeleton
- head wrap
- Buttons for cloth chain
- Rigging for UT2004
- IK is acting crazy
- Clothing Problem.
- spline ik how to keep the curve length fixed?
- Flexible neck setup
- IK/Effectr PrObLeMs ! ! ! !
- Spline ik problem
- Mechanical shoulder w/ IK & 2 pivots
- Vertice Hold disabling weighting
- Best Elbow aim
- vertex weighting problem
- BlendShapes on skinned head
- IkSCsolver Problem
- Rigging question from a newbie
- Wrap Deformers and polygons
- pickWalking on a character rig
- moving joints after binding
- Problems with Melvin's Maya animation
- IK Spline Handle Problem
- Rotate tool spinning backwards?
- Facial Animation System - SDK question
- Two meshs attached to a skeleton, bindpose ?
- Snapping IK handles to bind pose...?
- Referencing characters.
- Character Sets: A Workflow Review
- multiply/divide node - Parent/Child problem
- How do i make a negative connection in the CONNECTION EDITOR?
- Trax Test
- Book on rigging
- IK Spline problem
- Increasing/decreasing the spacing between keyframes
- Re-Ordering Extra Attributes
- Querying joint weight of skin cluster.
- Rigging Armor
- Question about parenting/grouping controls
- joints do not what i want...
- Problem with Freeze Transformations
- Blend Shapes Question?
- Problkem with clips :(
- low res warp high res model problems
- joint flipping while animating rig
- cluster problem
- creature rigging help...
- Fur Help Please
- Need help in building "Rigging" demo reel
- Bindpose porblems
- automating 2-3 commands
- wrap deformer
- character set troubles
- How to copy animation from one side to another..?
- blend shapes
- Rotation limits on a controller?
- blendshapes as SDKs
- adding items to an objects RMB menu
- jont facial setup and skinning problems...
- Ik Solvers on Strike (Maya 6)
- changing LRA without detaching skin
- Controlling IK/FK arm with only one curve
- Clusters.....AGAIN!
- hi i'm new to rig stuf so,,,, how to change free rig model to my
- Gimbal lock.
- Keying problems.. see pic
- binding pro
- deformation
- Weird Skin Weights Problem (see pic)
- New saveClusters tool.
- Parenting and Zeroing-Out Problem
- Maya and motion capture through Mouse/joystick/keyboard?
- Transform nodes
- Dynamic rag doll.
- Multi-Stage Hydraulics.
- Joint Orientation and Mirror Joint Tool Question
- body rotation expressions
- Maya: Rigging: help: Character with shorts
- Do you have a character I can animate?
- My ghosting is not updating in maya 6
- Maya5 Character Rig 4u
- set driven keys key control
- Does anyone have any motion capture data?
- Auto UV Wrapping for Poly's ??
- Unmovable IK Handle/End Effector? for IKSpline
- Jason Schleiffer wrist setup & paint weights
- Maya Muscle Plugin WIP
- fbx mocap adjust to geometry
- Preserving morph targets?
- Skeleton Readjustment. Please Help.
- Recommended Reading .... ?
- Skinny The Best Skining tool
- Deleting history pieces
- Joint Driven BlendShapes
- Need Refrence Material
- Mirroring Paint weights
- Partially delete history
- Dumb beginner lattice, duplicate and aim questions...
- Basic rigging
- Need help with a Mapping problem
- Character Animation
- Rigging for dummies...
- constraint ik spline roll to an object
- different character - same blend shape
- Lattice bug?
- skeleton joint refuse to move in viewport!
- using Pose
- skinning interface
- possible to mirror copy influence object?
- what is normalization in smooth skining
- why the name are so long
- Parenting Dynamics
- Wrap crapped out
- meshsmooth after smooth binding
- confused by poly smooth proxy and subdiv surface
- saveWeights - Problem!
- Skin detached from skeleton!
- character - motion path
- control questions
- Commercial rigs for maya?
- Attatching/constraining lattice points?
- Low Man 1.0
- jasonSchleifer_MonkeyRigSetup
- little translating blendshape
- lazy or easy
- IK problem
- Ghost Problems
- export weight map and import map suck
- Wrap deformer BIG STRESSY PROBLEM...PLS HELP!
- skining or textureing which done first
- maya crashes while painting skin weights
- Transfering animation between 2 concurrent scenes ...
- skin bind problem
- Squash and Stretch
- help with muscles... and skin deform
- FREE Character Rig
- rig problems...spline IK ...Pls Help
- Need help for fur!!
- Dynamic Wire Wiggle -- Rotation Problems, Help please!
- special weight locking?
- More bugs - this time clusters.
- newb question about clusters
- Speeding up Blend Shapes?
- IK following FK
- Multiply/Divide node for rigging?
- Petition for paintable deformer weights.
- Gnomon Wrap x PolySmooth Skinning
- maya beginner books
- how can I setup a car piston System?
- Question: Global Stitch / Missing node......
- Animating with IK FK arms?
- Animation Toy(mech_bull)
- paint weights
- pattern picture for modelling a head
- aiming camera at joint
- What is rigging?
- reverse foot
- 2D Weight Painting
- Maya6 - jiggle deformer
- how to animate a caharacter along a curve
- hotkeys for front, side, and top views?
- How to move root at hip while feet stay put?
- Rotation controller size issue.
- shader and novice
- mirror skin weights with influence
- how to remove driven-key settings
- Eyes rigging?
- Bone Based Mouth Setup
- Jason Schleifer_FkIkBack
- Character Rigging: Blendshapes With Skinning
- mech rigging
- Skinning/Rigging
- how to look inside SDK
- Influence Object Rigs
- FREE MAYA 5 RIG (RONNY ROBO v.1)
- Rigging: Quadroped Rig
- Wrap Deformers: Subdiv malfuctioning to Wrap Deformers
- Collision Between Human Bones in IK?
- using ik (RP) on some joints...
- Export/Importing Skin Weights Problem
- Bones for Facial Animation
- why can not paint skin weight anymore
- Vertex weighting problem, need help!
- new to character animation
- Influence Object problems
- help! restoring skin wts on different character
- Duplicate along a curve?
- clip behaves weird in new scene
- Viewport Update Problems with Constrained IK
- Spine Control Independant of the Hip Control?
- ::AniMan::..any news??
- de-key everything in one time
- Unwanted Transformnodes
- Cane-Toad & IK Arm Setup
- Do's & Dont's: Lowres character rigging to drive highres character
- Tutorial: IK spine using Advanced Twist Controls in Maya5
- Remaping values with ramp - help needed!
- transfer animation
- Referencing Character files
- Rendering to fields for Matrox LE
- IK snap doesn't work
- Character rigging & Animation for games tut
- softbody effect & jiggle deformer
- Weighted Vertexes not moving
- Question about Cluster
- Holy BlendShape Batman!
- ex- and importing a fully rigged mirrored Arm
- Smooth bind
- zooCST v3.4.4 - character setup toolkit
- Need help with a facial rig.
- Creating new characters from existing one.
- refernced subd's and rigid flexor
- Make an IK arm work like FK
- Small Issue
- Hair problems... :|
- How Should I UV Map this one?
- Reverting mesh to original state???
- rig transfer -how to?
- Paint FX curve attached to Poly movement HELP
- Component Editor & Skinning in Maya 6
- rigging a good for arm
- Free Plugin for Resetting Skin Joints
- riging question
- BonusTool Riggin'Tools users (?)
- mermaid tail animation
- Legs stay planted on ground??
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