View Full Version : Maya Character Setup
- Limiting CVs? (how can I bend a Rhino's toe?)
- Integrating a Creature Rig Within a Production Pipeline.. almost sold out!
- One Human Skeleton Good For All?
- Curve driven joint lip sync
- ik on character's spine : need help...
- Rotation values - forearm
- Blendshape results in undesired movement
- pulling and dragging an object
- rig interfaces- interacting with your chars- like armatures in messiah
- neck rigging
- jasons dvd FK/IK swtich ..
- Spread connections?
- RIgid Bind/skin issues - HELP
- How should I rig a fishing pole?
- Moving a fully rigged character?
- ikSC Solver problem Need help
- help needed on eyes (blinking)
- rigging at an angle - in reverse foot
- How are IKJoe's Controllers' Visibility set up?
- changing a reference to writable
- driving joints solution
- rotating head & character
- Can i bind another object when i already put the setups?
- rigging feet at an angle
- IK/FK blend using support joints
- rigging
- Transfering keys from one skeleton to another?
- flat eyes
- non-computer like movement.how to
- rotate Joint axis after skinning? Help needed!
- Universal joint?
- Rigging and animation question
- full body mover??!?!?
- dwRiggingTools updated
- request a tip
- help
- Smooth Binding question...
- Constrain or Parent question.
- lowPoly <-> highpoly Connection
- Clusters move off when parented to a mesh
- question:character rigging
- attaching objects to vertices
- eye constraint help
- rotation order , which one to use
- animation not respecting keyframes
- Transfering weights
- Char joint/mesh deformation avoiding !?
- IK Spine problem
- Shoulder Twist in an IK rig
- Changing Rotation Orders...
- Trax Editor Problem
- My Component Editor doesn´t show values
- What Is The Main Usage Of Grouping Something To Itself?
- switching btwn ik/fk
- Skinning: poly to subd
- IK Handle problem
- problem with ikSCsolver - modifying joints position
- Character Animation-Biped/ - Does Maya have a comparative tool?
- Roller Coaster timing
- IK Pops and joint damping
- Binding question Rigid Vs.Smooth
- Joints as bones, not lines...
- Character: How to Get Rid of an Instancing Problem
- Rig with one lores and one hires mesh?
- Double Transform on Spline IK
- Rigid body muscles and soft body skin
- immobile spline
- The Classic foot sliding problem in a walk cycle...
- Hip Control Problem
- please any help
- Disabling weight normalization changes my geometry!
- Finger rigging and facial expressions
- JS Gimbal Controll question ..
- Lattice work and Shifting weights
- BlendShapes : How to use them with a skinned character?
- Updating Rig In Existing Animation
- Neck/Head Controls Locator
- Makeing Limbs "out of phase"
- twist error @ reverse foot lock setup
- Joint Orient??????
- deformation inclusion
- vector problem on spline IK
- jiggle in one axis
- Blend Shape problem in Maya 5.0
- Help me!! TSM for Maya 5
- Eye Blink
- Character Setup: Character Clips Question
- Character Sets: Setting them up to work right
- Charater Clips: Baking Keys
- Recommendations for Animal Hind Leg setup
- Hip Rig question
- IK in arm goes crazy
- arm twist problem
- Foot constraint question
- BlendShapes, Lattice Box, or Joint Scaling
- HELP: unable to compute trimmed surface
- rigging question...
- Why would a blend shape affect the wrong CVs?
- Rigid binding in one axis?
- Wrap Deformer?
- Adding geometry to face with blendshapes
- Adding joints to smooth bind
- Body Part Blends + Merging Vertex
- which Rig/skeleton ?
- IK Spline handle Rotation
- Final Rig, broken spine
- Parent constrain madness
- Tricycle rig - turning?
- Reverse Foot Problems in Maya 5
- finalrig question
- facial rigging : Bones not Blends
- Set Keys Problem
- Fast Animation Rigs DVD still available?
- Rigging: wrap deformer problem
- I don't know what you call it, but I need halp!
- problem in Cluster
- Maya 5.0 Ik/FK - Better or Worse?
- Please READ the MAYA FORUM RULES thread at the top of the Maya forum
- Poly smooth
- why i use the rotate plane handle buing the foot .the foot bone always flip up ?
- modelling a face for anim
- Help! - How to rig textured eyeballs...
- Advanced Character Pipeline at Siggraph 2003
- Problem painting weights, smooth bind
- ik/fk 3 arm setup...whats the advantage?
- Rigging: Made a Skin Weights Transfer Script. Wanna try it?
- Maya Ple contest RIG
- Basic question about blandshapes and straight lines.
- riggin a four legged character?????help
- Cycling a walk with TRAX Editor
- quick blend shape question.
- Adding blendshapes.
- basic locator/ik setup
- Lifting a box, how to approach?
- A quick skinning question for all you experts.
- expression editor question
- IK leg flipping problem
- transforming / transfering or saving Rigid Binds
- Copy SDK tool
- Unparenting joints causes shooting...
- Pose struggle
- Basic Rig questions (coming from LW)
- moving the character and the rig
- TRAX EDITOR: request for TIPS ON WHAT BREAKS IT
- exploding robot rig?
- Shoulder Weights and Skin Deformation
- RFL not working
- I have problem exporting skin weights from referenced bones.
- downloading rigg and character
- IK_Folollow_Body............
- Creating a blinking joint
- re: i need to know how to ....
- How easy/hard to rig?
- Basic Arm Setup Question
- OnePiece Character and Facial Anim Setup
- Creating a leg.
- Rigging a "Mech"
- First rig setup
- IK/FK: ikBlend problem
- character interaction constraint prob
- Photo realistic human rig
- Need help for animation
- Arm set up.
- Michael Malinowski's facial rig
- Joint/Cluster weights
- blend shape animation
- help with the multiply/divide utility node
- help?--rigging legs to deform dress
- Exporting Cluster Paint Attribute problem.
- mrMotionRigg
- Moving rig along with the pivot ?
- stride length? (slipping feet)
- Duplicating A Weighted Skin For blend Targets
- js FK/IK back problem
- professional Rig tuts
- Gimbal Locking
- JS monkey rig
- anatomy books for riggers?
- Your Favorite Pre Rig Solution?
- Character's root joint.
- Arm problem
- Point constrain question
- Mirror Joint
- rigging a tail
- My first complete rig
- rigged character won´t "walk" on motion trial properly
- Multiple constraint problems
- Bi Directional Constraint plug-in problem
- Puppet Master - Maya5 version finally available
- I want selected Controll objects(locators) to automatically change transform mode
- double knee leg setup?
- finger curl, spread setup
- Texture problems when moving bones !!!
- duplicate driven keys ?
- Rigging a cape or cloth object without Maya Cloth
- Input delete
- I lost my clavicle
- Maya Joints and IK Handles
- UV mapping.
- in desperate need of a rigging tutorial
- has this ever happened to anyone?
- help this should be simple
- Facial Animation Setup
- Ahhhh!!Painting Weights...and now It no longer shows up b&w...please help
- Need some explantion with this tutorial
- Shark Tail Animation
- rigging a car
- adding joints to already bind skeleton
- Hair Setup (Pony Tail)
- Arm without pole vector constraint
- hand setup
- blendshape again...
- Animation Student Needs HELP!!
- Please tell me I can resize my complex rig
- character rigging
- Scale entire Rig
- How do you make your skeleton?
- Basic Tut
- Tail secondary movement
- thanks
- Wrap Deformer skinning problems
- Turn of ik for influence objects
- Best weighting find ever!
- Problem with Kilrog's Rig :P
- How do i mirror a rig with controls and IK?
- character setup > smoothbinding > binding smoothproxy mesh
- Keying the Root Bone Messes up my rig!
- Driving a skeleton using another skeleton (MO CAP solution)
- More sticky threads needed?
- skeleton wireframe toy drag swf file
- Facial animation (blendshapes+rigged face)
- Arm setup: moving the forearm end effector; why?
- re: IKhandle / skeleton - help
- dwRiggingTools update
- Reposition joints after Smoothbind?
- roboter arm rig distorts the polys :-(
- Ik handle stays put.
- Character control.
- IK/FK Blend -> weird rotation at 0.5 blend
- difference between Twist and Roll on ikSplineHandle
- Clusters and wires and blenshapes, oh my
- reposition joints without losing weight information
- Simple Low-Poly Game Character Rigging?
- Joint orient mel script???
- High-Res wrapped to low-res -- any alternatives?
- can I change a sculpt sphere into another shape?
- Surface goes weird when moved!
- blendshapes and rigging workflow order?
- Rigging a Robot with IK
- why bone flip whil swith RP ik To ScIK
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.