PDA

View Full Version : Maya Character Setup


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 [23] 24

  1. Maya Muscle Capsule Orientation
  2. Dynamic joint question.
  3. Blend Shape - Multiple Targets
  4. character animation problem
  5. Adding (via djRivet) detailed 2ndary sculptors to a primarily driven blendshape face.
  6. Rotation Orders for Animators - tutorial
  7. Joint Tool not Working?
  8. Skeleton Not Synchronize with skin
  9. Blendshapes /Jaw Joint
  10. Looking For Modeling Work
  11. Hope someone can answer this as quickly as possible before I gotta go to class..
  12. Hybrid controls using skinned joints and blend shapes?
  13. Tutorials for getting controls to follow mesh?
  14. Spline type of setup for extra long tongue
  15. How do I delete blendshape1?
  16. Articulation reel: Toon work-out and tools integration in a deformation rig
  17. PoseDeformer for Maya 2011x64 mac?
  18. advanced skeleton tutorial for facial rigging
  19. Flat color Locators
  20. IK stretch joint orient problem
  21. Attach maya hair to geo?
  22. in between blendshape
  23. fixing animated uv's WITHOUT deleting history
  24. Copying a part of a humanik rig to another humanik rig
  25. Rigging Tutorial Series
  26. Blend shapes moving off face and distorting when bound to skin. Help!
  27. How do I constrain distance?
  28. Issue with putting blendshapes and controllers into a character set
  29. HELP - Interactive Bind - Bends are off Center
  30. Open Rigging Workshop “How to rig a Polaroid SX-70 Camera”
  31. How to make a ribbon setup with 5 controls instead of 3?
  32. Turn on locators' visibility
  33. new ngSkinTools demo
  34. Joint Tool Problem ??
  35. Curve/Geometry Based 2D Toon Face Rig
  36. Manual weight normalization does nothing?
  37. Transfer skin weights on different characters ???
  38. Trax Editor clip problem
  39. Heat weighting in Maya 2013
  40. Cartoony facial rig
  41. Diablo 3 cinematic Black Soulstone workflow ?
  42. alternative to flow path object
  43. What is a good pose for quadruped for rigging?
  44. Rigg problem - pole, ik?
  45. M3 is rolled out!!
  46. switch blendshape targets- targets deleted
  47. Human IK and local rotation axis problems
  48. Please HELP!
  49. Maya Muscle Woes
  50. Help!!! I dont understand what my ik is doing
  51. How to make a switchable stretchy IK?
  52. Full Body IK in Maya 2011
  53. Help! I have a problem with constrain aim.
  54. maya ik/fk matching with single joint chain
  55. IK Forearm Twist driver for rotations past +-720 degrees?
  56. An animation loop toggled on/off by a control?
  57. Preparing character for rigging, size and units
  58. Shoulder Straps and Wire Deformers
  59. pole vector 4 joint chain?
  60. non-child joints in game rig?
  61. skinned jumped off skeleton
  62. Amateur game: Need a rigger/animator for fun
  63. what is the name of this rigging series
  64. BlendShapes Help
  65. Setup for UDK Question
  66. Is Setup Machine easy to use and worth the investment?
  67. motion path with a sharp angle?
  68. Problem- cannot take soft select off skeleton
  69. cloth without 'cloth'
  70. Skinning and Wrap: Double Translate
  71. Is it possible to flip an entire rigged object?
  72. flow lattice rotation/twist?
  73. Apply Displacement Map to Lbrush
  74. How Can I make Polygon Dynamic on Dynamic Curve?
  75. Using matrix attributes to calculate a vector product
  76. Replace joints after skinning
  77. Maya mirroring skinny weights error
  78. Control rig channels disappearing
  79. Speed up animated snapshot workflow
  80. Can Maya do what the maya plugin LipService w/lbrush do ?
  81. Groups/Parenting Question
  82. Averaged multi-constraint with full rotational freedom
  83. Bird Wings
  84. Animated loft?
  85. Rigging a heel?
  86. Animation layer rotation issue
  87. Pipeline Question: Bend Deformer on Instanced References
  88. Detaching Constraints from Geometry
  89. MG_tools pro and Lite released! Free download
  90. Making custom shapes for controllers
  91. Animation BlendShape
  92. Ik spline handle , spine stretching issues
  93. Double root controller??
  94. Good way to organize your rig...
  95. referenced script nodes fouled up
  96. rigged character and path animation with flow
  97. [Help requested]Multiple meshes, combined?
  98. Controlling long toes with IK reverse foot
  99. Importing game models into Maya?
  100. Expression for wiggling snake
  101. nCloth and wrap to rig the character issue
  102. Extrude/ Loft along 4 curves
  103. 'Rigid' joints?
  104. Skin Weight Saving Tools
  105. HumanIK not compatible with ATOM? (2013)
  106. Maya Character Mapping - reverse the mapping coordinate
  107. [HELP] Paint Weights Broken, certain areas unaffected
  108. Creating Skeleton with knowledge of joint Pos. and Rot.
  109. Iks turn around when changing Z postition from - to +.. how to fix it?
  110. File starting to randomly freeze Maya.
  111. Rotating Main Controller Twists Hips/Ankle Problem
  112. Cluster controlling multiple meshes
  113. Anim curve stops at end of curve
  114. setup machine bug or.....
  115. Flubber-like animation, how to rig for it?
  116. Skeleton Joint Tool bug. NEED HELP please.
  117. ncloth to character set
  118. Rig problem, shoulders flipping.
  119. Drum Kick Rigging
  120. Maya tutorial : create a pose reader with native maya nodes
  121. Adding joint to skinned character
  122. How to remove HumanIK characters?
  123. target's vrtxs moves after adding blend Shape
  124. target's vrtxs moves after adding blend Shape
  125. HumanIK and Undo issue
  126. Loopy parenting issue with controllers
  127. Parenting Scale to Curve
  128. Curves don't follow
  129. When creating a model with Maya, is it better to make each piece separate?
  130. How do you know which node goes to which group
  131. Maya 2013 --> Unity 3.5 export problem
  132. Need Blendshape Reference
  133. RigHelper Beta
  134. Help With Skinning + Dynamics
  135. IK in the wrong direction
  136. Plant rig Setup Help !!
  137. Rigging a spider leg
  138. Set driven keys + manual animation?
  139. Weight Painting Becoming Impossible 2014
  140. Loosing Skin Connection
  141. What excatly is "relative" in Maya?
  142. MAYA TUTORIAL : placing correctly a pole vector with math and python
  143. Paint Skin Weights Tool Not Working
  144. Snail Rig Tutorial
  145. Skin weigting
  146. Edge Loop Tool After HumanIK
  147. Webinar with Victor Vinyals
  148. Weird result importing pose to make a animation
  149. Human IK stepped keys
  150. Reset HumanIK controls
  151. How to rig something like this (spider type legs)
  152. Pivot Effectors - Human IK
  153. looking for Smart Blink rigging by John Doublestein tutorial
  154. Linking out and in mesh without linking visibility
  155. Making a translation move in full numbers
  156. Multi-parent script
  157. Rigging Dojo :Rigging Beautiful Eyes
  158. CG Toolkit - Art of Rigging
  159. Group keyed object?
  160. Multiple Meshes in/out in one blendshape
  161. Rigging Show Reel
  162. ik Spring Solver - Rest Pose?
  163. Why is this happening when i skin
  164. expect skinCluster, Found blendShape1 instead ???
  165. Copying skin weights between two different skeletal sets?
  166. A bunch of new character rigging videos.
  167. HELP - robot animation
  168. Why is this happening when i un-parent
  169. motion capture setup, character not moving
  170. Possible to change blendshapes fro linear to spline?
  171. HumanIK Auxilery pivots
  172. Automatic skeleton generation
  173. Maya move keys super slow
  174. Weird Skin Allocation
  175. Making character lift object - IK/FK issues
  176. mirror Skin weights
  177. Rig.placeholder Problem
  178. Rigging(Frustrating) tried everything!!!
  179. Blendshapes not working
  180. Mesh areas flipped after adding animation?
  181. Rigging(Frustrating) tried everything!!!
  182. Ik Handle and Joint Limits
  183. bendy joints
  184. Swap skeleton while keeping weighting?
  185. Download Vehicle Rig Generator
  186. Proxy Switching Tutorial
  187. Ptex Bump and Mental Ray??
  188. Easily Editing Skin Joints on a Smooth Mesh?
  189. Rig controller problems
  190. Telescopic antenna help
  191. Rig controller problems
  192. driven displacements maps
  193. Triple Transformations???
  194. Advanced Skeleton contraints
  195. joint offsets with multiplydivide node
  196. Blendshape moves model after changing order, aka blendshapes are evil
  197. Rigging problem with foot
  198. Best place to start learning rigging
  199. turn on/off translate limitation
  200. Trying to create muscles like in Crysis.
  201. Webinar on Skinning Tips & Techniques
  202. Riggin in Maya Training DVD
  203. Maya - Parented joints don't rotate?
  204. Is it possible to mask a blend target?
  205. mental ray (Maya) -- geometry is see-through?
  206. Binding a weapon to character hand
  207. Messed up my timeliner - possibility of reseting?
  208. Set up bending of legs
  209. edit blend shape topology
  210. Realistic animal rigs with real skeletons
  211. how to limit the translation on a specific radius
  212. Constrain movement like HIK controllers
  213. HELP: Wind a curve around a cyclinder and then unwind it
  214. Rigging paint fx hair
  215. skeleton Detatches from skin when i save and exit file
  216. Puppeteer Lounge Student Rigging Reel ~ Summer | Fall 2013
  217. Low Res Skin to Hig Res
  218. Problem getting jsOrientJointUI to work
  219. where is the button he is pressing in this video in the shelf located?
  220. Problem Painting Weights On My Character
  221. Rigging a tentacle (IK spline twist)
  222. UVs cause rig to lag
  223. Rigger needed
  224. Orient Constraining Using Multiple Parents
  225. Legs 'dragging'each other
  226. Weight hammer not working
  227. Skeleton and Human ik won't attach to body!
  228. Human IK Skeleton Creation
  229. Is is possible to select FK contraints when parenting joints.
  230. derive character animation from video footage?
  231. where to find riggable 3D models?
  232. match influences list
  233. Making a nonReference Geo in a Rig a Reference Geo
  234. Maya Muscle Skin problem
  235. Bone not influencing the skin weights in the right way. Please help.
  236. Ncloth for fish fins.
  237. Maya HumanIK body parts randomly moving when adjusting other ones
  238. Need Tips on Cleaning Geometry For Skinning
  239. Magic Carpet Rig
  240. Connecting To Maya....
  241. RP solver - Point/Orient/ Constraint - Bug or What?
  242. Segment/Extract Matrix Values
  243. Robot Arm IK Rig - Multiple Pivots
  244. How to choose a perfect Local Rotation Axis
  245. Maya 2013 Smooth Skin Weights don't work - please help !
  246. Skeleton rig vs control curve rig
  247. freeRig v2.0 (soft deformer & sticky lip)
  248. HumanIK baked skeleton not matching Control Rig Animation
  249. Sticky lips that doesn't take 100 steps?
  250. Rigging: delete history unbinds skin