View Full Version : Maya Character Setup
Pages :
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
[
19]
20
21
22
- BlendShape export , possible?
- joint orientations.. is it worth it?
- Your Favourite Prop Rigging/Vehicle rigging scripts
- BlendShape, Wrap deformer, the best work-Flow
- Attn Rigging Gurus: Additive blend shapes?
- Limiting joint rotation that has IK on it.
- Where to buy a rig with muscles?
- hidden objects and playback speed
- Need Rivet Help Please
- Egg roll Setup
- Can anyone give me some tips for binding mocap skeletons to a mesh in maya?
- FBX export ruins skinning data
- Need help in binding skins please
- Newbie rigging question
- 3D Popup Book
- Rigging shirt laces
- delet hisory to get quicker moving rig? i loose weight data and clusters!
- IK blend problem
- UI for Rigs: Useful or Not?
- Automatic rigging system for bipedal characters
- Root Joint Question?
- Problems painting weights
- Cyclic skeleton
- Davveys Vehicle Rigging Scripts
- head and body welding!?
- Paint Blendshape Tool only shows targets from one my blendshape nodes
- somthing like this
- KEYFRAMES - from one character to another...
- Help me rig a simple character! :)
- Tank / Talon Treads
- Rigging a T rex leg.
- Looking for a sequence of bird in flight
- How do you create hair for your character?
- Auto hose movement with robot leg
- Drag Select Multiple Joints?
- Rigged but without skin weight..
- Maya Paints No Weights
- How to cycle running MoCaped Character?
- Head joint flips when a animation clip is applied.
- multiple pieces of geometry
- movable pivot advice?
- need help with changing joint in ik in maya please!
- Alternative to setting driven keys for FK rig?
- hand rigging tutorial?
- Please help w/reference model question!
- Paint Weight problem
- How to make 2 Animation Layers into 1
- Mirroring complex Skeleton, Geometry and Constraints
- Blend Shape Deformation Order
- Rigging
- Hand rigging quest
- RigoMatic
- Duplicate rig
- Problem with no-flip leg setup
- transfering weights from one joint to another
- making parts of the body soft/dynamic
- Ribbons Slow?
- Trax editor advice
- Drift Car Rig Tutorials ?
- Using parent -add -shape cmd
- Why don't connections show up when you make them in hypershade?
- Constraining a hand to a sword
- Need help rigging an excavator
- Control, parent and animate Softbody Spline Ik
- plz help in bird rig
- Bump on deformable objects
- Tail rigging problem
- Deformer over skincluster and blendshape
- Face and Setup machine
- mocup on rig is it possible?
- Best Rigging books?
- Maya skin cluster/cmuscle problem
- RIGGER(s) needed.
- scale constraint bug?
- integrate spline IK into hierarchy
- HELP: Rigging rope?
- Scale Rig problem
- nCloth optimizer script, for optimizing your characters ncloth
- Maya newb: rotate an animated character
- copy setup to another character
- Component editor bugging out?
- using assets with character rig
- IK handle slightly off?
- using rig controller as an "attribute container" for other objects?
- Just rig all of your characters!
- I am confused with FBIK, need your help,please```
- Stretchy Spline Help!
- Character changes position in render
- A couple of questions when rigging a suit of armor
- Help!
- Spline rig problem (again)
- dynamic curves / hair override collide width
- smooth skin weight + nCloth problem
- Neck rigging for smooth rotation (issue)
- The Setup Machine isolation remove
- Questions about the Import and Exporting Weight Feature
- FBIK in 2011
- Character rig crashes scene after being built?
- Rigging a complex model
- Rigging a complex model
- Is it possible to convert motion pathed object animation in keyframes?
- Mirroring Maya Muscle's SmartCollider
- Muscle rigging approach or pipeline
- Is it possible to animate a treaded vehicle with just bones?
- Select Verts while using Paint Weights tool?
- Buttons on Maya Objects?
- Some Muscle Issues
- Problem with rigging character
- Rigging-Problems: Grouping, parenting, constrains
- Keyframed animation to attribute
- Rigging the Worm Aliens from Dramcatcher
- 2011: Broken Features?
- Joint Labels from Joint Names ?
- Painting Skin Weights
- IK Orientation problem. Unusual Rigging Approach
- issues with joint based facial Set Up
- Some parenting/template questions
- Where can I adjust jiggling for mucles?
- Engine Rig -- help
- Wrist twist problem?
- is there tutorials about how to make autorig using python or mel?
- ncloth problem using constraints, one vertex always selects.
- Cluster Double transforms
- rotation axis
- Align/Follow control
- Correct way to pose a model with ncloth attachments?
- Mirroring weights need help!
- Issues with the skeleton and nurb controls
- posedeformer calculates forever
- problem with animation with a bend
- muscle rigging - creating "flat" muscles
- How to connect this kind of attributes
- an issue about scriptJob
- Question in the fur
- Parenting Question
- blend shape problem - urgent!-
- maya arm rig with around eblow
- poseDeformer problem
- IK always perfectly matched to FK, is it possible?
- Problems with fbx
- selection constraints
- skin weights problem - reverse effect?
- this poseDeformer sounds good and all, but...
- Automated Secondary Animation/SoftBodies etc
- Bone based facial rig suggestions
- humanIK scale factor problems
- Rigging Issues
- Copy Interactive Skinning
- new poly point constraint tool - joint plus bs
- Anyone try to use FBIK in 2011 in production?
- shape node question
- using assets with character rig
- Query an objects attributes at a differen time? (using nodes)
- interactive skin tool crash
- fix joint orient after skinning
- Procedural Chain Setup
- blendshapes for a naked character
- Paint weights doesnt work
- tricky blendshapes
- Facial Rigging with beard
- Walk cycle in maya 2011
- Seeking collaborator on my Gray "Alien" character (for a film)
- Maya 2011 ik system
- attributeControl/CurveControl
- how to controll a blendshape with two translation
- Shapes
- who can offer me some dragon model that has been setuped?
- Help... Help! Control curve not working correctly..
- Clavicle-Shoulder semi-automated
- smooth mesh and on face controlers question.
- blend shape issue
- Blend shape issue ???
- Row1 error in maya 2011
- using curve deformers with controls that follow geo
- BlendShape Problem, Plz Help
- Mirror Joint tool not mirroring Behaviour
- Human rig - IK solver problems
- Frog tongue twisted rig. Need advice.
- Can we put a ramp on a blendshape???
- little problem with maya deform
- FBX with multiple animation sequences
- Orient Constraint - Local rotation data
- Controlling blendshapes with particles and fields
- i can't drag edge using insert edge loop tool.why?
- Using point constrain on groups local axis instead of world?
- freelancer for human rig
- Setting up character.
- Attribute editor missing guts(IK)
- Rigging: Resetting Transformations or Using Empty Groups for Controllers
- Converting keyframes to driven keys?
- Ik-Fk messed up on standard rig - help?
- IK handle size
- Constrain lifting a object- plz help
- Rigging: Sticky Lips for Jaw Rigging
- why does orient constraint snap when it's zero weight??
- rigging tutorials
- Dobby is FREE!!!
- Model resets its scale
- Need help on rigging character
- Moving a constraint and chain together
- Backwards IK Problem
- Skeleton > Active Rigid Body
- Norman character help!
- Norman character help!
- Norman character help!
- Is there a way to make a joint always face Z Down?
- Mirror wing setup
- rig exported as FBX presenting unexpected joints offset
- how to hide and show nodes in hypershade?
- Leg Ik
- Combining FK/IK
- unfold attribute editor and other
- Blend shapes demorphing
- Cluster placement in Hirarchy
- object constraint
- mirroring in maya
- Reactive rigs
- Bones won't stay
- Newb question about bones. (easy)
- A riggable quadratic curve?
- character clothing
- Geo Screwing up
- Ik Fk Snap
- Reference the Rig and it's changed Name
- zeroing out orients on constrained and bound skeleton
- Unusual Bone Setup
- Skin weights transferral (flesh-to-clothing)
- Trying to mirror weighting with added influences..
- Convincing skin/muscle deformations on a high rez head
- Macro&Micro ctrl With BlendShapes
- Rigging Help(urgent)
- Wire deformer
- control object constrained to arc/sphere/surface
- boneTool for Maya
- Joint Compensation Morphing
- component editor crashes maya
- HIK, FK not following IK
- how to make a character grab/hold something by his hand ?
- Automatic Rigging System for Maya
- rig's mesh getting holes
- Wrap deformer problems
- Flipping In Neck
- medusa rig
- Getting joints to follow along skin while being bound to it
- locator controlled ramp texture
- CometSaveWeights not working in 2011
- Way to reposition joints without smooth bind skin updating position?
- How does rotate order work?
- multiple outputs from a single SDK in mel?
- Maya Fur and maya muscle problem
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.