View Full Version : Maya Character Setup
- Issue adding muscle to an already skined char
- dragon wings?
- Palm Tree Rig Demo
- Mouse Rig - Dual Quadruped and Biped System
- Rigging textures (like eyes / mouths)
- Constrain - set rest position question
- Axis Trouble
- Scale a muscle rig?
- Export Anim info to .x file(DirrectX)
- IK follows as FK without snap
- Influence Object effecting same verts
- Hide wireframe on selection
- A posable dynamics setup for ears etc?
- 'dynamic rig'?
- Maya's own IKFK blending.. anyone using it?
- How do I delete ONE blendshape target?
- BVH File Import Export for Maya
- Experienced RIGGERS ! - PAYED WORK.
- Rigging a blanket
- Changing Mesh after binding to Joints?
- binding skin
- Querying the major axis of a joint
- Workaround for angles changing abruptly with IK or orient/aim constraints ?
- Constraint Autosnap
- I canīt get rid of a transform node in joint!
- Binding and References
- SDK Problems
- Skin Weights Not Visible?
- Switching between two inputs on multiply/divide node
- weight problem
- Manipulator Rigging Problem
- geometry cache only for skinned objects?
- Paint Skin Weights Tool Problem
- Basic Skin weights question
- Animator friendly rigging, which dvd?
- Add hi-res to lo-res blendshape node?
- Model is not displaying deformation when animated
- How can I keep use tools with brush without keep pressing shift?
- Using Orient_Constrain's offset as Gimblo helper?
- ik/fk matching for NON PLANAR leg/arm setup
- transfering a new skin to an animated rig
- character sets and subsets workflows?!??
- control besides a curve
- Adding IK handle rotates joints
- Rotating problem in GraphEditor
- rigging a belt/harness for weapons
- Foot joint rotates on IK leg move
- Paper sheet rig
- Splitting joints evenly
- Mirroring blended SDK?
- Stretchy arm "over-stretching"
- Working with referenced/adaptive rigs ?
- blendshape but for different topologi'es
- How to delete PolyUnite and PolyMergeVert's inputs without removing BlendShapes's
- Double Translation Error (Seems right though)
- Scaling keyframes (uneven spacing?)
- I have quation in my heart long time..
- export animation curves
- Add new geometry after smooth bind?
- Problems translating rigged car
- HELP: Is there a way to have an IK/FK rig auto follow each other?
- Joint stretches and distorts when its parent is moved
- pleas help!!! trouble with uv transfer
- proportions change after settig keys
- stretchmesh or simular for maya2010?
- Best way to turn a Drawing into a 3D model?
- Best way to make feathers...?
- Reference (AngularValues/referenceDest) problem stopping me from finishing my work
- Help me make a mesh from reference art!
- lock rotation of control curves
- How would you rig something like this?
- how to remove a blendshape
- Cloth Alternatives
- To make a profect skinning
- Rigging noob needs help.
- How does the skinning in maya work?
- Advanced Twist Controls
- Professional models to buy (Maya)
- editing a posed model?
- Skinned character, but when I change frames the mesh pops out
- how to rig a wave
- tricky question: how to delete joint cluster
- Bird rig - switchable motion driver?
- Parenting spine clusters under COG
- duplicating skeleton and skin
- Weights tool not displaying correct influence
- Translate.x is locked? Rigging problems.
- End SC IK in foot Reverse lock
- Stretchy Skeleton
- IkFk Match Legs
- Copy weight from one joint to another
- Please urgent help with rigging a chain gun ammo belt
- post your favorite auto rigger for maya
- How to make the Clusters follow along with the surfaces?
- Stretchy IK - Undo Weirdness
- Training suggestions
- face made in maya
- face made in maya
- bizare skin double Xform problem
- Painting weights/Geometry problem
- Character Rigs...
- PLEASE Help me with weights!
- Rigging More than 2 switchable contrained systems
- script editor - selection shows full hierarchy?
- adding joint to already bound skin
- float array to integer array
- Need some helped - train motion path
- Blend Shape Problem!! Need Urgent Help!!!
- Pole vector constrain problem
- Help with a rig/skin weights
- Head Squash and Stretch...Advice?
- Project : Converting biped for Maya
- Urgent Having a problem with Animation setup controllers.
- Controlling a switch between 3 different constraints
- Removing FBIK from a character
- SplineIK: offsets joint rotates
- Problem NURBS patchs rigging
- non-planar leg control groups
- How to create a Sine Function?
- Dynamics Riggin?
- Paper cut-out figure rigging?
- Character Studio for MAYA ?
- My character distorts
- Stretchy Leg - Is this efficient?
- dumb SDK/joint rotation question
- animating Textures
- Hand Rig scale?
- About animation curve, copy and paste key frame problem.
- Move Joints After Binding ????
- BlendShape Problem: Maya to Zbrush to Maya
- Independent rotation although parent constrained?
- Blendshape before or after binding skin?
- Adding Spline Circles / Control Boxes to Models
- Geometry constraint
- Blendshape Inbetweens problem
- Weird elbow weighting HELP
- HELP:how to rig 2d character
- Skin for Me (simple character)
- Rigging with secondary relative movements
- Black Spots on Mesh?
- Seting values to an object with geometry constraint.
- Head control with back joint problems?
- Setting up groups allowing global scaling
- How to add/remove vertices from skin weights WITHOUT painting?
- how to: orient translation toward a central point
- face robot to maya
- Cluster deformer to skinned mesh dosent work
- how to: apply Shave preset to multiple nodes
- Reutilizing blend shapes
- elbow deformer..
- Tail of Character Seperates When Animating?
- single Blend Shape for 2 objects ?
- Combining meshes on a character
- Best practice: Reference Blendshapes?
- Parent Constraint on hat - hat moves when switching
- rig isn't working anymore
- Non-linear robot leg IK setup
- Local Rotation Problem with Leg
- hand-over-hand rope
- How to hide the camera aim line?
- SDK issue.
- Paint Weights mess up
- Rigging Vertebral column??
- Adding teeth/tongue to Blend Shapes
- Adding/Appending Geometry to Lattice Deformer
- Smooth Mesh Preview Crease Glitch
- rigging help
- weird ik solver evaluation while stretching / scaling
- Mesh Node in maya pergatory
- IK Anti Pop
- Wrist has a weird twist?
- moving joint location after rigging
- Need help adding more knee control on the Norman Rig
- will tris likely to cause problem when animating?
- ball squirrel rigging, tail wont follow squash and strach
- how to avoid the double interaction of the cluster deformer
- Copy cluster weight over to a bone
- Inflatable Pants Rig
- why empty groups?
- closing a face model
- Eyes control (world-head attrib.)
- Mirror Control Behaviour?
- How to find the rotate plane orientation?
- Noob rig issue! Parenting?
- How can I add geometry post-rigging?
- making connections
- joints and ik solver
- Green channel box and breaking character set
- Can you use BlendShape keys in Trax Editor?
- twist after moving pole vector
- sheep rig parenting help
- Rigging problem
- Best way to create blink blend shape
- teeth move out of head
- Blend Shapes - Input order mess
- Removing Bind From Skeleton
- How to rig this creature?
- Animation to Rig.
- Toony Quadruped Rig Demo
- Fully Rigged Character - Strange Bind Skin Error, Help!
- tricky question, how to setup this rig ? foot like arm
- instance translate nodes between objects?
- Smooth Skin doesn't follow joint please help
- un-pose a corrected blendshape
- Eyes in character mesh or parented to bones ?
- blendshape
- Blendshape ......before or after??
- Nice little Corrective Blendshape mel script ?
- Face Robot exported into Maya
- Possible locked limbs on maya rig
- Arm doesn't follow spine
- Mechanical Dynamic-driven Rig?
- xsportin animated mesh (muscle system) to XSI
- Maya Blendshapes - Image attached
- Maya Blendshapes - Image attached
- Recommended sequence for skinning, blend shapes, driven keys, parenting
- MEL-query custom Attributes?
- Exporting Split Clips from Trax editor
- nCloth and Rig
- Deforming a moving head with a stationary target geometry?
- Rigging an Elephants Trunk
- Can't work out this rig
- surface attach whiskers
- problem on arm IK chain values
- Auto Clavical problems
- Hands down or perpendicular?
- applying mocap animation to fk rig
- hair polygon dynamics setup??
- character animatio from maya to max
- For reason, Joints cant be added anymore
- Spline IK, Clusters and Double Transforms
- character poly-subdiv
- Open Source Rigging System! Opinions?
- Facial Rigging: How to get controls to move with blend shapes
- Painting Skin Weights Questions
- Tracker Tool
- Clusters Gone
- Hand animate or mo cap
- influence objects vs. blendshapes
- Tentacle & JellyFish
- capsule sliding problem, on scale
- Editing character set members array.
- Call of Duty rigged Models?
- Joints not rotating
- chain-flipping after constraining
- Maya Muscle Advanced Techniques
- MAya BLendShape Paint tools problem
- Rigging Quadruped Scapulas
- confused by sdk's
- blend shape problem
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