View Full Version : Maya Character Setup
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- Fk and auto Clavicles
- advance twist problem
- Maya Muscle: Reseting Pose States
- Problems with rigging
- Advanced Camera Tutorial
- how to use the trax editor and character clip
- FK Handle rotation problem, freeze mess up!
- Camera Crane Rigging
- rotatePivotTranslate
- Hair constraints in maya help
- maya2008 FullBody IK problem
- Spine setup
- realistic Hamster rig?
- stoping skinning evaluation temporarily?
- How you make everyday job of "your" animators easier?
- Seperate Meshes - same rig?
- Character breathing setup
- Ik fk match
- Facial Wires/Blendshapes Conflict
- creature rig, my first seriously try
- Exclude visibility when setting up Char Sets?
- Head floating away in Rig :(
- Second Skin Cloth Skinning
- Skeleton, Geo & Ctrl Rig as stand-alone referenced components
- Tail Setup
- Plz help for Strach rig
- face rigging setup help (set driven keyed shapes vs blendshapes) question
- Duplicating Wire Tool Rig
- Cluster Relative?
- Advance rig
- GUI rig selection
- add simple hair and cloths
- Help - FBIK arms X-axis problem
- Joints rotate when applying IK handle
- Scaling moving object with motion paths
- Animation friendly Rig
- Fixing Skin Weights Freaking out In Referenced Files
- Maya creating extra transform nodes, unwanted
- Spine Set up
- unitConversion stupidity
- "Awesome Spine" Tutorial
- blend shape help
- Maya Pole Vector Issue!! Bone Shifting
- Face control window help
- Character setup with multiple polygon objects
- hose rig
- Car Rig problem
- Maya2009, Full Body IK and animation layers
- ultimate value of muscle systems?
- Full Body Ik rig constrained to another rig
- Stretchy Problem
- Crash Course in Maya/Facial Expression Animation?
- really dumb skinning problem
- FK follow
- Blinking light expression
- Skinning / Renaming a forgotten joint
- trouble getting nice deformations out of complex mesh.
- duplicating a simple softbody-ikspline
- Stretchy IK/FK
- Will FBX from Max import to maya IK?
- looking for the dino leg muscle tut or PDF
- Bone unparenting problem
- softening IK-popping
- FBIK do you use it often?
- Scaling a character in maya
- Question about Freezing Transforms
- copying weights
- Rigging a Hand
- Facial System mel show reel
- smoothing polys
- ramp controlling blendshapes
- where's the distance tool in maya 2008?
- disconnect motion path from time
- disconnect motion path from time
- Blend shapes + skin attach
- deform without muscles?
- contol obj parent issues
- bones attached to more geometry objects
- Parenting wire deformers under a joint chain?
- advanced twist controls reverted on mirrored joints
- from world to local
- unpredictable weighting error?
- Eye Lookat by rotating pupil textures
- Maya Character Low+high rigging
- blendshape as a driver for set driven key? PLEASE HELP!!!
- Component Editor- Smooth Skins does not show influences
- Maya Muscle Weight Display Issues
- Mirroring/Duplicating Set Driven Keys???
- Multiple constraint lag...
- Shoulder Setup Critique
- Wrap Deform and clusters
- sdk trouble
- FBIK removal - make it stop :P
- Exporting and Importing Rig Info & Weights
- painting weights problem in maya 2008
- Joints Translating & Rotating When Timeline is Moved - Please Help
- Stop all keyframed animation for matrix effect
- FK/IK Match Not working (need help)
- Maya Muscle workflow and pitfalls
- Bone based facial Rig
- Constraint issues?
- Managing controller objects
- animation causes Free moving arms?
- IKFK problems????
- creating even spacing for bird wings
- Organizing with namespaces
- IK problam (animation reversal)
- Animating a pre-rigged character
- using clusters and binding the skin
- while use blendshape model move away?
- Rotting flesh effect on a character's jaw.
- joints and clusters weights-copying
- bicep muscle - correct deformation
- Chain link rig setup
- Weights wont stick when painting
- Best Rig Setup for Lego man?
- Refreshing expressions
- IK Spline stretchy ON/OFF switch?
- SubD modeling
- pointOnCurve
- Dependency Graph
- Comet's poseDeformer for maya 2009
- Simulating closestPointOnCurve behavior without plugin
- How to let a command skip the undo stack
- how could i import AMC data to maya?
- need help with blendshapes
- need help with blendshapes
- Are rigged, Lo-Poly, character drivers worth it?
- Animation controls flipping mesh
- Advice on how to rig this
- No Flip Knees...again
- IK Leg setup causes unwanted rotation
- Suggestion rig for my character..
- muscle capsule "erratic sliding" issue in Maya 2009?
- Problems about RPIK in maya
- help!!!
- Constrain a joint to handlebars?!
- IK effector acting odd
- Rotational problem while animating
- RD help with stretchy bendy spine/arm with exact control.
- Car rigging with ground interaction
- Grouping layers with MEL ?
- Importing animations to one timeline?
- Marionette Rig Problem
- Rockwell Rig
- copying skin weights..
- poseDeformer question
- Dynamic surface feedback and wing animation
- Problem with rotations on dynamic joints(feathers)
- Skeleton not binding to Geometry
- Orient constrain question
- Joints for High-Res Characters
- Position hunting questions
- Time Shift Expression, HOW to Shift Keyframes with expression?
- about right button mouse
- Pose deformer
- seamless multi parent controls
- Springy Antenna Using Cloth
- problems with plusMinusAverage
- ik or fk for hand animations
- problem: IK Spline Handle
- Character Rigging tuts?
- Scale Wire deformer?
- Looking for someone who needs a model rigged
- what is the best High Mesh workflow in maya!
- Animating running character
- Moving cluster locators
- Free Maya Plugin - Shoulder Constraint
- Movable animation control on BlndShapes
- Rig mirroring theory
- how to connect 3d points to the mesh
- cartoony joints
- problems with the componet editor
- space switching problems
- how to parent rig to central move locator?
- space switching
- color blend node question
- Multiple shape node controllers?
- Issue with Advanced Skeleton rig, any suggestions?
- Character UI referencing, how do you make it work?
- pointOnMeshInfo - maya2008 / 2009
- connecting extra joint chains
- orientConstraint maintain offset does not work
- non-roll setup?
- automatic secondary motion
- accessing maya hair system attributes with SDK
- retargeting issue
- preventing animators from parenting to specific nodes
- Good stable twist solution?
- Any way to transfer skin weighting from polygons to nurbs?
- Rigging Standards and Practices
- Pipeline for customization of lots of bodyparts
- Using maya muscle to create blendshapes
- controller problem
- Ik question
- Rigging Controller question??
- Those fancy visual controllers
- Lattice freeze geometry in 2009
- Blend Shape Question
- fullbody IK no longer full bodying?
- Converting Skin to Cmuscle Skin
- preventing characters lips passing through each other
- box rigging like they have 2 pivot
- trax editor plus FBIK keying
- write expressions from chanel box in 2009
- Eyes transformation problem
- muscle smartCollide
- Hard time with arms and handlebars
- Is anyone using full body IK succesfully?
- integer to Float
- IK Solver and Display layers
- IK Solver and Display layers
- use vertex colors as blendshape weights?
- applying a new dagpose to selected joints
- How to use the Maya Muscle System??
- [urgent]Blend shapes verts not reaching (ie. going halfway) target positions.
- IK/FK switch Quetsien
- facial rigging
- Wrap scale issue
- Clip Baking...
- Multi joint chain leg, only flexion on knee
- Ikhandle
- Pole Vector Joints Jump
- Rig with poseDeformer super slow while saving
- Maya IK
- Eye lattice problem
- IK Twist
- How to skin Muscle system??
- cluster problem
- Can't right click on geometry
- Mirroring Rig (clusters / IK Handle...)
- world control for character rigging
- reset axis for animated skeleton
- IK Handle Issue
- Storm rigging plugin
- about SC and RP
- what's the 3 Skeletons 5 Grouds?
- rigging nunchakers
- Your thoughts on elbow and knee joints?
- Scaling problems when exporting an animated character from Maya (COLLADA)
- Maya 2008 painting weights bug
- Importing/exporting keys...
- what is the secret of a non fliping twist??
- Baking animation
- which menu can remove postinfinite for selected attribute?
- How can I use Advanced Twist Controls?
- the whole skeleton won't bind
- Simple bird animation needs help
- Arm/leg setup like ELASTIK plug-in in Maya 2009?
- facial animation question
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