View Full Version : Maya Character Setup
- "BlendShapes from models on disk" script
- Merging Soap bubbles?
- Bi-Directional Constraint Plugin
- maya equivalent of xsi scripted operator
- Rotation and LOCAL Translate issue.
- Soft Mod.. Problem creating multiple nodes!
- keyframing IK
- Eye aim weirdness
- Newbie Q: Does Maya have anything similar to GATOR (for weights)?
- Looking for a specific rig
- Hampering issue with Connect Joint
- How to change the way bones are displayed?
- Motionbuilder like rigid body constraint in Maya?
- Character setup with ncloth and Hair
- Improoving Rigs, including ones from TSM2
- prlblem with stretchy and skiining
- Basic Bone IK FK Blend problem. IK Handle is following the Bone?
- Hockey Goalie Rig: Best Setup?
- Facial Rigging a head separate from the body
- I need some control curves,like arrows and stuff...
- Insect antennae rigging.
- a rig that waddles as it walks?
- Expressions disable joint chain rotation???
- Question about Flipping Models
- Mechanical rigging, hydraulic robotic arm
- Setting up hydraulics
- Follow motion path with aim vector??
- Proxy models - Wrap deformers or Rendertime SubD
- FBIK rigging problem
- smooth bind broken
- adding Squash and Stretch to FBIK
- Head Lock Question (Specifically, Constraining Question)
- stray points - a common question I'm sure
- nCloth Vs. Classic Cloth in 8.5
- UV mapping a rigged and weighted model?
- bi-directional-constraint
- Joe Harkins Mel script conversion help
- storing facial poses / phonemes
- Hair Rig Setup
- Freezing transformations reset pivot orientation
- Global Scale Problem
- Joint flip ik problem
- Strange Problem with Blendshapes and skinning
- changing rotate order bug
- The Evolution of Rigs, Why do "you" use Curves for Controls?
- An attempt at a snake rig
- rigging a tentacle
- Pinning IK Controls to Space/BodyParts?
- Rigging class notes
- Comet's poseDeformer for maya 2008 win32
- DT Video Question, How to Move an End Effector's Pivot without Moving the Bones?
- Controls getting initial values on file load
- Free TRex Rig??
- Mirroring/Copying painted weights
- Are None Zero Rotation Axis bad to have on a Control?
- quick question
- Plz help . How to Mirror / Ik and Ik setup ?
- Constrained objects jump to original position if parent are moved
- Creating a Rig with weights on Joints?
- critics about my fish setup
- area of infulence for rigid binding
- High res and low res cage for skinning
- Getting Control Curves to match joint position?
- paint cluster weights - problems
- Baking Rig
- Pining the Elbow
- Animation Transfers in Maya
- Shelf for Andy rig
- Rigging 2 objects to be able to follow eachother?
- ikBlend?
- Fingers and Set Driven Keys
- FK/IK non-stretchy autorigger spine setup?
- character size
- simple IK problem
- ikRPsolvers issue
- ikRPsolvers issue
- Rigging a Spring
- Smooth bind vertex normal distortion
- IKFK setup on arms - but wrist not pinned when shifting clavicle
- mirror skin weight problem
- how to setup a bendy limb?
- skinning doubts:skinning curve to locators?
- Selecting Vertices in Artisan
- Smoothing Problems
- Leaf level transformation
- Foot IK setup
- Newbie's question : Rig a Static Character
- editing character sets to include material channels?
- TSM / cMuscleSystem / Other Plugs Useful for Hyper-Real Character Rigging or Not?
- Overview of Character Setup - Please Tell Me If I'm Completely Wrong...
- Change Low poly Char to High Poly
- Character Weighting Problems
- maya skinning prob
- Filter Set Driven Key Curves in the graph editor?
- Stop Staring Thread
- Setting up a motionpath ribbon with scaling function
- Problem with Parallel Blendshape on Skinned Character
- Problem setting smooth skin weights to zero
- blend parent1
- Help: Spine with IK/FK & stretch Tutorial?
- How to modify Skeleton while preserving skin weights and pose
- Medal around neck
- Quick riging question
- IK / FK attribute question.
- How to set keys on Ik/fk switchable arm?
- new Digital Tutors Cartoon Videos!!
- eye set up help
- spring IK issue
- spring IK issue
- How to make an attribute that drives the rotation speed of an object?
- Solid solution for skinning shoulder?
- Robot Arm Rigging?
- Ik Handles - IK Blend to 0 causing rotation problem
- How to create proper blend shapes in Maya
- Why doesnt my paint cluster weight dont work ?
- mirroring blend shapes
- problem with blendShape
- to bind one piece or two?
- Wrap and blendShape
- has anyone used this rig?
- AndyRig Clavicle Stretch
- Mesh deformation while doing blendshapes
- Mesh deformation while doing blendshapes
- Deleting history kills wrap deformers?
- joints on a deformed character rig
- joint chains off a deformer?
- Joint orientation and pole vector problem
- Requirements Of rigging Demoreel
- Inputs order! I hate it.
- general wonderings on arm rigging solution
- cluster-soft mod etc
- rig a foot with different geometry
- dynamic tail extra control?
- Making objects visiable through 1 camera only??
- Digital Tutors Rigging quads for sale?
- coil a snake?
- Armour and GUI
- snake skeleton issue. Urgent.
- Bake Complex Heirarchy !!
- Creating a control for spinning whole character for somersaults?
- Fairly complex Robot
- Rigging Thick Limbs
- Keeping Pupils constantly circular?
- Starting your career as a rigger
- enabling a rotate or scale tool?
- Problem with maya ref system and skinclusters
- Why IK splines are rotated 180 degrees one from another?
- Changing min/max values on default attributes?
- Unusual Deformation !
- Under what to parent deformer?
- Constraining hands to hips
- I NEED to break the rules of rigging.. need some guidance
- Multiple, in-between, blend shapes..?
- any better way to paint skin weight?
- argghhhh!! IK spline is ruining my rig
- skinning tutorials?
- eye and eyelid rigging question
- Object localaxis
- blend shape help please
- Problem with blend shapes?
- Help mi to Rig it, Please
- Spine setup like the Basic Guy....
- THE order of input in blendshape
- art of rigging tools with 2008
- need help on an arm rig
- De-taching Smooth Skin, and Re-attaching it
- 3ds max import rig issues
- Huge Problems Retargeting
- Paint weight toll dont work
- Have Verts into a Character set?
- psd tools
- Limit the translation X in the channel box
- [NEW] Maya/Python google Group
- maya muscle (cmusclesystem) sticky weights question
- New Face Machine videos
- component editor shows skin weight value is zero
- Full Body IK Problem
- Mocap/ Keyframe Layering?
- Reverse engineer joint binding?
- adding refining controls to blend Shapes
- Maya Rigging Noob
- Purpose of Bake Channel?
- Ribbon IK alternative?
- my new rigging of Biohazard' Lion
- adapting basic rig
- fahrenheitDigital FkIk arm switching problem
- Problems \ Solvings
- Orient Constraint
- Hypershade Node Visibility
- How to unlock and unhide channels
- Digital Tutors
- how to rig trowser straps
- muscle kit for maya means new binding?
- Switching between coordinates
- chest muscles
- Rivet scale problem
- mirror skeleton
- wormRig
- Very frustrate problem with cable
- Set Driven Key
- Duplicate bones, skin, and IK handle
- pose in IK but animate in FK?
- using spline ik but maintaining bind pose
- Ik Fk Arm Setup [Tutorial]
- using subdiv as wrap for poly
- pelting tool _ help please!
- Rolling soft ball set up
- Reverse Engineering Relationships?
- Non deforming facial geo problem....
- painting weights - no color feedback?
- imported character problem
- Weighting a Tentacle - help please
- zooCST leg primitive
- Hyper-Realistic Creature Anatomy...
- rigging for motionbuilder anim transfer
- Reusing a rig?
- Newbie Requesting Basic Rigging Help
- Maya 8.0 parent constraint
- Rigging String?
- ikSpringSolver Freeze Transforms
- "Mirror skin weights" on two pieces of geometry?
- Shave and Haircut Problem
- Help on blendshape changes
- Rigging Gadget hand issues?
- Rigging realistic\mechanical hand issues?
- cutting mesh in using wrap deformer?
- Problem animating a Plane Surface
- Precision limitations when deforming polygons
- Paint Skin Weights Tool visual problem
- bonus tools pose deformer
- No visual feedback on painting skin weights
- Right click quad menu?
- 3 Locaters following eachother?
- changing deformer order after the fact?
- Odd IK Rotations
- Problem using CV curve as influence object
- Real Time viewport particle for Rigging
- Applying motion capture to an animator friendly rig
- Add Full body IK error, input connections..
- Fullbody IK issue
- Scaling a joint without moving others in chain
- Need help for paint skin maps import
- Blendshape elbow deformer Help needed
- JointFactory or any good free rigs?
- Disable Smooth Skin to move Joint
- Question?
- time and expressions
- Wrap Deformer trouble in the knee
- constraint nodes have to be parented to the constrained node?
- Q: Editing mesh on a character that already rigged and skinned.. how?
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