View Full Version : Maya Character Setup
- Deforming one object with another
- Weighting bug? 8.0
- pole vector problem
- Something similar in Maya to 3ds Max Skin Morph ?
- How do you guys set up ik controls? To control IK handle directly or group the IK ?
- is it possible
- Squash and Stretch Plug-In
- Character Set Accros Multiple Files
- curve length into joint scale
- Mimicking Maya hair behaviour?
- resetting joint location to 0
- auto no-flip knee - non axially alligned chain
- Toony Legs Test
- Set Max Values for Keyable attribute?
- blendshape PROBLEM
- Preparing a character for animation...
- IK leg not updating
- is there a way to have eyes follow if ur done rigging already?
- MotionBuilder for rigging and animation?
- BlendShape Special Duplicate
- Character / Cloth Rigging Reel
- uv-map a face ???
- "Simplified" Reverse Foot Setup?
- transfering animation from maya to xsi
- does anyone have jsDuplicate.mel?
- skinn and bones
- point constraint done by reverse calculating hirerarchy's inverse matrix
- Facial slider problem
- Strange deformations when combining Blendshapes.
- facial systems
- Rigging an office chair
- rigging problem in maya
- Strange point behavior, after smooth bind
- Looping FBIK - quad
- how can i use Motion capture reference on facial rigging..
- IKHandle problem!!! Help!
- a problem with a insect rig
- Rig problems
- Parallel BlendShape for the Elbow
- maya bones
- Multiple curves under one transform node?
- paint weights
- layered animation
- Hair Dyn/not Dyn anymore!
- FKIK Switching Problems
- facial bone structure and facial skin animation
- Flipshape question
- Facial animation with using Textures
- tweak node purpose?
- Wrist constraint
- Scaling joints in Maya 8
- Soft IK problem!
- faical blendshapes
- Skin Deformation Problem
- make character realy walk not walk cycle?
- basic question regarding the biped in the visor
- blendshape trouble
- Rigging with a deformation lattice still in objects history
- mirroring rigit binded skin
- blendshape / polycount problem
- Layer animation
- No "pop" IK please help
- Blendshape and joint rotate can't work the same time?
- Orienting objects to others
- modify UV after Smooth blind
- bones chain along a curve path
- AdvancedSkeletonPro Vs TSM2
- Elastik IK solver problem
- sliding effector/ik handle help?
- changing joint roatation on a bound character
- realistic facial animation setup
- Full Body IK the wonders...but how?
- wire question
- Painting weights after rigging
- IK Joints in a character set flip while twisting
- face cluster question
- Geometry Cache / polySmooth node problems
- skin wont follow bones in maya 8.5
- jack in the box rig
- Please help! Joints are not working properly!
- xsi custom parameter set in maya
- Combine Geometry After Skinning
- Mirror skin issue (on objects with the same pivot point location)
- The Art of Rigging (v. 1)
- blendshaping...
- Verticles not working properly with skin
- getting the vertex position
- freezing transformations on skeleton
- Gimbal problem
- blendshape problem
- FACIAL rig with Motion Capture WORKFLOW question.
- distanceBetween transformations problem
- Rigging / Character Setup Demo Reel
- IK Handle Problem
- Ponytail Problems
- Binding Skin / Modeling
- Binding Skin / Modeling
- Problem with IK handle
- Robotic Arm rig problem. :-(
- The Art Of Rigging (vol. I)
- Corrective Blendshapes Popping
- Jason Osipa - Triangle sync control...?
- Chopstick rig problem
- scapula problems
- Final Rig is dead
- Constrain Flipping
- Box Rig- squash/stretch bend
- blendshaping issues
- Ward Classic - New Character by Jugglers Animation Team
- Constraint Problems
- Aim Constrain Probs On An IKSpline Chain
- Fk/Fk Blend?
- editing referenced joints problem
- smooth bind + components turn on then i have a big problem
- Suitable computer for Maya
- Parent / Parent Constraint Problem
- a complete free character to make me practice.
- Connecting Attributes Query
- Wanna animate an Ogre....??
- strange results from the stop staring face setup
- can be done..!?
- Where did the "blue man" rig go?
- Rigging help~
- PackageMan Shelves/Icons?
- Problems rigging switch between elbow/wrist
- maya weight question
- IK Handle problem
- Help! I need to fix this rig
- Paint skin weights problem
- double ended ik
- Blend Shape problems in maya 8
- Deck of Cards or One card
- pivot points, centers, bounding box question
- The black dot mystery -> maya skincluster vertex normals
- Face Rigging Techniques
- Driven Dynamic Rigging (like Endorphin) in Maya
- Rigging a pac man
- FBIK Bug?
- rotation problem when exporting my arm for "mirroring"
- Advanced Skeleton
- Forearm Tutorial Request
- Frustrating Indirect Skinning Problem
- Mirroring Skin Weights - Inf Obj
- Smooth skinning
- Toy Arm IK Rigging? (Maya 7)
- Character rig: Correct one side, incorrect other.
- Turtle Rigging Help!!!
- Converting wrap to skin in maya
- Rookie Problem - Knees don't bend when I lower the hips
- blendshapes moving base object (used TSM2 for rig)
- Facial inverse blend setup _ help needed!
- Final Rig for Maya 8.5?
- bone flip
- Rig Question: SHOVEL!
- bind pose update?
- Assume areferred angle, set preferred angle, problems
- Is there a way to key one object/attribute and automatically set a key for another?
- Knee Constraint in Stretchy Rig Help Request
- Is there a way to reconnect a rig's controls?
- IK Handle problem... (newbee question)
- individual joint isnīt affected by IK
- relaxing deformation
- Spline IK Axes
- poseDeformer for maya 8.5 sp1
- Deformable eyes
- AIM constrain - Eye Flipping 180/360
- Problem with Retargeting BVH data to existing skeleton (with skin)
- Different methods of character rigging for walk
- Did anybody make rigging for a transformer?
- UV's go crazy in Texture Editor when model is moved.
- Eye Constraint SetUp Query
- Skinning - Remove Influence - tweak Joints - Add Influence again ISSUE
- Arm Twist, simple question
- huge arm-problem!
- character Sets GUI
- Rigging a Lasso
- blend curves ?
- skin binding problem
- double deformation with blendshapes and joints
- Constraints problem frying my brain!
- Stretch with bones
- Adding/ Tweaking face shapes to a model
- Character modeling
- Orient Joint problem
- "Rig" wires
- Full clip control
- where did the pinning go?
- PLEASE HELP with this Dog rig!
- Cargo pants rig
- What's the deal with wires?
- psuedo dynamics
- Rigging a caterpiller
- What is this Error when I smooth bind ?
- How do I mirror skin weights for joints that sit on top of each other?
- controller visible through geometry
- have vert on one side, how do i find it's twin on the other?
- Length of bent curve in Util Nodes?...
- rest position - parent constraints - the animators workflow?
- fk/ik in maya - workflow
- a custom curve for my spline IK?
- texture setup
- Xpresso
- easy one- can i make something visible but unselectable?
- Fur Problem
- I meet a hard problem.Please help ME!!
- What makes a good rig? Masters Project Survey
- transverse scissors type rigging that joints on
- question about changing deformations order/input operations
- eyes and the rig
- weighting issue or corrupted rig?
- Changing UV's on a Skinned Model
- subd rig allowed?
- Skinny weight problems
- Tentacles
- Connect circleShape to joint ?
- Paint weights problem
- Save clusters
- FBIK explode!!! Please help
- Edit membership Tool disobeying me!
- Maya users Work with FBIK??
- Adding In-Between BlendShapes (same node)
- Attaching a transform to a vertex
- t-pose and v-pose
- Unicycle Robot
- The aiming arm setup
- Rigging a liquid, any thoughts or advice?
- Help with Painting Weights...LOCKED INFLUENCES (maya 6.5)
- Camera based squash
- Anzovin's TSM2 and MoCap gadgets
- Weight Map and skinning woes
- Any recommendations: Pose Corrections using Blendshapes - problem!
- How do you Bake the Root bone?
- Add-Sub BlendShape Fix Tutorial
- any setup machine users / expert weight painters out there?
- Plz people can u check this but?!
- a leg rigging problem using ZooCST
- Playblast issue with MAC
- Animating a curve's edit points
- skinClustertocluster problem -> head explode
- list controller in max
- ? skeletonWorks.mel ?
- Wrap Deformers???
- rigging low poly to control a high poly?
- what are objectTypeFilter, selectionListOperator, etc
- Need help: Irregular eye modeling/animation
- maya6.0
- Rigging big wheel
- streching joints with IK spline ?
- Color feedback dissappeared!
- Control Curve Color changing when you select parent....
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