View Full Version : Maya Character Setup
- wrist popping problem
- Rigging and animating a Bird's Wing's Feathers
- ELASTIK: A Stretchy Plug-in IK Solver for Maya
- Snake rig?
- Tips/Help Please? - I need to rig animal models for a game
- Reducing poly count ?
- Anzovin "Setup Mechine 2"
- Ollie v. 1.5 - Free Rig for Maya
- MB Control Rig To Maya Normal Rig?
- overlapping joints-rig?
- Local Rotation Axis Problem
- Exchange clip from characters
- copy keyframe in graph editor
- Adding to a deformer set in a deformed state
- Bone Influence problem
- scale the character and setup to fit in the scene...
- setup for a ball
- Fishing Rod
- Best way to rig a dog leg?
- Laser Face issue?
- control object for joint chain otations?
- pivot point
- creating skeletons for FBIK
- rigging a bike
- pivots not centering ?????
- rigging rigid manaquinn type arm
- Ik Spline clusters.... Gone..!
- squash with object following??
- Ik+fk
- Rigging Props?
- Character Setup Course
- Maya Complete Users: Do you have the Follicle node?
- blendshapes.. moving base changes to targets
- Can't view my vertex weights in Component Editor
- Low Res Skin to Hig Res...?
- Video/Demo of Character Setup (FISH)
- help animating an elliptical machine
- interactive "color feedback" stroke action problem on skin weights tool
- Trax clip distortion
- Gloves
- Gloves
- model size
- Character with rope?
- Dynamic Tail_ In - Out
- Blending help!!!
- AnimateLowRes RenderHiRes
- UV Map Size
- Stretchy spine - curveinfo node?
- Creating Reference
- Automated Facial Setup
- Problem with my eyes
- Root Joint Control
- Hair doesn't scale correctly with character\skeleton
- Vehicle Cyborg...?
- Skinning
- transferring poses and animation from one rig to another
- how do I use effectors with FBIK?
- The Face Machine
- MAYA web browser in MAYA 8
- Generic, simple humanoid skeleton+rig
- Polyshape Components Baking?
- Cool new bidirectional constraint Plugin!
- attacing blendshape head to the body
- Having Trouble: Using Set Driven Key tool with Face Blendshapes
- Character clothing change
- Dealing with a Slow Rig
- Bi-directional control/multiway constraint Beta Test
- comb's setup
- Polygon Smooth and Facial Blendshapes
- IK/FK + stretch = ?
- Strange IK-Behaviour, please help!
- car tire animation tips and suggestions ?
- Non Zero Rotations
- mirror joints
- CHARACTER SETS!!.. how to?
- rigging question
- Separated body & head for blendshape
- War Of The Worlds Tentacle
- Shoes
- Painting soft mod?
- Rotate Controls?
- Rigging Help
- insect wings
- dinousaur feet?
- Problem width eye(lid) bind, problem width clusters bind
- painting weights prob
- constraints question.
- Poly to Cloth?
- Parent/child attribute inheriting
- Animating over mocap data
- fk/ik arms and legs
- quadrupedal animations> how the heck?
- Modeling into an action pose or binding first
- Character Body Dynamics
- BlendShapes - Parallel or InBetween ???
- wrap deformer issue
- Low Rez To High Rez
- Rig Setup for Distributed Rendering...
- Bone Chain Collission??
- Hide rig controls with one button?
- Rigging Hierarchy/Naming *_* Your Opinions
- Rigging feature rigs - How much time?
- component editor:modify an entire row or column
- Painting Cluster Weights Has No Effect When Cluster Benieth Null
- Catapillar Rig?
- Game Character Rigging for popular engines
- Using Maya on a Mac... which button equals this...?
- My parallel BlendShape shifts... why?
- Need help with this situation...
- Is SETUP MACHINE 2 the best character setup tool for maya?
- Any video tutorials on character setup,perticulary on joint orientation?
- my posted threads dissapear...
- My parallel BlendShape shifts... why?
- character with subdivision surface
- Influence Objects for stretchy limbs/spine??
- Hyper Real Animation DVD Question..
- Stomach Skinning
- hi new here,need help on chain gun feed for autocannon turrent.
- Arm joints twisting when IK is applied
- Linear / non-Linear Deformers?
- Animate now, update character later?
- hyper real mesh constraint
- Squash/stretch lattice wrecked by skinning
- trouble using rigs, e.g. IK-joe/Package man
- Dynamic tail motion
- joints visibility
- Skin
- Blendshape Problem...
- copying original to make blend shapes
- Argh - Change Front of chain blendshapes to Parallel?
- weighting issue
- Please Help_Wrap Deformer issue!
- Ik To Fk Switch Problem
- Foot rigging problem
- ik handle strange attributes...
- can you add a blend shape after you skinned your character?
- A Little Question About Breathing Action
- CGtkMuscle mirroring problem
- JointFlipping
- an error while using FBIK,help
- Toy story plastic green soilder
- IK handle locks itself!!!
- Cartoony Rigging Video
- flexors distorting and vertices running away
- Joint attribute copy
- searching for a character set manager
- pinning a hand
- Mathias Zeller please help us - the students
- How to make a stratchy ik ?
- how was this done? (toon controls)
- Why most people set the ik blend attribute to a value from 0 to 10 ?
- Full body IK glitch
- Slidebulge on Mac?
- ik blend custom attribute does crazy stuff...
- Help with my character's arm please
- Multiple Parenting
- Where can i find this rigging?
- How to attach rig to character?
- keep feet at the ground?
- Low/High Rez direct connection
- Some questions about spine
- Limiting blendshapes when using more drivers
- Maya 8: Adjusting Local Rotation for Joints
- What things would you like to see in auto rigger?
- Auto shoulder ... What this means?
- Is this extra joint really needed?
- Smoothing error on animated mesh with blendshapes
- Rigging a fan
- Mocap data reverses Normals...
- Problem wit Reset and freeze transform
- wheels setup
- mirror cluster pivot
- Getting flexor lattice to bend the object?
- Weights not staying put
- Retargeting Motion Capture
- Animating the Switching between Parents
- IK elbow issue
- FBIK and default T pose
- Looking for a rigger
- Getting BVH onto a pre-rigged character
- Robot Head Cable -chain set-up
- Math expressions VS Set Driven Key
- move teeth with blendshape?
- parellal blendshapes problem
- FBIK and joint orientation
- Help my rig...hes not doing so well...
- Nurb curves that manipulate bones
- Simple Game Rig Tutorial
- Free Cartoon Rig: Sergio v1 Beta for Maya 6+
- Maya Live for Mo Cap?
- rotation order on the fly
- Muscle TK problems
- Problems with Global control
- per object local/world translation
- Joint local axis rotation
- subcharacter set keying issue
- FFD Deformer - weighting
- parent tongue to jaw
- Bendy arm rig with shape modifier...
- add blendshapes to existing ones after setup
- Stranger Behavior Of Skin Weights!!!
- nCloth in 8.5 for muscle simulation possible?
- Reverse foot rig with downloadable example
- You're gonna love this problem
- ikMCsolver ?
- solutions for toony rigs
- About lattices in maya
- rigging alphabet letters?
- UV Transfer won't work
- skinning character: low poly or high poly?
- FBIK, blendshapes and expressions not evaluating
- Facial Rigging Blend Shape Problem
- rigging a samurai
- Advanced Twist Controls, Flipping
- Strech
- Simple 3d character creation tutorial
- Maya Hair Cache
- Character Rigging- Spine - please help
- Elbow not bending
- Tank treads
- intermediate Weighting question (import weights after mesh tweaks, Maya 6)
- how do you add a blend shape after you skinned your character?
- remove the rig,keeping the animation?
- Setting keys directly on joints
- Bow-legged IK
- blendshapes for the brows?
- Leg Controls
- Tutorial: movable pivot
- Wireframe Reference
- Maya Cloth Pleats.....?
- When to use the three bone switch
- blendshapes are misbehaving
- stretchy IK/FK switch....hmmm
- Stretchy Eyes without distortion?
- Export/import problems from MB to MAYA
- oscillate control?
- riggid or smooth bind
- Character Sets/Trax Editor Crash Course
- matchBox; universal pose flipper
- Free Maya Rig..
- Rigging a Gimbal
- Influence object skin-problem!
- skinned vertex color
- Question to all you character setup masters ...
- Head and Body Rig Question
- muscle refrence
- What would you like to see automated in the setup process in maya?
- Strange Hip behaviour
- Free FBIK Rig
- head/neck controller rotation issues.
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