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View Full Version : Maya Character Setup


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  1. wrist popping problem
  2. Rigging and animating a Bird's Wing's Feathers
  3. ELASTIK: A Stretchy Plug-in IK Solver for Maya
  4. Snake rig?
  5. Tips/Help Please? - I need to rig animal models for a game
  6. Reducing poly count ?
  7. Anzovin "Setup Mechine 2"
  8. Ollie v. 1.5 - Free Rig for Maya
  9. MB Control Rig To Maya Normal Rig?
  10. overlapping joints-rig?
  11. Local Rotation Axis Problem
  12. Exchange clip from characters
  13. copy keyframe in graph editor
  14. Adding to a deformer set in a deformed state
  15. Bone Influence problem
  16. scale the character and setup to fit in the scene...
  17. setup for a ball
  18. Fishing Rod
  19. Best way to rig a dog leg?
  20. Laser Face issue?
  21. control object for joint chain otations?
  22. pivot point
  23. creating skeletons for FBIK
  24. rigging a bike
  25. pivots not centering ?????
  26. rigging rigid manaquinn type arm
  27. Ik Spline clusters.... Gone..!
  28. squash with object following??
  29. Ik+fk
  30. Rigging Props?
  31. Character Setup Course
  32. Maya Complete Users: Do you have the Follicle node?
  33. blendshapes.. moving base changes to targets
  34. Can't view my vertex weights in Component Editor
  35. Low Res Skin to Hig Res...?
  36. Video/Demo of Character Setup (FISH)
  37. help animating an elliptical machine
  38. interactive "color feedback" stroke action problem on skin weights tool
  39. Trax clip distortion
  40. Gloves
  41. Gloves
  42. model size
  43. Character with rope?
  44. Dynamic Tail_ In - Out
  45. Blending help!!!
  46. AnimateLowRes RenderHiRes
  47. UV Map Size
  48. Stretchy spine - curveinfo node?
  49. Creating Reference
  50. Automated Facial Setup
  51. Problem with my eyes
  52. Root Joint Control
  53. Hair doesn't scale correctly with character\skeleton
  54. Vehicle Cyborg...?
  55. Skinning
  56. transferring poses and animation from one rig to another
  57. how do I use effectors with FBIK?
  58. The Face Machine
  59. MAYA web browser in MAYA 8
  60. Generic, simple humanoid skeleton+rig
  61. Polyshape Components Baking?
  62. Cool new bidirectional constraint Plugin!
  63. attacing blendshape head to the body
  64. Having Trouble: Using Set Driven Key tool with Face Blendshapes
  65. Character clothing change
  66. Dealing with a Slow Rig
  67. Bi-directional control/multiway constraint Beta Test
  68. comb's setup
  69. Polygon Smooth and Facial Blendshapes
  70. IK/FK + stretch = ?
  71. Strange IK-Behaviour, please help!
  72. car tire animation tips and suggestions ?
  73. Non Zero Rotations
  74. mirror joints
  75. CHARACTER SETS!!.. how to?
  76. rigging question
  77. Separated body & head for blendshape
  78. War Of The Worlds Tentacle
  79. Shoes
  80. Painting soft mod?
  81. Rotate Controls?
  82. Rigging Help
  83. insect wings
  84. dinousaur feet?
  85. Problem width eye(lid) bind, problem width clusters bind
  86. painting weights prob
  87. constraints question.
  88. Poly to Cloth?
  89. Parent/child attribute inheriting
  90. Animating over mocap data
  91. fk/ik arms and legs
  92. quadrupedal animations> how the heck?
  93. Modeling into an action pose or binding first
  94. Character Body Dynamics
  95. BlendShapes - Parallel or InBetween ???
  96. wrap deformer issue
  97. Low Rez To High Rez
  98. Rig Setup for Distributed Rendering...
  99. Bone Chain Collission??
  100. Hide rig controls with one button?
  101. Rigging Hierarchy/Naming *_* Your Opinions
  102. Rigging feature rigs - How much time?
  103. component editor:modify an entire row or column
  104. Painting Cluster Weights Has No Effect When Cluster Benieth Null
  105. Catapillar Rig?
  106. Game Character Rigging for popular engines
  107. Using Maya on a Mac... which button equals this...?
  108. My parallel BlendShape shifts... why?
  109. Need help with this situation...
  110. Is SETUP MACHINE 2 the best character setup tool for maya?
  111. Any video tutorials on character setup,perticulary on joint orientation?
  112. my posted threads dissapear...
  113. My parallel BlendShape shifts... why?
  114. character with subdivision surface
  115. Influence Objects for stretchy limbs/spine??
  116. Hyper Real Animation DVD Question..
  117. Stomach Skinning
  118. hi new here,need help on chain gun feed for autocannon turrent.
  119. Arm joints twisting when IK is applied
  120. Linear / non-Linear Deformers?
  121. Animate now, update character later?
  122. hyper real mesh constraint
  123. Squash/stretch lattice wrecked by skinning
  124. trouble using rigs, e.g. IK-joe/Package man
  125. Dynamic tail motion
  126. joints visibility
  127. Skin
  128. Blendshape Problem...
  129. copying original to make blend shapes
  130. Argh - Change Front of chain blendshapes to Parallel?
  131. weighting issue
  132. Please Help_Wrap Deformer issue!
  133. Ik To Fk Switch Problem
  134. Foot rigging problem
  135. ik handle strange attributes...
  136. can you add a blend shape after you skinned your character?
  137. A Little Question About Breathing Action
  138. CGtkMuscle mirroring problem
  139. JointFlipping
  140. an error while using FBIK,help
  141. Toy story plastic green soilder
  142. IK handle locks itself!!!
  143. Cartoony Rigging Video
  144. flexors distorting and vertices running away
  145. Joint attribute copy
  146. searching for a character set manager
  147. pinning a hand
  148. Mathias Zeller please help us - the students
  149. How to make a stratchy ik ?
  150. how was this done? (toon controls)
  151. Why most people set the ik blend attribute to a value from 0 to 10 ?
  152. Full body IK glitch
  153. Slidebulge on Mac?
  154. ik blend custom attribute does crazy stuff...
  155. Help with my character's arm please
  156. Multiple Parenting
  157. Where can i find this rigging?
  158. How to attach rig to character?
  159. keep feet at the ground?
  160. Low/High Rez direct connection
  161. Some questions about spine
  162. Limiting blendshapes when using more drivers
  163. Maya 8: Adjusting Local Rotation for Joints
  164. What things would you like to see in auto rigger?
  165. Auto shoulder ... What this means?
  166. Is this extra joint really needed?
  167. Smoothing error on animated mesh with blendshapes
  168. Rigging a fan
  169. Mocap data reverses Normals...
  170. Problem wit Reset and freeze transform
  171. wheels setup
  172. mirror cluster pivot
  173. Getting flexor lattice to bend the object?
  174. Weights not staying put
  175. Retargeting Motion Capture
  176. Animating the Switching between Parents
  177. IK elbow issue
  178. FBIK and default T pose
  179. Looking for a rigger
  180. Getting BVH onto a pre-rigged character
  181. Robot Head Cable -chain set-up
  182. Math expressions VS Set Driven Key
  183. move teeth with blendshape?
  184. parellal blendshapes problem
  185. FBIK and joint orientation
  186. Help my rig...hes not doing so well...
  187. Nurb curves that manipulate bones
  188. Simple Game Rig Tutorial
  189. Free Cartoon Rig: Sergio v1 Beta for Maya 6+
  190. Maya Live for Mo Cap?
  191. rotation order on the fly
  192. Muscle TK problems
  193. Problems with Global control
  194. per object local/world translation
  195. Joint local axis rotation
  196. subcharacter set keying issue
  197. FFD Deformer - weighting
  198. parent tongue to jaw
  199. Bendy arm rig with shape modifier...
  200. add blendshapes to existing ones after setup
  201. Stranger Behavior Of Skin Weights!!!
  202. nCloth in 8.5 for muscle simulation possible?
  203. Reverse foot rig with downloadable example
  204. You're gonna love this problem
  205. ikMCsolver ?
  206. solutions for toony rigs
  207. About lattices in maya
  208. rigging alphabet letters?
  209. UV Transfer won't work
  210. skinning character: low poly or high poly?
  211. FBIK, blendshapes and expressions not evaluating
  212. Facial Rigging Blend Shape Problem
  213. rigging a samurai
  214. Advanced Twist Controls, Flipping
  215. Strech
  216. Simple 3d character creation tutorial
  217. Maya Hair Cache
  218. Character Rigging- Spine - please help
  219. Elbow not bending
  220. Tank treads
  221. intermediate Weighting question (import weights after mesh tweaks, Maya 6)
  222. how do you add a blend shape after you skinned your character?
  223. remove the rig,keeping the animation?
  224. Setting keys directly on joints
  225. Bow-legged IK
  226. blendshapes for the brows?
  227. Leg Controls
  228. Tutorial: movable pivot
  229. Wireframe Reference
  230. Maya Cloth Pleats.....?
  231. When to use the three bone switch
  232. blendshapes are misbehaving
  233. stretchy IK/FK switch....hmmm
  234. Stretchy Eyes without distortion?
  235. Export/import problems from MB to MAYA
  236. oscillate control?
  237. riggid or smooth bind
  238. Character Sets/Trax Editor Crash Course
  239. matchBox; universal pose flipper
  240. Free Maya Rig..
  241. Rigging a Gimbal
  242. Influence object skin-problem!
  243. skinned vertex color
  244. Question to all you character setup masters ...
  245. Head and Body Rig Question
  246. muscle refrence
  247. What would you like to see automated in the setup process in maya?
  248. Strange Hip behaviour
  249. Free FBIK Rig
  250. head/neck controller rotation issues.