View Full Version : Maya Character Setup
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- building a non destructive animatable rig ?
- rigging deformation
- To lift rig and mesh
- master manipulator issues
- Lots of characters in a scene...
- Blendshape trouble, object goes back to original position
- adding more blendshapes to existing blendshape node
- Character Set creation via mel
- Influence color feedback binding
- character clip creating problem
- Spline IK Twist: Cartoony Arms
- seeking anatomy reference of shoulder in arm up pose
- free auto rigs?
- adding blend shapes to a skinned character
- Referencing Characters Skins and Rigs, IK handle makes scene crash during save
- Low Poly model to Drive hig poly model
- Lipsync difficulties
- Exporting maya animations to max - How?
- Underscores in names on controllers...?
- Pose Space deformation without the use of a plugin
- import a already rigged character, how?
- Idea - Feeding the distance tool with local translations, instead of global
- scale a fullbody ik?
- Blendshape Difficulty
- setting a variable transform limit???
- Cutting Characters in Half - Questions on Setup?...
- modifying meshes for blend shapes
- add reverse footcontrol to FULLBODYIK?
- automated face creation/setup
- Attatching a Low res Model to a high res one
- Arm rig/rotation
- corrective blendshapes and parallel blending
- Can base mesh modifications propogate to blend shapes?
- Can't get to FBIK keys?
- creating/transferring animated rigs
- creating/transferring animated rigs
- Meerkat character setup
- Rigging a snake
- orientConstraint woes
- parenting rotate- and scalePivots
- Node based fingers and stuff
- Noobi needs some help
- problem in scaling bones in maya
- transfer weights correct
- i need help with constraining of tooth...guys
- IK arm, pole vector, flipping woes
- Paint Skin Weights Tool display misunderstanding
- 2 Drivers for 1 Driven : Set Driven Keys
- blending it back to model
- symmetry??
- Need help with Rigged Blend Shapes. Please Help!
- Free Tutorials
- How do I turn update on or off?
- Mocap data.. formats for Full body IK in Maya 7??
- a Lattice bug or is it just me?
- Character Influence Objects move wired
- Low & High Res Facial Rigging
- I need a free skelleton for MAYA
- Lost skin bindings (driving me mad)
- rigging hair
- Naming Convention Maya to Motionbuilder
- bonus tools foot setup ik blend issue
- LRA/rotate - problem with matching
- please help meeeeeeeeee?
- Voice recognition for maya
- problem mirroring arm rig
- IK pole vector orientation
- Distance contraint?
- How to properly rig a Spline IK tail?
- facial blendshapes creation process?
- FK/IK going crazy
- Any Problem?????
- FK IK spine
- Facial Blend Shape is affecting my character's hands
- Problem with hand bind
- Full Body IK rig problems
- how to link controlObject with skeleton?
- How to paint weights on bound lattice?
- unstable character sets
- the art of rigging question!
- Scaling a Skeleton?
- Need help: BlendShapes using multiple objects
- AutoRig script(VIDEO DEMO ONLY)
- clusters??
- Help Needed rigging photo real hand
- Strange normals
- Pole vector adjustments
- tiger paws !
- Wrap deformer troubles
- Adding In-Between Blendshapes to existing node
- set up with values in rotateAxis channels
- dwRiggingTools on maya7
- CGToolkit for Maya on OS X!
- right order for deformers?
- Share you'r techniques for facial expressions
- FBIK automating???
- preventing accidental deletion ?
- Paint Blend Shape Weights not working
- Blendshapes and facial hair
- Skinning issues on multiple layers
- Free Maya models for Rigging
- Flipping BelndShape targets
- Technical: how to find the intesection between a poly surface and a bone
- problem with leg setup
- dwRiggingTools arm setup
- cgToolKit“s Shape Builder problem!
- Animation Export
- applying blendshapes on diffrent (similar) Char..
- Reattach face setup to body?
- deformation problem with wrap deformer!
- facial blendshape and joints problem!
- ? MAYA Hair Rigging
- blend shapes and smooth rig problem
- Horse rig tutorial
- Mirroring Complex Setups
- Tricky wrapper object transformation
- Rigging a twisting thumb
- Rigging the suspension of a vehicle
- Weird Selection Bug / setting~~Pls Help
- Blendshapes for Many Characters
- Normalizing cluster deformers?
- Rigging the head schlieffer style
- Local Rotation Axes mess up with IK FK switch
- stretch, squash and bend
- texturing trouble
- specialising rigging????
- Parenting Handels and Clusters to a RIG?
- Handy Mel scripts for Rigging.
- joints in lattice
- component editor column select
- assigning vertex
- Aim constrain : Eyes Target
- Using Full Body IK and making muscles.
- texturing before or after
- Change defromation order of a cluster?
- David Walden skinning tools
- little tiny ik handle problem..
- Stop Staring: HELP! Secondary Brow Object Not Functioning in Maya 7.0.1
- FBIK and constrain
- Rigging eyelids on a robotic character?
- Doing expression for rolling ball
- COPYING/Transferring BLENDSHAPES. How?
- Help:My Reverse foot goes in two directions
- stretchy Ik script
- Ignore bindpose to skin seperate model?
- Error when Making a clip for Trax
- spline ik twist control question
- How do you make a character rotate more than 360 degrees?
- Hello, Im new To rigging, Can you help?
- Hello, Im new To rigging, Can you help?
- blendshape and node problems
- Rigging Toon Cars
- Rigging Toon Cars
- Animate rigged snake with motion paths
- Rezing rigged character-possible?
- How do i turn my rig around
- twisting a character around himself
- move single vertex after smooth bind?
- How do I get rid of a polyTweak applied after a subdivToPolygon?
- Free rig for Maya 7 - Ollie
- cartoony eyebrow help
- IKSpline is Shifting Joints
- double constraints
- Robot Walk.. help
- Rigging a Pencil Character
- Character Pose - Reopen Scene Pose modified
- making a rig that can handle flips and cartwheelsany info PLEASE!
- Hi, question :)
- abSymMesh
- Unicycle
- a fast question you guys also experienced
- Aim contraint eyes not relative to rig
- cant skin to a nurbs curve???
- FreeRig - BigCat
- Piston motion (expand/contract)
- Comet's Pose Deformer Mirror
- going MAD on a framerate problem
- Cartoon Rig Demonstration Video - Pencil
- Rigging Arm problem!
- stretchy leg setup!
- Comet's pose deformer for maya 8
- finger skin-deformation solution?
- Rigging a jacket on a character
- hiksolver?
- Rotation Order for joints
- Curvy arms/ legs
- Waddle Rig?
- Stretchy spline IK problem
- Stop layers from overwriting object collors?
- how do i make dynamic bones?
- distanceDimension node speed?
- Trouble with walk cycle/rig
- FBIK (Hands)-problem ...
- procedural animation
- Blendshape A + B = C
- The Maya Free Rig List
- Combine BlendShape Nodes... an easy one (for someone!)
- Converting a skinCluster in to weighted clusters?
- Walking....
- Take a stab at this one (I'd like to)
- Strange Joint Jittering - Please Help (Video)
- shoulder bone limits pulls the collar bone...
- Group Vs Joint based Reverse foot setup
- "Cars" like Eye-Setup
- "Transferring" Attributes?
- Trax Clip Redirection Question????
- Graph Editor Display issue with Rig?
- How to animate attachment/linkage?
- Reverse foot with fkik
- Reordering attributes?
- tangents in nurbs animation
- "Breaking" the legs in IK
- Eyelids don't follow rig
- IKFK Snap contradiction
- Script animation copy paste bla bla...
- Clusters in transform hierarchy - Help needed
- Can't View IK Spline Handle CVs?
- ikSC vs ikRP Maya 5.0 Problem with Foot
- WalkCycle -><- Conflict
- Binding lights to a skeleton
- Easier way to use character sets?
- IKRP confusion
- Can Normal Maps be stacked somehow?
- Character controls problem
- Orient/Parent Rotation Popping
- low/highRes character, which is the best solution.
- soft body - position of the spline and spline target
- corrective blendshape problems!
- head anim
- Stretching Skin over a "Skull" - Best Setup?
- Anyone come up a good toony-eye set-up?
- hyperRealMeshParent.mel on Maya 8?
- error when undoing skin paint
- Rigging help please.
- Weighting head
- fingers wont bind
- Character Rigging Instructor Needed
- how to open maya7.0 file with maya5.0
- IK Problem Natural Movement
- (Yet another) IK solver problem
- My bird rig
- hips and shoulders
- Parent Switching and Blending
- How to Set Planted key on knee and elbow?
- setting joint orientation to zero
- Locked Preferred Angle Attribute?
- FBIK solve multiple joints in chain
- bump map + morph targets
- Creating Blendshapes for Maya with ZBrush Tutorial
- Animatable Stair Banister
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