PDA

View Full Version : Maya Character Setup


Pages : 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 21 22 23 24

  1. realistic tail rigging
  2. Full Body IK
  3. blendshapes trouble
  4. Contact
  5. spline IK flipping
  6. FINAL RIG Bake Simulation ... ???
  7. horse leg IK
  8. Rigging shoulder slung bag?
  9. How to group for resizing rig/character
  10. Parenting an object to a vertex of a characters skin.
  11. connecting ik spline cv to locator
  12. quick world unit question.
  13. FK Inherit Problem - HEEELLPPP
  14. pairblend flipping
  15. :: Blend shape trauma ::
  16. Editing blendShape inbetweens
  17. reviews on the setup machine
  18. how do i reorient this joint??
  19. Character Fur problem
  20. wrap deformer for Poly->SubD is being unpredictable, cant figure it out!
  21. Skinning a machine/mech...
  22. Acheiving the "PERFECT" arm Rig.
  23. clusters for facial animation
  24. foot control orientation
  25. blendshape problem
  26. blendshape problem
  27. Q about rigging my character - Multiple Objects
  28. Purchase Mocap Data?
  29. Rigging multiple switchable pivot points?
  30. Delete history, but keep skin weight and deformers? In Maya6?
  31. Utility always faster than SDK?
  32. Full Body IK Roll Joints?
  33. Nurbs rigging
  34. Workflow for rigging subd surfaces with deformers
  35. Eye blink problem with joints. Can you help??
  36. Ik pole vector problems
  37. Joint rotation order??
  38. scripts from 2005 class facial rigging 2?
  39. head lock .. simple and effective? how
  40. Squash and Stretch tail
  41. Rigging Books and DVDs
  42. Geometry as bones
  43. add skin influence error
  44. blendshapes > Input order
  45. Aim Control on Tank Turret
  46. brainbugz (behavioural animation plugin)
  47. anyone got jsScaleJointsByCurve?
  48. Help Please! Ik spline problem!
  49. the Lattice has made a problem to the Aim constraint!!!
  50. mirroring joint heirarchy with parented geometry
  51. What are the best DVDs/Books
  52. Help! Blendshape problem
  53. Removing a wrap deformer so that both surfaces still exist?
  54. Blend shape oddity
  55. Novel Blendshape Problem - GENUINE MYSTERY with PICTURES
  56. SplineIK - twisting bone - why ?? Help ..
  57. Reference proxy trouble
  58. SkeletonWorks...
  59. Rigging a Tracked Vehicle
  60. character poses in facial animation
  61. Set Membership for Blendshapes?
  62. parallel blendshapes for facial animation gone wrong
  63. Rigging Resources for Animators
  64. rigging a leg help
  65. basicExpression has encountered a divide by zero. Result is unpredictable. ?
  66. Animation controls
  67. Blend shape help requested!
  68. Blend shape question
  69. Tutorial help
  70. uv map distortion when face animated
  71. Lifting Rig
  72. Left IK arm not updating correctly.
  73. Retargetting anim with controllers
  74. point on curve ??
  75. Strange Blendshape problem - Any answers?
  76. Corectiv Shape act wierd
  77. Referencing a character
  78. Editing Geometry after adding skin
  79. help with re-attaching blendshapes
  80. How they rigged their characters and props?
  81. change the position of joints after paint weights...is that posible?
  82. Forcing deformation order
  83. How to transfer Lattices?
  84. I'm looking File sample Skeleton human
  85. adding joints after "smooth bind"...is it possible?
  86. ikHandle bug on Maya 7!
  87. Using the Comet Pose Space Deformer with Driven Displacement Maps?
  88. Ik/fk blend jumps
  89. Weird character rig
  90. blending the effect of two wrap deformers - help wanted
  91. i`m having problems with Comet`s pose deformer..
  92. skinning/weighting problem
  93. twisting mesh
  94. mirrow C. Shapes in pose deformer turns everything slooowwww
  95. edit set driven keys
  96. i`m losing corrective shapes in one area in poseDeformer
  97. Paint soft bind weights on CPS character
  98. duplicate joints and S. weights from one character to another..how?
  99. Problem of Joints from Maya to Max
  100. Atatching a low poly mesh to a high one
  101. 'Help please, Maya pole vector constraint issue'
  102. Somersault Rig
  103. Honda Asimo Robot
  104. Blend Shape Mess up.
  105. How to rig a Chainsaw ?
  106. guitar strap rig
  107. Treads, Geo Constraints, Oh My
  108. Rigging a fire extinguisher
  109. Any know how to Copy/Mirror Driven Keys?
  110. Joint influence on vertex normals
  111. Rig a four legged animal
  112. Dog rig - help needed
  113. help w/ 2 handed carry
  114. Help setting up LowFatMan's rig
  115. dynamic skin simulation using maya cloth..
  116. spline IK not following curve
  117. Problems with Binding my Robot Character
  118. TESTING SCRIPT. Quick choosing and editing clips
  119. problems with joint hierarchy
  120. Help! I don't know what happened to my joints
  121. looking for creature rigs - anyone want their's animated?
  122. elbow twist (pole vector)
  123. How to do Constraints?
  124. Maya Trax - Clip+Pose - Tutorials Wanted !!
  125. wrap deform not working on nurbs curves
  126. Rigging a penguin beak
  127. Stretchy Joints
  128. Bake Contrainted Joints to simple FK??
  129. Maya 5 To Maya 7 Trax Editor Problems
  130. mirror influence object weights
  131. Retracting/Extending Tortoise Neck
  132. questions about mocap rigging
  133. Animation Revertsing
  134. Create Muscle Skin problems with Muscle TK in Maya 7.0
  135. Getting the most out of Ref Scenes
  136. Blendshapes going against me! :HELP:
  137. [help] bone and muscle rigging
  138. Character Set refusing to key
  139. Blendshapes - Parallel or Default? any diff?
  140. Blendshaping AFTER painting weights? Possible?
  141. New mayamuscle system now in Beta,download it and try
  142. Rigging: Joints changing position after set key
  143. Verticies popping randomly while painting skin weights
  144. blendshape problem
  145. rigging my backbone
  146. Rotation gizmo, facing the wrong way??!?
  147. Exporting Maya characters to Unreal Tournament.
  148. cartoon texture switching
  149. Scaling clusters or wire deformers
  150. Rigging while mesh still being built
  151. Simple Luxo Jr Style Rigging
  152. Please check out my Rigging reel.
  153. Bake expressions on blendshapes
  154. cSmartBlend plug-in allows for partial blendshapes
  155. Rigging a Wheel
  156. Best automated rigging setup?
  157. Expressions: why don't bones get all the rotation?
  158. joints move when i constraint them.
  159. Rigid Bound Skin: Copying/Pasting Weights
  160. Rigid Bind Skin: Cluster Flexors=Funky Weights!?!?
  161. Blend shape issue
  162. Perserving Animation after Scaling??
  163. my skin explodes O_O
  164. lowpoly and highpoly character toggle
  165. How make any shape nurbs object into muscle with CmuscleSystem?
  166. morroring blendshapes?
  167. pod racer setup
  168. Duplicating the arm across the -Z or -X axis
  169. Hey help me please...
  170. unfurling leaf
  171. Influence Problem and Evaluate Nodes Prob.
  172. 2 skin on one model?
  173. rope animation setup help needed
  174. // Warning: Specified weight could not be set due to locked influences. //
  175. Need help with motion path animation!
  176. little problem - cluster position
  177. Problem with Paint Skin Weights Tool
  178. deleting the skeleton after posing???
  179. Problem with FBIK and Cloth
  180. good back rig tutorial
  181. Joint "scale compensate" not working.
  182. rigging a bow
  183. Custom attribute control
  184. unicycle-gizmoduck character wheel set-up
  185. connecting an fbik skeleton to a bound skeleton. how?
  186. Character Sets versus Selection sets
  187. Cousteau Facial Setup
  188. Old version of Final Rig?
  189. Storing vertex positions
  190. fbik problem
  191. Rigging scripts for Macintosh
  192. I Need Help with Maya 7?
  193. typical arm rig problems.
  194. non-normalized skinCluster weights
  195. Creating different Resolution Rigs, Questions about the steps taken
  196. constrain obect to a deforming object
  197. Deleting Transform node?
  198. Axis Challenge!
  199. IK gone bad on me
  200. advanced comet cmuscle set up
  201. Problem with rigid bind
  202. Constraint a joint to a point in a curve?
  203. BAD Framerate. 20fps lower in Maya 7.0
  204. muscle systems??
  205. adding joints to a skinned skeleton?
  206. Skin weight problem. Vertex has a total weight of 2.
  207. constraints and dynamic action!! garland and bangles in motion!!
  208. Completely Lost
  209. hyperRealCorrectiveShape issue
  210. Non Linear Animation: demystified!!
  211. Problems with RigTools v1.0 from CGtoolkit
  212. Skinning A character with armor or clothes
  213. smooth bind [+ lattice/flexor]
  214. cant paint weight between multipul joints
  215. Correcting mesh topology after bind?
  216. References: Where´s my custom attributes??
  217. I am quite new to Maya. *Suggestions appreciated*
  218. Very strange FrameRate Problem!
  219. Muscles without plugins
  220. gotta be the easiest thing...
  221. Importing Weights Fail!!
  222. animating displacement maps rig/shader ??
  223. IK/FK Blending?
  224. Posing problem. They won't stay!
  225. IK Leg Problem
  226. cable rigging
  227. Problems with seperate rigs and referencing. Help needed!
  228. FBIK - Anybody using it ?
  229. Any way to mimic in MAYA that great motion builder tool: Rotate Around?
  230. Help! The FBIK system problem
  231. Hello Problem
  232. Skin Weights Difficulty
  233. Positioning a lattice before deformations take effect
  234. FK control for spine setup
  235. Problem
  236. duplicate: expression problem
  237. No flipping legs. Biped and Quad setup shared
  238. wierd Pole vector hm...?
  239. lip synching and related stuff
  240. help with paint weights!!!
  241. Simple character facial rig help. Workflow issues
  242. FBIK for maya 6.5
  243. head control parenting problem...
  244. contraint bug?
  245. skin skeleton to anim rig
  246. no flip elbow problems
  247. weighting on cluster ignored- help?
  248. Advanced Rigging Techniques
  249. Online face rigging tutorials?
  250. Subsitute geometry issue