View Full Version : Maya Character Setup
- IK Popping Problem
- wrist rigging
- What is up with clusters and translation
- Deformer: Lattice getting double transforms
- Shoulder rotations and blenshapes
- How do I get rid of these damn boxes on my IK's!?! Anyone!?
- Interesting Technique: Joints with shapes
- setting up a simple animatable character
- negative rotations
- Wing Tutorial from 3D world
- dynamic joint limits (arms go thru a body)
- Export from maya to .bvh or .csm
- two bone skinning
- Keep the Head hipoly
- Incredible exploding blendshapes!
- IK changes joint orientation
- Attaching shape node to Transform.How?
- a neat forarm setup
- After skinning!
- Orient Constraint problem
- hip thrust
- Selecting points for Weights
- FK/IK arm - rotation problem?!?
- >DUPLICATING CHARACTER< wrong materials, layers
- jsFKIK woes...
- Character Setup: control curve control IK/FK?
- how do I transform a cluster?
- Blend shape slide problem.
- Character Development Tutorials
- Q: mirroring weights of influence objects
- Question:Character deformation.
- Skeleton skinning?
- Ik Handle giving my joints rotation values
- Opinions on Maya Rigging Books and DVD's
- character studio
- Q: 2 shapes under one obj
- Set Driven Key not working right...
- few binded points not sticking to bone
- Rigging an arm for IK and FK
- Clusters irritating problem
- js clavicle
- Human Skeleton Reference image
- I need help rigging my arm!
- Help ! my arm broke :(
- Weird Strange & Unusual Blendshape Problem-O.
- Smooth Skinning? whassupwidat?
- Smooth skinning
- Video Game Skinning?
- vehicle suspension rigging
- WETA Digital DVD - FK/IK spine HELP
- - Drawing GOOD Joints?
- squash(kinda)deformer
- New rig
- Q: ik spline
- small script for adding bind joints
- Imposibel to bend the joints after creating an IK handel
- Did somebody tested Advanced skeleton?
- Position the character in different directions and places.
- Implicit Sphere - Can It be Zeroed Out?
- Advanced (sort of) character Rig - muscle and fat simulation
- loosing driven keys?
- Scaling rig -- Skinned Character YIKES
- rigid binding or smooth binding
- Expression Question
- jsReferenceRig Script probs
- character setup question
- Maya Techniques DVD. Fast animation Rigs.
- Influence Objects & and Smooth Skinning
- tutorial for dangling cords on a robot?
- what do you think of this Maya plug in?
- Rigging the body so you can easily change direction of walk
- Hand Controlling
- Problems withs smooth skinning
- So i forgot to add its tail :(
- Local rotation axis unstable o_O
- Weighting mesh, parent most joint
- pose/trax edt. prob
- Inspired 3d Character Setup
- JS spine setup question
- Gimbal Question?
- Setup roll animation character
- - Skin Weights Buggy?
- need some help! plz!
- Future of forward/inverse kinematics?
- Changing Shape nodes for controls?
- scaling rig probs with weta rig
- Bones are translocated as soon as I start playing the anim! (shots included)
- Skeleton NEWB
- Edit Membership problems
- Constrain hand in position without ik?
- Holy crap im a newb at rigging! Please help me!
- - Skinning Tips?
- Baking Animation Curves?
- What does a standard human skeleton look like?
- Animate fire hose
- Muscle/Skin system
- polygon combine undo
- Local Rotation of a joint..
- maya 5.0 question, pls help!
- problem pic
- Help with ik2Bonesolver
- Go to bind pose problem, pls help
- Transfering SDK's from one side to the other?
- Proper Methods for Editing Skinned Meshes
- Head, body and neck
- How to parent lattice to joint
- Transferring a Rig
- Animation: Skipping in anim. Help! (rig file included)
- Blending poses with sliders?
- Pole Vectors and the creation of them
- Binding a new object to skin.
- Linking a point constraint problem
- Wrap Deformer Problem
- Autorigging Scripts !
- Clusters, Blendshapes, Low Poly/High
- What is a good method for generating hair motion?
- export skin weight maps not working
- mirror skin weights help!
- Need Help: cartoon cow rigging
- damping and stiffness problem
- Found cheap mocap, but what's the best way to use it?
- Animan char setup mels
- Js_Fast_Rig
- IK'd leg twists odd
- to lattice or not to lattice
- Arm/Hand RIg
- Ik is not sticking to the joints
- blendshape parts
- Mirai´s like deformation
- Controlling the Pole Vector of an Ik with another object?
- ik fk settings in maya 5 same as 4.5?
- "pin-able" RIG
- rigging and UV mapping
- phonemes
- crash course in painting weights
- Arm rotation problem(Is this Gimbal lock?)
- BlendShapes and jaw setup
- Fur Problem when importing a character
- character rigging IRC chat
- Clusters With A Patch Model?
- what's that "Jason's spine" I keep hearing about?
- Character rigging .. Y up X up???
- Newbie skinning and partitioning question
- importing skin weight maps.
- Local rotation Axis question
- rigging methods
- getting started animating a character?
- IK end effector positioning problem
- Maya 5 FK/IK Rig
- Rotation Order for joints?
- Smooth Binding breaks Component Editor??
- Huge Arm constraint Problem
- Rigid vs Smooth binding
- Copying Weighting
- Muscle System
- Question: Single Mesh body and facial deformations
- Newbie triangle counter display question
- defromation order, HELP!!!
- cable moving with my arm?
- IK problem in MAYA 5.0 ! PLEASE HELP!
- IK problem in MAYA 5.0 ! PLEASE HELP!
- faster way than influence objects?
- duplicating hand with Set Driven keys
- Scaling the autoRig
- Referencing a whole skeleton, limitation or bug?
- lattice deformers deforming my skin?
- Auto rigging scripts question
- Arm Deformation Setup
- Rig performance(preference) question.
- Erasing Weights
- Autorig 2.02 problems
- jsMonkey rig R1 hand hypergraph
- Arm rig problem
- Transferring verts edited in the component editor…
- basketball dribble
- Jason: Your suggestion on a DVD purchase?
- IK leg problem...
- Does anyone create their own partition for skinning?
- mirror, export weight maps
- IK/FK switching...
- Arm Twist Controls
- setting up axis of deform for lattice
- New IK/FK arm rigging TUTORIAL
- Parent Constraint Setup
- JS Orient Joint mel script
- Extra Hip joint. Why?
- MAYA skinning: info per vertex
- pole vector constraint
- weights keep changing on me
- Got idea?
- Mirror joints with set driven keys
- donkey follow carrot setup problem
- wrap deformer seems to not work
- pruning weights
- Q: Eyelid Setup... HELP!!
- component editor always "shows all columns"
- Adding a 'set key' button
- Question with Blendshapes
- Constraining IK Problems
- Problem with wrap skinning
- Rigid binding - any way to export my set membership?
- rigid binding selected vertices - double transform effect!!!
- jsForearmSetup
- polytweak node I need to remove
- Squash and Stretch Rig
- In-Between blendShapes
- bone rotation limit problem
- Maya, Cycles and IKFK...
- Character Sets - input woes
- Am I the only one that hates the new IK/FK Blend in Maya 5?
- character animation using character sets & clips
- Is this a bug or glitch?
- tank-tracks setup??
- joint damping
- Bind pose issues
- Free Download
- Fluid like tail animation
- Blend shapes on face, with a jaw joint?
- CH Rig Crit and VideoClip
- skinning teeth/dependency error?
- How to do decent eyelashes?
- Free FacialAnimation Setup for DL
- Flickering Blendshapes?
- jsReferenceRig error Maya5
- Interactive Bland Shape control
- Any good tutorials?
- adding a joint to already skinned character bad?
- Maya hand rigging/animating
- File contains unkown nodes or data? How do I get rid of them?
- bones!!!
- IK - Bind Skeleton Problem
- Offset A Cluster?
- Share your quadroped setup know how!
- jason schleifer arm IK problem?
- arm ik is not sticking to my joint?
- Download the Free FacialAniation Setup for Maya5
- Have new method to bind skin on the shoulder part ?????
- animating a walk on a uneven surface
- simple question - easy answer
- "Adding blendhshapes after you've rigged and binded" question
- Character animation timing...
- a question about skinning
- :aniMan:v1.2 VS Creature Tools Pro v4.0
- copying rigid bind weights from one mesh to another
- Instance Animation?
- JasonSchleifer_AutoShoulder&FKIKArm
- rotating clusters ( problem )
- Wrap Deformfer Rigging
- can a wrap influence a wrap object?
- Final Rig [Download]
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