PDA

View Full Version : Maya Rendering


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 [54] 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74

  1. UseBackground and MentalRay
  2. FurryBall - GPU Real-time Maya renderer version 1.1
  3. maya batch render
  4. contour of the low poly mesh but keep approxed geo ?
  5. Cache flushing differs across farm.
  6. Volume primitive or partiVolume, but not together
  7. How do I add a bump map to Mia_Material
  8. Mapping MIA Material Glossyness
  9. highly frosted mia problems
  10. Help Rendering The anisotropic shiny Material on Flies
  11. stereo issue with network rendering.
  12. EXR file render out as 1 K (possible solution)
  13. Help: Resizing textures on a face
  14. With contour,can you render hard edge line?
  15. paint effects facing
  16. Bone material that emits light through the skin??
  17. Batch Render Section of Camera View
  18. When to use Raytrace vs Scanline
  19. This should be easy - Shave
  20. Material Swapping
  21. fluids and z depth?
  22. has anyone noticed maya fur looks different in MR?
  23. Color switch
  24. the influence of light → displacement or bump?
  25. Simple glass in MR... what is wrong?
  26. Glasses distortion
  27. Directional AO
  28. complex transparency like this...
  29. Mental Ray Batch Rendering takes forever
  30. Black Alpha in Render Passes
  31. sss and file referencing
  32. realisitic phisical sun disk glow
  33. Stop Motion Style renders
  34. what's wrong with my SSS
  35. Fisheye/panoramic camera for Maya 2009 x64
  36. frame buffer shadow interaction problem
  37. Anti-Aliasing affect Final Gather?
  38. mentalray satellite and -rt flag
  39. mib_color_alpha slows render
  40. bamp with color mix
  41. Render preview.
  42. hdr reflection in SSS
  43. File Texture alpha giving shadow problem
  44. Perfect Cup of Coffee
  45. mr blur bug with shutter 0.25 and 0.75
  46. Batch Render in Reverse Order
  47. GI and the "Physical Sun & Sky"
  48. Instance issue when rendering with mental ray
  49. A few linear workflow questions
  50. Blending surfaces together
  51. mental ray shadows, photons, and strange shapes
  52. mia_exposure_simple and After Effects
  53. sun disk intensity + mia refletions.
  54. How to make a good cream shader with "connection" to the surface ?
  55. Object not rendering
  56. V-Ray for Maya people - need input for my control script
  57. thickness shader
  58. Maya Crashes When Too Many Trees Are In Scene
  59. Mia X Pass + refraction pass woes...
  60. Mental Ray-'Batch renderer stops working'
  61. Maya software render..how to get the quality?
  62. Decay rate to use?
  63. Lens shader
  64. MR Remap Depth pass
  65. difference between final gathering and irradiance particles?
  66. Caustic in render layer
  67. Renderman & Maya Fur: Multi UV Sets
  68. rendering layers
  69. 2 sss shaders, 1 body... unwanted seam showing
  70. Physical Sun & Sky issues..
  71. Occlusion Pass Isolating/Masking Objects
  72. mental ray problem - Maya 2010
  73. area light with quadratic falloff blowing everything out?
  74. should i check Rebuild when baking lighting with irradiance particles?
  75. Maya Batch Render + Fur
  76. Shave and Haircut + p_HairTk
  77. render passes in 2010
  78. batch render wont stop
  79. low rez textures getting auto aliased?
  80. Compositing Passes using ONLY Photoshop CS4
  81. Depth Map Shadow Issue with Maya Hair
  82. mia_material_x_Passes, Occlusion, mental ray Passes
  83. compositing in photoshop
  84. MISSS_skin + Premult Off is Rendering White
  85. MR antialiasing issues
  86. does MR support multithreading
  87. render speed witha 32bit machine vs 64 bit machine
  88. Hard to remove noise (MR)
  89. how to add randomness to glint?
  90. How to save original pixels before AA in mental ray? (skip downsampling)
  91. difference beetween local render and backburner...
  92. Upgrading to improve MR
  93. Lightning
  94. Projecting a Video :)
  95. MISSS Physical problem in maya 2010
  96. Problem with baking in RenderMan
  97. lots of alpha cards
  98. render passes efficiently
  99. Low light rendering gradient problem
  100. How to render Wire frame for model turntable? (proper techinique)
  101. Z-depth with Mia cutout opacity or alpha
  102. Problem with Shave and a Haircut, Renders 1 pixel off geometry.
  103. Gobo in Physical Sun & Sky scene
  104. Cant get self shadow in maya hair....
  105. BackBurner Issue
  106. Maya Render Log Overloads Hard Disk (Mac)
  107. Jagged shadows?
  108. Maya Stops Batch Render After 1 Frame
  109. quick setup for car rendering
  110. adjusting IBL for reflection contribution only?
  111. shve guide curve problem!!
  112. Mental Ray Satellite on Windows 7
  113. MR lighting doubt!... ?
  114. HDRI not showing up in reflction-dielectric material
  115. Shading Switch and Render Proxies
  116. Can't render using command prompt
  117. 1st time using 3Delight for Maya but half of objects are inside out?
  118. mia_material_x and environment ?
  119. mr: how to control the sun ?
  120. MAC OS X Commandline rendering woes
  121. Render passes/user framebuffers in renderview a possibility?
  122. Self illuminated surface using Mental Ray shaders
  123. proximity / distance shader
  124. mia_ portal_light
  125. procedural Race Track map
  126. Setting up Render Passes for pipeline - involving Cutout Opacity
  127. problem with shadow pass and alpha...PLZ help
  128. virtual cores and rendering
  129. rendering multiple frames simultaneously
  130. Keyframing photon intensity issue (known?)
  131. Stereoscopic 3D
  132. components of mia in renderview
  133. contribution map alpha problem
  134. Shave & Haircut and Physical sun
  135. slowdown with passes
  136. passes with the miss skin shader??
  137. Shadows wrong when using Global Illumination
  138. Ramp shader question..
  139. tinting final output?
  140. Casting shadows on transparent surfaces
  141. Final Gathering creates a strange self-shadowing error
  142. Maya & Mentalray Network Rendering
  143. Shave and Haircut - Render Problem
  144. Render layers
  145. Alpha problem with glass in maya
  146. Studio render set up
  147. Particle inherits color of the pixel it will land on
  148. shader glow | render or post
  149. Portal light's light distribution incorrect?
  150. misss physical troubles
  151. Vector Render info
  152. Help with Batch render
  153. Help with Batch render
  154. Bump on car_paint / ray.rc Maya 2010
  155. OSX output window
  156. Shadows causing transparency in alpha channel
  157. Fast Skin Shader Won't update
  158. multiple beauty pass for each light in the scene in one go?
  159. qshapedprojection.cpp
  160. Paint FX question
  161. How would you create this Shader?
  162. Water shading
  163. how to pull this one off?
  164. maya to vue...
  165. How maya composites passes into masterbeauty?
  166. glass mirror reflections
  167. A little help with Cherry Blossoms
  168. Vray for Maya - Use Background shader?
  169. Maya OpenEXR Rendered With DOD
  170. What's the Best Way To Separate Background From Character
  171. Render Layers problem
  172. Batch Render slower than hitting render button
  173. Probably a siple solution
  174. Global Illumination Leaving a Pitch Black Room
  175. Custom Color with MIA_X workflow?
  176. Rendering does not use full system resources for the WHOLE frame...
  177. V-Ray Stuck on last bucket @ 100% forever on 2009 Mac Pro
  178. Renderman For Maya rendering problems
  179. Mia_material_X glass transparency problem
  180. Expanding render size while retaining camera angle
  181. Render Layers with Mental Ray
  182. Vray for Maya
  183. Area light + Global illumination
  184. Replicating Shader
  185. misss skin shader problem
  186. Subtractive lights, need some help.
  187. Render of transparency Object
  188. collecting info about renderer flags, - no newbie
  189. camera projection alpha problem!!
  190. Lighting a Globe
  191. nCloth Render issue
  192. fur bending the wrong way
  193. How to calculate min/max radius in final gather?
  194. Physical Sun&Sky - Gamma correct scene?
  195. diferent cam with diferent frame range into Backburner 2010
  196. Portal lights with participating media
  197. Shave and a Haircut - Overexposure
  198. FREE HDRI Product Realistic Rendering Tutorial of finalRender Stage-2 for Maya
  199. Online Renders
  200. Pavel & DeeX Shader - For Rendering Pipeline
  201. rendering tiles/regions for huge image
  202. Render Edge
  203. vRay: multiple uv set support ?
  204. ctrl buffers VS maya 2009+ buffer system
  205. Render passes in Descendants.
  206. Mental Ray finishes render before frame is complete
  207. Texturing with mental ray nodes
  208. miLabel, particles, and ambOcc
  209. shave n hair work flow
  210. how to show wireframe through a glass?!?
  211. Maya Hardare Batch Render issue
  212. Very Low Photon Intensity Weirdness
  213. Increase Hdwar Textre Resolution?
  214. mental ray car paint shader and caustic photons
  215. why do bump maps rendered in mental ray/maya software look so awfull?
  216. UV Texture Editor
  217. directional-light Decay (custom shadingNetwork)
  218. free tool for batch rendering with maya on OS X
  219. "Fast Simple" + Render Pass = quick question
  220. Retrieval of mesh info failed for "polySurfaceShape771":
  221. Need to prevent Renderman Plugin auto-load
  222. Vray Blend Material
  223. Shave and a Haircut - With Texture
  224. Irradiance seems slow
  225. UV Texture Editor
  226. p_hairTk + Hair system (no Fur, no shave and haricut), how ?
  227. Array values to color shader
  228. rendering for Live action
  229. Camera Projection Transparency with Mental Ray?
  230. Render Passes for Dielectric Material
  231. rendering a flat image
  232. change hue/saturation in mental ray rendering
  233. some help with fresnal reflections..
  234. Which GPU renderer should I purchase (need advice)
  235. Light Linking editor not excluding misss skin shader?
  236. 3D Paint Tool - Flood Blur
  237. Is it possible to render transparency maps with Camera Projection using Mental Ray?
  238. elp?
  239. where are the final gather rays settings?
  240. Translating Frame
  241. Image plane weirdness...not rendering
  242. Vray Hdri Whats Best
  243. Vray question
  244. V-Ray Tuner 1.0 MEL script
  245. mentalrayVertexColors doesnt pass through swictch?
  246. Some mental ray questions
  247. MIA no_diffuse_bump
  248. rendering background black vs white
  249. Batch Ignores ObjectID
  250. some meshes not rendering in mental ray??