View Full Version : Maya Rendering
- User Framebuffer in 7000x3500px using more than 8GB RAM...how to optimize?
- mi_car_paint passes like mia_x
- rendering to houdini's mplay
- Maya MR shading artifact HELP!
- After modeling interior design is good to have a quick quality rendering.
- MR, FG and SSS issue
- ideas for cristal shader?
- transparent Issues with Parti-Volume shader
- Ambient Occlusion on an interior, what is the best route?
- mia material with physical sun/sky troubles
- Renderman Studio Tutorials?
- Mi_CarPaint Flake help
- Rendered Images different from playblast?
- light fog in mental ray
- Final Gather Min Max Radius
- Baking textures with Mental Ray in Maya 2008
- arroway texture problem, please help me..(!)
- guitar fretboard inlay shader help
- Rendering Light trails?
- multiple shaders for seleced subD faces
- got weired on flat shading
- how do I get volume fade under water with refraction?
- physical sky & sun w/ fast skin
- pfx lines not rendering to edge of frame
- Displacement Errors
- blobby particles not rendering fully in mental ray
- Mental Ray doesn't render non-rigid objects
- Mia_X Output Passes and ToneMapper - Simple Exposure
- Bug : Blobby + FG = crash ! Why ?
- MiaX shaders not rendering reflectivity
- Fur maps wont render
- UV Shader?
- animation problems with mapped haze
- Mental Ray 2 GI Light problem
- dirty rendering - darker areas
- Mental Ray help request (images provided)
- Resources for Maya Hair and Renderman?
- MIA transparency
- ramp shader specular highlights
- Question about color swatches and gamma
- Maya 2008 caustics issue?
- Blockiness/Checker pattern in Mentalray
- Projection mapping bump in MR
- Error message when trying to render mr......
- Simulating individual lights with HDR Reflection Cards Using Ramps and Images
- MR Satellite - shader sync across network
- Last nine saved Maya files empty (not looking good)
- MentalRay Raytracing - reflection / refraction depth overwrite?!
- swiming texture problem
- GI and Final gathering artifacts
- Blue Specular Highlight... why?
- Importons and Irradiance Particles
- Mental Ray Distributed Bucket Rendering - Lightmap Baking
- Mr DISP 0.2 error
- NON-PREMULTIPLIED Framebuffers - how to?
- mental ray approximation
- Trouble to get a render 3500x2625 in Mental Ray
- Very tricky Question for mip_render_subset use...
- How to specify correct version of MayaBatch?
- how do i get rid of final render nodes?
- Unwanted Light Artifacts in Mental Ray Lightmaps..
- reflection blur controlled by facing angle
- normal map issue
- Renderman for maya sun/sky like in MR?
- Baking w/ MR + farm = major artifacts, farm idling
- Quick and Dirty Maya Render farm?
- sun/sky render blank BG posible?
- Simbiont shaders in maya 8.5
- keeping virtual Userframebuffers
- how to achieve better caustics with this?
- Final Gather File Help
- 16 GB of Ram
- Transparency with triple switch network?
- image tutorial: mix8layer + 2 mia_material + alpha mask + bump
- FG is killing me and my computer :)
- Global Illumination Make My Shadows Disappear...
- EXR pass from Renderman for Maya viewed incorrectly in Photoshop?
- render problem(GI)
- MIA Ao baking
- Render or bake intersection?
- Shaders not calculated in Final Gather
- Shaders not calculated in Final Gather
- Trusted Render Services
- mental ray automatically calculate energy in maya
- 6 Tone Toon, Interpelation Q.
- MR sun/sky shadows on mapped leaves
- Lense shader/tonemap for framebuffer
- phenomena Bump with mi_car_paint&mi_metallic_paint
- Rasterizer Quality | Visibility Samples - Shading Quality limits
- Transparent materials / refractions limit!
- Maya 2008 SP1, I cannot save in Open EXR format...!
- where is the pointcloud.h !!
- Overwriting finalgather file
- Strange error message
- Z pass with ctrl_buffers in .exr, how ?
- mia_material and glow
- Framebuffers and bumpmaps
- Leaf Plant Shader
- need help. rendr passes with hdri image
- How do you get the soft fuzzy feeling? :)
- Transfer map problems in maya 2008
- Maya Luminance depth preset
- Blocked out renders? Glitch?
- Rendering Smooth Animation
- Environment Fog in MR and Illumination Issue
- pfxToon question..
- How to adjust light in Sun/Sky in Maya 8.5?
- Mental ray Mia Problems
- Mia glass not transparent in alpha
- AO and Displacement
- MR Material Overide?
- MR Matte Shadow Object?
- Tonemapping not to affect IBL?
- maya fur - too many attribute maps?
- how to render polygon hair in separate pass?
- sun and sky breaks lights?
- Struggling to batch render using the hardware renderer
- mip matteshadow
- mip matteshadow
- Photons Not Spreading Evenly From Area Light
- using samplerInfo pointworld y(altitude) to color input of shader
- the Ramp shader
- mia Presets from 3DS Max
- Render Stopped Working?????
- .map file and Mental Ray Satellite render problem
- X Max Ctrl Studio: Ctrl Buffer for Maya 2008sp1 filtering issue.
- basic fur question
- Lume in Maya 3.6 mental ray
- orientating an object with vectors
- Render FGmap only and not the frame?
- Maya Hardware Render Buffer
- PFX History causing crash in MR on converted poly
- Mental Ray Texture Updating Issues
- Camera matching tool
- Inner Workings Of MR 3.6
- convertfile.bat
- Interpolated reflections issue
- Framebuffer postfix naming
- rendering occlusion pass
- Fur Batch Render Problem
- Mental Ray: Strange black squares!
- how can i do a motion blur pass in MR?
- Mental Ray error
- How do I create a sky in Mental Ray?
- dgs material blurred reflections
- mip_matteshadow Final Gather Shadows
- Wireframe/contour shader on cached geometry
- Exponent problem
- How do you stop mental ray from crashing?
- Illuminati
- openexr from maya to aftereffects workflow
- How to disable shadow when using physical light in an area light
- Could anyone compile JS_FlatColor for 64bit win
- heavy scene won't render in mental ray
- HDRI Background
- Batch Render Problems
- revolve texture - then project
- mia_material inside reflection
- Mental Ray rendering with a quad processor??
- render layer partitions?
- Does Maya software render normal maps in 2008??
- Help! Render Settings Disappear!
- mia_material_x and glow
- Suggestions for Mental Ray MEL Script?
- Photons and portal lights
- incorrect framebuffer zdepth output
- reflection over a distance
- Camera projected transparency problem...
- Mixing and matching MR and Maya shaders
- Bump in mib_illum_cooktorr shader
- Shave + MuhHair
- displacement problems
- creatng a fuzzy contour - samplerinfo.facingRatio?
- excluding objects in AO
- Any idea ?? how to ..
- Disable automatic update of swatches
- Merge objets than "blobby", possible ? In intersection
- Render Brightness
- How do I link reflections
- Final gather multiframe in 3ds max?
- Linking custom shape attr to color
- Contour shading in Mental Ray issue...
- Mental Ray Error??
- Normal Map instead of bump Map
- Mip shadows trans how to
- Mental Ray Maximum Render size
- Command line rendering taking longer than Maya 'Render View'
- Maya Fur & depth of field
- Rendering a refernced file = incredibly slow?
- Iron man movie armor material
- Lights not coming through
- Fog Light
- miOverrideSamples causing Crashes
- my object isnt catching FG rays
- simple pass shader with maya 2008
- Motionblur (MR) on extruded surface along path...?
- Approach for doing both vector and depth blur in post. What type of depth channels..?
- Depth Pass that works with Fluids?
- Specular_Slot
- satalite Rendering
- Cell Shading on Maya help...
- RenderMan-compliant renderers - questions/licensing
- trying to run jblur2d on osx maya 2008-
- mia_material transparency
- mentalray standalone
- Anyone exposed mr Proxies for Maya?
- How to use lux values of realworld light in maya
- MR approximation Displacement to Polygons
- Fur renders too dark
- please help: rendering effects behind transparent objects
- Photon cap
- Please someone teach step by step how to use Mentalray standalone
- mental ray can not render crease surface??
- Amazing VRay Realtime Rendering
- Maya Fur doesn't show behind transparent glass...
- sss skin shader error
- Imported obj file - no refections??
- JS_multilayers, MIA , and Bump-Maps - Possible Bug?
- fluids and particle cloud(s/w)
- Rendering On The Mac Is Very Slow...
- Multiple Frame Buffers and Motion Blur
- network render problem
- blurring a texture
- displacement occlusion.
- Is it it really not possible?
- mental ray - hdr environment setup
- render a buffer to render view
- Physical Sun and Sky - Tone mapper problem
- Batch Rendering and Particle Caches
- Mapping Reflectivity with the MIA material
- Usings Ramps To Create Procedural Textures
- EXR from Maya renderglobal is big.
- Use environment variables with MR...
- compiling shaders on xp64 without visual studio
- JS_panoramic 64 bit version
- Flickering on fine details
- Controlling Reflections
- A simple way to good results with physical sky.
- Rendering Layer Dilemma
- Mia material display problems
- DOF Through a reflection
- mia material's transulency + final gather = artifacts/splotches? known issue in 8.5?
- Metal Shader - mr - Layered Shader - Connection Editor
- little black box artifact
- Rendering EXR trouble
- Motion Blur problem
- vray and sub-d
- Urban Environment Training Issues
- HDRI workflow tips?
- Textures changes during rendering
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.