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View Full Version : Maya Rendering


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  1. Blocky Shadows
  2. User Framebuffer in 7000x3500px using more than 8GB RAM...how to optimize?
  3. mi_car_paint passes like mia_x
  4. rendering to houdini's mplay
  5. Maya MR shading artifact HELP!
  6. After modeling interior design is good to have a quick quality rendering.
  7. MR, FG and SSS issue
  8. ideas for cristal shader?
  9. transparent Issues with Parti-Volume shader
  10. Ambient Occlusion on an interior, what is the best route?
  11. mia material with physical sun/sky troubles
  12. Renderman Studio Tutorials?
  13. Mi_CarPaint Flake help
  14. Rendered Images different from playblast?
  15. light fog in mental ray
  16. Final Gather Min Max Radius
  17. Baking textures with Mental Ray in Maya 2008
  18. arroway texture problem, please help me..(!)
  19. guitar fretboard inlay shader help
  20. Rendering Light trails?
  21. multiple shaders for seleced subD faces
  22. got weired on flat shading
  23. how do I get volume fade under water with refraction?
  24. physical sky & sun w/ fast skin
  25. pfx lines not rendering to edge of frame
  26. Displacement Errors
  27. blobby particles not rendering fully in mental ray
  28. Mental Ray doesn't render non-rigid objects
  29. Mia_X Output Passes and ToneMapper - Simple Exposure
  30. Bug : Blobby + FG = crash ! Why ?
  31. MiaX shaders not rendering reflectivity
  32. Fur maps wont render
  33. UV Shader?
  34. animation problems with mapped haze
  35. Mental Ray 2 GI Light problem
  36. dirty rendering - darker areas
  37. Mental Ray help request (images provided)
  38. Resources for Maya Hair and Renderman?
  39. MIA transparency
  40. ramp shader specular highlights
  41. Question about color swatches and gamma
  42. Maya 2008 caustics issue?
  43. Blockiness/Checker pattern in Mentalray
  44. Projection mapping bump in MR
  45. Error message when trying to render mr......
  46. Simulating individual lights with HDR Reflection Cards Using Ramps and Images
  47. MR Satellite - shader sync across network
  48. Last nine saved Maya files empty (not looking good)
  49. MentalRay Raytracing - reflection / refraction depth overwrite?!
  50. swiming texture problem
  51. GI and Final gathering artifacts
  52. Blue Specular Highlight... why?
  53. Importons and Irradiance Particles
  54. Mental Ray Distributed Bucket Rendering - Lightmap Baking
  55. Mr DISP 0.2 error
  56. NON-PREMULTIPLIED Framebuffers - how to?
  57. mental ray approximation
  58. Trouble to get a render 3500x2625 in Mental Ray
  59. Very tricky Question for mip_render_subset use...
  60. How to specify correct version of MayaBatch?
  61. how do i get rid of final render nodes?
  62. Unwanted Light Artifacts in Mental Ray Lightmaps..
  63. reflection blur controlled by facing angle
  64. normal map issue
  65. Renderman for maya sun/sky like in MR?
  66. Baking w/ MR + farm = major artifacts, farm idling
  67. Quick and Dirty Maya Render farm?
  68. sun/sky render blank BG posible?
  69. Simbiont shaders in maya 8.5
  70. keeping virtual Userframebuffers
  71. how to achieve better caustics with this?
  72. Final Gather File Help
  73. 16 GB of Ram
  74. Transparency with triple switch network?
  75. image tutorial: mix8layer + 2 mia_material + alpha mask + bump
  76. FG is killing me and my computer :)
  77. Global Illumination Make My Shadows Disappear...
  78. EXR pass from Renderman for Maya viewed incorrectly in Photoshop?
  79. render problem(GI)
  80. MIA Ao baking
  81. Render or bake intersection?
  82. Shaders not calculated in Final Gather
  83. Shaders not calculated in Final Gather
  84. Trusted Render Services
  85. mental ray automatically calculate energy in maya
  86. 6 Tone Toon, Interpelation Q.
  87. MR sun/sky shadows on mapped leaves
  88. Lense shader/tonemap for framebuffer
  89. phenomena Bump with mi_car_paint&mi_metallic_paint
  90. Rasterizer Quality | Visibility Samples - Shading Quality limits
  91. Transparent materials / refractions limit!
  92. Maya 2008 SP1, I cannot save in Open EXR format...!
  93. where is the pointcloud.h !!
  94. Overwriting finalgather file
  95. Strange error message
  96. Z pass with ctrl_buffers in .exr, how ?
  97. mia_material and glow
  98. Framebuffers and bumpmaps
  99. Leaf Plant Shader
  100. need help. rendr passes with hdri image
  101. How do you get the soft fuzzy feeling? :)
  102. Transfer map problems in maya 2008
  103. Maya Luminance depth preset
  104. Blocked out renders? Glitch?
  105. Rendering Smooth Animation
  106. Environment Fog in MR and Illumination Issue
  107. pfxToon question..
  108. How to adjust light in Sun/Sky in Maya 8.5?
  109. Mental ray Mia Problems
  110. Mia glass not transparent in alpha
  111. AO and Displacement
  112. MR Material Overide?
  113. MR Matte Shadow Object?
  114. Tonemapping not to affect IBL?
  115. maya fur - too many attribute maps?
  116. how to render polygon hair in separate pass?
  117. sun and sky breaks lights?
  118. Struggling to batch render using the hardware renderer
  119. mip matteshadow
  120. mip matteshadow
  121. Photons Not Spreading Evenly From Area Light
  122. using samplerInfo pointworld y(altitude) to color input of shader
  123. the Ramp shader
  124. mia Presets from 3DS Max
  125. Render Stopped Working?????
  126. .map file and Mental Ray Satellite render problem
  127. X Max Ctrl Studio: Ctrl Buffer for Maya 2008sp1 filtering issue.
  128. basic fur question
  129. Lume in Maya 3.6 mental ray
  130. orientating an object with vectors
  131. Render FGmap only and not the frame?
  132. Maya Hardware Render Buffer
  133. PFX History causing crash in MR on converted poly
  134. Mental Ray Texture Updating Issues
  135. Camera matching tool
  136. Inner Workings Of MR 3.6
  137. convertfile.bat
  138. Interpolated reflections issue
  139. Framebuffer postfix naming
  140. rendering occlusion pass
  141. Fur Batch Render Problem
  142. Mental Ray: Strange black squares!
  143. how can i do a motion blur pass in MR?
  144. Mental Ray error
  145. How do I create a sky in Mental Ray?
  146. dgs material blurred reflections
  147. mip_matteshadow Final Gather Shadows
  148. Wireframe/contour shader on cached geometry
  149. Exponent problem
  150. How do you stop mental ray from crashing?
  151. Illuminati
  152. openexr from maya to aftereffects workflow
  153. How to disable shadow when using physical light in an area light
  154. Could anyone compile JS_FlatColor for 64bit win
  155. heavy scene won't render in mental ray
  156. HDRI Background
  157. Batch Render Problems
  158. revolve texture - then project
  159. mia_material inside reflection
  160. Mental Ray rendering with a quad processor??
  161. render layer partitions?
  162. Does Maya software render normal maps in 2008??
  163. Help! Render Settings Disappear!
  164. mia_material_x and glow
  165. Suggestions for Mental Ray MEL Script?
  166. Photons and portal lights
  167. incorrect framebuffer zdepth output
  168. reflection over a distance
  169. Camera projected transparency problem...
  170. Mixing and matching MR and Maya shaders
  171. Bump in mib_illum_cooktorr shader
  172. Shave + MuhHair
  173. displacement problems
  174. creatng a fuzzy contour - samplerinfo.facingRatio?
  175. excluding objects in AO
  176. Any idea ?? how to ..
  177. Disable automatic update of swatches
  178. Merge objets than "blobby", possible ? In intersection
  179. Render Brightness
  180. How do I link reflections
  181. Final gather multiframe in 3ds max?
  182. Linking custom shape attr to color
  183. Contour shading in Mental Ray issue...
  184. Mental Ray Error??
  185. Normal Map instead of bump Map
  186. Mip shadows trans how to
  187. Mental Ray Maximum Render size
  188. Command line rendering taking longer than Maya 'Render View'
  189. Maya Fur & depth of field
  190. Rendering a refernced file = incredibly slow?
  191. Iron man movie armor material
  192. Lights not coming through
  193. Fog Light
  194. miOverrideSamples causing Crashes
  195. my object isnt catching FG rays
  196. simple pass shader with maya 2008
  197. Motionblur (MR) on extruded surface along path...?
  198. Approach for doing both vector and depth blur in post. What type of depth channels..?
  199. Depth Pass that works with Fluids?
  200. Specular_Slot
  201. satalite Rendering
  202. Cell Shading on Maya help...
  203. RenderMan-compliant renderers - questions/licensing
  204. trying to run jblur2d on osx maya 2008-
  205. mia_material transparency
  206. mentalray standalone
  207. Anyone exposed mr Proxies for Maya?
  208. How to use lux values of realworld light in maya
  209. MR approximation Displacement to Polygons
  210. Fur renders too dark
  211. please help: rendering effects behind transparent objects
  212. Photon cap
  213. Please someone teach step by step how to use Mentalray standalone
  214. mental ray can not render crease surface??
  215. Amazing VRay Realtime Rendering
  216. Maya Fur doesn't show behind transparent glass...
  217. sss skin shader error
  218. Imported obj file - no refections??
  219. JS_multilayers, MIA , and Bump-Maps - Possible Bug?
  220. fluids and particle cloud(s/w)
  221. Rendering On The Mac Is Very Slow...
  222. Multiple Frame Buffers and Motion Blur
  223. network render problem
  224. blurring a texture
  225. displacement occlusion.
  226. Is it it really not possible?
  227. mental ray - hdr environment setup
  228. render a buffer to render view
  229. Physical Sun and Sky - Tone mapper problem
  230. Batch Rendering and Particle Caches
  231. Mapping Reflectivity with the MIA material
  232. Usings Ramps To Create Procedural Textures
  233. EXR from Maya renderglobal is big.
  234. Use environment variables with MR...
  235. compiling shaders on xp64 without visual studio
  236. JS_panoramic 64 bit version
  237. Flickering on fine details
  238. Controlling Reflections
  239. A simple way to good results with physical sky.
  240. Rendering Layer Dilemma
  241. Mia material display problems
  242. DOF Through a reflection
  243. mia material's transulency + final gather = artifacts/splotches? known issue in 8.5?
  244. Metal Shader - mr - Layered Shader - Connection Editor
  245. little black box artifact
  246. Rendering EXR trouble
  247. Motion Blur problem
  248. vray and sub-d
  249. Urban Environment Training Issues
  250. HDRI workflow tips?