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  1. User Framebuffer in 7000x3500px using more than 8GB RAM...how to optimize?
  2. mi_car_paint passes like mia_x
  3. rendering to houdini's mplay
  4. Maya MR shading artifact HELP!
  5. After modeling interior design is good to have a quick quality rendering.
  6. MR, FG and SSS issue
  7. ideas for cristal shader?
  8. transparent Issues with Parti-Volume shader
  9. Ambient Occlusion on an interior, what is the best route?
  10. mia material with physical sun/sky troubles
  11. Renderman Studio Tutorials?
  12. Mi_CarPaint Flake help
  13. Rendered Images different from playblast?
  14. light fog in mental ray
  15. Final Gather Min Max Radius
  16. Baking textures with Mental Ray in Maya 2008
  17. arroway texture problem, please help me..(!)
  18. guitar fretboard inlay shader help
  19. Rendering Light trails?
  20. multiple shaders for seleced subD faces
  21. got weired on flat shading
  22. how do I get volume fade under water with refraction?
  23. physical sky & sun w/ fast skin
  24. pfx lines not rendering to edge of frame
  25. Displacement Errors
  26. blobby particles not rendering fully in mental ray
  27. Mental Ray doesn't render non-rigid objects
  28. Mia_X Output Passes and ToneMapper - Simple Exposure
  29. Bug : Blobby + FG = crash ! Why ?
  30. MiaX shaders not rendering reflectivity
  31. Fur maps wont render
  32. UV Shader?
  33. animation problems with mapped haze
  34. Mental Ray 2 GI Light problem
  35. dirty rendering - darker areas
  36. Mental Ray help request (images provided)
  37. Resources for Maya Hair and Renderman?
  38. MIA transparency
  39. ramp shader specular highlights
  40. Question about color swatches and gamma
  41. Maya 2008 caustics issue?
  42. Blockiness/Checker pattern in Mentalray
  43. Projection mapping bump in MR
  44. Error message when trying to render mr......
  45. Simulating individual lights with HDR Reflection Cards Using Ramps and Images
  46. MR Satellite - shader sync across network
  47. Last nine saved Maya files empty (not looking good)
  48. MentalRay Raytracing - reflection / refraction depth overwrite?!
  49. swiming texture problem
  50. GI and Final gathering artifacts
  51. Blue Specular Highlight... why?
  52. Importons and Irradiance Particles
  53. Mental Ray Distributed Bucket Rendering - Lightmap Baking
  54. Mr DISP 0.2 error
  55. NON-PREMULTIPLIED Framebuffers - how to?
  56. mental ray approximation
  57. Trouble to get a render 3500x2625 in Mental Ray
  58. Very tricky Question for mip_render_subset use...
  59. How to specify correct version of MayaBatch?
  60. how do i get rid of final render nodes?
  61. Unwanted Light Artifacts in Mental Ray Lightmaps..
  62. reflection blur controlled by facing angle
  63. normal map issue
  64. Renderman for maya sun/sky like in MR?
  65. Baking w/ MR + farm = major artifacts, farm idling
  66. Quick and Dirty Maya Render farm?
  67. sun/sky render blank BG posible?
  68. Simbiont shaders in maya 8.5
  69. keeping virtual Userframebuffers
  70. how to achieve better caustics with this?
  71. Final Gather File Help
  72. 16 GB of Ram
  73. Transparency with triple switch network?
  74. image tutorial: mix8layer + 2 mia_material + alpha mask + bump
  75. FG is killing me and my computer :)
  76. Global Illumination Make My Shadows Disappear...
  77. EXR pass from Renderman for Maya viewed incorrectly in Photoshop?
  78. render problem(GI)
  79. MIA Ao baking
  80. Render or bake intersection?
  81. Shaders not calculated in Final Gather
  82. Shaders not calculated in Final Gather
  83. Trusted Render Services
  84. mental ray automatically calculate energy in maya
  85. 6 Tone Toon, Interpelation Q.
  86. MR sun/sky shadows on mapped leaves
  87. Lense shader/tonemap for framebuffer
  88. phenomena Bump with mi_car_paint&mi_metallic_paint
  89. Rasterizer Quality | Visibility Samples - Shading Quality limits
  90. Transparent materials / refractions limit!
  91. Maya 2008 SP1, I cannot save in Open EXR format...!
  92. where is the pointcloud.h !!
  93. Overwriting finalgather file
  94. Strange error message
  95. Z pass with ctrl_buffers in .exr, how ?
  96. mia_material and glow
  97. Framebuffers and bumpmaps
  98. Leaf Plant Shader
  99. need help. rendr passes with hdri image
  100. How do you get the soft fuzzy feeling? :)
  101. Transfer map problems in maya 2008
  102. Maya Luminance depth preset
  103. Blocked out renders? Glitch?
  104. Rendering Smooth Animation
  105. Environment Fog in MR and Illumination Issue
  106. pfxToon question..
  107. How to adjust light in Sun/Sky in Maya 8.5?
  108. Mental ray Mia Problems
  109. Mia glass not transparent in alpha
  110. AO and Displacement
  111. MR Material Overide?
  112. MR Matte Shadow Object?
  113. Tonemapping not to affect IBL?
  114. maya fur - too many attribute maps?
  115. how to render polygon hair in separate pass?
  116. sun and sky breaks lights?
  117. Struggling to batch render using the hardware renderer
  118. mip matteshadow
  119. mip matteshadow
  120. Photons Not Spreading Evenly From Area Light
  121. using samplerInfo pointworld y(altitude) to color input of shader
  122. the Ramp shader
  123. mia Presets from 3DS Max
  124. Render Stopped Working?????
  125. .map file and Mental Ray Satellite render problem
  126. X Max Ctrl Studio: Ctrl Buffer for Maya 2008sp1 filtering issue.
  127. basic fur question
  128. Lume in Maya 3.6 mental ray
  129. orientating an object with vectors
  130. Render FGmap only and not the frame?
  131. Maya Hardware Render Buffer
  132. PFX History causing crash in MR on converted poly
  133. Mental Ray Texture Updating Issues
  134. Camera matching tool
  135. Inner Workings Of MR 3.6
  136. convertfile.bat
  137. Interpolated reflections issue
  138. Framebuffer postfix naming
  139. rendering occlusion pass
  140. Fur Batch Render Problem
  141. Mental Ray: Strange black squares!
  142. how can i do a motion blur pass in MR?
  143. Mental Ray error
  144. How do I create a sky in Mental Ray?
  145. dgs material blurred reflections
  146. mip_matteshadow Final Gather Shadows
  147. Wireframe/contour shader on cached geometry
  148. Exponent problem
  149. How do you stop mental ray from crashing?
  150. Illuminati
  151. openexr from maya to aftereffects workflow
  152. How to disable shadow when using physical light in an area light
  153. Could anyone compile JS_FlatColor for 64bit win
  154. heavy scene won't render in mental ray
  155. HDRI Background
  156. Batch Render Problems
  157. revolve texture - then project
  158. mia_material inside reflection
  159. Mental Ray rendering with a quad processor??
  160. render layer partitions?
  161. Does Maya software render normal maps in 2008??
  162. Help! Render Settings Disappear!
  163. mia_material_x and glow
  164. Suggestions for Mental Ray MEL Script?
  165. Photons and portal lights
  166. incorrect framebuffer zdepth output
  167. reflection over a distance
  168. Camera projected transparency problem...
  169. Mixing and matching MR and Maya shaders
  170. Bump in mib_illum_cooktorr shader
  171. Shave + MuhHair
  172. displacement problems
  173. creatng a fuzzy contour - samplerinfo.facingRatio?
  174. excluding objects in AO
  175. Any idea ?? how to ..
  176. Disable automatic update of swatches
  177. Merge objets than "blobby", possible ? In intersection
  178. Render Brightness
  179. How do I link reflections
  180. Final gather multiframe in 3ds max?
  181. Linking custom shape attr to color
  182. Contour shading in Mental Ray issue...
  183. Mental Ray Error??
  184. Normal Map instead of bump Map
  185. Mip shadows trans how to
  186. Mental Ray Maximum Render size
  187. Command line rendering taking longer than Maya 'Render View'
  188. Maya Fur & depth of field
  189. Rendering a refernced file = incredibly slow?
  190. Iron man movie armor material
  191. Lights not coming through
  192. Fog Light
  193. miOverrideSamples causing Crashes
  194. my object isnt catching FG rays
  195. simple pass shader with maya 2008
  196. Motionblur (MR) on extruded surface along path...?
  197. Approach for doing both vector and depth blur in post. What type of depth channels..?
  198. Depth Pass that works with Fluids?
  199. Specular_Slot
  200. satalite Rendering
  201. Cell Shading on Maya help...
  202. RenderMan-compliant renderers - questions/licensing
  203. trying to run jblur2d on osx maya 2008-
  204. mia_material transparency
  205. mentalray standalone
  206. Anyone exposed mr Proxies for Maya?
  207. How to use lux values of realworld light in maya
  208. MR approximation Displacement to Polygons
  209. Fur renders too dark
  210. please help: rendering effects behind transparent objects
  211. Photon cap
  212. Please someone teach step by step how to use Mentalray standalone
  213. mental ray can not render crease surface??
  214. Amazing VRay Realtime Rendering
  215. Maya Fur doesn't show behind transparent glass...
  216. sss skin shader error
  217. Imported obj file - no refections??
  218. JS_multilayers, MIA , and Bump-Maps - Possible Bug?
  219. fluids and particle cloud(s/w)
  220. Rendering On The Mac Is Very Slow...
  221. Multiple Frame Buffers and Motion Blur
  222. network render problem
  223. blurring a texture
  224. displacement occlusion.
  225. Is it it really not possible?
  226. mental ray - hdr environment setup
  227. render a buffer to render view
  228. Physical Sun and Sky - Tone mapper problem
  229. Batch Rendering and Particle Caches
  230. Mapping Reflectivity with the MIA material
  231. Usings Ramps To Create Procedural Textures
  232. EXR from Maya renderglobal is big.
  233. Use environment variables with MR...
  234. compiling shaders on xp64 without visual studio
  235. JS_panoramic 64 bit version
  236. Flickering on fine details
  237. Controlling Reflections
  238. A simple way to good results with physical sky.
  239. Rendering Layer Dilemma
  240. Mia material display problems
  241. DOF Through a reflection
  242. mia material's transulency + final gather = artifacts/splotches? known issue in 8.5?
  243. Metal Shader - mr - Layered Shader - Connection Editor
  244. little black box artifact
  245. Rendering EXR trouble
  246. Motion Blur problem
  247. vray and sub-d
  248. Urban Environment Training Issues
  249. HDRI workflow tips?
  250. Textures changes during rendering