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  1. Cover texture seams
  2. Background Image for Physical Sun and Sky?
  3. Layers of alpha textures causing slow down
  4. How do I slow down animation?
  5. miss_fast_skin_maya weirdness
  6. Writing energy conserving MR or prman shaders
  7. Maya 2008 Caustics/GI/FG Failure
  8. Mental Ray render issue.
  9. 16 x 9 format in cc601?
  10. displacment question
  11. how to setup mental ray standalone?
  12. Ctrl_buffer 64 bit ???
  13. How to optimize occlusion pass render?
  14. Satin material in Mental ray
  15. bump with displacement okay?
  16. Plz Help, some objects will not render :(
  17. Object lighting ?
  18. Producing an SSS map out of MR
  19. How to fine-tune BSP
  20. EnvBall shader question
  21. Rendering an HDRI synthetic sky texture
  22. Maya Trees
  23. Mentalray suddenly stops rendering.... no more
  24. bloom lighting effect? Anyone know how?
  25. Script/Tool for adding gamma node.
  26. odd mental ray artifacts
  27. pixelated displacement in Renderman for Maya
  28. Maya 2008 - bad render preview
  29. NOrmalmap & premultiply problem
  30. raytracing transparency
  31. Lume tools for Maya 8.5 | 2008 64 Bit?
  32. Ambient occlusion dome lighting
  33. How Do I Occlude Optical FX on Light Sources?
  34. phenomenon for layered shaders
  35. ao in opposite direction
  36. Please,ctrl.studio with ctrl_buffer V3
  37. how to map a checkerboard to a dgs shader?
  38. render Layer problems SSS
  39. cant get misss fast skin to work
  40. mental ray, out of memory
  41. BSP diagnostics only show white contours no red to blue shading
  42. How to set HDRI in Finalrender?
  43. Canít animate the IBL node when I batch render!
  44. No Transparency In Alpha using MIA Material?
  45. MR Carpaint Flakes
  46. 3Delight and shaveWriteRib tests (and questions)
  47. Problem: mib_amb_occlusion renders all white
  48. Pixar Renderman Studio / MayaMan
  49. 8.5 hours for highres FG /GI render... can it be shortened?
  50. Smedge 3 render without slicing
  51. Optimizing windows xp x64
  52. Provide 3D?
  53. How do I make a brushed chrome steel
  54. luma shadow mask
  55. couple questions about point-based GI (brickmap) in RMFM?
  56. lost my video codecs
  57. Hey,a clone of mymentalray.com,or a new testing version of it?
  58. No caustics through two planes with mia_material_x and mia_physical_sun
  59. odd shader glow with carpaint phen
  60. texture filter choosing? (Renderman for Maya)
  61. Change All G.I. Joes Lights At Once
  62. stylized sketch/cell shade render
  63. maya2008 framebuffer attribute
  64. batch mr animation problem
  65. MS-dos batch file for rendering?
  66. MR Satellite!!!Thousand of Sh*t.!
  67. washed-out renders when reuse brickmap (RFM)
  68. blotch artifacts while rendering with brickmap (RFM)
  69. Tone Mapping 32bit Float Renders
  70. Using Maya Motion vector node
  71. Fire Texture
  72. Maya software and nCloth?
  73. problem with physicalSun horizon
  74. PaintFX Hair with Shader applied
  75. Instancer question....
  76. Where are the polys?
  77. Make Contours to continue behind other object
  78. Lighting Misbehaves In Render
  79. How do I fix the GAPP warning
  80. PLS HELP: rendering over 5k images with MR, Maya 2008 for print purposes
  81. Rendering "long-exposure" lightstreaks
  82. mental ray instancer flicker
  83. Huge Black artifacts (maya software)
  84. Maya 2008 opacityPP
  85. 458nm Shader
  86. latlong lens shader
  87. Mental Ray materials missing when I render from Command Line?
  88. Wall artifacts
  89. Where to find animated texture of audience?
  90. Force Maya to read a Folder for texture if missing file
  91. Mental ray batch problem
  92. Dielectric material producing dots
  93. Mental ray batch problem
  94. ctrl_buffer / framebuffers and fluids or partivolume
  95. How to bake 16 bit normal map in Maya?
  96. Render Layers / "Connection not made..."
  97. leopard maya 2008 MR batch
  98. How to Generate 16 bit Normal Map?
  99. render fails while ray tracing the scene
  100. physical sky background
  101. Batch Render .PNG Image Sequence Problem
  102. Mia_pass_phen.Render out pass with mia_materia_x in minimum click
  103. refraction causing alpha holes?
  104. mia_exposure_photographic
  105. unit size in terms of maya's grid to MR
  106. file size for prop modeling? and pros and cons for file types?
  107. mental ray error
  108. Renderman Studio and 8 Cores
  109. Force Uniform Sampling?
  110. Formats that support embeded Z channels
  111. shadow pass maya 8.5
  112. 2D Depth of Field - Output Shader for MR?
  113. Maya's High Quality Rendering not working in viewports
  114. Going mental with Maya MR
  115. Object ID and Material ID in Maya - MR rendering
  116. rendering like this...
  117. mr rasterizer and alpha
  118. Is there a way tell maya that 2 sided poly is a single ?
  119. Displacement setup is not rendering ok in maya 2008!?
  120. Panoramic Cam in Maya?
  121. Optimize Renderman for Maya's ray tracing?
  122. Backround transparency ?
  123. batch rendering with mental ray
  124. Bokeh!!
  125. Help, Maya 7.0 user framebuffer bugs
  126. shave and haircut rendering question
  127. Tonemap tips/tool/script like mia_simple or exposure with any compositing apps
  128. MR node ID list
  129. render layers, vanishing geometry
  130. Combining multiple fluid effect containers funkiness
  131. Binary Space Partitions
  132. Incorrect reflection
  133. does mental ray reduce texture resolution or something?
  134. Mia_lens_bokeh Units?
  135. Mental Ray problem
  136. Have you ever seen those artifacts?
  137. Command line render too dark
  138. SSS and physicalSun and Sky???questionmark
  139. MultiChannel EXR from ctrl.buffer
  140. batch render problem :-(
  141. Can mi_car_paint_phen have bump? How?
  142. sss flattern displacement!
  143. How to write multichannel EXR files from 64 Bit Mental Ray...
  144. Clueless need some help.
  145. No bump on mia_material with projected textures
  146. MR + cloud Particles = long renders????
  147. MR transparency map issues
  148. What is this error when using MR Skyportal Node in maya 2008???
  149. Object Transparency with ZBrush Disp applied!!!
  150. Stop object casting shadows in FinalGather?
  151. Triple-switch with mia_material error
  152. Artifacts when rendering
  153. mia_material with jpg textures in maya 2008
  154. mental images' LA mental ray training classes Feb. 11-15
  155. Shaders for mental ray satellite
  156. MISSS problem
  157. mip_motion_vector
  158. Alias Studio X Maya
  159. MR phenomenon and render farms.
  160. Mental Ray aproximation editor and displace problem in maya 2008
  161. My mental ray V2.0 Open its doors!
  162. IBL: Image Based Lighting: Horribly grainy shadows?
  163. artifacts on misss fast skin
  164. Rendering Dynamics, what am I missing?
  165. renderman/pixar esk renders with mentalray?
  166. Multiple Cameras with Identical Lighting?
  167. misss not showing up through miaX transparency
  168. Lighting by White Cube?
  169. Problem with Gi in Finalrender
  170. Material overrides - Little helper script 4 u
  171. help - mentalray tesselation problems
  172. maya's 3d textures
  173. pixelated renders a hardware issue?
  174. zDepthDOF - working in 2008 ?
  175. Compiling mentalray shader help
  176. normal Map seams at distance!
  177. runtime error_in maya
  178. Transparent Occlusion problem
  179. Need cast shadows from MR - sun & sky
  180. Translation_Progres_Maya_2008
  181. MR Full Verbose render info !?!
  182. Fog in Renderman Studio?
  183. Batch Render Transparency Problem
  184. Multiple uv sets and smoothing problem
  185. Motion blur shadows
  186. Mental Ray Crash - 1280 x 1024 Render
  187. MR Batch Render Light Linking Probelm
  188. contrast all buffers
  189. Text and Mia_Material and IBL
  190. hdri images
  191. What on earth is this?
  192. photo exposure
  193. vector render available in maya 2008 64 bit? OR are there other options?
  194. MentalRay Standalone ultra slow while reading from network!
  195. texture stretch, Mental Ray subdivision procedure
  196. Frame Buffer_Open EXR
  197. PFX Hairy Problem
  198. ShadingSwitch with Different textures
  199. Noisy Bump with Simple SSS...(true solution?)
  200. No hard shadows with IBL from HDRI
  201. Mental ray is crashing. Help.
  202. mask borders problem
  203. facing ratio driving pfx attributes
  204. Rendering Fur with motion blur !
  205. where can I find control ambient occlusion shader for maya 2008
  206. use background shader + mr shadow issue
  207. Volumetric lighting through a plane that has an alpha?
  208. Layers Renderer, Rendering Only Black
  209. What happend to Puppets Website?
  210. Layering MR shaders, 64 bit
  211. controlling shadow color with physical sun
  212. Dirtmap shader error puzzle
  213. Maya Software vs Mental Ray Question for Maya 8.5
  214. lm2dmv and cam movements
  215. what is the diference between diffuse and color
  216. Mental Ray Nodes Not Loading Although Mental Ray Plug-In Is Installed...
  217. Name extension problem with ctrl_buffer
  218. How to render somethng to look like plexiglass
  219. How to set render to 300dpi, it defaults to 72dpi
  220. Phenomenon of mia_material used as photon shader
  221. MentalRay with instances.
  222. Use image sequence in background
  223. motion vector shader + alpha matte
  224. Sss+hdri
  225. Maya Texture Looks blurry
  226. ctrl_fur problem with fur
  227. Targa/MR/useBackground Issue
  228. Add multiple objects to a bake set at once
  229. Can't enable Motion Blur in SW Render Globals
  230. Direct Illumination instead of FG and GI
  231. Displacementmap And Render Quality
  232. Mix8.Layer Framebuffer Question
  233. Particles, hardware rendering, compositing question
  234. Buffer pass with mi_car_phen + mia_material, workflow ? It is hard ^^
  235. But with custom depth pass in mia_lens_bokeh?
  236. hide an object inside an invisible box
  237. gamma correction with physicalSun - again
  238. a question about visibility objects...
  239. Cavity Map, usage
  240. shadow rendering problem
  241. The best Network Render Manager
  242. how do you use lighting on fur
  243. Emit Subsurface scattering??
  244. Atmosphere
  245. Strange hotspot at Caustic rendering...
  246. Check Out these tutorials..
  247. Question about render color
  248. Scene using 1.5GB of RAM, help.
  249. Rendering front faces
  250. Render-time booleans without Renderman?