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- IES Light profiles
- Cover texture seams
- Background Image for Physical Sun and Sky?
- Layers of alpha textures causing slow down
- How do I slow down animation?
- miss_fast_skin_maya weirdness
- Writing energy conserving MR or prman shaders
- Maya 2008 Caustics/GI/FG Failure
- Mental Ray render issue.
- 16 x 9 format in cc601?
- displacment question
- how to setup mental ray standalone?
- Ctrl_buffer 64 bit ???
- How to optimize occlusion pass render?
- Satin material in Mental ray
- bump with displacement okay?
- Plz Help, some objects will not render :(
- Object lighting ?
- Producing an SSS map out of MR
- How to fine-tune BSP
- EnvBall shader question
- Rendering an HDRI synthetic sky texture
- Maya Trees
- Mentalray suddenly stops rendering.... no more
- bloom lighting effect? Anyone know how?
- Script/Tool for adding gamma node.
- odd mental ray artifacts
- pixelated displacement in Renderman for Maya
- Maya 2008 - bad render preview
- NOrmalmap & premultiply problem
- raytracing transparency
- Lume tools for Maya 8.5 | 2008 64 Bit?
- Ambient occlusion dome lighting
- How Do I Occlude Optical FX on Light Sources?
- phenomenon for layered shaders
- ao in opposite direction
- Please,ctrl.studio with ctrl_buffer V3
- how to map a checkerboard to a dgs shader?
- render Layer problems SSS
- cant get misss fast skin to work
- mental ray, out of memory
- BSP diagnostics only show white contours no red to blue shading
- How to set HDRI in Finalrender?
- Can’t animate the IBL node when I batch render!
- No Transparency In Alpha using MIA Material?
- MR Carpaint Flakes
- 3Delight and shaveWriteRib tests (and questions)
- Problem: mib_amb_occlusion renders all white
- Pixar Renderman Studio / MayaMan
- 8.5 hours for highres FG /GI render... can it be shortened?
- Smedge 3 render without slicing
- Optimizing windows xp x64
- Provide 3D?
- How do I make a brushed chrome steel
- luma shadow mask
- couple questions about point-based GI (brickmap) in RMFM?
- lost my video codecs
- Hey,a clone of mymentalray.com,or a new testing version of it?
- No caustics through two planes with mia_material_x and mia_physical_sun
- odd shader glow with carpaint phen
- texture filter choosing? (Renderman for Maya)
- Change All G.I. Joes Lights At Once
- stylized sketch/cell shade render
- maya2008 framebuffer attribute
- batch mr animation problem
- MS-dos batch file for rendering?
- MR Satellite!!!Thousand of Sh*t.!
- washed-out renders when reuse brickmap (RFM)
- blotch artifacts while rendering with brickmap (RFM)
- Tone Mapping 32bit Float Renders
- Using Maya Motion vector node
- Fire Texture
- Maya software and nCloth?
- problem with physicalSun horizon
- PaintFX Hair with Shader applied
- Instancer question....
- Where are the polys?
- Make Contours to continue behind other object
- Lighting Misbehaves In Render
- How do I fix the GAPP warning
- PLS HELP: rendering over 5k images with MR, Maya 2008 for print purposes
- Rendering "long-exposure" lightstreaks
- mental ray instancer flicker
- Huge Black artifacts (maya software)
- Maya 2008 opacityPP
- 458nm Shader
- latlong lens shader
- Mental Ray materials missing when I render from Command Line?
- Wall artifacts
- Where to find animated texture of audience?
- Force Maya to read a Folder for texture if missing file
- Mental ray batch problem
- Dielectric material producing dots
- Mental ray batch problem
- ctrl_buffer / framebuffers and fluids or partivolume
- How to bake 16 bit normal map in Maya?
- Render Layers / "Connection not made..."
- leopard maya 2008 MR batch
- How to Generate 16 bit Normal Map?
- render fails while ray tracing the scene
- physical sky background
- Batch Render .PNG Image Sequence Problem
- Mia_pass_phen.Render out pass with mia_materia_x in minimum click
- refraction causing alpha holes?
- mia_exposure_photographic
- unit size in terms of maya's grid to MR
- file size for prop modeling? and pros and cons for file types?
- mental ray error
- Renderman Studio and 8 Cores
- Force Uniform Sampling?
- Formats that support embeded Z channels
- shadow pass maya 8.5
- 2D Depth of Field - Output Shader for MR?
- Maya's High Quality Rendering not working in viewports
- Going mental with Maya MR
- Object ID and Material ID in Maya - MR rendering
- rendering like this...
- mr rasterizer and alpha
- Is there a way tell maya that 2 sided poly is a single ?
- Displacement setup is not rendering ok in maya 2008!?
- Panoramic Cam in Maya?
- Optimize Renderman for Maya's ray tracing?
- Backround transparency ?
- batch rendering with mental ray
- Bokeh!!
- Help, Maya 7.0 user framebuffer bugs
- shave and haircut rendering question
- Tonemap tips/tool/script like mia_simple or exposure with any compositing apps
- MR node ID list
- render layers, vanishing geometry
- Combining multiple fluid effect containers funkiness
- Binary Space Partitions
- Incorrect reflection
- does mental ray reduce texture resolution or something?
- Mia_lens_bokeh Units?
- Mental Ray problem
- Have you ever seen those artifacts?
- Command line render too dark
- SSS and physicalSun and Sky???questionmark
- MultiChannel EXR from ctrl.buffer
- batch render problem :-(
- Can mi_car_paint_phen have bump? How?
- sss flattern displacement!
- How to write multichannel EXR files from 64 Bit Mental Ray...
- Clueless need some help.
- No bump on mia_material with projected textures
- MR + cloud Particles = long renders????
- MR transparency map issues
- What is this error when using MR Skyportal Node in maya 2008???
- Object Transparency with ZBrush Disp applied!!!
- Stop object casting shadows in FinalGather?
- Triple-switch with mia_material error
- Artifacts when rendering
- mia_material with jpg textures in maya 2008
- mental images' LA mental ray training classes Feb. 11-15
- Shaders for mental ray satellite
- MISSS problem
- mip_motion_vector
- Alias Studio X Maya
- MR phenomenon and render farms.
- Mental Ray aproximation editor and displace problem in maya 2008
- My mental ray V2.0 Open its doors!
- IBL: Image Based Lighting: Horribly grainy shadows?
- artifacts on misss fast skin
- Rendering Dynamics, what am I missing?
- renderman/pixar esk renders with mentalray?
- Multiple Cameras with Identical Lighting?
- misss not showing up through miaX transparency
- Lighting by White Cube?
- Problem with Gi in Finalrender
- Material overrides - Little helper script 4 u
- help - mentalray tesselation problems
- maya's 3d textures
- pixelated renders a hardware issue?
- zDepthDOF - working in 2008 ?
- Compiling mentalray shader help
- normal Map seams at distance!
- runtime error_in maya
- Transparent Occlusion problem
- Need cast shadows from MR - sun & sky
- Translation_Progres_Maya_2008
- MR Full Verbose render info !?!
- Fog in Renderman Studio?
- Batch Render Transparency Problem
- Multiple uv sets and smoothing problem
- Motion blur shadows
- Mental Ray Crash - 1280 x 1024 Render
- MR Batch Render Light Linking Probelm
- contrast all buffers
- Text and Mia_Material and IBL
- hdri images
- What on earth is this?
- photo exposure
- vector render available in maya 2008 64 bit? OR are there other options?
- MentalRay Standalone ultra slow while reading from network!
- texture stretch, Mental Ray subdivision procedure
- Frame Buffer_Open EXR
- PFX Hairy Problem
- ShadingSwitch with Different textures
- Noisy Bump with Simple SSS...(true solution?)
- No hard shadows with IBL from HDRI
- Mental ray is crashing. Help.
- mask borders problem
- facing ratio driving pfx attributes
- Mental Ray slave rendererd tiles are different
- Rendering Fur with motion blur !
- where can I find control ambient occlusion shader for maya 2008
- use background shader + mr shadow issue
- Volumetric lighting through a plane that has an alpha?
- Layers Renderer, Rendering Only Black
- What happend to Puppets Website?
- Layering MR shaders, 64 bit
- controlling shadow color with physical sun
- Dirtmap shader error puzzle
- Maya Software vs Mental Ray Question for Maya 8.5
- lm2dmv and cam movements
- what is the diference between diffuse and color
- Mental Ray Nodes Not Loading Although Mental Ray Plug-In Is Installed...
- Name extension problem with ctrl_buffer
- How to render somethng to look like plexiglass
- How to set render to 300dpi, it defaults to 72dpi
- Phenomenon of mia_material used as photon shader
- MentalRay with instances.
- Use image sequence in background
- motion vector shader + alpha matte
- Sss+hdri
- Maya Texture Looks blurry
- ctrl_fur problem with fur
- Targa/MR/useBackground Issue
- Add multiple objects to a bake set at once
- Can't enable Motion Blur in SW Render Globals
- Direct Illumination instead of FG and GI
- Displacementmap And Render Quality
- Mix8.Layer Framebuffer Question
- Particles, hardware rendering, compositing question
- Buffer pass with mi_car_phen + mia_material, workflow ? It is hard ^^
- But with custom depth pass in mia_lens_bokeh?
- hide an object inside an invisible box
- gamma correction with physicalSun - again
- a question about visibility objects...
- Cavity Map, usage
- shadow rendering problem
- The best Network Render Manager
- how do you use lighting on fur
- Emit Subsurface scattering??
- Atmosphere
- Strange hotspot at Caustic rendering...
- Check Out these tutorials..
- Question about render color
- Scene using 1.5GB of RAM, help.
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