View Full Version : Maya Rendering
- Lighting Problems
- unwanted cameras rendering
- RFM shader compile error...
- constructive MR implemntation critics
- Bump maps causing a fractiling look
- Z-depth and planes with transparency
- Physical Sky and .... moon ?
- is there an easy mental ray glass?
- MR shader and lighting issue
- 3d animated water?
- Mix8Layer shader problems
- glass on black
- make normal bump stronger in MR?
- Countour Shading,SSS, and final gather all in one shader
- Best image file format rendering to Mental Ray?
- scene unit importance
- MR Area Light Vs Maya Software Area Light - Possible Bug?
- mentalray error message
- 3D fluid unable to render using MR
- How would I setup multiple normal maps on a model?
- .MAP-files crash Maya on Mac OSX
- Mental Ray refractions not showing blobby particles
- Shader Server\Database?
- Stretching an Animation Including Blend Shapes
- mia_material reflec. falloff
- Paint FX ignoring animation
- batch render not evaluating blastcode debris
- Mental ray batch render character rig/animation problem
- specular highlight in the mia_material.
- Depth Pass in Mental Ray
- motion blur on amb occ?
- HDRI without an HDRI image/Physical Sun
- Layered Shader w\ MIA
- LightInfo lose direction?
- Displacement issue
- diplacement remark
- Network and distributed rendering with Maya 8.5 on XP x86 and x64
- Thickness of glass
- Subd Texturing
- Very photorealistic car rendering tutorials?
- fur workflow
- Black Hole with falloff - is it possible?
- Unlinking reflections between objects
- Final Gathering, little problem
- " error while parsing arguments " ??!!
- Z Information With Alpha Transparency
- mtomr
- 2d or 3d motion blur
- misss_fast_shader problem SSS dont show!! help
- How to stretch a texture from "planar-mapped" to "cylindrical mapped".
- Displacement strangest behaviour ever
- Displacement strangest behaviour ever
- problem with SSS back scattering
- Toni Bratincevic, "Bounded by Destiny" shading network
- Fastest formula to interior render in MR ?
- Baking Light and Color from Photo Emitting Area Lights, FG, and GI
- renderman 2 for maya and shave and haircut. help needed please!
- Maya S/W network rendering. Does Maya need to be installed on all nodes?
- Mib_cie_d removes shadowing ?
- layered shader/sampler info
- Integrating Maya Lens Flare in Mental Ray Renderings
- HDRI image doesn't appear in rendered PSD file
- HELP: Maya texture
- How to emit light froma plane
- Render AmbOcc in Maya Software
- Batch rendering script/help
- How do you find the ao_distance in mia_material?
- camera animation makes shadow map slide
- Interior Scene Lighting - From Lambert to MIA - Observations + Comparisons
- Maya texture follow up question
- mia transparent texture issue
- mental Ray occlusion: dont self shade?
- IBL node
- Using two environments
- shader or texture for kitchen's accessories
- Mental Ray: Out of memory
- .exr to what format?
- Mental Ray skills test scenes
- Multipass Rendering just objects??
- why alphas not include objects with mi_ materials ?
- Help! Maya 8.5 Render Layer Problem
- fryrender demo out
- No photons with MIA
- Help with this mental ray
- Physical Sky NOT casting Transparent shadows
- mia_material refraction remark
- render layers -blank frames?
- ctrl displacement - will fur work with displacement?? - URGENT!!!
- x64 darktrees??
- Mental Ray "translating frame" issue
- Airliner over the clouds
- Rendering Fur and Fluid Smoke.
- Sun Light & Photons in Interior Lighting
- where is the mental ray progress messages in maya8.5?
- .exr with skin/refl/rafr only with rasterize?
- Maya Vector Renderer and Fluid Effects
- MR in Maya twice as slow than in MAX
- using instanced geometry in mentalray
- mia_material AO
- paint material
- IBL and Render Layers
- quick exr question(really 1 sentence)
- Convert 32 bit mr displace maps for RfM 2.0?
- Altering a group of lights
- mental ray batch rendering twice for no reason?
- mib_colour_mix usage
- Material Diffuse
- Is RfM 2.0 ready for production?
- MIA Conserve Energy
- Changing Physical Sky colors
- video faces
- Glass Table (Tempered) w\ MIA
- Rendering in very large resolutions
- Help me with this gold shader...
- Shadow casting and receiving Particles (or FG)
- hair matte opacity
- maya 8.5 batch render problem
- Command Prompt Rendering Maya 8.5
- MotionBlur Makes Cracks in Model
- create ripples and shine light thru ripples
- Mental Ray 3.6 - More details...
- alpha channel image squence
- A really simple trick for proxy-ish type objects.
- Boat Wake Pre-Set
- useBackground shader bug?
- MBV in FinalRender
- final gather diffuse bounce ONE MORE TIME
- Mia Material X and Multiple Outputs?
- Is Dirtmap shader available in 64bit version?
- MR render layers
- Odd refraction problem in Maya 8.5 MR
- raytracing state
- MR GI Spotlight Errors...
- Fish Tank Refractions
- Lighting a Model for a Camera Move
- Mental Ray Question
- Displacement + RenderLayers
- Rendering passes with glass, Urgent help needed.
- mental ray hangs after FG calculation
- Render output image setting... How?
- Gamma correct rendering and Broadcast Spec
- ctrl_shading transparency
- Maya MentalRay TextureMap Baking
- Render Layer Icon
- Final Gather Flicker
- Render Queue on a Mac
- Convert Polygons to Subdiv (Maya 8.5)
- Black parts on glass when using dielectric material
- Trace Reflection Path in Viewport
- lighting tools
- render video setup
- Final Render Stage 2 for Maya
- MR batch render completing before it should be
- Caustic Inconsistencies
- Final Render for Maya on MAC?
- Interpolate samples in maya 2008 BUG
- Big problem with Mental Ray, was using 4 gig to render scene, now shot to over 8
- With Verbosity on 5 where is the log saved?
- MR render stops unexpectedly
- mia_material and alpha issue
- unkown light tag error??
- MR problem
- mip_motion_vetcotor... Correct setup?
- Toonlines don't reach edge of frame during render...
- Mentalray 16 bit file output
- portal light
- 64 bit mental ray crash?
- maya 7 render layers
- mental ray, sss and displacement
- Occlusion+displacement problem!
- new shaders shipped with Maya/Max 2008
- Layered Shaders & Mental Ray
- Important specs for Rendering CPU?
- Maya 8.5 Complete, license + processor limits please help !
- mia material with interpolate refractions flicker
- Shadow Problem using Mental Ray
- ctrl.fur and Maya8.5
- mix20Layer for 8/8.5
- Turtle Vs Softimage with Ambient Occlusion?
- Can someone in the know answer these renderfarm questions?
- Light glow in raytraced reflections.
- reflections with image seq
- Render progress in Command Prompt
- Error: Invalid flag: - ^1s
- volumetric liquid shader network
- mray help
- Physical sky not showing up in batch?
- grey????!!!
- Smooth Mesh Prev or Sub-D?
- how to render Occlusion?
- 1:1 render shows 1:0.995
- DayTime and Phys Env; time consuming ?
- mentalray 3.6 cann't render transparency map?
- Turn off motion blur on "Use Background" shader
- Maya Exit Status
- AO vector
- excluding objects from ambient occlusion
- mia_portal_light error
- Why does Light Fog suck in MR? (and how do I fix it)
- Render to .exr equals bad aliasing?
- maya sw render stopping
- How Do I Turn Off Light Visibility In Reflections In MR?
- gamma correct node value
- why it can't be rendered via Batch Render,help me:(thanks
- Importons in mentalray 3.6
- about mental ray rendering Subdiv.
- Rendering Transparency & Normals
- batch render file not saving
- p_motion_to_RGB in combo with Nuke 4.7. Continued discussion from the "other" thread.
- about relfections in MR
- Texture map in final render
- Getting Motion blur on spinning tires
- Raytracing transparency with casting shadows
- Maya 2008 - miss_fast_skin bump error (Cannot find procedure "AEmisssSimpleMayaBumpR)
- optical Fx
- Mental ray 3.6 test
- Transparency on object
- displacement locks up the render
- paint effects question
- render view window doesnt exist
- help
- shader problem with keys?
- destroyed mesh using mental ray motion blur
- object dissapear in render
- dull textures using mib_exposure_simple
- Mental Ray global illum. + Final gather ?
- Mental Ray global illum. + Final gather ?
- lens shader ordering
- banding in ramp with Mental Ray
- Physical light and the mia material
- slow rendering with big scenes
- Satellite struggle again...
- x64 Mentalray Shaders for Maya 2008
- How do you render 16 bit per channel images in mental ray?
- mia material issue with maya lights
- Mia Glass Shadow
- JS_Shader_Maya2008-32bit
- HDRI Maya Render With Ray Trace/Final Gather
- IM2DMV_v2 broken on Maya2008?
- IM2DMV_v2_compiled For MAya2008 32bit
- mental ray 3.6 mia_exposure_photographic
- MR Refraction Issues
- Mental Ray render layers question
- Reflection Brightness Threshold w\ MIA
- frame buffer and open EXR how??
- m mental ray crashes maya
- How to get game sprites to not antialias to background in MR?
- sampler info + Fur
- Noob Shader quest
- Maya 8 MR batch render problem
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