View Full Version : Maya Rendering
- cg lighting base on time zone
- Combining lights
- Dear Mental Ray Gurus!
- problem rendering fur
- ctrl_buffers shader and tonemaping
- light-centric linking question again!
- another bug in render layers?
- help with phenomena
- Maya->Indigo Exporter
- mental ray sss not batch rendering
- Too much light in mouth...
- mentalray gold shader
- gouraud shading??
- Render Layers vs Render Settings
- exterior rendering with Mental ray
- saving uv map and transfer them..
- Maya Hair PaintFX in Mental Ray HELP
- mentalray VertexColor shader
- Shader Frustration -Need nightside Lights
- Batch Rendering
- Error with MiSSS mentralRayTexture
- buffer with alpha
- physical_lens_dof question...
- cloudy plastic material
- Primary Vis not working?
- Transparency from image files
- ibl with light and photon
- Particle instances to regular instances
- image based blending?
- fur problems
- Error: Cannot find an available port - whats this?
- mr and subdiv tesselation in batchrender
- showing displacement in open gl ?
- UV Mapping a whole Character
- free textures
- Command Line Render - specifying version of Maya when multiple installed?
- quick ctrl.rays question
- help using an awsome shader Floze used in the fruit bowl challenge#1
- MIB_glossy simple question
- Batch render problem. Urgent.
- Rendering Problem Please Help!
- SSS how to fix
- surface shader eating up memory
- UseBackground Shader With Alpha? (For Cards)
- Render farm purchasing
- toon lines cast unwanted shadows
- command line rendering and render layers
- projecting a black to white ramp along the camera's zAxis
- Grainy Shadows/light with MR
- MR photolab
- howto nail the flowing texture
- rubber & plastic material in MR
- layered shaderr in MR?
- Characters behind the globe
- starfield motion blur
- Choosing between multiple inputs
- How transfer HiPolyTexture to LowPolyModel?
- little help with l glass
- transparent shadows
- Mental Ray has Vanished!
- Creating A "Big Ball Of Water"
- Weird misss_fast_skin render output
- Shaders and Particle Instancer - Can you use more than one shader?
- Mental Ray Rendering Memory Woes
- occlusion problem!(too sharp shadows)
- Camera Settings and POV. How can I get a true 90x90 degree POV for a 6 image cubemap?
- environment map, sky dome and hdri
- Gi Noob
- (New Maya user) render problem
- Transparency with velvet type shaders?
- Nice chrome effect how?
- Poly to SubD in Render w/ Mental Ray..
- Help - More than 9 lights do not light in scene
- Just reinstalled ... Now having trouble getting certain MR shaders to load.
- Mental Ray Shaders on Server
- Reflection of light cast-Trouble!
- Occlusion Transparency
- mental ray 3.5
- Rendering speed, Fur
- gold hue from sun
- dielectric blocks raytracing?
- shaders missing in command line render
- Batch Render Failing
- Problem: buffer with reflection
- MR batch bake hangs at "translating frame"
- Saving shaders and shadinggroups issues
- faking occlusion
- transparent parts in a layered shader
- How to light a scene for Gamma = 1.8 in Mental Ray?
- Saving Final Gather Rays
- Controling normal map depth in render time
- Crashing renders *.renderInfo*
- Rendering Shadows of a Targa file
- AO stripes in Photoshop
- Maya Renderers
- Hair and Fur in MR
- ctrl_shading question
- How to render a mesh in maya.
- misss_fast_shader & FG (pic)
- mentalray problem with toon outline~! help
- Realflow liquid mesh in a glass bottle....
- Shave and hair cut with maya software rendering
- Xdof mental ray wont batch...
- Reflection render pass problem?!
- Refract Light Fog?
- PR batch placement node issue
- Flat/vector look?
- Photorealistic Renders
- Compressing > Animated GIF
- Layer render problem (Maya 7.0.1)
- A better method to fade objects?
- leather material (ctrl_shading + mib_glossy_reflections)
- different colors for different elevations
- HPS type lighting
- Bad Render
- Shader A in the light, but Shader B in the shadows...helllpp
- vector render problem
- Maya incresing scene size for MR=slow renders
- Renderman vs MentalRay - a quick rendertest
- Ambient occlusion works with displacement?
- Normal Map Rendering
- problems with dgsBump and dielectricBump?
- MR Standalone Network Rendering Problems
- -rd switch ignored when rendering commandline
- BEER froth
- render stops/stalls/halts after first frame ??
- Fur...render NTSC format...screwed up
- hdri tutorials
- Oren-Nayer for MR?
- Call for Models for a manual/tutorial !
- How to create (realistic) glass shader ?
- Shimmering FG Photons
- MR-Batchbake causes problems with references using namespaces
- Maya Render Queue?
- Maya Render Queue?
- Premult
- batch_render whont render, but vju port does
- Black spots in my render
- geometry shader to read .mi files
- light in the mouth??
- animated shaded to Wireframe
- MR-GI/FG artifacts help
- Flesh Referance, Textures, Shaders?
- mib glossy reflection
- Rendering from Maya Terminal is OSX
- mental ray - render passes - newbie
- Occlusion work with close environment?
- Maya network render
- Color Offset for mental ray bumpmap setup?
- to exclude ibl texture from the render
- Hair Occlusion Pass??
- Problem with batch render
- Rendering problem using Hair cut and shave
- MR versions of Colour remapping utils
- Turtle renderer puts dozens of attributes in the channelbox
- MR Standalone Output Render Directory
- problem with batch file calling other batch files
- HDR Lighting in closed rooms
- delete unused node && reassign shader to selected face
- Paintfx in production
- Proxy, reference objects rendering?
- Share: Wireframe rendering by pfxToon in Maya 7
- .bmp converted to .map and Mray outputs all blue
- mib_reflect with bump?
- hardware render bug
- Renderman SSS
- Mental Ray Texure to file
- Stop Sign Shader
- Having trouble rendering a reflective surface WITH preset ref picture
- shadow map cache ?
- quality-quality
- 2d bump map with fast sss doesnt work
- bach render and mental ray
- curse of the dreaded MR black spots
- File name prefix and Render layer problem.
- Rendering Audio with Animation
- mental ray Shader Reference
- hdri troubles
- batch render mental ray animated trim problem
- clouds from outerspace - earth view
- unwanted alpha on DGS materials
- What´s the best way to make a chrome shader?
- mental ray for Maya book
- not rendering on both cpu
- Batch bake issue
- cant render sound file
- the useBackground material dont work in RM
- mi_car_paint_phen & HDRI IBL light
- mental ray dvds?
- sweat and saliva ?
- Need help! sorry it's kinda long
- ctrl_rays
- MR Physical light issue
- Car Logo shader
- Batch Rendering problem
- Bizarre problem in which Maya is compressing AVIs...
- Animation to movie format?
- flicker in Mental Ray
- Orthogonal cameras and Mental Ray bugged up?
- artifacts with paint effect rain
- Maya 7 for linux question
- MuhHair + Shave + IBL even!
- MR Displacement - weird shadow behaviour of sides.
- mrliquid
- how to render only the alpha (MR)
- Image with "Value" attribute
- Maya Net Render
- wireframe render
- Finalgather all but hair ? How ?
- ctrl.IBLsamples ?
- Illuminated car headlight - mental ray
- no specular highlights with FG on
- displacement + alpha to render thickness
- rendering of polygon with wireframe in hidden line and transparency
- fluids shadow pass
- Saving Final Gather Rays
- rendering management system..
- render window resolution setting
- miss fast sss and displacments
- refraction no reflection
- OrenNayar Shader in MentalRay
- Normal mapping probs!
- Changing object attributes IN a mi file from command line
- Scene Cache Flushed - A quick question.
- sss abort the mentalray rendering..pls help
- Use Background Shader Problems
- useBackground with caustics??
- heavy particle instancer - rendering/memory issues
- render a CLIP in Renderman?
- Sequence or movie for texture (MR)
- ctrl_shading used as a rim shader?
- Anybody?!
- Maxwell Render plugin for Maya problem
- uneven distribution of FG
- Pleeeez HELP!!!
- shave and haircut-NOT rendering with FG(HDRI) and GI?!
- Help with water partial translucency
- Miss Fast SSS, is it possible
- Specular Alpha??
- That next level
- mentalRay command-line flags!!
- I have 2gb of memory
- Yellow Areas in Rendering
- Object based visibility-linking ?
- What kind of mental ray shaders ?
- anisotropic, blinn, lambert, phong... What is best suited for for metals, plastic,etc
- Character Scale and GI theory
- Maya Paint Effects question!
- mental ray error
- texture maps to Maya from Zbrush
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