PDA

View Full Version : Maya Rendering


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74

  1. Final Gather in MentalRay question...
  2. render layer flag for Mental ray command line ?
  3. MR/Software differences: light fog, duplication
  4. Render resolution
  5. program to calculate approximate render time?
  6. MR/SDS:crease edge/vertex problem
  7. subsurf scattering in maya 5
  8. Environment Sky in Mental Ray
  9. Passes in OpenEXR
  10. Speed difference between playblast and software render.
  11. where to find baked texture files?
  12. how to start a maya 6.0 command line render with both 6 and 6.5 installed?
  13. Batch Rendering question
  14. ambient with a MR dgs shader
  15. Render Passes / Dielectric
  16. noise in alpha channel
  17. Rendering: Mental Ray Missing from Render Globals
  18. MR : Maya DT3D Skin Shader
  19. rendering realistic car help...
  20. Accessing Maya options from mental ray
  21. Smooth Edge Normal Mapping
  22. make an object a light
  23. Lights and Vector Rendering
  24. Rendering to a file...
  25. LETs do this image -1
  26. Previewing Textures, in hypershade
  27. Slow Computer - Need Render Tips
  28. Sblfd ?!?!?
  29. rendering help
  30. Glow on Specular
  31. MR alpha missing
  32. Additive Transparency
  33. More color slots for bumpcombiner?
  34. Share your lightning setups
  35. save scenes rendered
  36. tex input field in MR
  37. chrome shader
  38. giveing dimention to cloth
  39. maya vector doesn't tessellate
  40. maya SSS shader apply to faces???
  41. MISSS_Physical setup?
  42. fake milk with Fog not mi_sss
  43. Occlusion and color bleeding
  44. Lighting for the vector renderer?
  45. Can the maya renderer render a group of frame sout of sequence wiht one command?
  46. paint effects calculation problem with MR final gather in Maya 6.0
  47. Announcement : Toronto mental ray User Group
  48. maya vector doesn't support alpha channel?
  49. Vector rendering as AI
  50. Texture distortion on single poly problem
  51. .ply files into maya
  52. Using alpha file to drive luminosity?
  53. 2D Anime Shader ...???
  54. Lightmap problem! light edges are pixelated!
  55. alpha broke in displacemented model
  56. Which Compositing Application are you using?
  57. Adding color to light
  58. mental ray on CELL
  59. Dpi?
  60. Mental Ray problem...
  61. How to use the "mib_texture_filter_lookup" with a Maya texture?
  62. HELP: hypershade
  63. imported model problems with mental ray
  64. shading map help?
  65. Weird Result rendering with GI...???
  66. TomCat Toon Shader Help
  67. Car Shader
  68. Selectivly choosing reflected items
  69. Shadow Only Material
  70. White environment help!
  71. Point light dmap shadow craziness
  72. Polygon Rendering
  73. Ice Textures, smooth and rough
  74. MentalRay Memory and Performance
  75. layered texture problem
  76. Raytrace and reflection rendering problems
  77. Rendering movie files as textures?
  78. High Dynamic Range Imaging
  79. Mental Ray contours changing with depth
  80. Set lighting with HRDI
  81. Problem in Texture Reference for SubD
  82. lighting in post via a normals pass
  83. Referenced Objects and rendering under Mental ray = Trouble!
  84. Issue with mental ray shadow map
  85. Darktrees + network rendering....
  86. Mental Ray jitters
  87. Render Research
  88. RenderMan for Maya - Soon !
  89. How to properly render an object that has transparent silhouette?
  90. -sw Memory issues
  91. renderman + mental ray
  92. Animation in mental Ray
  93. rendering animation help!!! (Sound and FrameRate control)
  94. mentalray and spotlight FOG shadows
  95. Turtle Particle Render Problem
  96. Shaders and Backgrounds
  97. cant get shadow to work on this object
  98. Please help ! Mental Ray problem.
  99. Mental Ray confusion with bump map (not a mental ray shader, just normal blinn)
  100. problem in projecting texture on the surface
  101. maya software renderer question
  102. Urgent light help !!!
  103. Urgent light help 2 !!!
  104. Mental ray & Dirtmap Render times
  105. Learning Maya 6 Rendering Book
  106. Dimensions, scale, enlarge
  107. problem rendering
  108. mix8 layer shader question....
  109. explosion depth pass
  110. Applying Miss_Fast_Skin on a face to face basis...
  111. How can I combine 2 camera view into Stereoscopic view?
  112. Error when rendering a pPlane with a transparant texture in MentalRay
  113. Maya 6.0 -> 6.5 MR rendering issues...
  114. useBackgroud shader not working.
  115. Lighting scene with Particle Fireworks
  116. Light fog and Transparency
  117. Digital Lighting and Rendering Front Cover
  118. misss_fast_skin alpha MR maya6.5
  119. Simbiont for Maya Renderer
  120. "Strobing" geometry artefacts
  121. Mental Ray / IBL Rendering
  122. Changing camera focus
  123. interior - glossy reflections and render time
  124. mrRenderer.xml ???
  125. I cant display obj details
  126. Bump map problem
  127. Extract a rendered snapshop of a mesh, based on its UV set
  128. What's the best way to do this?
  129. can .VT or .WT files be rendered for UV?
  130. Mray Framebuffer
  131. Double-sided shader gets MR API warning
  132. Bump map distortions
  133. fur shadow pass
  134. Facing Ratio Outlines
  135. mentalray 3.4 render network
  136. transparent texture raytrace shadows
  137. volume fog
  138. baked texture is invisible in PS
  139. Rendering out as camcorder quality??
  140. multi pass rendering
  141. dirtmap stupidity
  142. mental ray sun & sky shader
  143. HDR depth map Shadows
  144. The first screenshots of VRAY for Maya, posted today!
  145. MR standalone .mi Sequence render
  146. rendering without image plane
  147. Rendering persp every time?
  148. tga sequence
  149. any up to day mental ray training material?
  150. rendering problems
  151. render farm recommendation?
  152. rendering shadows only
  153. Make env. ball invisible in render
  154. headlights shader
  155. mental ray gone
  156. rendering using more computers
  157. map sequence on fur attribute
  158. METHOD STUDIO water people shader
  159. HELP! material shows through alpha channel
  160. Rendering nodes and plugin tuts and books...
  161. Exclude object from env. fog
  162. Stained Glass Windows
  163. occlusion data from bent normal renders?
  164. Display Keyframe in Playblast
  165. misss_fast_skin with muti-Pass?
  166. Bumpcombiner...
  167. Projection photon emitting
  168. Complicated shader setup
  169. Flatboy
  170. Mental Ray + mib_lightmap_write = couldn't find instance material, ignored??
  171. HELP ! my Maya renderer is Lazy!
  172. Best Ambient occlusion in 6.5
  173. Shadows on Layedred Shader
  174. Env. fog Max Height problem
  175. Env. fog Max Height problem
  176. misss_physical_phen > crash MAya
  177. movie texture doesn't render
  178. Layered shader not showing up in viewport
  179. rendering cast shadows only
  180. Alpha Channel with batch render?
  181. Mental Ray Memory Swap Issue
  182. Hardware Cards for Maya 6.5
  183. +/-Average node connections problem
  184. caustics on use background
  185. useBackground shader problems
  186. Dirtmap / Ambient occlusion
  187. Bump map lost under displacement map...
  188. MR Render Command line > wireframe preview ???
  189. Cellular Automata in Maya Shaders
  190. How to light with Fireworks particles
  191. Number of Samples in MR
  192. Render Globals properties not showing
  193. Bug with dirtmap
  194. Caustic Rays
  195. No reflections in pond?
  196. error when render
  197. Better amb occlusion viewport preview
  198. MR error by batch render ...deathline is near ...
  199. Mental Ray problems ...
  200. 3D Channel from Maya to After Effects
  201. quadratic filter not supported?
  202. ctrl_multidisplace
  203. lomon juice
  204. mental ray animation?
  205. help rendering logo animation
  206. Previewing in MentalRay
  207. exclude objects from mib_ambient_occulsion's "vision"?
  208. mix8layer -blend modes question
  209. Shadow mesh
  210. shadow pass
  211. Reflections Pass
  212. Problem with shadows in Mental Ray
  213. FUR UV question
  214. how to use AO in maya 6.5 correctly?
  215. Need to create a glossy iPod shader
  216. Looking for desert sand shaders
  217. Parti-volume+cloud [s/w]=render crash?
  218. Mental Ray fur trouble
  219. PR textures for desert
  220. Software render trouble
  221. .mb -> .ma = uvMadness
  222. mental ray baking occlusion problem
  223. Diamond Caustics?
  224. Rendering Object ID with mental ray
  225. Light Fog fractal falls of suddenly
  226. blurred reflection in software render?
  227. Dialectric material: message node?
  228. Rendering: Normal maps but model isn't smooth shaded
  229. MR and Fur Flicker (not the smooth proxy prob)
  230. Blurred Reflections???
  231. Cast+Recieve Shadows... WHY CAN'T ???
  232. Fluid Effects Render Screwed up?
  233. super-fast super-cheat sss
  234. Is there a Legolizer for maya?
  235. OS X Mental Ray Shaders
  236. Render sub-D and nurbs wireframe,Help!
  237. Fur Maps Not Linking
  238. pixelated/noisy glass
  239. MAYA hi-res render for PRINT ( tiling )
  240. rendering tips
  241. lighting and rendering question
  242. How to achieve this effect?
  243. I'm sure this is basic, but frustrating to me :(
  244. Polish Metal
  245. where's Pixho?
  246. Q: FX node assigned to many lights
  247. Command line render not available
  248. map textures to uv space quadrents other than 0-1?
  249. Renderer always rendering my Hidden lights
  250. Mental Ray not working....