- newbie: particles forming logo
- Unknown program
- fluid effects
- Instancing Particles problem
- Scaleing particles
- mutliple UVparent with multiple goals???
- hair issue
- Plot a straight line or curve on a specified vertex point
- importing maya particles to real flow ???
- sky atmosphere in maya
- fire/effects question
- Problem creating curve flows...
- Animated texture 3D static particles
- burning man
- Particles colliding with particles
- maya 6.5 cloth object problem
- motion field for particles
- Cloud Shader transparency in Mental Ray
- detecting collision
- particle goal help
- emitting fluids on particle collision
- Sticking particles to a curve
- Limit speed of bounced particle?
- Tumbling Dice rigid body goals?
- Maya Hair problem
- Maya Hair Dynamics - Interweaving problems
- fire & smoke
- Deformed Particles Problem
- removing all dynamics from a scene file?
- Wispy Smoke Effect
- Help with Fluids...
- my new old problem
- Emitt Own Objects
- How to make fallen leaves?
- How i make: Particle Direction = Emit Direction?
- set keying an expression
- Particle Sampling Fluids and Mental Ray
- Maya Hair System questions
- Fluid Effects Loop
- how to make beautiful etincelles?
- approaches to getting multiple sprites
- instancing node - can I get them to face camera?
- resizing fluid effects
- Hair problem
- fading software particles with an expression
- Car dust and collision particles
- Urgent help, water drops into text
- texturing a pond?
- Surface Particles
- Vehicle Dynamcs Plugin???
- particleSamplerInfo -> particleShape ??
- Controlling fluid object emission
- Animating a 30m long Silk Cape
- Intersecting fluid containers
- sprites footage start from beginning at frame I want
- Same particle shape, differnt expressions based on emmiter
- Silly Soft and Rigid Body animation
- need help in making a sphere/cell dividie in maya
- Maya Fluids Default Fog and Collide/Field with objects
- Twisting into a Hurricane
- Can dynamics be applied to Metaballs?
- per particle goal weight
- writing with a laser beam !
- writing with a laser beam !
- Dynamic curve with FK switch problem
- Simple necklace
- Fire Fluids disappear at frame ~120, Help me
- slowing down particles driven by expression
- particle flow/curve flow effect
- Fluids Cycle Emission doesn't work ?
- 2d fluid emitting 3d fluid
- Is dynamics worth learning ?
- naming problem
- Problems with hair
- scaling hw particles (not fluids)
- Real World Dynamic Units?
- Changing pp attributes of emittor in component editor
- particle samplerinfo?
- crack an object
- Soft Body
- "Anchoring" soft bodies?
- Can one make the Fluid 2d Cigarette example 3D?
- Hair Geometry Dynamics..
- per particle collision
- Help with trebuchet dynamics
- Vortex : Volumetric clouds in real time
- Best method to achieve splash/float simulation?
- sprite beginner
- shooting gun problem
- shell instancer
- do blobbys know displacement ???
- Particle Illusion 3 Sprites into Maya Sprites
- Instancer problem
- new physics engine.. not for maya (german in links)
- why my text looks convex
- parentId attributes
- Notebook pages help
- particleinstancer and particlesamplerinfo?
- ribbon smoke effects with dynamics?
- Rigid Body -Error!
- Expression problem
- help!: Sticking particles to a curve
- Hardware rendering particles help!!
- dynamics stuffing up after translating the rigid body.
- Maya Hair Problem
- fluids implode center
- Collision Layer - array?
- basketball ball into the net
- ridgit solver timing
- particle emission based on normal vector?
- All emitters use just one particleShape node?
- softbodies and subdiv
- Animating a crankshaft,piston, and connecting rod in Maya PLE
- freezing ocean shader
- constrain a PPposition to other PPposition
- shatter problem
- glowing gaseuos ball help
- glowing gaseuos ball help
- Particles make a circular grow on a surface
- Particle & Object Animation using sound
- Keyframing Fluid Painted Flud Velocity
- tap running in a bath
- real flow liquid filling problem
- fluid fire effect- urgent
- urgent help needed for fluid fire
- ParticleSampleInfo node & MRay
- Simulate something deflating?
- particles Stick to a body with deformations
- Maya 7 Hair dynamics to Fur
- 3D rotations
- ocean shader wind direction for direction the waves
- blow san antenna up, very slow!
- urgent help on rigid bodies
- fur growth popping
- ocean grain on horizon
- Shoreline in Maya
- jaggies in fluids emitted from curves....
- fluid emitter "speed"
- rigid bodies exploding!
- Bubbles help
- how to scale instances per particle?
- Big white Waterfall
- Water Drop
- Softbody GoalPP - GONE! How do you adjust?
- Split one planet into 2
- Big Swell In Ocean
- Fields and Particles
- Ocean waves falloff
- Particles for fluid flow.
- Wind tunnel tracers and windspeed
- Dear Cgtalk Members
- Cloth realization, using soft bodies ?
- Particles intercollide - An idea!?
- Getting started serious with particles
- Fluid Effects - How to bend a Flame?
- sound force
- controling particle emmsion via velocity
- Rendering particles and fluids together
- Dynamic Tutorials
- Scattering Objects
- sprite render problem
- a cartoon hair with the hair dynamics
- need a unique name among all disk caches?
- Cloth and collisions with a skinned Character
- Rigid bodies just wont stay still!
- Blowing hair
- How to achieve?
- Particles Emit Tempurature/Density ?
- burning petrol
- Jet Engine Fire
- how to make an object dancing with the audio beats?
- Fluids Cloud, motion field problem.
- Changing Shader Attributes by reading Voxel Data?
- Rendering Dynamics
- Tricky Fuids Effect
- Fluids following objects?
- Some sort of rocket trail test
- Ocean Foam
- A beach amount of particle sand?
- filling a mesh volume with particles?
- Cloth Cache question
- Satellite render instanced particles... how?
- Painting density/tempeture problems
- memory problems with long file seq. driving texture rate
- randomise paint effects tube postion?
- Can't paint goal weights???
- mucus/slime creation
- Problem With Painting Hair
- Inflating Balloon with soft bodies
- Doing fire WETA style
- Shatter and blast problem!
- Dynamic Controled Poly/NURB hair planes...
- bakeSoftPro script??
- attribute to control the hairSystem length?
- fluids question....
- Rain on Water
- Dynamics Expression question
- Stretching Soft Bodies with geometry
- 3d Fluid Container?
- Fluid shader.
- Easy fluid texture question.
- smoke machine
- Sharpening up Smoke
- Maya Hair Dynamics
- Nurbs and polygons
- scripting shaders attributes on software particles
- Is there a plug-in for?
- Curve Flow - making a tunnel of particles?
- How to slow down particle speed?
- fluids following object shape - how?
- particle collision scale
- two different clouds with two different colors
- particle collision scale problem
- One more thing about Alex Alvarex DVDs !
- hair colliding
- Render Question
- hair start position problem
- Paint FX Grass Flipped on Curve
- Maya Fur / Attractors / Dynamics?
- COntact Data Expression
- Breaking constraints
- about colorAtPoint
- Bake Syflex simulation?
- software sprites [duped]
- random emitter rate
- Attribute Lifespan on particle emitter?
- trail for particles?
- attribute maps on 3d fluids
- production value of Maya's Hair simulation?
- convert a particle grid into splines...how?
- perticle cloud problem
- Fluid Cache problem!
- Nurbs Preview Plane
- 1 particle leaves the flok!?
- 2D Container Boundaries
- Gnomon Dvd's
- More Maya Presets
- dynamic chains...should be production worthy...
- instancer and PP atributes?
- Animate hair length
- convert displacement sequence to polygons
- creating waterfalls
- Contraints on Maya hair affecting specularity..(help)
- steps on grass
- Emitter texture rate from fluid 2d texture
- stacking bricks
- 2GB+ Fluid caches
- instancer - how to offset position
- particles rendering
- crashing of wave
