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- changing colour of texture on collision...help
- Add constraint members
- fluid light mask
- nParticle`s problem,help me please.
- maya 2011 soft body problem?
- Emiting Particles from Particles at a set age
- Help: Hair(as a beard) attatching to face
- mapping realflow mesh PROBLEM!
- Frosted Mini Wheats
- Ncloth tear question
- closestPointOnSurface, is there a faster way?
- question on particle rendering preference
- pdi 1.5 free version available for Maya 2011
- Fluid collision with moving object / motion field per vertex ?
- Cloth sucking into character
- maya 2011 particles emitting fluids question
- face in clouds
- Maya Ocean Cache
- Cubes Collision
- caching a resized fluid box problems maya 2011
- nparticle liquid following a curve path
- specific property sim question
- maya 2011 fluids and hardware render alpha
- Lights and Instancer
- Maya 2009 or 2011 mental ray with particle render question?
- First frame of cached fluid takes forever to render
- Tips for simulating concrete-like ncloth objects ?
- How to make this kind of effect
- duplicate baked rigid body simulation
- Particle instancer and motion blur in maya 2011 (mental ray)
- nCloth can't get it to work right
- RiverFlow
- How to detach particles from curve
- emit particles from particle color
- Shirt explode help
- Delete History nCloth
- Maya fluid 2011 Auto resize cant se initial stage?
- Static Explosion
- SOuP by Peter Shipkov
- texture change
- nucleus ncache sampling need help
- Disappearing geometry
- particle expressions
- Big Boom!
- Rigid Body - Collision Layers (Help!!!... Urgent)
- nCloth and playblast
- Unpredictable Results with Rigid Bodies
- Hair colliding - is there correct solution?
- Fluid ncache - caching crash after 1000 frames
- Members in a nucleus solver
- Add up nParticle caches?
- Hairloss
- Kill fluids in maya
- help with velocityPP expression
- problem shaping fluids with fields
- Paint effects Help
- particle cache problem
- Maya hair and custom strands
- nParticles Goal weighting (non-spring)
- zDepth->Fluid Emission
- Houdini Hot Ocean Shader and Maya
- npaticles follow the curve volume field and then move toward the goal
- Animate moving Fluids Container?
- about maya 2011,fluid to polygons
- Ncloth-Input Mesh Attract problem
- Pressure data from fluid attributes...
- nCloth Scale Scene
- Thin lines with fluid
- dynamic cable collisions
- nparticle emit fluid
- Maya Fur/Hair large rendertimes
- baking ncloth animation question?
- maya hair not spiraling with rotating object it is constrained to
- splines, soft body & spring keep, volume & collision detection
- nCloth Q: How to fix smoothing errors or torn cloth?
- Crowd Simulation
- Air/Wind flowing round tip of arrow or plane
- particles transparency problem
- How to get rid of nCloth 'rubberiness'?
- jet pack back blast: particle?
- PerParticle Cyrcle Rotate
- SOuP: new - procedural scatter and shatter
- I need to bake a crumbling wall, please advise
- Particle Sand In Maya
- ncloth help
- kill individual particle
- nParticles, lifespan and caches...behaving weird
- shave and haircut material problem
- ncloth Q: Collide strength and Rest Length scale!
- How To Lock Particles On Emitter ???
- hook lift
- How to fill fluid into Vacuum
- Crowd Animation?
- realflow question?
- Animating a rope
- Some ncloth questions
- creating random instanced geometry?
- problem rendering ocean in stereo camera in maya 2009
- Fluid nCache resolution does not match.
- Paper burning effect?
- how to use curves to shape hair?
- nCloth only influenced by fields
- age pass for fluids?
- nCloth which contraint type should be used for....
- ncloth: replacing meshes
- blood cells traveling on curve flow problem
- need help on nCloth
- flashing colours on a cached fluid
- ncloth wrinkle map and initial state problem
- changing particles properties after a collision
- Emit from texture not working properly in Maya 2011?
- nParticles magnetized to ncloth
- ILM's Plume
- Mushroom cloud effect
- how to find particle cache when paritcle cache path is change?
- Self Colliding nParticles on a GoalUV/ParentUV
- "Banking" flocking birds
- maya fluids volcano smoke
- Issue with fluid rendering - Mental Ray and shadow maps
- constrain turbulence to one axis?
- Momentos Decisivos
- maya hair, more stiffness (over standart value)
- "rest" position Problem with fluid shading
- Tank tracks
- Clouds on a planet.
- OverBurn Tendrils
- nCloth/nCache
- maya particles, stickiness
- offset/delay when emitting Fluids from (fast) moving objects or nParticles
- Importing point cloud data as particles
- fluid Shaded particle fade
- how to kill particles (and not have them reborn)
- Cloud Face - Fluids and NParti
- Maya 2011: Particles and arrayMapper
- How to reactivate a cluster of particles created with the particle tool?
- Shatter a Martini Glass
- High detail solve, which to choose?
- Attaching light to particles
- normals pass in maya fluids
- nParticles goal not working
- Playblast Woes
- Fluid Effects ?
- Looping problem
- Rope won't stick to the edge..
- particle instance woes
- Ncloth start posses (please help :( )
- Master Thesis by Vitor Teixeira
- nParticle Question
- nClothTo nMesh to convertSetInitial to setArghhhhhh.
- Hand key'd cache frames?
- keep shape with particles
- particle: turn off dynamics at given age
- High volumes of particles
- Speeding up cachefile play speed
- Fluid rendering optimization
- Fluid playback & render
- collision for different solvers.....
- Interactive Animation with Live Tracking possible?
- How to solve my ncloth 'popping'?
- maya2011 fluid emission speed problem
- zFluid Question
- Pulldownit beats them all!
- SIGGRAPH 2010 - Lagoa for Maya & Max...
- Optimizing a simulation
- Phd Degree
- fluid explosion
- Hair/fur interaction with active rigid body
- collision detection using active rigid bodies
- Earthquake effect
- maya 2008 particles stick on surface and don't move
- Popping Dust/smoke (Fluids)
- nCloth sims, freezes, then disappears. Help?!
- Fluid blowing to one side?
- Fracture FX: a cross-platform, procedural destruction plugin for for Maya.
- Need Help
- Who can help me?
- initial velocity doesnt give force?
- pfxHair (hairs per clump) uv position
- Fluid (Dust) popping/flickering HELP!
- fluid logo based question
- Set active/passive key problem
- smoke/ink effect
- Need help!
- Creating cartoony trail
- maya cloth
- Rocket Launch
- tent affected by wind blow
- Animated ynamicConstraint.enable bug
- maya particles + cache + deformer + reference + mayabatch
- nparticles instancer problem
- Wet Maps into Maya
- Lagoa for XSI... wow!
- Fireball effect
- Particles UV goal?
- Maya FX or Houdini FX
- emit rigid body objects?
- Partical emitters emitting.... nothing?!
- I need to a very good tutorial for creating cigarette smoke
- Volcano - maya 2011 Scene file attached!
- nCloth and wind help.
- nParticle emit fluid,help.
- Sun Simulation Problem Help!
- Rigid Body Plugin - Commercial or Open Source
- Particle scalePP question
- Autodesk Launches Fluid FX App
- Control Fluid Fire Direction With Particles?
- nParticle: radius scale randomize - math behind it?
- Chains and gravity
- nParticle Animation
- Volcano particles flickering.. help!
- math behind aligning object on surface normal
- Ground Collapse
- Killer Daemon ???
- Controling pp particles with expressions
- skills for FX Artist
- simple cloth tutorial
- Cloth Simulation help is needed for short
- cloth sim on component of object ?
- Building CG Help Required
- Fluids as Foam
- hair and fields?
- Fluids and Scale
- human_torch effect
- Best Raymarcher For Clouds ?
- HELP! How to prevent nCloth self intersection?
- Crowd Simulation
- Problems emitting fluids from an object
- Nparticles to one nparticle question
- ncloth or qualoth?
- nparticle jittering
- Maya fluid emission rate?
- Custom inputs for Color/Incand/Opacity in Maya 2009 Fluid conts?
- Instancing particles
- ncloth lagging behind problem
- nParticles- a threat to any Project?
- Ocean Scale problem
- nCloth cuffs on a jacket
- get number of particles emitted/created?
- nparticles and object interaction problem
- Smoke using Maya 2011 fluids (Need Help)
- Fluids Collision - Few questions
- nParticle creation expression,help.
- ncloth Q: How to reset UVs for Input Mesh or any other part of ncloth...
- fluid as field
- Auto Resize + Fluid Initial State = Broken
- Sublimating objects
- nCloth:- how to ease in a constraint?
- Best way to achieve this look?
- Particleshape renderstats grayed out
- car Shaped Clouds
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