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  1. how to create this effect?
  2. Smoke Shader
  3. particle instanceing animated geometry problem
  4. Particle source in Fluid Effect ?
  5. why do fx artists avoid soap suds?
  6. Fluid colliding with others Fluid
  7. Fluid emit object texture color
  8. How to attach lots of leaves to a tree?
  9. make a dress twist - nCloth
  10. Need help to solve cloth problem during animation.
  11. Ocean Crashing Wakes
  12. Creating Permanent Particles
  13. Realistic Ribbon sim with nCloth
  14. cached nCloth crashes with mental ray and motion blur
  15. Making particles avoid inter collision with expressions
  16. ocean upscaling
  17. random textures on instanced particles
  18. avalanche
  19. Hole in nCloth
  20. maya hair
  21. making particles avoid an obstacle
  22. "renderPP"... software render particle in maya and mentalray
  23. nCloth problem - possibly hardware?
  24. growing architecture effects
  25. Runtime Expressions before/after dynamics
  26. Fatal Error save error with a batch render.
  27. Ncloth non-swing constraint needed
  28. Vacuum-Forming Effect
  29. How to represent calculus data in Maya
  30. How to Read a real data in Maya??¿¿
  31. Ocean animation workflow, help
  32. nCloth Caching
  33. smoke taking various shapes
  34. Fluid Jitters
  35. Is the Air field broken?
  36. Using geometry cache with a particle instance
  37. Blobby surface with mental ray impossible?
  38. arrow over globe
  39. Syflex or good NCloth people in London?
  40. particle query
  41. Workflow Ncloth character clothing
  42. How to make a gigantic Rogue wave scene?
  43. Traxed Sprite Particles don't Render in Hardware Buffer Render and Worse
  44. soft bodies in realflow question
  45. Fluid/cloud flythrough
  46. How can I freez only ParticleShape.Position X and Z in Maya
  47. scale hair follicles?
  48. Particle flow follows color
  49. fields & initial velocity both invald to rigid bodes
  50. Fluid shader on particles, but for smooth flames not puffy smoke?
  51. Instanced particles collisions
  52. nCloth rigids "sticking"
  53. Multiple hair system...
  54. 10 mins a frame to calculate shatter effect?
  55. Fluid Fire Loop using Cycle Emission Help!
  56. Smoke sprites images
  57. FluidParticleCloudfade by duncan has still popping issue when two particles overlap
  58. start Emitting
  59. particle based gunfire system
  60. Follicles jump around the poly
  61. Copying ncloth per-vertex attributes
  62. PaintFX: Smooth Twigs Growth?
  63. trapped check
  64. Turn off Paint Effects evaluation?
  65. old fashioned flight screen display
  66. n-cloth trench coat
  67. How to getDynExpression???
  68. ncloth methodology
  69. Fire (Fluid Emitter) rendering horribly...(just a bunch of balls)
  70. Thread in expression
  71. Instancing PaintFX strokes
  72. sprite based smoke particles luks Flat in stereo?
  73. particle instancing, perparticle rotation?
  74. nCloth Simulation Too Heavy
  75. Question about thick cloth, and quick UVing
  76. Help me about rigid body simulation!!
  77. Attaching Joints to Particles (particle positions?)
  78. Changes between Maya and Maya Unlimited?
  79. Fluid Emitter in Pond, how do i stop it emitting?
  80. Is it possible to create an alka seltzer effect?
  81. Quick rigid body dynamics question...
  82. Adding hair influence to fur.
  83. Smoke flow through pipe
  84. Attaching ncloth to skinned polygons
  85. how convert instencer to mesh poly with out animatio
  86. How do I distribute objects on a surface?
  87. Hardware render alpha only
  88. nCloth on a character with a Displacement Map
  89. any suggestion to fog not in maya ?
  90. fluid texture coordinates
  91. Blobby Particle Stickiness
  92. particle twinkle
  93. Please help me with the cameras´animation...
  94. Can someone help me please???
  95. expression goalPP for a dynamic curve
  96. Sprite smoke
  97. Expression woes
  98. Obtaining a perfect hollow sphere in a fluid container?
  99. anyone knows how to make waterfall like this
  100. Ncloth - Use plane issue
  101. a question about curves
  102. RadiusPP help please.
  103. Basketball net simulation
  104. ncloth with vertex painted input attract
  105. could some one test this plz
  106. ncloth fields not working?
  107. Ncloth Maya 2008 bug?
  108. colorPP with closestPointOnMesh ?
  109. closest point on surface
  110. refraction with brush
  111. CurveFlow - Changing the speed
  112. Thinking Particles for maya or something similar ?
  113. Water Fountain?
  114. Emit From Object and Maya Crashes!
  115. nCloth questions about mesh density
  116. Particles Menu is Missing.
  117. mcfp format specification
  118. Disappearing Textures w dynamics
  119. Hardware Render ignores the ScaleXPP Expressions
  120. how to i make clouds fluids swirl or affect by vortex field?
  121. timing the instancer cycle step to the per particle velocity
  122. Intuitive fluid control?
  123. emit particles from faces as opposed to objects?
  124. Animating breaking string
  125. pond wake, how to control
  126. Sprites direction
  127. Face normals collision
  128. nCloth air or wind scale bug
  129. ncloth presets
  130. PDC-Creation in Passes?
  131. Controll the random spin of particle Instaces?
  132. fluids smoke to burn
  133. particle obstacle problem
  134. cloth collision on particles (not reverse)
  135. Mammatus Clouds with Fluids
  136. nCloth can crush
  137. particle instacer
  138. random opacity
  139. Particle Creating New Particle
  140. custom shaped ponds
  141. World to UV-Space deform
  142. How to make particle like this???
  143. Anybody know how to make this fire/flame effects?
  144. nCloth set passive keys ?
  145. 2008 Particle Shading: ParticleCloud, Fluids, or Other Techniques?
  146. Fluid effects questions
  147. parenting rigid bodies to a skeleton problem
  148. Field behavior I need to acheive please help!
  149. Influence pond by force
  150. nConstraints Spring Vs Weld
  151. nCloth, strange results when render in Hi Quality
  152. Creating Air Mix Effect
  153. slowing down particles that get split off
  154. Making particle cluster then separate
  155. Animated referenced particles
  156. Flame trail
  157. How to create melscript for PaintFX???
  158. partical obstacal problem
  159. partical cacheing
  160. Multiple initial states using nCloth
  161. Switch nCloth from partly skinCluster driven to fully skinCluster driven
  162. Quick Help needed / NCloth anim. Constraint
  163. scaling an instance
  164. fading opacity with point particles in mr
  165. clean loop fluids
  166. CurveFlow & Interpenetrating Particles
  167. single sided fur
  168. Shaking hair
  169. Shaking hair
  170. 'shave and a hair cut' mirror option?
  171. Wire deformer not listening to mel expression driven rig
  172. particleShape name in expression
  173. Scaling Up Maya Hair
  174. Running Creature with tanticles
  175. batch render fluid problem
  176. Fluid along a curve
  177. dynamic camer rig
  178. reactor energy like this
  179. How to make the liquid by particle?
  180. swimming pool water shader/technique URGENTLY NEEDED!
  181. One-Sided Collision Objects?
  182. [Need help please] This Kind of Smoke
  183. Ncltoh Pressure Map
  184. window shatter..help!
  185. creating the seat fx
  186. Render maya hair curves using shave?
  187. Memor Foam Mattress
  188. instancer... still cycling
  189. alphabets turning into smoke?!!
  190. Create liquid in Maya (for a still)
  191. Surf. luminance drive particle emission ?
  192. shaking hair
  193. moved fluid inital state cache doesnt load
  194. forms in my ncloth flattening
  195. Lost smoke monster
  196. multi Particle syst in on Cache?
  197. convert geometry into fluid
  198. Particle stick on collision?
  199. Importing Realflow particles in Maya...
  200. Randomly Twisting Sprites - Urgent
  201. combine 2 particle systems into 1 new system
  202. rotation driving particle emission
  203. Help need, creating heat vapour fluid
  204. Generate a texture map from particle data?
  205. two different emitters into one blobby particle shape
  206. Smoke- Render Type
  207. Particles just won't listen
  208. blowing up an old master painting
  209. Per Particle field attributes
  210. Thoughts on nParticles in Maya Version 2009
  211. how to set opacity for my sprites?
  212. particle current time instance offset
  213. Need help - Shattering a light bulb
  214. Reflections on a pond
  215. Multiple Goals To Multiple OBjects?
  216. controlling emission of particles from other particles
  217. baking ocean movement to pipe different material
  218. why doesn't querying work on the particle command
  219. Killing Particle
  220. Particle Kill
  221. finding out which point a particle was emitted from
  222. Real nice smoke!
  223. Maya Fluid Goof
  224. nCloth transform constraint problem
  225. Desperately Seeking Dynamic Rope Rig
  226. Non-Stretching Spring Constraints
  227. Unlock Fluid Cache Attributes?
  228. part fur
  229. Ncloth UV problems
  230. Collisions between multiple hair systems
  231. Freezing Dynamics
  232. Particle Questions
  233. Does nCloth support multiple UV sets?
  234. nCloth, cloth's Edges to be remain still
  235. nCloth, the Cloth shifting strange look
  236. disable 3d motionblur on fluids (mental ray, maya 8.5)
  237. shader strategy for partickle tail?
  238. Sticky particles along a surface
  239. Rotate particles separately (instancer)
  240. Play nCloth cache backwards?
  241. emitting fluids at collsion points
  242. nCloth, Layered cloth explodes
  243. fluid reference cache problems
  244. fields and scene size...
  245. Any dynamics/hair expert care to help with this problem?
  246. Particle goal speed
  247. Colliosion detection using mel
  248. particle color values higher than one?
  249. Instancer Trick
  250. particle rotation according to surface normal???