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  1. instanced offset animation
  2. Mads Tuxen Dynamic Camera use
  3. nCloth with Follicle and nRigid
  4. Guitar in mana - I'm noob
  5. Guitar in mana - I'm noob
  6. Stopping Certain Particles dead in their tracks
  7. relaxing skin with ncloth
  8. instanced objects loses its random rotations when set inital state for particles
  9. How to Animate Hair scale
  10. Instanced Books sorting themselves
  11. dynamic car rig, need some help please
  12. particle position problem
  13. Spore Style Particles
  14. dynamics gone?
  15. Problem with Utility Nodes and Particle Texture Rate
  16. Fluid particles display to real ones
  17. RigidBody animation problem.
  18. Paper planes
  19. Exploding Fluids
  20. using set driven keys to animate an triangulated panel?
  21. Enable to create the Visor's brushes ???
  22. caramel
  23. Dynamics headache (newbie)
  24. Instancing multiple objects
  25. Limit motion of pin constraint (ragdoll setup)?
  26. Ocean inside boat not wanted
  27. Dynamic Secondary Animation
  28. One file per frame cache problem
  29. particle flow breaks on reload?
  30. Tire deformation
  31. create a rip paper anim with nCloth & 2texture plane
  32. Retiming particles to new cache
  33. where can I find laser beam like sprite textures
  34. Dynamic Cloth, without using nCloth
  35. how to animate cracks without using blast code?
  36. fundamental bug of creation expressions?
  37. shatter effects
  38. sprite twist based on velocity (math)
  39. Ripple Cloud. Fluid effect
  40. Attract particles with texture...
  41. 2 simple questions
  42. The ol' rope question
  43. nearestPointOnMesh....
  44. nearestPointOnMesh & particles
  45. maya hair comb
  46. How much ?
  47. Nima PhysX for Maya 2008?
  48. rotating particles accordingly to surface normals
  49. initializing state for nCloth which come from referenced file problem
  50. disable rigid bodies when they come to rest
  51. particle render issues - clipping planes?
  52. How to animate a motor boat?
  53. Fluids - Maya vs Realflow
  54. sculpting fluids
  55. how to create 2d smoke, fire & dust, pls help...
  56. Rendering Rigid Body Animations
  57. How to slow down animation.
  58. how to create realistic sand footprint?
  59. Crash test dummy
  60. Flame thrower with Fluids
  61. Disolving Text with Fluids
  62. convert noise to density
  63. Any way to use ncloth cached geometry and parent higher res geometry to it?
  64. Paint particles on surface
  65. Fill a Container with "Liquid like" Bowling Pins
  66. Move particle along a surface
  67. Tips for making cloud particles more volumetric??
  68. RealFlow rigids
  69. Is n-cloth replacing soft bodies in Maya?
  70. Particle Sampler Info Node
  71. rayIntersect plugin and particle emit
  72. bouncing ball
  73. problem with ocean wake
  74. Texturing realflow meshes with maya fluids?
  75. Looping water
  76. Cycle warning on custom force when caching nCloth
  77. Problem with RigidBody simulation
  78. Lower the density of particles from realflow without resimulating?
  79. Particle life looping on a ramp
  80. Resetting a hairsystem
  81. Linking hairsystems to existing colliders
  82. connect instancer to particles
  83. nCloth to realflow
  84. Dent-able Objects
  85. True or False?
  86. Rendering Realflow particles...
  87. problm wid particle fire ...?
  88. particle render type
  89. avalanche fluid preset
  90. problem with software rendering sprites in 2008
  91. Is there a way to take particles as vectors into Adobe Illustrator?
  92. question on particle collisions
  93. Particle Collision Event, 2 goals
  94. your advice please
  95. ClosestPointOnMesh and Runtime expression
  96. Baking vertex animation
  97. Basic 3D Fluid simulation question
  98. worms
  99. rigid bodies realflow/houdini?
  100. misunderstanding "use selected as source of field"?
  101. rigid body collision, while objects scale
  102. -Another fluid Particle question-
  103. hair follicle return poly face
  104. [New Google Group] Python/Maya
  105. Create manually softbody connection
  106. Large nCloth cache instancing?
  107. mel to add new hair follicles
  108. Cel Shader explosions, Help!
  109. bake simulation - precision issues
  110. Dolphins in Sand VFX (Need advice!)
  111. help with Hair System
  112. Reset Particle life information.
  113. [ASK] How to create a realistic effect of bubbles trail from a torpedo?
  114. Particles Driven fluids
  115. goalPP[?] = -2frames
  116. Weird instancer issue
  117. nCloth speed?
  118. vapor/dry ice
  119. nCloth for simulating garments
  120. blowing smoke in an object
  121. Maya Cloth
  122. How to do this kind of stylized "smoke"?
  123. work with meters
  124. 31meters tall
  125. Sprites going through floor
  126. Deleting Rigid Solver
  127. Cloud effect on a text..
  128. how to mak realistic blood
  129. Mathematical Fluid Books
  130. SoftBody particles
  131. Crit Movng Clouds
  132. aimDirection instancing
  133. Applying a texture map to particles
  134. blending between two goals with a texture map
  135. swinging on a vine
  136. Problem with hair curve constrain
  137. selecting each particle?
  138. How to get FUR dynamic?
  139. Tree Sprite rotation?
  140. Jumping fish
  141. Random for Instanced particles???
  142. how can i slow down the flow?
  143. rain drops ripples
  144. Colliding problem
  145. Retaining volume in softbodies in Maya 7?
  146. Passing per particle attribute to instanced geometry
  147. How can I export dynamic files in format that C3?
  148. Joe Alter Shave and Haircut stimulation for maya 2008
  149. learning all of this
  150. Warning: Cycle on 'particleShape#.output[0]' may not evaluate as expected
  151. Color Based Shatter??
  152. how to create a ground crackin effect when a comet strikes
  153. Anyone know Sonic Boom Effects or Ring of Fire Effect????
  154. Burst of Sparks
  155. animate fluid texture
  156. Maya Dynamics Show reel
  157. look at this mel,what's wrong with it?
  158. PTFX modifier convert to polys problem
  159. Dynamic skirt only using joints
  160. Syflex local space ability in nCloth?
  161. Blastcode recording not matching simulation
  162. nCloth Help Please
  163. adjusting a flame preset problem
  164. Simple hard body dynamics?
  165. do maya fluids not have an alpha channel?
  166. nCloth and fire
  167. Tips on tearing nCloth
  168. fungal patrons + fluids
  169. explosion using sprites
  170. image sequence in Fluid 2d container?
  171. pointPosition on poly uv's
  172. Rigid Bodies alternatives, Nima
  173. Rigid Bodies alternatives, Nima
  174. goal UV position on poly object
  175. 3D fluid fire. Help please
  176. About Maya Hair Collision Sphere
  177. delete or overide PP atr after caching
  178. nCloth objects hate each others
  179. emit paricles from particles?
  180. Rotating particles along cylinder
  181. shirt under water...
  182. Nvidia's Quantum Effects Physics Engine
  183. spriteTwistPP depended on
  184. Simple, simple nCloth mapping question
  185. basellist take cannot locate item
  186. Rigid Bodies, not behaving
  187. 'Cloud' particles, broken by deformers?
  188. Create Particles on Object using transparency
  189. Wake Emitter and Oceans Scaled Up
  190. selecting different fur descriptions to different Uv sets
  191. Instancer question....
  192. LifespanPP expression help
  193. nCloth spandex!
  194. Cloth doorbeads ...
  195. A car, a wet road and lots of spray
  196. particle emission from an image
  197. Particle Instancer: Fireworks
  198. How to create a chain(like on a ball and chain)
  199. Nimble Tools for maya 8.5 doesn't work
  200. Maya 8.5 Hair Problem-Please someone save the day here
  201. Displace particle with maps
  202. Fluid Effects
  203. Problems while batch rendering maya software particles
  204. Problems while batch rendering maya software particles
  205. ncloth
  206. Oil flow with air bubbles
  207. changing particle radius
  208. changing particle radius
  209. car rain
  210. instancing fishies
  211. nCloth collisions and deformations question...
  212. nCloth Cache vs G-Cache vs Bake
  213. nCloth selection of various objects
  214. Explosion Cloud
  215. Dust clouds for feet
  216. Simple Ncloth field question
  217. conserve-attribute for nCloth?
  218. fluids and nCloth
  219. Dynamic Cable Stifness help
  220. Emitting Geometry from a particle emitter
  221. Lava Lamp
  222. Need info on springs
  223. Help in getting Nuke2D.ma to work.
  224. fade sprites over distance
  225. NVIDIA acquiring AGEIA (PhysX)
  226. Swarming Bees
  227. softbody probs and underwater
  228. frozen dynamic into object
  229. bubbles and foamy particles
  230. a twig with ncloth
  231. Particle to particle collision = new particles?
  232. Texturing nCloth
  233. fluid color from emitting surface color?
  234. Exploding Dusty Old Head
  235. Creating THE flag with nCloth
  236. ncloth intersecting
  237. nCloth vs. classic cloth workflows
  238. Shave and haircut
  239. aya Hair: Issues At The Hairtips (pics + video)
  240. Liquid metal to Solid state
  241. thick cloth (ncloth)
  242. per particle colour and software Render!
  243. Fade Realflow Particles Over Life In Maya
  244. Rendering crisp fluid clouds
  245. Particle event triggers animation
  246. nCloth - Renaming constraints
  247. Water Running off Emerged Vessel from Lake Effect
  248. creating a reall flod in maya
  249. water
  250. Sandstorm