- Fast way for duplicate follicles
- Pond + Cup + Waterdrop
- control over particle emitters
- particles inside geometry / volume select
- particles inside geometry / volume select
- fluid cloud interaction
- Wheel Track
- cloud
- when fuild collide an object.its color change.
- Particle Ripple
- Fluid effects.. wake option
- pass rgbPP to instancer?
- To Duncan: Can't Retime "oneFIlePerFrame" fluid cache..Please Help.
- cache fluids difference from viewport
- Fluid & Camera
- Lightning Effects Using Sprites
- dynamic simulations and network rendering
- doFluidsDiskCache question
- Rigging a tree suggestions, anyone?
- Exploding/shattering a wine glass
- nCloth Help!!
- Blastcode Debris Collision
- Question about Volume Offset?
- re: Duncan's curvature mel script - colorAtPoint
- nCloth problem ...
- Double Instancing
- Falling stack
- emiters not working properly, need help.
- diskCache command
- blobby particles conserve volume?
- Please help: Particals not flowing along entire curve :(
- sand behavior?
- liquid flame
- Cigarette Smoke
- Ocean Wake - Once more
- Contained Fluids
- Randomize radiusPP via Mel
- ncloth for flesh
- 3d texture transparency not PP
- 2d fluids and 3d animation
- Realflow mesh cache
- cache in Maya 8.5, Bug?
- Update Cloth State Problem??
- paint FX/ particles
- pfx cache
- Cannon Blast
- Playplast slower than Maya playback
- Fluid collisions problem
- Hair problems
- nCloth mesh history gone
- Mud
- Fluids Cache-Render error
- More nCloth - rigid bodies
- City building up...
- Dynamics culling system - wish list
- rotation particles
- Adding rotation to a velocity aimed instance particle.
- This kind of particle effect
- surface emission vs. collision
- Drag particles and stick ???
- Making particles rotate individualy
- Particles to Geometry?
- falling glass using blastcode
- instancing geo that get color from the texture emission attribute
- particle problems,help me,thanks
- dynamic spline Ik chain - how to translate?
- flameing dragon
- fluid effects in film
- apply deformer to particle instancer
- simulation skipping frames?
- Help with weird wake anomalies
- nCloth Pillow
- Animating on Curves w/ secondary motion
- Some particleID to other particleID position expressions question!!!
- color to control rotations
- can nCloth only wrinkle and not flap?
- rigid bodies settle where I want?
- Do particles know who emitted them?
- snowbank/heavy snow dynamics
- LOD instancer Per Particle?
- scaling dynamic systems ...
- how to keep fluid flame going
- fluid fire freaks out?
- Bug with Tubes and transparency
- Wire Deformers Rotate Issues
- Object Collision with scattering into multiple parts
- particle caches driving multiple softbodies ...
- ridget bodies to never loose energy(always bouncing)?
- mushroom cloud.
- Gas flame
- Need help with Maya Hair
- Indoor Dust by a window
- changing particle clolors
- HAIR & PFX tweak...
- Image sequence & sprites
- invalid ray length error
- Effects pipeline suggestions
- bullet-time cloth ...
- error message? anyone know?
- Fields affecting some particles
- speed up realflow particle in maya
- dynamic limit
- Hair
- instance and animation question!
- Volumetric smoke
- Fluid Cloud Motion Field
- Collision objects
- particles to goal on surface?
- IK Spline Handle Curves Are Not Appearing
- fluids to text
- nCloth Motion Blur
- Fluids to create wispy clouds
- Caching Maya hair file per frame?
- Parent camera to particle
- nCloth as particles
- cycle instancer flicker problem!
- how can i control the sprite direction?
- Trampoline surface?
- Solar System Formation using Dynamics
- nCloth playback only once, while tunning ?
- swirling clouds via fluids?
- Particle expression..Q
- "Event based" aproach on particles
- How to: Maya Ocean with Ship, foam and splashes
- Flame and Fire
- error when importing avi file
- I need to creat a crowd in stadium
- extruding curves
- nCloth character problem
- ncloth - 1 dim. constraint
- ocean + moving camera = UVs follow camera
- Flowing Silk
- River??
- Fluids on a dual 32/64 bit platform
- getting attr value from different time in exp.
- Painting Particles attached to goal expression
- Animating a Film Reel
- connect particle to translation
- Ocean Foam
- Change curve flow goal?
- Maya Hair Dynamics
- emitting a soft body?
- nCloth: Some principle questions
- Maya FUR
- Flickering Maya Oceans
- Creating an ocean wave in MAYA
- suds and foam
- GoalPP
- Collision Detection on Instanced Geometry
- Constrain Hair plus object...
- Maya Hair...
- Paint hair follicle tool
- Problems with instancer and per particle attributes
- ocean
- Creating a clear liquid turbulant surface
- rainbow
- rocket smoke
- Parenting an object to nCloth
- trace particles
- how to make my particle scale/expand ?
- Rain on window
- Explode effect!
- nCloth - initial spin?
- nCloth_no friction (?)
- Drink "sweat"
- Interparticle Collisions..again
- ncloth passive objects assignment
- Query distance between particle
- fur - Triple Switch utility - renderman for maya
- Smoke Image sequence for Sprite Particles
- Aeroplane Contrails
- Particles spilling all over the place (unwanted)
- hwo to place particles on sphere
- nCloth Wrinkle map
- Randomizing particle size
- Creating traffic...
- scaling spring constrained objects adjacent to scale factor
- Create particle goals on Runtime
- Ramp Shader on Particle System w/ Instanced Geometry
- Particle Error Message
- Particle Goal Query
- particles instances direction
- wet fur
- How to get Reflections from tube in MR?
- Passing variables from creation to runtime?
- nCloth add members remove member Question???
- fur - patch
- Facing Ratio-Based Squash
- Particle Death event
- nCloth bouncing vertex
- nCloth multiple "Exclude" constraints problem
- button on Cloth or cloth on button
- Particle reforming effect, help please.
- Module settings
- selective particle collision event?
- Particle Bounding box artifacts whit volume fog??
- Creating Steam
- Hair Follicle attachment to surface Maya 6.5
- Slow motion dynamics
- create emitter with patch of nurbs surface
- particles: blobby surfaces not working?
- Help!! How to achieve a realistic thruster exhaust?
- HW multi pass problem with sprite
- Particles stacking over each other
- Particles Self-Collision
- Better Fluid Viewport Render
- steppy-(cube like)-renders
- semi towing a trailer?
- nCloth centimeter working unit
- instance rigged characters
- Flood Water Splash
- Volcano Fluids
- control emitter speed on particle collision event
- nCloth and Collision data
- dynamics/frame rate
- Maya fur bake animation problem
- Dynamics Baking
- nCloth Render issue
- Water condensation on soda can.
- fluidFoam problem! help!!
- CG Ghost
- Filling water
- ncloth baking for export
- table cloth..freezing an ncloth
- streak tails
- Fluid Texture
- sprite alpha problem
- nCloth Flow along path
- re: Rendering Fluid and Particles - integrating them?
- Planet rings resembling star trek voyager intro
- Particles for modeling?
- Dynamic Curve Hair not rendering?
- Animating number parameters
- how to move a rigid body simulation?
- hair collision
- fur jittering
- Sparkler Text
- fade opacity??
- Can nCloth self-push become self-attract?
- How Do You Keep The Particles Stay Within The Object
- particles going around a sphere
- styling: fur before hair or hair before fur
- weird fluid sim render
- ocean boat
- Sliding curtains (rep)
- Single sided particle collision?
- ncloth scrunching up with fast movement
- Blend Shape Instancing - randomizing start frames
- spriteNumPP in PRman
- Poly Explode
