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- [MAX 5] Render to texture with Lighttracer issue
- Sticky Particles in Particle Flow
- Max7: Snapping weirdness
- Finding bones rotated when skin applied?? Help!
- [max7] vertex coordinates ...
- import and export UT 2004 in 3ds max?
- UT 2004 was modeled in 3ds max or maya?
- Vector/SWF Render
- Export Character 3ds max
- missing toolbar in 3dsmax
- hairfx: color maps turning black?
- Rotating biped root without affecting the legs?
- Skinmesh
- Direct X dotted lines prob..
- point modeling?
- GI problem
- animation
- file recovery
- need help in 3dsmax 5 or 6 creating a nuclear explosion
- can 3dsMax export model into OBJ file?
- how to make all the edges of the same size?
- mental ray hdri problem
- c4d user thinking about max
- making a moist/droplets effect
- Getting texture to move with model?
- Facial rigging control with Max
- use BVH mocap files in max5??
- Bitmap Pager
- Reactor cloth problem
- How to make this logo?
- Good forum
- hotkeys
- Inside 3DSMax 4 tutorials Disk
- Text Spline: Creating Non Roman Chars
- Setting a camera curve in 3ds MAX 6
- Small Rooms and Cameras
- Extra Polygons
- Mental Ray Materials :: 2 sided?
- Character Modeling in 3Ds Max
- programs can't save to network drive
- Animating Propeller in 3ds max
- Weld selected in Unwrap uvw window
- keep Intstances instanced
- New max user needs help coming from lightwave
- Out Of Range animation.
- [max7] creating MR lightmaps for realtime engine
- look my first..
- did you know that hierachical modeling is possible in max7?
- doing symmetrical morphs using skinwrap modifier...
- lights and rendering
- Problems with my Model
- rendering speed in mr (maby a stupid question)
- Morph Target Issues
- How to do this effect?(which in Ghost in the Shell)
- Just trying out TextureShaker
- Environments
- Rotation..
- Point_Cache_2 Modifier Question...
- Sound Problem
- Saving to Legacy .Max formats in Ver. 7
- Another Dust in the wind
- Barb wire fence
- Simbiont Materials in MentalRay.
- My first outdoor scene ever
- Problem with wireparameters just wont link correctly
- animating a lava lamp using 3ds max7
- how do you...?
- Importing .glm format?
- free video tutorials for new users of character studio
- question on boolean operations
- Lip Synch in Max 6/7
- converting max 6 to 5
- Bones stretching!!! Help
- HELP!!! Objects locked in place
- getting a textured model into c4d
- Half-Life 1 Maps/Levels converted into 3d Studio MAX scenes..
- MUST HAVE plugins
- draw "keyboard of computer" help me
- LW to Max with polytrans
- Animation: set key
- Max Script: Error
- New Script: Mirror Morph Targets
- How to do Peach Fuzz in 3dsmax ?
- Weird Rendering problem (just appeared)
- Problem How i do attach my teeth to the mesh
- 3dsmax user base too fussy?? or the program is outdated??
- help... I need a renderfarm
- Biped linking?
- Modeling :: Sofa
- Scam?
- Rotation/Distortion problem
- advanced painter plug in wont work for me?
- Time Slider quick question
- maintaining uv space.
- how can anyone get work done?
- about normal for OBJ file
- high res model to low res
- Help re: blending textures
- How dom i connect Elements to the mesh they are in??!
- character motion looping
- Magnets falling on fridge door
- Converting Pflow particle to geometry
- FREE videotutorials on finalRender Stage-1 + much more on WWW.DUBER.CZ
- HELP on not perfect cirle eyes
- Illustrate! Can it vectorize bitmaps?
- n00b customizing question.
- Changing number of steps in Spiral Stairs, how?
- Benchmark, maxwell, vray, fR, max, C4D
- Displacement Mesh
- NEED HELP! Why max pivot stretches?
- render speed on new box
- Copying UVW's for other parts of model.
- Pixie a good rendering choise?
- viewport display problem
- buying a legit copy of max
- reactor animated scale unyielding
- Buttons in CLothFX
- newbee - smooth model?
- newb! - noise to just one axis?
- Edit UVW's background display problem
- Problem Viewing Curve Editor 3ds max 5.1
- 3D Art and Game Dev advisory member needed
- 3dsmax_merging_files_missing_textures
- Importing Animation from Max to Swift3D
- Problem: Named Selection Sets
- Problem with 3ds max.
- 3dsmax6_rigging_character
- 3dsmax6_make objects disappear/reappear
- Texporter
- Diffusion
- Problem with vertex mirrow in bones
- Blurry textures while working
- Missing DLLs error
- UVW Edit - How do i show UVs in Edit UVW's
- collision deformation, is this feature in max?
- Is Max 7 node locked to MAC address or does it use a USB dongle?
- Strange
- Viewports with textures and maps? (n00b)
- city at night
- Problem with imported IGS-File
- Reversing bones ?
- Project to Schematic
- Bobo RealRenderHistory
- Rigging: Resizable Rig
- Lofting: deformation copying
- viewing 3ds max files
- Assign multiple controllers?
- final render network question
- Help on lighting tutorial
- Animation using 3ds models
- animating a spline
- anti-alias normal mapping?
- Fix Surface for Topology Edit?
- speeding up render/viewport times
- Vertex Removal
- Interactive Rendering
- Cap hole withing edit poly?
- i keep having to re authorize.
- Reactor setpixelformat error? Huh?
- Pflow? Maxscript? Blood?
- Creating Liquor
- lighting help... school proj
- 3dsmax cloth extension
- water pouring
- Rendering :: Masked Transition
- Shag Hair and mentalray
- Where to get a Max 5 Trial?
- Hdr
- Shadows on my model !
- Advanced character rigging with max
- Stumped. UV's resizing in Max 7?
- 3 and five sided polys. I HATE EM'
- Turbo Toolkit avaliable for only $99.95
- MAXScript DVD from CG Academy
- new with simcloth
- How to combine two objects?
- [n00b]How do you open .mat files?
- Video post problem with more lights
- horse mouth
- VRay Cast GI
- New Script: Object Mapper
- Indoor Modelling & Lighting
- hair and feathers animation!!!
- could you help (roller coaster tutorial)
- cloth here
- mechanical modeling: problem making precise cuts (sub-d)
- Normals and flipping them etc..........
- Collapse All = Better rendering time ?
- material editor isn't visible after updating display driver
- Converting CS4 Biped And animation to Max bones rig?
- Converting CS4 Biped And animation to Max bones rig?
- Good way to model cliff's, and rock wall faces?
- "GESTUREMAX"how to keep pose from poser.
- Animating a character with an object in hand?
- Facial Morph Problem
- No Shag hair dynamics in render
- Spring rotations tests for the fun of it:)
- To Morph or not to Morph ?
- shock wave after shock wave, how to in pflow
- 3ds max Texturing: Texporter
- Why is 3ds Max so popular in the U.K
- I don't understand!!
- Motion Mixer Altitude
- Need help fast truck sunshild visor
- magnetic 1.0 script - paint objects to a surface and have them stick
- abnormal primitive
- Which CPU is better for 3DS Max
- vray backgrounds- where did it gone???
- How did he do this ??
- MR Bake MAX 7?
- maxscript (or something) to achieve stereogram-ish effect?
- command line vs. network rendering
- underground shockwave, blast...
- fbx import/export problem
- Reactor question...
- Normal map & UV problem
- nedd help with max7 spline modeling a car
- Please Help!! Max UI is hosed!!!
- Convertion of texture to other uv map
- Max7 keyboard arrow editing?
- MaxTree :: New maxscript to create trees
- composite procedurals
- Float on Water?
- Anyone know who does these tutorials?
- Semi-invisible Objects
- Help locating a texture file
- bones constraint question
- Some questions on max 7
- can Flex do what Goo does on The incredibles?
- Escher logo
- How to make a tablecloth?
- Preserving UVW coordinates...HELP!!
- V-ray image sampler
- Character studio in 3DS Max 7
- MAX 6 Mental ray photons gone in MAX 7
- Is there a program that converts max 7 file for use in max 5?
- Dirt Map for Max 7's renderer, not MR
- Show all selected objects materials?
- 3dsmax6_Facial_Animation.. morph
- Reaction Manager/Parameter Editor Bug?
- secrets behinds balls
- Lightbulb/christmas light
- Some newbie questions...
- Reaction Manager: moving two fingers
- Meshtools script for Max 7 ???
- Spline Tangent Handles in Character Studio
- Macro Script (Reset Xform)
- Need someone to bone a character
- Exporting m3g files from max?
- Question about collapsing stacks...
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