View Full Version : Character Rigging
- 3dsmax8 Specific Problems in Rig/Skin- Shoulder/Arm/Fingers - Please Help
- Need help for a frog keg joint system!
- Motion constraint problem
- Easiest Rigging Software
- New to Rigging...
- Rigging from the basics - edu. materials
- setting up a swim attribute on a fish tail
- Wire Deformer Question
- need facial and character setup dvd
- Looking for Experienced Riggers
- BlendShape BumpMaps different emotions (SSS)
- IK rigging problem
- rigging up leg shackles
- 3ds Max 8 -- Question about scripting and Attribute Holder Rollout
- strange rig behavior!urgent help needed!
- leg setup-pole vector problem i think
- Setting up a biped with 20 bones
- look mi rigging test
- Rigging technics
- FK/IK_Spine discussion
- adding blendshapes....
- Animation problem after rigging
- SkinCluster Problem
- Help with Brad Noble Rig IK/FK Snap Button
- Rigging a Juggler
- Adding bones after weighting?
- rigged male models?
- Rigging Demo Reel
- Question: Rigging robot arms with constraints
- Ashtray character rigging problem
- Rigging Issue , Max users please help
- Skin wrap muscles in MAX
- Export Animation From Max To Maya
- setup a NON SPHERICAL eye
- Leg rigging
- Facial Targets Reference
- help in zebra bone setup(deadline)
- Baking Model
- Custom attribute values?
- Rigging Interface Using Flash (maya)
- overclocking max
- Finding free auto rig for quadrapeds
- 2d rigging
- 3ds help-tutorial help!
- Skeleton Rig for MAX in your own character
- rigging popcorn...
- shoulder armor rigging anyone?
- blendshape reference
- Dinosaur leg
- blend shape problem about simulating mucles,forearm,... please heeeeeeeeelp.
- Rigging Lowman character
- Pupil to Eye?
- skinning issue!Need advice
- Help! Hair & Physique in 3ds Max8
- Tentacle spline setup - maya
- Rigging a foot
- giraffe
- Drawing overrides
- Rigging Controllers
- Rigging a cape in max
- scalable stretchy arm/leg
- Toon Rig Review
- Simple question
- ik/fk Switch snap and switch...not a blend
- Unselectable Geo in maya
- MEL/Expression help needed
- Cartoony Granny facerig WIP
- spineRig
- Updating a Bind Pose?
- How can I get a U value of a curve? (maya)
- max | morph target question ....
- Maya arm with IKBlend and constraints
- Blend shape trouble
- duplicate attributes
- Free rig for Maya 7 - Ollie
- controlling bone length via maxscript
- Animation General Question
- how would i rig a bass drum pedal?
- Facial expressions and animation.....help!
- expressions issue
- Stretchy limbs with IKFK
- Scalable rig with stretchy back
- skinning problem help please
- Body Presets outside of Biped
- Low Res to High Res Model Controller
- mirrored controls -> inverse rotation?
- Stretchy legs for a dino?
- WIP rigs ?
- Flying Serpent/Cable/Tentacle Rig with Secondary Motion
- Techniques for a pucker blendshape in Maya?
- IKFK arm with FK wrist control
- mysterious cracks?
- linkedXform dosent respect skin!
- Body moves, hands don't. (stay fixed)
- Wire Parameter Problem
- Maya's soft modification tool
- a question about facial rigging traslation form maya to max
- Problem with orientation
- Having the Joint Influence Specific Geometry
- HandRig - Is this yours?
- 3DS Max - Baking Animation for Crowd
- Using first symetry to make shapes / how?
- Maya Wings Rig Help! :)
- Maya Wings Rig Help..
- Dead Orient Constraints, and non animatable rig?!
- Free Character/Rig
- Woman Teeth positioning inside mouth?
- Help: balance beam rig
- Mechanical rig help
- Help w/ a rig
- Morth Angle Gizmo Problem
- Pole vector
- Bone Tips in 3dsmax
- Having trouble posing a character
- Ok, I'm totally new to this
- New to riggin Noob question
- constrain joints to certain axis 3dmax
- wire help
- Skin modifier causes crash
- cluster orient help
- orientation problem because of position costraint
- My first post is unfortunately a dumb animation question...
- Rig Skin Nightmare!!!
- WIP Rigging Demo Reel
- basic question about linking
- Rigging fundamentals
- Rigging long neck + Head in Max 8?
- Abnormal Biped
- how to make low poly bone from charecter
- Muscle rigg??
- how to get rid of strechy envelopes
- the eye pupil in reaction manager
- Max8 Xref vs. custom rig
- How rigging a mechanical arm ? [maya]
- Question about Skin Wrap in Max 8
- Generi Rig (Blue man rig) Help
- human skeleton - where are the joint pivots?
- Question: Wiring vs. Float Script
- something wrong with bipeds...need help please!!
- Painting weights issue.
- Quadroped Rigging Solutions for Maya
- Can't find answer to Max 8 crowd control system
- skining issue
- Origins & Milestones of facial rendering
- facial skeleton setup
- convert physique to skin max?
- Vertice problem in max
- Biped Question
- Max skin modifier
- Low Poly to High
- attaching a sword to the lowman rig
- editing Set driven keys
- Need help with simple mel script for rig.
- First Rigging Reel
- Jaw action reference
- Pose space deformers
- MotionBuilder question about more control over fingers and toes
- Wire local movement?
- maya MB blend rig??
- skin mirror problem
- list of alternative animation/rigging apps
- Facial rig problem
- question 3dmax to motionbuilder
- Mirror Verts script or plugin MAX 7/8
- Hippopotamus rigging
- two handed constraints with biped
- Ik adder setup for hand (Maya)
- 3DQUAKERS: Automatic Rigging demo
- Poser rigging
- a none dynamic deformer
- Question about morph limits (newbie)
- Rigging/constraint question for Max
- Request: Need a character rigged.
- Ollie v. 1.5 - Free Rig for Maya
- Slider won't rotate CS/bip bones
- the quaternion belt trick and isner spine..
- Oval Eyes. Possible?
- Complex Morphing character while maintaining rig Q?
- MaxScript or MEL?
- Which Application for Rigging?
- Fish rigging - Max 8
- Help w/ Spine Rig
- Help w/ Spine Rig
- MotionBuilder question about constraints
- cg toolkit rigtools
- Facial UI Problem Max 7
- robot rigging
- Import/Export assignments from Component Editor?
- maya IK - FK arm switch issue
- Squash and Stretch ideas (Maya)
- UI Control for path constraints
- facial setup with clusters on top of blendshapes
- Biped in MAX
- 3ds Max character deformation test
- Some simple questions about character placement in a 3d scene
- Questions for a newbie...
- adding pjhogan blend shapes
- animan... old website back online
- Mike Malinowski rigging videos??
- Character Setup
- PEN_CA wiring
- 3ds max 8 -- Skin problem; "Reset Bone" envelope resets arbitrary verts
- head rig whit bones and max file to download
- Problem using corrective morph method in MAX
- Quadraped Rigging for Maya
- Joint-based Cloth / Secondary Animation
- rigging help needed
- Troubleshooting required
- Soft Bodies On Character Riggs
- help me ! (IK-chain)
- Rigging Help for cartoony character
- Need COMMENTS-- please test my Biped character
- Face rigg, or blended animated textures?
- Skinning deformations : possibilities in MAX 6
- copying influence object skin weights
- elbow skinning
- Rigging IKFK SWITCH WITH ULNA JOINT (MAYA)
- FK Physique
- Morph angle deformer, angle sequence
- ik/fk arm rig stretch
- Multi-rig pipeline
- help with rigging an andriod
- Help with my Rig - Please :)
- skin morph problem
- William Petruccelli - Demo Reel 2006
- Where is the Float Reactor?
- Help with rigging a hose
- Problem doing mirror paste
- Positive Joint Rotation
- local axis rotation question_biped vs quadriped
- biped and skin
- Help if you will :)
- Batch Rendering without Cache
- Vehicle Cyborg...??
- Frog setup
- Biped and SkinMod
- cartoony TV rig ideas for feet etc??
- Dynamic Hair for a Cartoon Character
- does anyone have any info on the "broken rig" style of rigging a cartooney character?
- facials, Morph control the eyes
- need help with bones-based osipa style face rig...
- Need a female character rig ...
- Cannot resize the Brad Noble Rig...don't see the dialogue
- attaching blendshape head to the body
- Cool Constraint
- Maya: Bind in low-poly, then smooth?
- Referencing rigs
- need advice about highpoly body animation
- rigging in lightwave
- Rigging Fingers
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