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  1. Blend Shape Reorder Error
  2. Problem: Weight Paint Tool - Deformations
  3. dog rigged ???
  4. need help rigging in 3dsmax2010
  5. Pelvis and head do not move!!!
  6. CAT Tongue Rig
  7. Spring Rig Help
  8. Biped Do Not Move The Pelvis
  9. Tim Callaway rigging reel
  10. maya rigging question !!
  11. Door Rigging Help
  12. Working on my demo reel for animation - Need rigs.. Can you help?
  13. Facial Blendshapes Transform Issue
  14. bvh files and rigging: where to start
  15. Frist Demo Reel
  16. Favorite rigging reel?
  17. Negating Namespaces
  18. Texture based blendshapes switching
  19. My rigging reel 2011
  20. Parented Objects Disappearing in Mental Ray
  21. fahrenheit digital tut question
  22. Combining mesh for binding?
  23. Auto-Clavicle approach
  24. Tail Oscillation help
  25. Rigged 3D Alphabets? Or a work around?
  26. Space switching - Opinions?
  27. Path Constraint rigging
  28. Fingers not the hand?
  29. CAT muscle collision object
  30. Why is the HI Solver causing my bones to Shift? HELP!
  31. How do I mirror a bone's rotation in 3DS?
  32. Weird (constraint?) effect wanted.
  33. Image-Metrics Webinar & Resources
  34. piston rigging.
  35. Piston rigging.
  36. add verts to cluster
  37. programming/math GUI question..
  38. distance node
  39. Help running a command through optionMenuGrp
  40. 3DS Max CAT hand ancored to a dummy ???
  41. Folding / sliding Elements (Accordion partition)
  42. Robot AB's rigging
  43. Suggestions for rigging this character?
  44. weighting verts on flush edges
  45. Maya: Skinning with single mesh model.
  46. Rigging mechanical pieces
  47. Rotate object around arbitary axis using matrix calc
  48. Dragon Wing with nCloth in Maya
  49. QQ on Rotation
  50. Rig re-use across variants of the same mesh
  51. Notes on making animatable pivot
  52. Problem with mocap animation in skinned character
  53. Urgent! Student Project...
  54. Help with nCloth wings
  55. How to apply secondary motion onto a character rig?
  56. looking for...
  57. BlendShape Input. Input windows does not appear!
  58. Dynamic joint chain
  59. Game Animations
  60. Animation (rig) losing keyframe changes
  61. rigging a character with armor
  62. Bird Rig WIP
  63. 3ds Max Wire/Script question
  64. Problem with eyes following the head after lookat constraint added
  65. How does the industry treat riggers?
  66. mirrorVerts script don't work?
  67. Bird Wing Rig Help
  68. Rigging Miezis Kirr from Dominance War (more specifically, the arms)
  69. Why Mirror does not work?????
  70. how do you rig this?
  71. Bird Rigging question
  72. Robot Rigging. Any help would be great!
  73. mirroring skin weights (3ds Max)
  74. SRB ~ pupPetEEr ToOls Demo
  75. connect- Blend Shape to skeleton
  76. Morph Target problem (Morpher)
  77. [MAYA] : free custom wire deformer script
  78. Mirror bones in 3ds max
  79. Please Help!
  80. Lattice weird after import
  81. My plugin for Maya (Pymel is used)
  82. Circular bone? Sphinkters?
  83. Rigging Critique
  84. creating a rig for motion capture?
  85. Dependancy loop with the IK
  86. Basic rigging question.
  87. Convert Biped rig Animation To Vertex Anim ?
  88. arm skinning but?
  89. export weights problem
  90. Easy question
  91. bouncing ball
  92. 3ds max reverse foot rig help
  93. My Rigging Show Reel
  94. hair dynamic rigging question
  95. Simple Arm Rig Question
  96. Need help in skinning a skeleton
  97. morphy rig problem
  98. help with rigging characters in cinema 4d
  99. Rigging for XBox Kinect
  100. Matching Fk scale -----Ik stretch seamless in 3ds max
  101. Correct way to mirror controls
  102. Facial rig using Maya, input needed!
  103. maya production rigging
  104. Corrective blendshapes and cMuscle
  105. Maya IKFK switching, making leg stay in its place
  106. Bone Face rig problem
  107. Facial rig using Maya, input needed!
  108. Multiple vertex selection
  109. Removing scale inheritance in IK chain
  110. spine controls get streched - help need
  111. Rigging Help
  112. cycle warnings - ignore them?
  113. Ribbon IK for Arms / Bendy Arms & Supertoon Tutorials
  114. Rigging a High Density Mesh?
  115. Clothing with rigged character
  116. IK not evaluating
  117. Anyone explain this rig to me?
  118. Need help on this character rigg 3ds max/Zbrush
  119. Why to make groups of curve controllers in rig setups
  120. Maya Eye Rigging - Aim constraint + Global Controller / Double Transforms
  121. The pupPetEEr's Lounge Student's Reel
  122. Mysterious Curves
  123. moving joints after bind
  124. how to create a customized Gui picker?
  125. CAT rig (Exiting walk cycle)
  126. stretchy IK arms - shoulder joint scaling in the opposite direction?
  127. pls get rid of : Global Scale Vs Wrap Deformer in Autodesk Maya
  128. Workflow question for full body and blendshape facial rig
  129. Volume preserve??
  130. Space switching at the head,neck or a mixture?
  131. 3DS max wire expression issue
  132. The Setup Machine for Maya? Anything for MAX.
  133. skin modifier + turbosmooth
  134. Copying multiple keys freaks out
  135. image problem in MEL??
  136. Weight Painting Enclosed Geometry
  137. ik/fk Reverse Foot
  138. scaling problem with blendshapes
  139. CAT reverse foot
  140. replacing ik handle
  141. orientation issues -getting joints to turn in y at the same angle)
  142. Best way to attach eyebrows
  143. Joints inverting Rotations in maya 2011??
  144. Scaling Issue in Muscle Rig
  145. Where is it bad to have 5,6,and 6 star poles on your model?
  146. Biped Balance Factor
  147. Noobie Question:)
  148. Feather System on birds
  149. Mannequin Doll Rig Help
  150. Some pointers please?
  151. how to delete keys on each invidual controls on HIK maya
  152. list key frames
  153. Wings of a bird rig
  154. Animschool Webcast Preview (Rigged Model Demo)
  155. Stop Staring 3 - Adding to a pre-existing buffer network?
  156. 3dsmax morpher sticky lips
  157. knee popping, possible fix?
  158. 3ds Max Sticky Lips How To & Sample File
  159. Hi everybody! I'm researching on rigging techniques and the relationship rigger/anima
  160. Eye setup
  161. Student's Rigging Reel
  162. Anyone out here who has rig with good facial that would like it animated?
  163. Having problems rigging this Spartan model
  164. no flip ik leg
  165. Forearm twist on IK arm?
  166. Facial Rig. Joint Based + Pose Space Deformation
  167. Neuronal bifurcation
  168. How to use the Aux Effector for own rig and not Maya's Human IK/FK
  169. Rigged Maya file. Export to Lightwave? Anyone?
  170. Rigging the mouth
  171. Dinosaur / Creature Rigging for Realism
  172. What a best rig for a real production?
  173. rigging difficulties
  174. KUKA Rigging
  175. bones with ik and stretch
  176. My master control is translating its rotation to the joints
  177. Has anyone used Rapid Rig adv.?
  178. Maya's CGMuscle + Sliding Issues - The verts 'pop'
  179. Facial Rigging
  180. A clear and clean shoulderrig with CAT
  181. Fixing model stretching - Maya 2011
  182. Aspiring TD Video - Facial Rig/Stretchy Bones
  183. Looking for 3ds Max Skinner (Collab)
  184. control curves rotation axis coinciding with joint rotation
  185. Rigging a Book with Pages
  186. Looking for a rigger
  187. Rigging Tank Suspension
  188. Skinning tutorias?
  189. Rigging a Centaur!? Help!
  190. Twist Joint Setup Overview
  191. Rigging a Chain fixed at two points
  192. Spider Rig
  193. Simple, Clean Rig a la MotionBuilder?
  194. Blend shapes not working right
  195. Spring helicopter ears
  196. Mechanical rigging problems.
  197. Blendshape + Joint facial setup
  198. All inputs not coming
  199. High-Low Polygon for animation
  200. Wire deformer for bendy arms?
  201. Stretch Bones for 3ds max
  202. Knee problem
  203. Student rigging reel
  204. Stretchy arm with free elbow 3ds max
  205. 3dsMax scale Expressions
  206. looking for spline IK behaviour with fixed length, between two fixed points
  207. Saving and mirroring skin weights without UV
  208. Knee problem
  209. Need help for convertible Quadruped to biped rig.
  210. animating UVs in 0-1 space only?
  211. Transfer info to model with different UV set?
  212. Biped Rig Builder Script
  213. add influence cluster problem :(
  214. Skirt Rig
  215. Weird CAT bug
  216. full character morph
  217. Facial Mocap/Biped heirarchy issue 3DSmax - HELP
  218. Rotate joint problem in maya 2011
  219. Locator shape's world Rotate position?
  220. More vertices than I select
  221. fur detached the rig
  222. Using Slice while Rigging...
  223. Does anyone need a biped rigged?
  224. Working through Rigging Process
  225. maya - how to have collision spheres for hair follow the mesh
  226. Novice trying to rig a hose.
  227. My Auto Rigger (Maxscript)
  228. haw can i match polygon normal and join torient?
  229. Facial MoCap
  230. Problem with Blend Shapes
  231. Help with quick-rigging a LEGO minifig
  232. Problem with wrap deformer
  233. New Free Character Rig!
  234. Cartoony vehicle rig [3ds max]
  235. Joint Orientation Question
  236. Rigger for my personal project
  237. rig help
  238. Rigging / Technical Artist Skills?
  239. How can i reorient a curve's local rotation axis?
  240. Spline jumps from straight to curved
  241. Vertex weight help and some other issues
  242. Applying nCloth to a smooth bind rig
  243. Marco D'Ambros Technical Reel 2011
  244. Issue with 50-50 pos constraint
  245. Please feedback my WIP rig
  246. Who's wanna have some fun time rigging something cool?
  247. keeping rigs fast for animating and playback
  248. Blendshapes for two characters that are based on the same mesh
  249. Rigging Software
  250. Bones Pro 4.0 HELP!!!