View Full Version : Character Rigging
- Possible to key animate a with and "ignore" the skinning?
- Blend Shape Reorder Error
- Problem: Weight Paint Tool - Deformations
- dog rigged ???
- need help rigging in 3dsmax2010
- Pelvis and head do not move!!!
- CAT Tongue Rig
- Spring Rig Help
- Biped Do Not Move The Pelvis
- Tim Callaway rigging reel
- maya rigging question !!
- Door Rigging Help
- Working on my demo reel for animation - Need rigs.. Can you help?
- Facial Blendshapes Transform Issue
- bvh files and rigging: where to start
- Frist Demo Reel
- Favorite rigging reel?
- Negating Namespaces
- Texture based blendshapes switching
- My rigging reel 2011
- Parented Objects Disappearing in Mental Ray
- fahrenheit digital tut question
- Combining mesh for binding?
- Auto-Clavicle approach
- Tail Oscillation help
- Rigged 3D Alphabets? Or a work around?
- Space switching - Opinions?
- Path Constraint rigging
- Fingers not the hand?
- CAT muscle collision object
- Why is the HI Solver causing my bones to Shift? HELP!
- How do I mirror a bone's rotation in 3DS?
- Weird (constraint?) effect wanted.
- Image-Metrics Webinar & Resources
- piston rigging.
- Piston rigging.
- add verts to cluster
- programming/math GUI question..
- distance node
- Help running a command through optionMenuGrp
- 3DS Max CAT hand ancored to a dummy ???
- Folding / sliding Elements (Accordion partition)
- Robot AB's rigging
- Suggestions for rigging this character?
- weighting verts on flush edges
- Maya: Skinning with single mesh model.
- Rigging mechanical pieces
- Rotate object around arbitary axis using matrix calc
- Dragon Wing with nCloth in Maya
- QQ on Rotation
- Rig re-use across variants of the same mesh
- Notes on making animatable pivot
- Problem with mocap animation in skinned character
- Urgent! Student Project...
- Help with nCloth wings
- How to apply secondary motion onto a character rig?
- looking for...
- BlendShape Input. Input windows does not appear!
- Dynamic joint chain
- Game Animations
- Animation (rig) losing keyframe changes
- rigging a character with armor
- Bird Rig WIP
- 3ds Max Wire/Script question
- Problem with eyes following the head after lookat constraint added
- How does the industry treat riggers?
- mirrorVerts script don't work?
- Bird Wing Rig Help
- Rigging Miezis Kirr from Dominance War (more specifically, the arms)
- Why Mirror does not work?????
- how do you rig this?
- Bird Rigging question
- Robot Rigging. Any help would be great!
- mirroring skin weights (3ds Max)
- SRB ~ pupPetEEr ToOls Demo
- connect- Blend Shape to skeleton
- Morph Target problem (Morpher)
- [MAYA] : free custom wire deformer script
- Mirror bones in 3ds max
- Please Help!
- Lattice weird after import
- My plugin for Maya (Pymel is used)
- Circular bone? Sphinkters?
- Rigging Critique
- creating a rig for motion capture?
- Dependancy loop with the IK
- Basic rigging question.
- Convert Biped rig Animation To Vertex Anim ?
- arm skinning but?
- export weights problem
- Easy question
- bouncing ball
- 3ds max reverse foot rig help
- My Rigging Show Reel
- hair dynamic rigging question
- Simple Arm Rig Question
- Need help in skinning a skeleton
- morphy rig problem
- help with rigging characters in cinema 4d
- Rigging for XBox Kinect
- Matching Fk scale -----Ik stretch seamless in 3ds max
- Correct way to mirror controls
- Facial rig using Maya, input needed!
- maya production rigging
- Corrective blendshapes and cMuscle
- Maya IKFK switching, making leg stay in its place
- Bone Face rig problem
- Facial rig using Maya, input needed!
- Multiple vertex selection
- Removing scale inheritance in IK chain
- spine controls get streched - help need
- Rigging Help
- cycle warnings - ignore them?
- Ribbon IK for Arms / Bendy Arms & Supertoon Tutorials
- Rigging a High Density Mesh?
- Clothing with rigged character
- IK not evaluating
- Anyone explain this rig to me?
- Need help on this character rigg 3ds max/Zbrush
- Why to make groups of curve controllers in rig setups
- Maya Eye Rigging - Aim constraint + Global Controller / Double Transforms
- The pupPetEEr's Lounge Student's Reel
- Mysterious Curves
- moving joints after bind
- how to create a customized Gui picker?
- CAT rig (Exiting walk cycle)
- stretchy IK arms - shoulder joint scaling in the opposite direction?
- pls get rid of : Global Scale Vs Wrap Deformer in Autodesk Maya
- Workflow question for full body and blendshape facial rig
- Volume preserve??
- Space switching at the head,neck or a mixture?
- 3DS max wire expression issue
- The Setup Machine for Maya? Anything for MAX.
- skin modifier + turbosmooth
- Copying multiple keys freaks out
- image problem in MEL??
- Weight Painting Enclosed Geometry
- ik/fk Reverse Foot
- scaling problem with blendshapes
- CAT reverse foot
- replacing ik handle
- orientation issues -getting joints to turn in y at the same angle)
- Best way to attach eyebrows
- Joints inverting Rotations in maya 2011??
- Scaling Issue in Muscle Rig
- Where is it bad to have 5,6,and 6 star poles on your model?
- Biped Balance Factor
- Noobie Question:)
- Feather System on birds
- Mannequin Doll Rig Help
- Some pointers please?
- how to delete keys on each invidual controls on HIK maya
- list key frames
- Wings of a bird rig
- Animschool Webcast Preview (Rigged Model Demo)
- Stop Staring 3 - Adding to a pre-existing buffer network?
- 3dsmax morpher sticky lips
- knee popping, possible fix?
- 3ds Max Sticky Lips How To & Sample File
- Hi everybody! I'm researching on rigging techniques and the relationship rigger/anima
- Eye setup
- Student's Rigging Reel
- Anyone out here who has rig with good facial that would like it animated?
- Having problems rigging this Spartan model
- no flip ik leg
- Forearm twist on IK arm?
- Facial Rig. Joint Based + Pose Space Deformation
- Neuronal bifurcation
- How to use the Aux Effector for own rig and not Maya's Human IK/FK
- Rigged Maya file. Export to Lightwave? Anyone?
- Rigging the mouth
- Dinosaur / Creature Rigging for Realism
- What a best rig for a real production?
- rigging difficulties
- KUKA Rigging
- bones with ik and stretch
- My master control is translating its rotation to the joints
- Has anyone used Rapid Rig adv.?
- Maya's CGMuscle + Sliding Issues - The verts 'pop'
- Facial Rigging
- A clear and clean shoulderrig with CAT
- Fixing model stretching - Maya 2011
- Aspiring TD Video - Facial Rig/Stretchy Bones
- Looking for 3ds Max Skinner (Collab)
- control curves rotation axis coinciding with joint rotation
- Rigging a Book with Pages
- Looking for a rigger
- Rigging Tank Suspension
- Skinning tutorias?
- Rigging a Centaur!? Help!
- Twist Joint Setup Overview
- Rigging a Chain fixed at two points
- Spider Rig
- Simple, Clean Rig a la MotionBuilder?
- Blend shapes not working right
- Spring helicopter ears
- Mechanical rigging problems.
- Blendshape + Joint facial setup
- All inputs not coming
- High-Low Polygon for animation
- Wire deformer for bendy arms?
- Stretch Bones for 3ds max
- Knee problem
- Student rigging reel
- Stretchy arm with free elbow 3ds max
- 3dsMax scale Expressions
- looking for spline IK behaviour with fixed length, between two fixed points
- Saving and mirroring skin weights without UV
- Knee problem
- Need help for convertible Quadruped to biped rig.
- animating UVs in 0-1 space only?
- Transfer info to model with different UV set?
- Biped Rig Builder Script
- add influence cluster problem :(
- Skirt Rig
- Weird CAT bug
- full character morph
- Facial Mocap/Biped heirarchy issue 3DSmax - HELP
- Rotate joint problem in maya 2011
- Locator shape's world Rotate position?
- More vertices than I select
- fur detached the rig
- Using Slice while Rigging...
- Does anyone need a biped rigged?
- Working through Rigging Process
- maya - how to have collision spheres for hair follow the mesh
- Novice trying to rig a hose.
- My Auto Rigger (Maxscript)
- haw can i match polygon normal and join torient?
- Facial MoCap
- Problem with Blend Shapes
- Help with quick-rigging a LEGO minifig
- Problem with wrap deformer
- New Free Character Rig!
- Cartoony vehicle rig [3ds max]
- Joint Orientation Question
- Rigger for my personal project
- rig help
- Rigging / Technical Artist Skills?
- How can i reorient a curve's local rotation axis?
- Spline jumps from straight to curved
- Vertex weight help and some other issues
- Applying nCloth to a smooth bind rig
- Marco D'Ambros Technical Reel 2011
- Issue with 50-50 pos constraint
- Please feedback my WIP rig
- Who's wanna have some fun time rigging something cool?
- keeping rigs fast for animating and playback
- Blendshapes for two characters that are based on the same mesh
- Rigging Software
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