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View Full Version : Character Rigging


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  1. Problem: Weight Paint Tool - Deformations
  2. dog rigged ???
  3. need help rigging in 3dsmax2010
  4. Pelvis and head do not move!!!
  5. CAT Tongue Rig
  6. Spring Rig Help
  7. Biped Do Not Move The Pelvis
  8. Tim Callaway rigging reel
  9. maya rigging question !!
  10. Door Rigging Help
  11. Working on my demo reel for animation - Need rigs.. Can you help?
  12. Facial Blendshapes Transform Issue
  13. bvh files and rigging: where to start
  14. Frist Demo Reel
  15. Favorite rigging reel?
  16. Negating Namespaces
  17. Texture based blendshapes switching
  18. My rigging reel 2011
  19. Parented Objects Disappearing in Mental Ray
  20. fahrenheit digital tut question
  21. Combining mesh for binding?
  22. Auto-Clavicle approach
  23. Tail Oscillation help
  24. Rigged 3D Alphabets? Or a work around?
  25. Space switching - Opinions?
  26. Path Constraint rigging
  27. Fingers not the hand?
  28. CAT muscle collision object
  29. Why is the HI Solver causing my bones to Shift? HELP!
  30. How do I mirror a bone's rotation in 3DS?
  31. Weird (constraint?) effect wanted.
  32. Image-Metrics Webinar & Resources
  33. piston rigging.
  34. Piston rigging.
  35. add verts to cluster
  36. programming/math GUI question..
  37. distance node
  38. Help running a command through optionMenuGrp
  39. 3DS Max CAT hand ancored to a dummy ???
  40. Folding / sliding Elements (Accordion partition)
  41. Robot AB's rigging
  42. Suggestions for rigging this character?
  43. weighting verts on flush edges
  44. Maya: Skinning with single mesh model.
  45. Rigging mechanical pieces
  46. Rotate object around arbitary axis using matrix calc
  47. Dragon Wing with nCloth in Maya
  48. QQ on Rotation
  49. Rig re-use across variants of the same mesh
  50. Notes on making animatable pivot
  51. Problem with mocap animation in skinned character
  52. Urgent! Student Project...
  53. Help with nCloth wings
  54. How to apply secondary motion onto a character rig?
  55. looking for...
  56. BlendShape Input. Input windows does not appear!
  57. Dynamic joint chain
  58. Game Animations
  59. Animation (rig) losing keyframe changes
  60. rigging a character with armor
  61. Bird Rig WIP
  62. 3ds Max Wire/Script question
  63. Problem with eyes following the head after lookat constraint added
  64. How does the industry treat riggers?
  65. mirrorVerts script don't work?
  66. Bird Wing Rig Help
  67. Rigging Miezis Kirr from Dominance War (more specifically, the arms)
  68. Why Mirror does not work?????
  69. how do you rig this?
  70. Bird Rigging question
  71. Robot Rigging. Any help would be great!
  72. mirroring skin weights (3ds Max)
  73. SRB ~ pupPetEEr ToOls Demo
  74. connect- Blend Shape to skeleton
  75. Morph Target problem (Morpher)
  76. [MAYA] : free custom wire deformer script
  77. Mirror bones in 3ds max
  78. Please Help!
  79. Lattice weird after import
  80. My plugin for Maya (Pymel is used)
  81. Circular bone? Sphinkters?
  82. Rigging Critique
  83. creating a rig for motion capture?
  84. Dependancy loop with the IK
  85. Basic rigging question.
  86. Convert Biped rig Animation To Vertex Anim ?
  87. arm skinning but?
  88. export weights problem
  89. Easy question
  90. bouncing ball
  91. 3ds max reverse foot rig help
  92. My Rigging Show Reel
  93. hair dynamic rigging question
  94. Simple Arm Rig Question
  95. Need help in skinning a skeleton
  96. morphy rig problem
  97. help with rigging characters in cinema 4d
  98. Rigging for XBox Kinect
  99. Matching Fk scale -----Ik stretch seamless in 3ds max
  100. Correct way to mirror controls
  101. Facial rig using Maya, input needed!
  102. maya production rigging
  103. Corrective blendshapes and cMuscle
  104. Maya IKFK switching, making leg stay in its place
  105. Bone Face rig problem
  106. Facial rig using Maya, input needed!
  107. Multiple vertex selection
  108. Removing scale inheritance in IK chain
  109. spine controls get streched - help need
  110. Rigging Help
  111. cycle warnings - ignore them?
  112. Ribbon IK for Arms / Bendy Arms & Supertoon Tutorials
  113. Rigging a High Density Mesh?
  114. Clothing with rigged character
  115. IK not evaluating
  116. Anyone explain this rig to me?
  117. Need help on this character rigg 3ds max/Zbrush
  118. Why to make groups of curve controllers in rig setups
  119. Maya Eye Rigging - Aim constraint + Global Controller / Double Transforms
  120. The pupPetEEr's Lounge Student's Reel
  121. Mysterious Curves
  122. moving joints after bind
  123. how to create a customized Gui picker?
  124. CAT rig (Exiting walk cycle)
  125. stretchy IK arms - shoulder joint scaling in the opposite direction?
  126. pls get rid of : Global Scale Vs Wrap Deformer in Autodesk Maya
  127. Workflow question for full body and blendshape facial rig
  128. Volume preserve??
  129. Space switching at the head,neck or a mixture?
  130. 3DS max wire expression issue
  131. The Setup Machine for Maya? Anything for MAX.
  132. skin modifier + turbosmooth
  133. Copying multiple keys freaks out
  134. image problem in MEL??
  135. Weight Painting Enclosed Geometry
  136. ik/fk Reverse Foot
  137. scaling problem with blendshapes
  138. CAT reverse foot
  139. replacing ik handle
  140. orientation issues -getting joints to turn in y at the same angle)
  141. Best way to attach eyebrows
  142. Joints inverting Rotations in maya 2011??
  143. Scaling Issue in Muscle Rig
  144. Where is it bad to have 5,6,and 6 star poles on your model?
  145. Biped Balance Factor
  146. Noobie Question:)
  147. Feather System on birds
  148. Mannequin Doll Rig Help
  149. Some pointers please?
  150. how to delete keys on each invidual controls on HIK maya
  151. list key frames
  152. Wings of a bird rig
  153. Animschool Webcast Preview (Rigged Model Demo)
  154. Stop Staring 3 - Adding to a pre-existing buffer network?
  155. 3dsmax morpher sticky lips
  156. knee popping, possible fix?
  157. 3ds Max Sticky Lips How To & Sample File
  158. Hi everybody! I'm researching on rigging techniques and the relationship rigger/anima
  159. Eye setup
  160. Student's Rigging Reel
  161. Anyone out here who has rig with good facial that would like it animated?
  162. Having problems rigging this Spartan model
  163. no flip ik leg
  164. Forearm twist on IK arm?
  165. Facial Rig. Joint Based + Pose Space Deformation
  166. Neuronal bifurcation
  167. How to use the Aux Effector for own rig and not Maya's Human IK/FK
  168. Rigged Maya file. Export to Lightwave? Anyone?
  169. Rigging the mouth
  170. Dinosaur / Creature Rigging for Realism
  171. What a best rig for a real production?
  172. rigging difficulties
  173. KUKA Rigging
  174. bones with ik and stretch
  175. My master control is translating its rotation to the joints
  176. Has anyone used Rapid Rig adv.?
  177. Maya's CGMuscle + Sliding Issues - The verts 'pop'
  178. Facial Rigging
  179. A clear and clean shoulderrig with CAT
  180. Fixing model stretching - Maya 2011
  181. Aspiring TD Video - Facial Rig/Stretchy Bones
  182. Looking for 3ds Max Skinner (Collab)
  183. control curves rotation axis coinciding with joint rotation
  184. Rigging a Book with Pages
  185. Looking for a rigger
  186. Rigging Tank Suspension
  187. Skinning tutorias?
  188. Rigging a Centaur!? Help!
  189. Twist Joint Setup Overview
  190. Rigging a Chain fixed at two points
  191. Spider Rig
  192. Simple, Clean Rig a la MotionBuilder?
  193. Blend shapes not working right
  194. Spring helicopter ears
  195. Mechanical rigging problems.
  196. Blendshape + Joint facial setup
  197. All inputs not coming
  198. High-Low Polygon for animation
  199. Wire deformer for bendy arms?
  200. Stretch Bones for 3ds max
  201. Knee problem
  202. Student rigging reel
  203. Stretchy arm with free elbow 3ds max
  204. 3dsMax scale Expressions
  205. looking for spline IK behaviour with fixed length, between two fixed points
  206. Saving and mirroring skin weights without UV
  207. Knee problem
  208. Need help for convertible Quadruped to biped rig.
  209. animating UVs in 0-1 space only?
  210. Transfer info to model with different UV set?
  211. Biped Rig Builder Script
  212. add influence cluster problem :(
  213. Skirt Rig
  214. Weird CAT bug
  215. full character morph
  216. Facial Mocap/Biped heirarchy issue 3DSmax - HELP
  217. Rotate joint problem in maya 2011
  218. Locator shape's world Rotate position?
  219. More vertices than I select
  220. fur detached the rig
  221. Using Slice while Rigging...
  222. Does anyone need a biped rigged?
  223. Working through Rigging Process
  224. maya - how to have collision spheres for hair follow the mesh
  225. Novice trying to rig a hose.
  226. My Auto Rigger (Maxscript)
  227. haw can i match polygon normal and join torient?
  228. Facial MoCap
  229. Problem with Blend Shapes
  230. Help with quick-rigging a LEGO minifig
  231. Problem with wrap deformer
  232. New Free Character Rig!
  233. Cartoony vehicle rig [3ds max]
  234. Joint Orientation Question
  235. Rigger for my personal project
  236. rig help
  237. Rigging / Technical Artist Skills?
  238. How can i reorient a curve's local rotation axis?
  239. Spline jumps from straight to curved
  240. Vertex weight help and some other issues
  241. Applying nCloth to a smooth bind rig
  242. Marco D'Ambros Technical Reel 2011
  243. Issue with 50-50 pos constraint
  244. Please feedback my WIP rig
  245. Who's wanna have some fun time rigging something cool?
  246. keeping rigs fast for animating and playback
  247. Blendshapes for two characters that are based on the same mesh
  248. Rigging Software
  249. Bones Pro 4.0 HELP!!!
  250. Progresive rotation problem