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  1. Script to find the center of mass
  2. Modifying Norman
  3. On the road to an auto rigging tool
  4. organic giggles and jelly system hepl
  5. Stop Staring Problem - Connecting Blendshapes, wont connect eyebrow shapes
  6. What kind of rigging is this?
  7. What kind of rigging is this ?
  8. Max to Maya, Help needed
  9. Tentacle with Curve and Non-Linear Wave
  10. Zeroing out a root joints rotation?
  11. Body Deforming to Environment
  12. Knee cap - how would I rig this?
  13. Getting a head mesh to be influenced by Biped and Bones at the same time
  14. Saliva Rig for a monster?
  15. character animatio from maya to max
  16. photoreal muscle setup
  17. bipeds and animated parts
  18. [Maya] R-Foot Setup Rig with Heel, Lift heel etc.? (Biped)
  19. Locking up min/max values...
  20. Facial Rigging: How to get controls to move with blend shapes
  21. Exploding Blendshapes
  22. Open Source Rigging System! Opinions?
  23. Cat Rigg Problems
  24. Dot Product Question
  25. Problem with Maya springIK solver
  26. [Maya] Rigging Weights Copy Question.
  27. ik_fk_ctrls visibility problem in 3dsmax
  28. another auto rig question
  29. Rotation Order & IK arm
  30. PoseReader style setup (out of the box) ?
  31. tongue rigging problem
  32. taking a rig from3dsmax 2009 to Maya 2009
  33. transform node on joints
  34. Scalable Stretchy Rig
  35. Slinky Rig??
  36. Help at skinning this character
  37. Stretchy Arm
  38. Mel For Skincluster
  39. Making Fur scale with a global control
  40. Creative Rigging: Lumiere
  41. [Maya] Rig Paint Weight Isolate Part
  42. A little problem with no flip IK leg setup
  43. How do we add stretch in FK arm setup ???
  44. Arm Bend Curve
  45. Tentacle Rigging for [MAX]?
  46. Maya muscle smart collide mirror problem
  47. IK spline affects head joint (Maya)
  48. Muscle export to Unreal?
  49. how do u render a still image of a skelenton/rig?
  50. putting MOCap on a 3Dmax rig
  51. Scripted the ribbon spine
  52. Paint Weights Problem?
  53. Wrap Deform Scale Help!
  54. Robotic Dog rig - pls help!
  55. trouble skinning a hand
  56. foot clone hydraulics problem
  57. Grouping Question
  58. Rigging: How fast should I be?
  59. jsFacialWin for linux
  60. Character TD / Animation Reel
  61. Procedural animation with overlaid manual animation???
  62. Rigging interview's questions
  63. Mechanical Turret Rigging with Look at Constraint.
  64. math problem with scaling rig
  65. Limiting Translate Values (Face GUI)
  66. Weird Leg Twisting
  67. Blendshape Problems??
  68. Changing the parent of control objects
  69. Need a skinned photorealistic character
  70. Body blend shapes
  71. hold particular joint weight while copy skin weights
  72. Looking for a free 3d motorcyclist model
  73. Ribbon ik??
  74. Procedural Walk cycle
  75. Need help for add influence
  76. two head character - biped
  77. Shoulder/Hip rigging and skinning ideas?
  78. Closed mouth (chewing) and sticky lips for Maya?
  79. Help! Lowmax character, leg bending wrong way??
  80. Character ball rig
  81. Connecting facial controls to blendshapes - question
  82. rigging or parenting?
  83. Need help on Rigging
  84. Rigging a morphing character with changing proportions..
  85. Stretchy Arm Scale Problem!
  86. my twist bones do not update
  87. How to add auto clavicle in bipad character
  88. Leg locator setup - Script refinement
  89. Maya Orientation Problem
  90. my cartoony rig demo
  91. rigging question
  92. NURBS curves and the Rebuild Tool
  93. need help with changing joint in ik in maya please!
  94. Stretchy Spine Global Scaling
  95. help adding an FK IK tail rig
  96. Help with IK/FK switch w/ arc
  97. rigging
  98. Help: Slide Object on joints
  99. T-rex rigging
  100. constraints and bodyparts
  101. Art of Rigging - Foot setup works in Maya 8.5 but not in Maya2008??
  102. Problem with Blendshapes
  103. Rigging Megaman Arm
  104. need an advice
  105. muscle bones in 3dsmax
  106. contiguous polygons or not?
  107. Animating the pupil/iris contraction
  108. 3dsmax biped rigging - keep rig alter model
  109. Maya paint skin weights filter
  110. How to stick eyeballl in maya
  111. Rigging Reel - Feedback Please
  112. "transform#" created when parenting
  113. Flexible hose rig
  114. Rigging A postal flat rate box to fold/animate:
  115. world space arm controls
  116. Lock bone rotation
  117. Parenting issue/problem...
  118. Merge Error - Partial system found, and deleted - help!
  119. "Master" issue with hierarchy in outliner
  120. Bird wing Rigging
  121. Ribbon Spine
  122. blendshape problems
  123. help ik fk
  124. Hobbyist asks 'Maya or Max'
  125. Maya issue when parenting bones
  126. smooth binding problem Maya 2008
  127. is rigging an overlooked job at cg industry?
  128. Beginners Tutorial: Mirror Joints Troubleshooting
  129. How to create direct and indirect facial controls.
  130. Spline IK
  131. Ensembling the reel
  132. Craft Animation pre rigged models
  133. Rigging Scale Armor
  134. ZB Decimation to Animation, why or why not?
  135. Is it possible to rig shoulder joint's 3 axis movement in MAX?
  136. Using Maya Hair Curves to control a joint chain?
  137. max - constrain biped prop nodes
  138. Adding thickness to nCloth
  139. Rigging an arm [limit a rotation axis with a lookat constraint ?]
  140. ICE kinematics
  141. Skewed envelopes
  142. Ninja+Pirate+Robot seeking advices
  143. parented pivots not following geometry
  144. what are the "bells and whistles" people look for in rigs
  145. Questions for a Maya/Motion Builder expert....
  146. Maya Hair Problem - Blows up at start of animation
  147. Rigging with Shave And Haircut
  148. 3dmax - need help with body fat folds generated as the character arms/legs moves
  149. Clothes in Maya: Smooth Bind or Wrap deformer?
  150. Character and Weapon advice
  151. IKFK Solver & Animatable Pivot, Rigging Video Tutorial
  152. Demo reel 2010
  153. 3ds MAX Rigging intro question
  154. Control Board [3ds max 2010]
  155. Some weights wont mirror
  156. Ncloth Optimizer tool
  157. Need Help ASAP!!! Transform value problem
  158. Maya Hair Crashing on playback after setting start position from current
  159. rigBuilder + tools :: demoReel 2010
  160. Getting Biped's "Save Bip File" and "Copy/Paste" to recognize Subanims on Xtra bones
  161. Disappearing IKs!
  162. Text Curves
  163. Rigging wrists in Maya
  164. Finger IK
  165. demoreels
  166. nCloth problem- dress explodes
  167. Mechanic hand rig problem
  168. fantasy character Eyes
  169. Skeletons
  170. rotation not behaving correctly
  171. Bendy Arms
  172. Weird Envelope Snapping 3ds max
  173. rescaling after rigged a character ?
  174. Need help for Morphing using Reaction manager in 3dsmax (advance technique)
  175. Osipa Brow Setup - How would you connect to the controller?
  176. Maya Mel command for facial rigging
  177. Problem with rig (AFR)
  178. point reordering
  179. Stretchy arm causes hand to stretch too
  180. strechy Flower problem
  181. Duplicating a rigged leg in maya
  182. Setup rig, animate, THEN skin? (Maya 2010)
  183. Rigging a Spine?
  184. Rigging a quadraped
  185. Scorpion Tail Rig in Maya
  186. My first mechanical rig for my demoreel - need feedback desperately
  187. Is the hip/leg geometry in this screenshot optimal for rigging?
  188. skinning nubie query
  189. My rig lags
  190. Introducing fStretch for Maya + Free Facial Rig
  191. Arm Stretch problem - the shldr is scaling the wrong way
  192. Face Animation - Need Tutorial
  193. Scaling Issue - can someone take a look?
  194. nCloth problem
  195. Rigging Demoreel - Proper method of showing rig.
  196. Demo reel 2010
  197. Path constraint question... again and again...
  198. Tongue rigging?
  199. Can i export biped in 3ds max 2009 to 3ds max 9?
  200. Global Scale + Maya Hair / Fur
  201. Can't flood weights. This is INFURIATING. Please help.
  202. Competing Blendshapes Seperate geo
  203. How can i use morpher after rigging by using bipeed?
  204. Eyes Won't Stay Closed!
  205. [Maya] IK questions
  206. How many keyframes for a bone based viseme?
  207. Animation-Friendly Shoulder & Upper Arm Topology
  208. Hand Armor Rigg
  209. Maya - Joint Orient Tool
  210. Skin Utilities (Import skin data) not working correctly ? (3ds Max)
  211. Demo reel TD
  212. where can i get professional maya rig characters to purchase
  213. Maya: help plz GLobalCtrl
  214. My ikRPsolver Handles are broken in Maya 2010
  215. Skin attatch, reattatch
  216. Trouble with IK handles
  217. Text editor / IDE question..
  218. Programming Language..?
  219. rigging in maya thru max
  220. Rigging issue
  221. cinema 4d riggin question...
  222. Head won't stay still.
  223. Elbow Relative Expression using Node Only?
  224. Bouncing ball rig help
  225. Help me for fixing this body rigging....
  226. Help with rigging a lamp.
  227. Help with Cinema 4D simple character rig
  228. TD Demo Reel
  229. rigging starting
  230. Is smooth mesh prew. OK to rig?
  231. I've almost watched all mainstream Maya DVD tutorials but I learned nothing!
  232. Advanced rigging question
  233. Car Wheel Suspension in Maya??
  234. Bone driven skirts
  235. [Maya] Skeleton with multiple objects in a limb mesh
  236. Scaling my rigg
  237. Can't add new shader
  238. 2011 Features - Enhanced Skinning Question
  239. Noob question on WeightPainting w/selected vertexes
  240. Setup Demo Reel
  241. Mirror weights (3Ds Max)
  242. making rig controls and mirroring rig question(Maya)
  243. Rigging tank tracks
  244. [Maya] Help rigging a large balloon dinosaur
  245. my mesh moves at different speeds when translating
  246. Rigging a real ball
  247. Need rigging advice..... on a pack
  248. Problem painting weight in hidden polygons
  249. Looking for Photo reference
  250. rigging fk hand