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  1. Will my model's size affect my redering time?
  2. Script to find the center of mass
  3. Modifying Norman
  4. On the road to an auto rigging tool
  5. organic giggles and jelly system hepl
  6. Stop Staring Problem - Connecting Blendshapes, wont connect eyebrow shapes
  7. What kind of rigging is this?
  8. What kind of rigging is this ?
  9. Max to Maya, Help needed
  10. Tentacle with Curve and Non-Linear Wave
  11. Zeroing out a root joints rotation?
  12. Body Deforming to Environment
  13. Knee cap - how would I rig this?
  14. Getting a head mesh to be influenced by Biped and Bones at the same time
  15. Saliva Rig for a monster?
  16. character animatio from maya to max
  17. photoreal muscle setup
  18. bipeds and animated parts
  19. [Maya] R-Foot Setup Rig with Heel, Lift heel etc.? (Biped)
  20. Locking up min/max values...
  21. Facial Rigging: How to get controls to move with blend shapes
  22. Exploding Blendshapes
  23. Open Source Rigging System! Opinions?
  24. Cat Rigg Problems
  25. Dot Product Question
  26. Problem with Maya springIK solver
  27. [Maya] Rigging Weights Copy Question.
  28. ik_fk_ctrls visibility problem in 3dsmax
  29. another auto rig question
  30. Rotation Order & IK arm
  31. PoseReader style setup (out of the box) ?
  32. tongue rigging problem
  33. taking a rig from3dsmax 2009 to Maya 2009
  34. transform node on joints
  35. Scalable Stretchy Rig
  36. Slinky Rig??
  37. Help at skinning this character
  38. Stretchy Arm
  39. Mel For Skincluster
  40. Making Fur scale with a global control
  41. Creative Rigging: Lumiere
  42. [Maya] Rig Paint Weight Isolate Part
  43. A little problem with no flip IK leg setup
  44. How do we add stretch in FK arm setup ???
  45. Arm Bend Curve
  46. Tentacle Rigging for [MAX]?
  47. Maya muscle smart collide mirror problem
  48. IK spline affects head joint (Maya)
  49. Muscle export to Unreal?
  50. how do u render a still image of a skelenton/rig?
  51. putting MOCap on a 3Dmax rig
  52. Scripted the ribbon spine
  53. Paint Weights Problem?
  54. Wrap Deform Scale Help!
  55. Robotic Dog rig - pls help!
  56. trouble skinning a hand
  57. foot clone hydraulics problem
  58. Grouping Question
  59. Rigging: How fast should I be?
  60. jsFacialWin for linux
  61. Character TD / Animation Reel
  62. Procedural animation with overlaid manual animation???
  63. Rigging interview's questions
  64. Mechanical Turret Rigging with Look at Constraint.
  65. math problem with scaling rig
  66. Limiting Translate Values (Face GUI)
  67. Weird Leg Twisting
  68. Blendshape Problems??
  69. Changing the parent of control objects
  70. Need a skinned photorealistic character
  71. Body blend shapes
  72. hold particular joint weight while copy skin weights
  73. Looking for a free 3d motorcyclist model
  74. Ribbon ik??
  75. Procedural Walk cycle
  76. Need help for add influence
  77. two head character - biped
  78. Shoulder/Hip rigging and skinning ideas?
  79. Closed mouth (chewing) and sticky lips for Maya?
  80. Help! Lowmax character, leg bending wrong way??
  81. Character ball rig
  82. Connecting facial controls to blendshapes - question
  83. rigging or parenting?
  84. Need help on Rigging
  85. Rigging a morphing character with changing proportions..
  86. Stretchy Arm Scale Problem!
  87. my twist bones do not update
  88. How to add auto clavicle in bipad character
  89. Leg locator setup - Script refinement
  90. Maya Orientation Problem
  91. my cartoony rig demo
  92. rigging question
  93. NURBS curves and the Rebuild Tool
  94. need help with changing joint in ik in maya please!
  95. Stretchy Spine Global Scaling
  96. help adding an FK IK tail rig
  97. Help with IK/FK switch w/ arc
  98. rigging
  99. Help: Slide Object on joints
  100. T-rex rigging
  101. constraints and bodyparts
  102. Art of Rigging - Foot setup works in Maya 8.5 but not in Maya2008??
  103. Problem with Blendshapes
  104. Rigging Megaman Arm
  105. need an advice
  106. muscle bones in 3dsmax
  107. contiguous polygons or not?
  108. Animating the pupil/iris contraction
  109. 3dsmax biped rigging - keep rig alter model
  110. Maya paint skin weights filter
  111. How to stick eyeballl in maya
  112. Rigging Reel - Feedback Please
  113. "transform#" created when parenting
  114. Flexible hose rig
  115. Rigging A postal flat rate box to fold/animate:
  116. world space arm controls
  117. Lock bone rotation
  118. Parenting issue/problem...
  119. Merge Error - Partial system found, and deleted - help!
  120. "Master" issue with hierarchy in outliner
  121. Bird wing Rigging
  122. Ribbon Spine
  123. blendshape problems
  124. help ik fk
  125. Hobbyist asks 'Maya or Max'
  126. Maya issue when parenting bones
  127. smooth binding problem Maya 2008
  128. is rigging an overlooked job at cg industry?
  129. Beginners Tutorial: Mirror Joints Troubleshooting
  130. How to create direct and indirect facial controls.
  131. Spline IK
  132. Ensembling the reel
  133. Craft Animation pre rigged models
  134. Rigging Scale Armor
  135. ZB Decimation to Animation, why or why not?
  136. Is it possible to rig shoulder joint's 3 axis movement in MAX?
  137. Using Maya Hair Curves to control a joint chain?
  138. max - constrain biped prop nodes
  139. Adding thickness to nCloth
  140. Rigging an arm [limit a rotation axis with a lookat constraint ?]
  141. ICE kinematics
  142. Skewed envelopes
  143. Ninja+Pirate+Robot seeking advices
  144. parented pivots not following geometry
  145. what are the "bells and whistles" people look for in rigs
  146. Questions for a Maya/Motion Builder expert....
  147. Maya Hair Problem - Blows up at start of animation
  148. Rigging with Shave And Haircut
  149. 3dmax - need help with body fat folds generated as the character arms/legs moves
  150. Clothes in Maya: Smooth Bind or Wrap deformer?
  151. Character and Weapon advice
  152. IKFK Solver & Animatable Pivot, Rigging Video Tutorial
  153. Demo reel 2010
  154. 3ds MAX Rigging intro question
  155. Control Board [3ds max 2010]
  156. Some weights wont mirror
  157. Ncloth Optimizer tool
  158. Need Help ASAP!!! Transform value problem
  159. Maya Hair Crashing on playback after setting start position from current
  160. rigBuilder + tools :: demoReel 2010
  161. Getting Biped's "Save Bip File" and "Copy/Paste" to recognize Subanims on Xtra bones
  162. Disappearing IKs!
  163. Text Curves
  164. Rigging wrists in Maya
  165. Finger IK
  166. demoreels
  167. nCloth problem- dress explodes
  168. Mechanic hand rig problem
  169. fantasy character Eyes
  170. Skeletons
  171. rotation not behaving correctly
  172. Bendy Arms
  173. Weird Envelope Snapping 3ds max
  174. rescaling after rigged a character ?
  175. Need help for Morphing using Reaction manager in 3dsmax (advance technique)
  176. Osipa Brow Setup - How would you connect to the controller?
  177. Maya Mel command for facial rigging
  178. Problem with rig (AFR)
  179. point reordering
  180. Stretchy arm causes hand to stretch too
  181. strechy Flower problem
  182. Duplicating a rigged leg in maya
  183. Setup rig, animate, THEN skin? (Maya 2010)
  184. Rigging a Spine?
  185. Rigging a quadraped
  186. Scorpion Tail Rig in Maya
  187. My first mechanical rig for my demoreel - need feedback desperately
  188. Is the hip/leg geometry in this screenshot optimal for rigging?
  189. skinning nubie query
  190. My rig lags
  191. Introducing fStretch for Maya + Free Facial Rig
  192. Arm Stretch problem - the shldr is scaling the wrong way
  193. Face Animation - Need Tutorial
  194. Scaling Issue - can someone take a look?
  195. nCloth problem
  196. Rigging Demoreel - Proper method of showing rig.
  197. Demo reel 2010
  198. Path constraint question... again and again...
  199. Tongue rigging?
  200. Can i export biped in 3ds max 2009 to 3ds max 9?
  201. Global Scale + Maya Hair / Fur
  202. Can't flood weights. This is INFURIATING. Please help.
  203. Competing Blendshapes Seperate geo
  204. How can i use morpher after rigging by using bipeed?
  205. Eyes Won't Stay Closed!
  206. [Maya] IK questions
  207. How many keyframes for a bone based viseme?
  208. Animation-Friendly Shoulder & Upper Arm Topology
  209. Hand Armor Rigg
  210. Maya - Joint Orient Tool
  211. Skin Utilities (Import skin data) not working correctly ? (3ds Max)
  212. Demo reel TD
  213. where can i get professional maya rig characters to purchase
  214. Maya: help plz GLobalCtrl
  215. My ikRPsolver Handles are broken in Maya 2010
  216. Skin attatch, reattatch
  217. Trouble with IK handles
  218. Text editor / IDE question..
  219. Programming Language..?
  220. rigging in maya thru max
  221. Rigging issue
  222. cinema 4d riggin question...
  223. Head won't stay still.
  224. Elbow Relative Expression using Node Only?
  225. Bouncing ball rig help
  226. Help me for fixing this body rigging....
  227. Help with rigging a lamp.
  228. Help with Cinema 4D simple character rig
  229. TD Demo Reel
  230. rigging starting
  231. Is smooth mesh prew. OK to rig?
  232. I've almost watched all mainstream Maya DVD tutorials but I learned nothing!
  233. Advanced rigging question
  234. Car Wheel Suspension in Maya??
  235. Bone driven skirts
  236. [Maya] Skeleton with multiple objects in a limb mesh
  237. Scaling my rigg
  238. Can't add new shader
  239. 2011 Features - Enhanced Skinning Question
  240. Noob question on WeightPainting w/selected vertexes
  241. Setup Demo Reel
  242. Mirror weights (3Ds Max)
  243. making rig controls and mirroring rig question(Maya)
  244. Rigging tank tracks
  245. [Maya] Help rigging a large balloon dinosaur
  246. my mesh moves at different speeds when translating
  247. Rigging a real ball
  248. Need rigging advice..... on a pack
  249. Problem painting weight in hidden polygons
  250. Looking for Photo reference