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  1. Dose Blend Shapes Take up a lot of memory?
  2. Will my model's size affect my redering time?
  3. Script to find the center of mass
  4. Modifying Norman
  5. On the road to an auto rigging tool
  6. organic giggles and jelly system hepl
  7. Stop Staring Problem - Connecting Blendshapes, wont connect eyebrow shapes
  8. What kind of rigging is this?
  9. What kind of rigging is this ?
  10. Max to Maya, Help needed
  11. Tentacle with Curve and Non-Linear Wave
  12. Zeroing out a root joints rotation?
  13. Body Deforming to Environment
  14. Knee cap - how would I rig this?
  15. Getting a head mesh to be influenced by Biped and Bones at the same time
  16. Saliva Rig for a monster?
  17. character animatio from maya to max
  18. photoreal muscle setup
  19. bipeds and animated parts
  20. [Maya] R-Foot Setup Rig with Heel, Lift heel etc.? (Biped)
  21. Locking up min/max values...
  22. Facial Rigging: How to get controls to move with blend shapes
  23. Exploding Blendshapes
  24. Open Source Rigging System! Opinions?
  25. Cat Rigg Problems
  26. Dot Product Question
  27. Problem with Maya springIK solver
  28. [Maya] Rigging Weights Copy Question.
  29. ik_fk_ctrls visibility problem in 3dsmax
  30. another auto rig question
  31. Rotation Order & IK arm
  32. PoseReader style setup (out of the box) ?
  33. tongue rigging problem
  34. taking a rig from3dsmax 2009 to Maya 2009
  35. transform node on joints
  36. Scalable Stretchy Rig
  37. Slinky Rig??
  38. Help at skinning this character
  39. Stretchy Arm
  40. Mel For Skincluster
  41. Making Fur scale with a global control
  42. Creative Rigging: Lumiere
  43. [Maya] Rig Paint Weight Isolate Part
  44. A little problem with no flip IK leg setup
  45. How do we add stretch in FK arm setup ???
  46. Arm Bend Curve
  47. Tentacle Rigging for [MAX]?
  48. Maya muscle smart collide mirror problem
  49. IK spline affects head joint (Maya)
  50. Muscle export to Unreal?
  51. how do u render a still image of a skelenton/rig?
  52. putting MOCap on a 3Dmax rig
  53. Scripted the ribbon spine
  54. Paint Weights Problem?
  55. Wrap Deform Scale Help!
  56. Robotic Dog rig - pls help!
  57. trouble skinning a hand
  58. foot clone hydraulics problem
  59. Grouping Question
  60. Rigging: How fast should I be?
  61. jsFacialWin for linux
  62. Character TD / Animation Reel
  63. Procedural animation with overlaid manual animation???
  64. Rigging interview's questions
  65. Mechanical Turret Rigging with Look at Constraint.
  66. math problem with scaling rig
  67. Limiting Translate Values (Face GUI)
  68. Weird Leg Twisting
  69. Blendshape Problems??
  70. Changing the parent of control objects
  71. Need a skinned photorealistic character
  72. Body blend shapes
  73. hold particular joint weight while copy skin weights
  74. Looking for a free 3d motorcyclist model
  75. Ribbon ik??
  76. Procedural Walk cycle
  77. Need help for add influence
  78. two head character - biped
  79. Shoulder/Hip rigging and skinning ideas?
  80. Closed mouth (chewing) and sticky lips for Maya?
  81. Help! Lowmax character, leg bending wrong way??
  82. Character ball rig
  83. Connecting facial controls to blendshapes - question
  84. rigging or parenting?
  85. Need help on Rigging
  86. Rigging a morphing character with changing proportions..
  87. Stretchy Arm Scale Problem!
  88. my twist bones do not update
  89. How to add auto clavicle in bipad character
  90. Leg locator setup - Script refinement
  91. Maya Orientation Problem
  92. my cartoony rig demo
  93. rigging question
  94. NURBS curves and the Rebuild Tool
  95. need help with changing joint in ik in maya please!
  96. Stretchy Spine Global Scaling
  97. help adding an FK IK tail rig
  98. Help with IK/FK switch w/ arc
  99. rigging
  100. Help: Slide Object on joints
  101. T-rex rigging
  102. constraints and bodyparts
  103. Art of Rigging - Foot setup works in Maya 8.5 but not in Maya2008??
  104. Problem with Blendshapes
  105. Rigging Megaman Arm
  106. need an advice
  107. muscle bones in 3dsmax
  108. contiguous polygons or not?
  109. Animating the pupil/iris contraction
  110. 3dsmax biped rigging - keep rig alter model
  111. Maya paint skin weights filter
  112. How to stick eyeballl in maya
  113. Rigging Reel - Feedback Please
  114. "transform#" created when parenting
  115. Flexible hose rig
  116. Rigging A postal flat rate box to fold/animate:
  117. world space arm controls
  118. Lock bone rotation
  119. Parenting issue/problem...
  120. Merge Error - Partial system found, and deleted - help!
  121. "Master" issue with hierarchy in outliner
  122. Bird wing Rigging
  123. Ribbon Spine
  124. blendshape problems
  125. help ik fk
  126. Hobbyist asks 'Maya or Max'
  127. Maya issue when parenting bones
  128. smooth binding problem Maya 2008
  129. is rigging an overlooked job at cg industry?
  130. Beginners Tutorial: Mirror Joints Troubleshooting
  131. How to create direct and indirect facial controls.
  132. Spline IK
  133. Ensembling the reel
  134. Craft Animation pre rigged models
  135. Rigging Scale Armor
  136. ZB Decimation to Animation, why or why not?
  137. Is it possible to rig shoulder joint's 3 axis movement in MAX?
  138. Using Maya Hair Curves to control a joint chain?
  139. max - constrain biped prop nodes
  140. Adding thickness to nCloth
  141. Rigging an arm [limit a rotation axis with a lookat constraint ?]
  142. ICE kinematics
  143. Skewed envelopes
  144. Ninja+Pirate+Robot seeking advices
  145. parented pivots not following geometry
  146. what are the "bells and whistles" people look for in rigs
  147. Questions for a Maya/Motion Builder expert....
  148. Maya Hair Problem - Blows up at start of animation
  149. Rigging with Shave And Haircut
  150. 3dmax - need help with body fat folds generated as the character arms/legs moves
  151. Clothes in Maya: Smooth Bind or Wrap deformer?
  152. Character and Weapon advice
  153. IKFK Solver & Animatable Pivot, Rigging Video Tutorial
  154. Demo reel 2010
  155. 3ds MAX Rigging intro question
  156. Control Board [3ds max 2010]
  157. Some weights wont mirror
  158. Ncloth Optimizer tool
  159. Need Help ASAP!!! Transform value problem
  160. Maya Hair Crashing on playback after setting start position from current
  161. rigBuilder + tools :: demoReel 2010
  162. Getting Biped's "Save Bip File" and "Copy/Paste" to recognize Subanims on Xtra bones
  163. Disappearing IKs!
  164. Text Curves
  165. Rigging wrists in Maya
  166. Finger IK
  167. demoreels
  168. nCloth problem- dress explodes
  169. Mechanic hand rig problem
  170. fantasy character Eyes
  171. Skeletons
  172. rotation not behaving correctly
  173. Bendy Arms
  174. Weird Envelope Snapping 3ds max
  175. rescaling after rigged a character ?
  176. Need help for Morphing using Reaction manager in 3dsmax (advance technique)
  177. Osipa Brow Setup - How would you connect to the controller?
  178. Maya Mel command for facial rigging
  179. Problem with rig (AFR)
  180. point reordering
  181. Stretchy arm causes hand to stretch too
  182. strechy Flower problem
  183. Duplicating a rigged leg in maya
  184. Setup rig, animate, THEN skin? (Maya 2010)
  185. Rigging a Spine?
  186. Rigging a quadraped
  187. Scorpion Tail Rig in Maya
  188. My first mechanical rig for my demoreel - need feedback desperately
  189. Is the hip/leg geometry in this screenshot optimal for rigging?
  190. skinning nubie query
  191. My rig lags
  192. Introducing fStretch for Maya + Free Facial Rig
  193. Arm Stretch problem - the shldr is scaling the wrong way
  194. Face Animation - Need Tutorial
  195. Scaling Issue - can someone take a look?
  196. nCloth problem
  197. Rigging Demoreel - Proper method of showing rig.
  198. Demo reel 2010
  199. Path constraint question... again and again...
  200. Tongue rigging?
  201. Can i export biped in 3ds max 2009 to 3ds max 9?
  202. Global Scale + Maya Hair / Fur
  203. Can't flood weights. This is INFURIATING. Please help.
  204. Competing Blendshapes Seperate geo
  205. How can i use morpher after rigging by using bipeed?
  206. Eyes Won't Stay Closed!
  207. [Maya] IK questions
  208. How many keyframes for a bone based viseme?
  209. Animation-Friendly Shoulder & Upper Arm Topology
  210. Hand Armor Rigg
  211. Maya - Joint Orient Tool
  212. Skin Utilities (Import skin data) not working correctly ? (3ds Max)
  213. Demo reel TD
  214. where can i get professional maya rig characters to purchase
  215. Maya: help plz GLobalCtrl
  216. My ikRPsolver Handles are broken in Maya 2010
  217. Skin attatch, reattatch
  218. Trouble with IK handles
  219. Text editor / IDE question..
  220. Programming Language..?
  221. rigging in maya thru max
  222. Rigging issue
  223. cinema 4d riggin question...
  224. Head won't stay still.
  225. Elbow Relative Expression using Node Only?
  226. Bouncing ball rig help
  227. Help me for fixing this body rigging....
  228. Help with rigging a lamp.
  229. Help with Cinema 4D simple character rig
  230. TD Demo Reel
  231. rigging starting
  232. Is smooth mesh prew. OK to rig?
  233. I've almost watched all mainstream Maya DVD tutorials but I learned nothing!
  234. Advanced rigging question
  235. Car Wheel Suspension in Maya??
  236. Bone driven skirts
  237. [Maya] Skeleton with multiple objects in a limb mesh
  238. Scaling my rigg
  239. Can't add new shader
  240. 2011 Features - Enhanced Skinning Question
  241. Noob question on WeightPainting w/selected vertexes
  242. Setup Demo Reel
  243. Mirror weights (3Ds Max)
  244. making rig controls and mirroring rig question(Maya)
  245. Rigging tank tracks
  246. [Maya] Help rigging a large balloon dinosaur
  247. my mesh moves at different speeds when translating
  248. Rigging a real ball
  249. Need rigging advice..... on a pack
  250. Problem painting weight in hidden polygons