View Full Version : Character Rigging
- Jason Schleifer Animator friendly riging
- what pose should the model be in to rig properly?
- What have I done wrong? -Maya
- Need help in max, rig act weirdly
- My Facial Rig
- Easy way to fix bad skinning?
- Kickstand Unveils StretchMesh 1.5 for Advanced Character Animation in Autodesk Maya S
- Displacement Map Blending Guide
- Creating a Pivot - AFR DVD
- Rigging A Bird
- Maya Rig Newbie Help needed. Fk IK almost done, stuck at 90% :(
- My rig fell apart, please help.
- Maya Eye Rigging Doubt
- Turning this stretchy spine into a squashy spine
- Rigging with no animation curves
- parent constraint in XSI
- IKFK Snap - Non Planar Joint Chain
- long saves on rig!
- Maya- Creating an attribute to switch skins
- Real Time Physics
- Please urgent help with rigging a chain gun ammo belt (MAYA)
- on face controls for blendshapes
- Need your professional opinion
- Scripting issue
- Issue with Adv. Twist Controls
- Global Scale Problem
- post your favorite auto rigger for maya
- Maya Joint Orient and Rotate Axis in 3dsMax
- AFR scripts not working
- ZooTools characterSetupTools
- Maya - StretchyIK node evaluation issue
- character weariing special suite skinning
- Mechanical Spider Rigging Problem
- Urgent Lego rig help?
- car rigging with ground intergration?...
- Edit Pen Attribute Holder 3dsmax??
- Dynamic FK
- Naming Schemes
- Urgent help I need rigging help
- Body parts?
- How to rig non-spherical eyes into a character who also deforms?
- how to setup toon eyes
- how to creat the bendy Arm and elbow locking setup
- facial rigging problem
- Issues with Face Rig
- Good hand-topology for rigging
- SubD skin weights in Maya
- riggin problem - stretchy bones - help desperately needed
- Mocap and face rig
- bind pose help (maya)
- I'm SO screwed! Is there Hope?!
- [Maya]Mel Gui Problem
- I will rig bipeds to your characters
- Jack O Lantern Rig
- Organic rigging without connected joints (or with limited connected joints)
- Wrinkles on just born baby
- Feedback on showreel
- HI Solver problem
- Rigging a character without a neck
- rigging wire parameters - small problem
- Looking for critique on demo reel
- featherSystem
- IK Evaluation Problems
- Bird Wing Rig Test
- muscle bone problem
- MEL help
- 2 computers - One Rig = Parenting Gone
- Body Rig Reel :)
- Finding Scripts Used For A Rig
- Heavy Mesh Rigging 600,000 Polys
- IK handle Problem
- mocap
- skin morph problem please help
- expressions for animations?..
- simple question about bones
- paint weights
- two characters stuck together - need advice
- Vehicle Rigging
- IK/FK Rigged & Skinned Character: Blender 2.5 Alpha
- about proceduralism
- [3DSMax10:Bones-IKHISolver]Weird rotating/snapping issue
- animations for strafe
- How to Mirror a Blendshape in maya
- body rig query
- quick maya rig constraint question!
- Facial Rigging problem(Wire tool,Clusters)
- performances - maya
- script button
- Bibed has option that loads file, can i get something like this!!
- Help please, rig causes crashes - Maya 2009
- on face controller tut
- average node
- Weird Maya bind display issue
- global scale Problem
- Creating and Rigging Orange Peel - a few questions
- Max Rigging Question: Necklace, how to?
- mac and Mel Script
- mirroring vertex weight in 3ds problem
- Rigging Books for Maya?
- Using a premade rig in a scene
- rig with multiple skin modifiers?
- muscle for 3ds max
- (maya) Aim Constraints making eyes translate
- Two joint Knees?
- Blend shapes deleted themselves?! (maya)
- mel script for riggers?...
- Skinning help
- Help with Source Worldmodels: Weapons
- Help with Source Worldmodels: Weapons
- wrinkles in face
- Rigging mechanical finger
- Craft Rig 1
- Buck Rig Test
- Need help with Maya rig
- Help with proxy.....he
- to video games riggers - need advices
- Sliding elbow joint
- delaying script for antenna rigging
- Autodesk® Maya® Techniques | Animator Friendly :scripts
- posedeformer
- My Demo Reel
- Transformer Rig
- urgent advice required
- MEL Help please
- Mini joints and Non-Zero rotations
- Beginner Rig Question
- Seamless WorldSpace Switching
- Feathers?
- I search MEL script for Rigging in Maya for saves time
- Moom-like Face Rig Tutorial?
- Request: Looking for lowpoly cube rig (Max r8)
- global scaling of ribbon spine
- Wing Rigging, specially in Maya.
- Good Rig Setup Reference?
- away from plug in solutins for max
- Character Rigging & Blendshape problem
- This tool is so usefull,but ... ,how Paul Neale dit it
- Rigging Data Control Question
- Mirroring Rig?
- finding out degree values
- question about mechanical arms
- assigning two controllers to the same object
- my facial rig demo
- disonsider this thread
- What do you use to make your Character Talk
- Have problems with blend shapes in Maya
- single joint chain IK/FK setup help
- following Rotation of bone.
- Beginner riging question for UDK/3ds
- Wave Rig using bones (3ds max)
- SDK issue.
- Automated "Animator Friendly Rigging"
- Magnifing character Bones by MAYA
- issue painting weights on max
- The Mistery Of Maya!
- High-Poly Rigging
- UV layout after binding
- Bad Joint Rotation!
- [Maya] Reorder Attribute
- Blendshape Inputs Error
- Hand rigging in maya???
- IK Handle issue
- rigging help
- Quadraped Rigging
- Moom Face Rig - How?
- Rigging Challenge!
- First time rigging
- simple mechanical rigg
- Looking For Models to Rig
- How do I fix this?
- [Maya]Little problem strechy leg
- Scaling a prerigged character
- Rig Hip? How to?
- PositionConstraint onnly on one axis?
- Help - Rigging a Trebuchet
- Feedback for facial rig.
- Rigging a character
- free models.
- First time riging
- Maya Muscle wont affect the mesh --kinda urgent
- 3dmax- need help with wiring parameters of biped bones (biped bones <-> extra bones)
- Devils Angels & Dating - Showcasing our Rigs
- Is it possible to do an angle elbow lock ? How ?
- Problem with IK
- Rigging a Chain
- Mirroring already made muscles in Maya
- How To Assign Global Scale With Muscles
- Copying leg bone reaction states
- Non zero rotations on a joint with zero rotations (maya)
- [Maya] Rig/Mesh Problem
- reusing skeletons and controllers in MAYA
- Polevector and aimTarget...Mathematical explanation.
- Deleting unwanted capsules
- Horrible distortion while weight painting with maya muscle
- Digger Excavator Rig
- New IKFK Solver for 3ds max
- Rig (left arm) keeps breaking in Maya
- Rotating other objects?
- FKIK Snap Tut
- Rotation orders
- My First Demoreel
- ik solver mistake
- Rigging Reel - Feedback Please
- Why is this happening? Stretchy Legs
- rigging a bird wing
- Pop-up Book
- File Saving issues
- Constraints not working
- strange foot joints
- female character face setup
- semi-newb question about Maya wrap
- Biped position,Help!!
- Help with duplicate LowMax rig script
- Texture Problem after rig
- Biped Centre of Mass problem
- Space switching !!!
- Blend shapes tearing when moving other rig controls
- Maya Jiggle Deformer Question
- Eye rigging
- Scapula rigging?
- Toony Quadruped Rig Demo
- Using bones for deforming muscles + exporting
- Mechanical Joint rigging. help.
- Mel and Python?...
- Is there a different ways for rigging?
- Stupid rigging question
- Alive - Creature Rigging Solution for XSI (Flash Interface)
- Stop Staring Help
- Whats wrong with this model/rig ?
- Rubiktron
- Global Scale/Move; adding deformers
- custom attribute help
- Lip synch "demo" phrases?
- Maya component editor problem
- rigging zbrush displacement mapped model muscles
- serious problem in spine rig..plzzz help
- NeedHelp! With Putting My Head And Body of my character Back together!
- !need help! combining the head and body
- Spline Cat Tail Questions
- 3dmax rigging problem
- anyone know to locking system and strechy system in 3dsmax
- Rigging Show Reel suggestions
- is IKSoft really used by profesional animators or profesional productions?
- Deforming a moving head with stationary target geometry?
- Drawbacks of negative scale in matrix
- Can't parent constraint the right side hands/feet - they flip out
- Bip to BVH
- joint orientation rigging problem
- Expression editor bug in Maya
- Stop Staring: Eye Rig - cannot find procedure "CBdeleteConnection".
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