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View Full Version : Character Rigging


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  1. My first rigging demo reel,looking for some advise
  2. Female Android Rigging WIP
  3. wire deformer in 3ds Max?
  4. (question) how to make bone chain work like rubber rope with weights? (images inside)
  5. Microraptor rigging and deformation demo
  6. Question for character riggers
  7. flash character gui help
  8. Wire Bind AND smooth bind
  9. what kind of maths do i need to go into programming?
  10. Maya drawing override color
  11. mirriong side to side in character?
  12. Aim Constraint problem?
  13. Rigging of the incredible Hulk
  14. Fine Tuning Character Rig Need Help.
  15. How do I replace the UV map for rigging
  16. need help on rigg for stylized guy
  17. making link constraints more user friendly?
  18. foot roll riging problem
  19. maya blend shape help
  20. Mirror Skin Weights
  21. Parent Space Problem
  22. So you are rigging Mickey Mouse
  23. Maya Mirror Skin Weight Problem
  24. Soft Mods - performance hit
  25. Eye Lid Rigging Tutorial
  26. My 2009 rigging showreel (transformer,autorig etc)
  27. Turtle rigging project. Interested?
  28. Low poly skinning problems
  29. Spine riggin problem
  30. Help with cluster parenting!
  31. making hand switching, stretchy
  32. Please help me rig in MAX2009 of a robot of mine!
  33. how to rig a tank using max2009's new features?
  34. Bone rig mishap
  35. Weight Vertices
  36. Stretch IK Help...PLEASE!
  37. Deformation and skinning for games ?
  38. Digital Tutors
  39. Rigging in general, would this be better/the way its suppose to be done anyway
  40. Getting a Model Rigged
  41. Maya Blendshape questions from a noob
  42. Position contraint
  43. Maya Tutorial [Custom RMB Menus]
  44. Rigging freeze values help
  45. Moving controls
  46. stick rigging
  47. AdvancedSkeleton Script v 2.0 Question
  48. physique - cant make 100% weight vertices to one bone (urgent help needed)
  49. mocaped animations on a custom bone rigg
  50. Double Weighted Head
  51. Is this a good setup?
  52. Character's pose/animation overwrite by the same character's morph during animation
  53. resize a rigging model
  54. [3dsMax] Knee lock+softstretch, how to setup this?
  55. plz help with cluster outputs(maya)
  56. New reel+Fingers control plugin+Object spacing
  57. Rigging training max/XSI advice needed!
  58. How to compute mirrored joint orientation?
  59. Blendshapes before or after skinning??
  60. Does it matter if the biped sticks out a little bit?
  61. global control rotate glitch
  62. rigging in 3dsmax
  63. Limber Rig
  64. Blend shape problem
  65. Mirroring Morph issue
  66. Character Rigging Reel
  67. Rigging proposal
  68. Skin detaches from biped when animated
  69. CAT RIG 3dsmax Hub probleme
  70. Facial rigging for Maya 2009
  71. What Is Rigging ?
  72. scale dimensions after building a rig
  73. Mirroring advanced twist [Spline IK]
  74. adding bones to biped
  75. Shoulder / XSI
  76. Trouble linking bones to biped
  77. Convert Biped Rig to a CAT Rig
  78. Random idea, would this work?
  79. Maya mirror rig tool WIP
  80. 3dsMax : xref
  81. IK vs controllers
  82. Character Rigging problem
  83. Python Help
  84. Rigging fish bones
  85. How to Rig a Yo-Yo string?
  86. (3DSMax) Baking mocap to rig
  87. Getting teeth to behave in a Squash and Stretch head?
  88. 3dsmax - Starting with the fur problems
  89. fingers control
  90. Number of constrains in different rigs - Here´s a list
  91. why you use bones although you can do it easily with bibed?
  92. Rigging a Robot in Cinema 4D
  93. Rigging a towel
  94. I can't rotate joint local axis
  95. scripting reaction manager
  96. skeleton bone 3dmax
  97. Ideas On How To Get Pants To Follow IK Legs?
  98. My facial Character Rigs Are Here -Enjoy
  99. My Adv Character Rig With Facial Rigs Morph In 3dsmax
  100. Animating withIK/FK blend:3ds max
  101. New Animatable Pivot controller for 3ds max
  102. Skinning a low-poly character
  103. Introduce "Biped Linker" rigging tool in MAX
  104. My facial rigging based on bone
  105. Can't zero out my controller values in the timeline
  106. Soft ik in 3dsmax
  107. [MAYA]make low resolution from high
  108. Way to reduce rigged characters file size
  109. Character Rigging with Biped
  110. Definition: "Zero Out"
  111. how to Reposition joints after rigg
  112. 3dmax- vertices on mesh change position after turning off physique (urgent project)
  113. WIP: Gundam Strike rigging
  114. [Maya] What's the difference between stretchy ik & just translating the child joint?
  115. New to rigging, need help on rigging my character
  116. Free Rigg For animaton Enjoy!!
  117. Flippingless rigs, Euler, Matrix and Quat theory (Tutorial)
  118. Biped hates me.. again
  119. MAX3DS-bone movement constrain
  120. Bone not doing as it's told
  121. New to rigging
  122. Linking, constraining things.
  123. 3DS max bone conforming problem.
  124. Cloth + Smooth Bind Problem
  125. general app question
  126. stretchy limb/spine in 3dsMAX
  127. Posture Mixer (Biped Tool)
  128. Rigging texture maps (Chameleon character rigging)
  129. discussion for hip hop rig
  130. animated silhouette
  131. Advanced character setup
  132. MoCap and key frame rig
  133. Palm Tree Rig Demo
  134. How to make squash in 3d max with biped system
  135. Mesh deform during animation
  136. Question: How to make a ball rig
  137. Unusual Problem After Properly Rigging Maya
  138. Looking for a PARROT RIG
  139. Replacing animated Skinned Mesh without referenced files?
  140. my skirt falls of charecter when running simulation with animation
  141. Looking for models to rig
  142. Is the Spline IK in maya Dirty or am I doing something wrong? Rigging a Spine?
  143. Maya Skinning tools?
  144. Neutral Eye Angle
  145. TRI vs QUAD - Rendering
  146. "Sticky Lips" effect in 3ds Max
  147. lockNode
  148. Help Finding Models
  149. Riggin puzzle 1 (Nodal Based Shared Parent Constraint) MAYA
  150. How to mirror (copy/paste) vertex in Physique?
  151. Point to contrain problem...
  152. Question: in massive bone window
  153. [question] Difference between Stretch Factor and None-Uniform Scale
  154. Maya Scale X affects rotation
  155. Maya Scale X affects rotation
  156. Chimpanzee Rigging
  157. japaneseGuy - Facial rig based on bones
  158. Selecting IK end effectors in MEL.
  159. Mirror rigging bones
  160. bhRigging - MEL scripted rigging tool
  161. linking causes auto rotating squash?
  162. How To Achieve Pose Saving Without Pen Holder!
  163. Bone question.
  164. Need help at rigging this char (pic incl.)
  165. Bones skew and deform the mesh.... why?
  166. Warhammer Orc Facial rig demo
  167. Drive mesh by curve
  168. Looking for critique on my rigging reel!
  169. Free Rigs | Credit
  170. MEL question :how can i know if object is selected
  171. cgtoolkit art of rigging 2
  172. Most popular, best foot rig?
  173. Free Deadpool model for my rigging friends
  174. exclude selected verts
  175. Snake and Centipede rigging in 3ds max help
  176. djrivet tool
  177. Maya nCloth - Reversed input mesh
  178. Attaching objects
  179. Rigging with 3dsmax CAT muscles
  180. Rigid Binding, References, and Foster Parents
  181. 3DMax, IK controller pointing to the last bone in the chain?
  182. Simple deformation order question
  183. animated Centre of mass biped?
  184. Please help rigging a chracter
  185. morph GUI using Script Controller ?
  186. Stop Staring 3. What do you want?
  187. Maya > XSI conversion back and forth
  188. Stretchy, Bendy Arm Rig (ribbon ik/fk)
  189. Getting armor to follow the skin.
  190. Need Help with Spline IK Not curving correctly.
  191. Blend shapes being strange
  192. Problems in Max with Biped Mirroring
  193. Is this possible? Rotation axis
  194. Blend Shapes
  195. need advice on complicated arm setup (maya)
  196. Still need a rig for my Deadpool
  197. grouping in maya, unsafe?
  198. new to Xsi
  199. Blend Shape Study Demo
  200. Maya cluster and set driven key
  201. subdiv skinweighting in maya possible?
  202. robotic foot joints
  203. Cluster and set driven keys
  204. Messing around with fur, having issues.
  205. rig scaling
  206. Need advice FBIK maya
  207. Film v. Video Games
  208. client want´s to understand complex face rigging!?
  209. Clothing on a rigged character
  210. Rig Issue
  211. Moving non-spherical eyes
  212. Blend Shape on only one section of a mesh...
  213. character rigging reel
  214. 3ds Max Ik chain not executing properly?
  215. IKHISolver vs IKLimb
  216. Character Rigging for Fighting
  217. Rigging BattleSuit
  218. Set prefered angle
  219. Why is this happening?
  220. Insert Joint Tool is causing the leg to snap backwards into a straight line
  221. finding an orientation after frozen transforms
  222. Can someone help fix my rig?
  223. Fingers: Blend Orient is killing my animation.
  224. IK snap to FK... Help!
  225. help rigging with dynamic curves for interactive collisions
  226. A simple way to rig two spheres as eyes
  227. Wrap Deformers and Double Transformations
  228. Slider manipulator not keyable?
  229. Rigging MEL scripts
  230. One of the arms FK Wont move properly
  231. Maya - Normal map blending
  232. Rigging a blink with reaction controller
  233. MAX Skinning Weight Tool for Maya 1.0.0 (maya script)
  234. MAX Skinning Weight Tool for Maya 1.0.0 (maya script)
  235. Rigging Plugin HELP!!
  236. Foot Roll... Practical? Realistic?
  237. Quick Rigging Newb Question
  238. Probably a pretty simple answer.
  239. seamless IK/FK Spine setup
  240. Help with skinning in max9
  241. skin modifier
  242. First complete character RIG
  243. facial rigging and lipsync on max?
  244. Arms up and tight fists
  245. muscle simulation (maya vs. houdini)
  246. resetSkinJoint
  247. (Maya)professional models to buy
  248. Reusing a Rig - Joints snapping to original place
  249. Procedural Animation, Spider Rig
  250. Anyone want a character to rig?