PDA

View Full Version : Character Rigging


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 21

  1. eye lattice issue
  2. [MAYA] how to show pole vector line ?
  3. Maya channel box
  4. How to make a 4 cornered face slider?
  5. New rigging demo reel
  6. Setting up armature and rigging
  7. xyz OR xzy joint rotations_ i've heard both answers now..
  8. Binding Issues.
  9. Arm IK Plus Forearm Twist Problem (Max 7)
  10. Mirroring manual Skin Weights?
  11. IK FK Snap Problem (3DS Max 9)
  12. Mirror Weights Problem
  13. Mirroring Rig (clusters / IK Handle...)
  14. subDs and wrap deformers
  15. mechanical tail rigging
  16. How Do I Add Eye Brows That Follow Face Geometry?
  17. biped bone locked?
  18. Help, Need some character set up help..
  19. cloth rigging help
  20. optimizing your file
  21. Sleeve/Cuff Rigging and cloth/robe
  22. Nulls and their uses...
  23. Rig my really simple character?
  24. Industrial Shovel Rigging Dilemma
  25. IK/FK Blend Problem
  26. Clothes Move With Character
  27. help: duplicating rig, no more SDK
  28. Help: renumbering names in hierarchy
  29. Color Change With Envelopes
  30. car rigging system
  31. Jaw bone rotation axis
  32. Blake - my new Maya rig on Highend3D
  33. Skeletal Animation+Blend Shapes
  34. Scripted custom attributes keyability
  35. Skin Problem in Max
  36. Follicle method or Revert method
  37. Issue with Spline IK and axis flipping
  38. Norman custom rig
  39. [Max]How to make soft IK rig like Brad Noble's skeleton Rig?
  40. Simple figure rig
  41. 3d max rigs
  42. Help a noob please..
  43. IK Solver -Pole Vector problem
  44. Rigging with Hoses in 3DS
  45. rigging animals
  46. IK question in Maya
  47. Referenced Geometry in a Character Rig
  48. [3DSMAX] IK/FK spine
  49. Rigging/animating this human character for games (in maya)
  50. conform to rig?
  51. IK Limb Solver Issue
  52. Linking Biped bone to normal bone
  53. Stretchy spine ik with squash and stretch?
  54. BIP and 3DS MAX problems
  55. wrap deform Scale
  56. reverse bone rotation
  57. how to use path constraints in a facial bone rig (max)
  58. control an objet with 2 controller simultaneously
  59. 3dsmax question
  60. What are these "ghost joints" on my skeleton?
  61. [3DSmax] Script hide controlers Ik/Fk
  62. Proper way to do IK/FK matching?
  63. Question on Converting Bones.
  64. Weighting Hands - They keep auto weighting while I'm working, why?
  65. Puppetshop - Stretchy bones
  66. Maya IK spline issue
  67. Maya wont mirror weights properly
  68. turning on and off locking of rotation axis?
  69. my new maya rigging mel on highend
  70. Mesh disappearing
  71. Rigging for acrobatics and action
  72. bland shape info
  73. 3DS Max character mesh REFUSES to deform to Bones with skin mod(URGENT-DISSERTATION)
  74. [3d max] rig & xRef
  75. Can I change the geometry of a rigged character?
  76. Arm Rig: Skin Deformation with Elbow and Wrist Twist.
  77. Forearm Twist - Negate XROT problem
  78. Physique modifier and stretch and squach
  79. Rigging Demo
  80. how to -in game character customizations ???
  81. Root joint not moving with others (simple problem)
  82. snake setup
  83. How do I rig this clothed character?
  84. How do I count all the bones on a rigged mesh?
  85. rotation bloked by referse foot
  86. 3ds max: spline Ik help needed
  87. Cinema 4D Zygote face rig
  88. Rigging DvD's
  89. Maya Muscle Scaling Problem
  90. [3DSMAX] Arm swivel angle controller linked to the bones.
  91. Camera with Object's visibility
  92. FK IK snap leg with revese foot
  93. blendShape rotate problem
  94. dynamic spagettii
  95. Character Animation
  96. 3DS Max 8 Skinning Question
  97. help
  98. question on rigging preferance
  99. seriously , about animatable pivot in max
  100. Help
  101. just tell me, how could it be possible for shoulder
  102. Proxy selection like XSI style - inside MAYA
  103. Rigging Four Pivot System Like a Car
  104. Verts showing up red in mirror mode
  105. fully IK Fk Spine
  106. Is CG Academy best tutorial for learning to rig?
  107. Do most studios create their own rigs?
  108. Selection scripting help
  109. Max to Maya Rigging Translation (Joint Orientation)
  110. wrap Deformers or Blendshapes for Gums and Teeth?
  111. Using Artisan Tools in a Script?
  112. T rex rigging
  113. Smooth binding (Tools & practices)
  114. blend shape & facial animation
  115. blend shape
  116. blend shape controls in maya
  117. Advanced Skeleton script Question
  118. maya muscle problem
  119. I'm looking for new dvd tutorial on Rigging !!!
  120. help!! blendshapes issues
  121. what do those error msg mean when open a file
  122. new Demo Reel
  123. question about rigging and Dynamics
  124. Flour sack rig (free)
  125. Help: Setting up a rig that has to mirror its properties
  126. constraining issues
  127. making crowds
  128. demoreel
  129. how to rig a character wearing long skirt ?
  130. CgMuscle Maya plugin Help needed
  131. Jiggle Deformer on rigged character?
  132. wonky ncloth simulation
  133. CGmuscle Maya plugin help needed
  134. About Binding
  135. Point&Orient Constrain instead of Parent Constrain?
  136. Wire/Cable/Pipe Mechanical Rigging
  137. softbody breasts on physique?
  138. toggle hold weights question
  139. Biped showing
  140. rescaleing rig?
  141. slow feedback
  142. Do I have the Right to use a Rig for my Rigging-reel?
  143. Rigging the belly to grow using one bone
  144. Max: Sticky Controls over Facial Blendshape System
  145. can I change proportions on a rig ?
  146. Need help with bone-wireparameters
  147. Maya 2008: Need to remove a node after using The Setup and Face Machine
  148. joint orient.
  149. making a biped with stretchy bones
  150. Suspension Bridge Rig Demo
  151. dragon wing?
  152. custattributes+ floater rollout
  153. Bake Mesh Animations to bones
  154. Maya: how to rig a robot.
  155. Urgent: IK Spline setup?
  156. clavicle
  157. Leg Rigging
  158. Reels and this new age of technology
  159. Problem with rigging breasts on female character
  160. geometry constraint
  161. Relative Cluster Orientation
  162. Wiring a spine help
  163. rigging a goat human leg?
  164. Max 2009 Freezing When Moving Controllers
  165. Mech Rig
  166. multiple characters at the same time?
  167. Muscle problem
  168. advanced non flipping upper arm roll
  169. Fix My Rig Please! -- It Won't Scale!
  170. help w skeleton rig deforming organs + skin?
  171. Rigging reel , animation tools reel
  172. Scaling Object with joint + blendshape?
  173. Hand Rigging
  174. Rigging Reel
  175. New Rigging Reel
  176. Stretch Problem
  177. My rigging reel and several questions
  178. Muslce Volume = ctrl scale?
  179. how to deal with eyelashes?
  180. how to change texture maps!!
  181. Full body IK in 3DS MAX!
  182. hierarchical rig control structure
  183. joint sliding..
  184. facial animation future tools
  185. Rigging Demo Reel - Looking for feedback
  186. i want to learn character rigging
  187. mirroring MORPH targets PLS HELP
  188. How to rig cut-out characters in Maya?
  189. Skeleton layout tools R & D
  190. Modeling Armor
  191. Rig of a ocean wave
  192. aim constrained pupils problem
  193. poltie readyTOrock rigging
  194. Blend shape problem, please help
  195. Stretchy IK Switch
  196. just another rigging reel
  197. Question about expression evaluation in Maya
  198. So what's your all's method for making blend shapes?
  199. anyone know how to do a knee and elbow lock in 3ds max?
  200. Online Character TD education - Any good program exist?
  201. How to export CAT Rigging for realtime-visualization?
  202. assigning custom attribute to expression driven bone?
  203. regarding surface-constraint
  204. space switching in Max
  205. add a limb to a pre-animated rig?
  206. Mudbox to Maya issues
  207. FBIK handles
  208. Max 2009 rig lagging
  209. How to pose the model first and import the Uvd model in later
  210. Coordinates in parent space
  211. A simple question or am i simple?
  212. E pole
  213. The Face Machine
  214. Rigging and skinning a low-poly character/clothes and props
  215. Hold Weights for a bone in 3ds max ....like maya
  216. Calculating orientation using matrix
  217. Spline/Bone Based Facial Rig Video
  218. [video] Quick demo of my autorig system
  219. Rigging trouble
  220. Rigging trouble
  221. stretch bone in 3dsmax
  222. Using animated displacement/normal maps
  223. Holding Two-Handed Weapons
  224. aut snapping fk/ik set up
  225. AutoRig 3dsmax
  226. Pole vector problem in FK/IK snap
  227. How Do you Rescale the rigged character,
  228. Trying to find a suitable character rig
  229. Opinions on this type of finger-rig ?
  230. ik/fk swap + stretchy bones + twist bones = huh?
  231. Rigging automation
  232. Ball Rig XSI
  233. Matrix help: Trying for continuous Euler conversion
  234. rig my character
  235. Rigging "Luxo Jr." body
  236. Skinning Problem
  237. Robot Wheels rigging
  238. which Programs can I take z brush into???
  239. skinning a fat guy
  240. maya script folder (mac)
  241. Maya animation and rigging reel
  242. Question about dynamic spline in 3dsmax
  243. Max: Incredible slow Curve Editor
  244. Rig101 challenge
  245. Rigging vs Skinning
  246. noob simple controller
  247. Pop-Up book Effect
  248. rigging advice
  249. Rigging + CA, suggestions
  250. characters clothes perp before painting weights