PDA

View Full Version : Character Rigging


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 21 22 23 24 25

  1. [MAYA] how to show pole vector line ?
  2. Maya channel box
  3. How to make a 4 cornered face slider?
  4. New rigging demo reel
  5. Setting up armature and rigging
  6. xyz OR xzy joint rotations_ i've heard both answers now..
  7. Binding Issues.
  8. Arm IK Plus Forearm Twist Problem (Max 7)
  9. Mirroring manual Skin Weights?
  10. IK FK Snap Problem (3DS Max 9)
  11. Mirror Weights Problem
  12. Mirroring Rig (clusters / IK Handle...)
  13. subDs and wrap deformers
  14. mechanical tail rigging
  15. How Do I Add Eye Brows That Follow Face Geometry?
  16. biped bone locked?
  17. Help, Need some character set up help..
  18. cloth rigging help
  19. optimizing your file
  20. Sleeve/Cuff Rigging and cloth/robe
  21. Nulls and their uses...
  22. Rig my really simple character?
  23. Industrial Shovel Rigging Dilemma
  24. IK/FK Blend Problem
  25. Clothes Move With Character
  26. help: duplicating rig, no more SDK
  27. Help: renumbering names in hierarchy
  28. Color Change With Envelopes
  29. car rigging system
  30. Jaw bone rotation axis
  31. Blake - my new Maya rig on Highend3D
  32. Skeletal Animation+Blend Shapes
  33. Scripted custom attributes keyability
  34. Skin Problem in Max
  35. Follicle method or Revert method
  36. Issue with Spline IK and axis flipping
  37. Norman custom rig
  38. [Max]How to make soft IK rig like Brad Noble's skeleton Rig?
  39. Simple figure rig
  40. 3d max rigs
  41. Help a noob please..
  42. IK Solver -Pole Vector problem
  43. Rigging with Hoses in 3DS
  44. rigging animals
  45. IK question in Maya
  46. Referenced Geometry in a Character Rig
  47. [3DSMAX] IK/FK spine
  48. Rigging/animating this human character for games (in maya)
  49. conform to rig?
  50. IK Limb Solver Issue
  51. Linking Biped bone to normal bone
  52. Stretchy spine ik with squash and stretch?
  53. BIP and 3DS MAX problems
  54. wrap deform Scale
  55. reverse bone rotation
  56. how to use path constraints in a facial bone rig (max)
  57. control an objet with 2 controller simultaneously
  58. 3dsmax question
  59. What are these "ghost joints" on my skeleton?
  60. [3DSmax] Script hide controlers Ik/Fk
  61. Proper way to do IK/FK matching?
  62. Question on Converting Bones.
  63. Weighting Hands - They keep auto weighting while I'm working, why?
  64. Puppetshop - Stretchy bones
  65. Maya IK spline issue
  66. Maya wont mirror weights properly
  67. turning on and off locking of rotation axis?
  68. my new maya rigging mel on highend
  69. Mesh disappearing
  70. Rigging for acrobatics and action
  71. bland shape info
  72. 3DS Max character mesh REFUSES to deform to Bones with skin mod(URGENT-DISSERTATION)
  73. [3d max] rig & xRef
  74. Can I change the geometry of a rigged character?
  75. Arm Rig: Skin Deformation with Elbow and Wrist Twist.
  76. Forearm Twist - Negate XROT problem
  77. Physique modifier and stretch and squach
  78. Rigging Demo
  79. how to -in game character customizations ???
  80. Root joint not moving with others (simple problem)
  81. snake setup
  82. How do I rig this clothed character?
  83. How do I count all the bones on a rigged mesh?
  84. rotation bloked by referse foot
  85. 3ds max: spline Ik help needed
  86. Cinema 4D Zygote face rig
  87. Rigging DvD's
  88. Maya Muscle Scaling Problem
  89. [3DSMAX] Arm swivel angle controller linked to the bones.
  90. Camera with Object's visibility
  91. FK IK snap leg with revese foot
  92. blendShape rotate problem
  93. dynamic spagettii
  94. Character Animation
  95. 3DS Max 8 Skinning Question
  96. help
  97. question on rigging preferance
  98. seriously , about animatable pivot in max
  99. Help
  100. just tell me, how could it be possible for shoulder
  101. Proxy selection like XSI style - inside MAYA
  102. Rigging Four Pivot System Like a Car
  103. Verts showing up red in mirror mode
  104. fully IK Fk Spine
  105. Is CG Academy best tutorial for learning to rig?
  106. Do most studios create their own rigs?
  107. Selection scripting help
  108. Max to Maya Rigging Translation (Joint Orientation)
  109. wrap Deformers or Blendshapes for Gums and Teeth?
  110. Using Artisan Tools in a Script?
  111. T rex rigging
  112. Smooth binding (Tools & practices)
  113. blend shape & facial animation
  114. blend shape
  115. blend shape controls in maya
  116. Advanced Skeleton script Question
  117. maya muscle problem
  118. I'm looking for new dvd tutorial on Rigging !!!
  119. help!! blendshapes issues
  120. what do those error msg mean when open a file
  121. new Demo Reel
  122. question about rigging and Dynamics
  123. Flour sack rig (free)
  124. Help: Setting up a rig that has to mirror its properties
  125. constraining issues
  126. making crowds
  127. demoreel
  128. how to rig a character wearing long skirt ?
  129. CgMuscle Maya plugin Help needed
  130. Jiggle Deformer on rigged character?
  131. wonky ncloth simulation
  132. CGmuscle Maya plugin help needed
  133. About Binding
  134. Point&Orient Constrain instead of Parent Constrain?
  135. Wire/Cable/Pipe Mechanical Rigging
  136. softbody breasts on physique?
  137. toggle hold weights question
  138. Biped showing
  139. rescaleing rig?
  140. slow feedback
  141. Do I have the Right to use a Rig for my Rigging-reel?
  142. Rigging the belly to grow using one bone
  143. Max: Sticky Controls over Facial Blendshape System
  144. can I change proportions on a rig ?
  145. Need help with bone-wireparameters
  146. Maya 2008: Need to remove a node after using The Setup and Face Machine
  147. joint orient.
  148. making a biped with stretchy bones
  149. Suspension Bridge Rig Demo
  150. dragon wing?
  151. custattributes+ floater rollout
  152. Bake Mesh Animations to bones
  153. Maya: how to rig a robot.
  154. Urgent: IK Spline setup?
  155. clavicle
  156. Leg Rigging
  157. Reels and this new age of technology
  158. Problem with rigging breasts on female character
  159. geometry constraint
  160. Relative Cluster Orientation
  161. Wiring a spine help
  162. rigging a goat human leg?
  163. Max 2009 Freezing When Moving Controllers
  164. Mech Rig
  165. multiple characters at the same time?
  166. Muscle problem
  167. advanced non flipping upper arm roll
  168. Fix My Rig Please! -- It Won't Scale!
  169. help w skeleton rig deforming organs + skin?
  170. Rigging reel , animation tools reel
  171. Scaling Object with joint + blendshape?
  172. Hand Rigging
  173. Rigging Reel
  174. New Rigging Reel
  175. Stretch Problem
  176. My rigging reel and several questions
  177. Muslce Volume = ctrl scale?
  178. how to deal with eyelashes?
  179. how to change texture maps!!
  180. Full body IK in 3DS MAX!
  181. hierarchical rig control structure
  182. joint sliding..
  183. facial animation future tools
  184. Rigging Demo Reel - Looking for feedback
  185. i want to learn character rigging
  186. mirroring MORPH targets PLS HELP
  187. How to rig cut-out characters in Maya?
  188. Skeleton layout tools R & D
  189. Modeling Armor
  190. Rig of a ocean wave
  191. aim constrained pupils problem
  192. poltie readyTOrock rigging
  193. Blend shape problem, please help
  194. Stretchy IK Switch
  195. just another rigging reel
  196. Question about expression evaluation in Maya
  197. So what's your all's method for making blend shapes?
  198. anyone know how to do a knee and elbow lock in 3ds max?
  199. Online Character TD education - Any good program exist?
  200. How to export CAT Rigging for realtime-visualization?
  201. assigning custom attribute to expression driven bone?
  202. regarding surface-constraint
  203. space switching in Max
  204. add a limb to a pre-animated rig?
  205. Mudbox to Maya issues
  206. FBIK handles
  207. Max 2009 rig lagging
  208. How to pose the model first and import the Uvd model in later
  209. Coordinates in parent space
  210. A simple question or am i simple?
  211. E pole
  212. The Face Machine
  213. Rigging and skinning a low-poly character/clothes and props
  214. Hold Weights for a bone in 3ds max ....like maya
  215. Calculating orientation using matrix
  216. Spline/Bone Based Facial Rig Video
  217. [video] Quick demo of my autorig system
  218. Rigging trouble
  219. Rigging trouble
  220. stretch bone in 3dsmax
  221. Using animated displacement/normal maps
  222. Holding Two-Handed Weapons
  223. aut snapping fk/ik set up
  224. AutoRig 3dsmax
  225. Pole vector problem in FK/IK snap
  226. How Do you Rescale the rigged character,
  227. Trying to find a suitable character rig
  228. Opinions on this type of finger-rig ?
  229. ik/fk swap + stretchy bones + twist bones = huh?
  230. Rigging automation
  231. Ball Rig XSI
  232. Matrix help: Trying for continuous Euler conversion
  233. rig my character
  234. Rigging "Luxo Jr." body
  235. Skinning Problem
  236. Robot Wheels rigging
  237. which Programs can I take z brush into???
  238. skinning a fat guy
  239. maya script folder (mac)
  240. Maya animation and rigging reel
  241. Question about dynamic spline in 3dsmax
  242. Max: Incredible slow Curve Editor
  243. Rig101 challenge
  244. Rigging vs Skinning
  245. noob simple controller
  246. Pop-Up book Effect
  247. rigging advice
  248. Rigging + CA, suggestions
  249. characters clothes perp before painting weights
  250. My first rigging demo reel,looking for some advise