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  1. Eyes move when they shouldn't in Maya rig
  2. FKIK matching
  3. Root Joint Problems
  4. Skeleton Escapes!
  5. blendShape Issue
  6. pixar-like facialRig in max?
  7. Enabeling more detail depending on the camera distance
  8. Can you Point constraint, or driven key Lattices?
  9. Help Anybody
  10. 3dsmax, What modifiers to use and avoid?
  11. mirror animation in 3dsmax
  12. Motorcycle suspension rig
  13. Hyper-Realistic Creature Anatomy...
  14. Rigging Problem
  15. re: CGHuman - Adam v2.0
  16. Problem with Shark Rig
  17. Help with "Robotic Rigging" in 3ds Max
  18. Skinning issues. Not sure what to do from here.
  19. URGENT - valentines day project
  20. URGENT - valentines day project (3DS MAX 8)
  21. rig a character in both 2 legged and 4 legged setup
  22. Rigging gums & lips: How do you do it?
  23. My Very First Quadruped Rig. P
  24. MayaMuscle Workflow?
  25. Mayamuscle formerly Cmuscle Workflow!?
  26. pose space deformation
  27. MayaMuscle Workflow
  28. purchase dog
  29. Conveyor belt
  30. like the rivet script, but for max?
  31. re-weighting
  32. Trying to find a 3d model website...not turbosquid
  33. Why do character tds need to know mathematics?
  34. Export Max9 bones to Max8
  35. Art of Rigging for XSI?
  36. 3dmax rigging problem, rigging hand
  37. Arm popping to world origin problem, Max9
  38. hair control rig
  39. Rig newbie
  40. Can you buy another studio's maya character setup pipeline?
  41. Normals Turned white
  42. Help request: Wire parameters driven from IK controlled bones
  43. dynamic curves and wire deformer
  44. Automatic Hand Rig V1.0 (very complete rig, complete naming tool, easy to use)
  45. video tracking facial motion capture
  46. max: how do you weight a mesh using skin mod?
  47. Merlin Digital Character TD demoreel
  48. Need help to rig/skin a shoulder in 3dsmax 8 !!ho
  49. Local Rotation Axis Question
  50. Stretchy arm with free elbow
  51. What all things a rigging artist should know?
  52. Bird's wings
  53. Eye ball auto morphs position Video tutorial from MDB101 :D
  54. biped help
  55. Automating a Walkcycle to walk a path
  56. useing Camera to fake Eye POV
  57. 3d max arm rig
  58. Quaternion or Euler for Character Studio
  59. "R"
  60. Character rigging in Maya or better in max?
  61. Combination Soft/Hard-body rigging in MAX.
  62. IK/FK without blend move ?
  63. Does the industry make use of the Full Body Ik?
  64. Help Needed!! The 3Ds Max equivalent of Fahrenheit Digital's Ribbon Spine System
  65. The Skateboard
  66. Facial Rig for baboon_cv's, skeleton&influence objects
  67. Naming Convention Orientation
  68. Can a Key frame be wired to a controller
  69. Broken Rig (quadruped - hierarchy problem?)
  70. inverting keyframe values
  71. Help needed! Creating ON/OFF Ctrl In Max to hide/unhide objects in viewport
  72. Tricky Skinning Problem
  73. skin wrap problem, max 9
  74. Maya Character TD Demo Reel
  75. Strechy bone for maya
  76. Horse Rig
  77. Lion Mane Rigging Help!
  78. Odd elbow rotation
  79. Question: Weird flipping when switching from IK/FK - 3DsMAX
  80. Facial Rig Critque?
  81. Flex in bullet time
  82. Rigging a Chain or Tube
  83. Autosnapping in Maya
  84. Small, stumpy limbs
  85. Train Rig
  86. what r the qualities of the character TD ?
  87. is there an adv solution for skinning & deformations for a muscular charc in max8 ??
  88. please provide easy steps to learn rigging
  89. Wiring FFD Control points in 3ds max
  90. Adding joints to a skinned rig
  91. Wiring CNT's!!!
  92. Maya hair dynamics question
  93. Skinning my rig in Maya 7
  94. Facial Rigging Set Up Demo
  95. Character TD demo reel
  96. where can I get free models for rigging.
  97. Animation and Rendering
  98. Character Rigging Plugins
  99. help in rotations on joints
  100. Haveing issues useing Paint Tool in max 8 correctly...any help?
  101. Skinning a Muscles Systems in Maya
  102. Zebra/Horse Tail Set Up
  103. Joint skinning- fast,easy- new rigging tool
  104. Skin wrap in 3DS for LODs?
  105. how to rig a chain?( a maya question)
  106. Kangaroo rig
  107. add an attribute from one object to another
  108. kangaroo rig part2
  109. auto-snap?
  110. Knowledge, Knowledge, Knowledge!?!
  111. dial in changes to UV scale?
  112. Driven displacement maps (and corrective blendshapes)
  113. Dealing with Nurbs or Hi-Res head
  114. Shrooman Warrior RIG v1.1
  115. Ik Geometry 3dsMax
  116. Morph question
  117. Problem with SkinMorph modifier on 3dsmax
  118. Problem with Path Constraint
  119. Snake Rig
  120. Any ideas for rigging a multi-limbed leg?
  121. Scissor system rig
  122. IK Spine vs. FK spine
  123. How to rig the Magic Carpet? (Maya related Question)
  124. mocap-files to max helpers/dummies biped-independent
  125. Casanova face rig
  126. PLease help with Dragon Wings
  127. Craft Animation, 4wheeler
  128. Rubik's Cube problems
  129. facial rigg
  130. Simple rigging of a pilot character
  131. maya 2008 cmuscle tutorials
  132. Joint Flipping
  133. Kickstand's StretchMesh and FaceLift
  134. Finger Controls
  135. Soft Contact Deformer
  136. Rotating pivots of bones
  137. Help Problem going from Cryptic to Biped
  138. Help Please!
  139. Extracting rotations (cg academy)
  140. newspaper rigging
  141. Biped Char draws sword from scabbards
  142. little facial setup
  143. 3DS Max 9 Rigging Issues - Wire Params losing "Master" option.
  144. bone mirror in Max
  145. Building A Mr. Fantastic/Elasti-Girl Rig?
  146. Argh.. maya Rigging problem.
  147. Blendshapes across multiply scenes?
  148. Autodesk maya rrigging problem
  149. Problem with rig!?
  150. Character Deformation Study
  151. Car rigging suoltions for 3DS max
  152. Mr.Setup
  153. Seperating head and blendshaping problem
  154. What would be a good scripting/rigging project?
  155. Rigid bind and constraints (Bird Wing)
  156. Redoing UVs on a Finished/Rigged Character
  157. Auto Rigging Tool
  158. Can you please set this character into biped?
  159. Character Rig for low-poly PSP spec's
  160. blend shapes in Maya
  161. Rendering controllers
  162. Maya rigging question about rigging a machine
  163. baking joint animation in Max
  164. Days for a chracter rigging
  165. Accordion Rigging?
  166. Exclude vertex is not working
  167. 2D Facial Animation on 3D Character (HELP)
  168. Ik-leg with hinges that are off angle (help)
  169. Help please - problems with clusters and blend shapes on face
  170. Auto -walking Rig
  171. Clothing and bag
  172. tail rig?
  173. Rigging Reel
  174. [3dsmax] Switchable rotation inheritance for hand
  175. Simple Sticky Lips
  176. Human anatomy resources
  177. Where do you see Character Setup as profession in future?
  178. possible to move a bone after it's been rigged? MAYA
  179. begging for help with an accordeon rigging...thanks
  180. Pool Mania 3000!
  181. Someone has link to Ian Berger demo reel?
  182. Bendy Arms and Legs
  183. Reel advice
  184. are there any advanced techniques to skin a character ...? [3dsmax Qus]
  185. Need help with weight painting
  186. Anime / Cartoon facial rigs
  187. Symmetry Rigging in Lightwave 3D
  188. Demo Reel Critique
  189. BallMax 1.0 - Simple ball rig for max
  190. Anatomy Reference
  191. intersectRay () on a surface
  192. Can't select pelvis/COM in rig
  193. Dynamic Hair Placement
  194. Help with copying weights from different objects in MAYA 8.5
  195. A question about rigging
  196. Mirror Arms problems
  197. cloth modifier and biped
  198. Rough rig demo
  199. FREE Real Time Dynamic joints script
  200. Weird rig problem, destroying geo
  201. Offset Joint IK Setup?
  202. Setting up the rig for motion capture?
  203. NEW! IK/FK Arm tutorial
  204. Rigid bind=Tick like animation?
  205. 3DS - Can't select footsteps mode in Max
  206. Spline IK Twist problem
  207. Paint weights issue
  208. how to rig plants... leaves etc etc
  209. Student Rigger seeking help
  210. Displacement For Animators
  211. movable pivots: when to use them?
  212. Quternion
  213. Re-release: little_fellaX rig.
  214. Rigging for my spider tractor
  215. Wire Parameters - Two Way Connection?
  216. Blendshape Deforming Problem
  217. MEL scripting?
  218. Facial rigging question
  219. XSI double transform on spine
  220. Bees wing setup
  221. Attaching spline to follow mesh, but being able skin it back in?
  222. 2D to 3D
  223. Parent/Key
  224. Rigging a wave (3D's Max)
  225. Facial rigging using bones
  226. Game Character Rigging Limitations?
  227. I should be able to figure this out...
  228. Animatable Pivort
  229. expressions: wiring a slider to Peter Watje's map blender in max 2008
  230. AM rigs in 3dsmax format
  231. difference between fk and ik
  232. turning on\off stretchy bone set up
  233. Save/Load animations question
  234. So a question about averaging vertices...
  235. Gimbal Lock (3ds max)
  236. Adding bones after animation is done (max9)
  237. rigging for mocap (max or maya)
  238. IK goal Problem
  239. Freelance Rigging?
  240. Curve GUI help
  241. FK-IK stretchy arm rigging thoughts
  242. rigging a dinosaur, if Seperat UV maps be a problem?
  243. Animation
  244. lots of characters
  245. Animation Mentor Style Rig WIP
  246. Rigging 101? Anyone found it useful?
  247. More then a swivel option?
  248. JORGE RIG v1.0
  249. My Maya Rigging Showreel
  250. Eye Interest Rigging