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View Full Version : Character Rigging


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  1. Root Joint Problems
  2. Skeleton Escapes!
  3. blendShape Issue
  4. pixar-like facialRig in max?
  5. Enabeling more detail depending on the camera distance
  6. Can you Point constraint, or driven key Lattices?
  7. Help Anybody
  8. 3dsmax, What modifiers to use and avoid?
  9. mirror animation in 3dsmax
  10. Motorcycle suspension rig
  11. Hyper-Realistic Creature Anatomy...
  12. Rigging Problem
  13. re: CGHuman - Adam v2.0
  14. Problem with Shark Rig
  15. Help with "Robotic Rigging" in 3ds Max
  16. Skinning issues. Not sure what to do from here.
  17. URGENT - valentines day project
  18. URGENT - valentines day project (3DS MAX 8)
  19. rig a character in both 2 legged and 4 legged setup
  20. Rigging gums & lips: How do you do it?
  21. My Very First Quadruped Rig. P
  22. MayaMuscle Workflow?
  23. Mayamuscle formerly Cmuscle Workflow!?
  24. pose space deformation
  25. MayaMuscle Workflow
  26. purchase dog
  27. Conveyor belt
  28. like the rivet script, but for max?
  29. re-weighting
  30. Trying to find a 3d model website...not turbosquid
  31. Why do character tds need to know mathematics?
  32. Export Max9 bones to Max8
  33. Art of Rigging for XSI?
  34. 3dmax rigging problem, rigging hand
  35. Arm popping to world origin problem, Max9
  36. hair control rig
  37. Rig newbie
  38. Can you buy another studio's maya character setup pipeline?
  39. Normals Turned white
  40. Help request: Wire parameters driven from IK controlled bones
  41. dynamic curves and wire deformer
  42. Automatic Hand Rig V1.0 (very complete rig, complete naming tool, easy to use)
  43. video tracking facial motion capture
  44. max: how do you weight a mesh using skin mod?
  45. Merlin Digital Character TD demoreel
  46. Need help to rig/skin a shoulder in 3dsmax 8 !!ho
  47. Local Rotation Axis Question
  48. Stretchy arm with free elbow
  49. What all things a rigging artist should know?
  50. Bird's wings
  51. Eye ball auto morphs position Video tutorial from MDB101 :D
  52. biped help
  53. Automating a Walkcycle to walk a path
  54. useing Camera to fake Eye POV
  55. 3d max arm rig
  56. Quaternion or Euler for Character Studio
  57. "R"
  58. Character rigging in Maya or better in max?
  59. Combination Soft/Hard-body rigging in MAX.
  60. IK/FK without blend move ?
  61. Does the industry make use of the Full Body Ik?
  62. Help Needed!! The 3Ds Max equivalent of Fahrenheit Digital's Ribbon Spine System
  63. The Skateboard
  64. Facial Rig for baboon_cv's, skeleton&influence objects
  65. Naming Convention Orientation
  66. Can a Key frame be wired to a controller
  67. Broken Rig (quadruped - hierarchy problem?)
  68. inverting keyframe values
  69. Help needed! Creating ON/OFF Ctrl In Max to hide/unhide objects in viewport
  70. Tricky Skinning Problem
  71. skin wrap problem, max 9
  72. Maya Character TD Demo Reel
  73. Strechy bone for maya
  74. Horse Rig
  75. Lion Mane Rigging Help!
  76. Odd elbow rotation
  77. Question: Weird flipping when switching from IK/FK - 3DsMAX
  78. Facial Rig Critque?
  79. Flex in bullet time
  80. Rigging a Chain or Tube
  81. Autosnapping in Maya
  82. Small, stumpy limbs
  83. Train Rig
  84. what r the qualities of the character TD ?
  85. is there an adv solution for skinning & deformations for a muscular charc in max8 ??
  86. please provide easy steps to learn rigging
  87. Wiring FFD Control points in 3ds max
  88. Adding joints to a skinned rig
  89. Wiring CNT's!!!
  90. Maya hair dynamics question
  91. Skinning my rig in Maya 7
  92. Facial Rigging Set Up Demo
  93. Character TD demo reel
  94. where can I get free models for rigging.
  95. Animation and Rendering
  96. Character Rigging Plugins
  97. help in rotations on joints
  98. Haveing issues useing Paint Tool in max 8 correctly...any help?
  99. Skinning a Muscles Systems in Maya
  100. Zebra/Horse Tail Set Up
  101. Joint skinning- fast,easy- new rigging tool
  102. Skin wrap in 3DS for LODs?
  103. how to rig a chain?( a maya question)
  104. Kangaroo rig
  105. add an attribute from one object to another
  106. kangaroo rig part2
  107. auto-snap?
  108. Knowledge, Knowledge, Knowledge!?!
  109. dial in changes to UV scale?
  110. Driven displacement maps (and corrective blendshapes)
  111. Dealing with Nurbs or Hi-Res head
  112. Shrooman Warrior RIG v1.1
  113. Ik Geometry 3dsMax
  114. Morph question
  115. Problem with SkinMorph modifier on 3dsmax
  116. Problem with Path Constraint
  117. Snake Rig
  118. Any ideas for rigging a multi-limbed leg?
  119. Scissor system rig
  120. IK Spine vs. FK spine
  121. How to rig the Magic Carpet? (Maya related Question)
  122. mocap-files to max helpers/dummies biped-independent
  123. Casanova face rig
  124. PLease help with Dragon Wings
  125. Craft Animation, 4wheeler
  126. Rubik's Cube problems
  127. facial rigg
  128. Simple rigging of a pilot character
  129. maya 2008 cmuscle tutorials
  130. Joint Flipping
  131. Kickstand's StretchMesh and FaceLift
  132. Finger Controls
  133. Soft Contact Deformer
  134. Rotating pivots of bones
  135. Help Problem going from Cryptic to Biped
  136. Help Please!
  137. Extracting rotations (cg academy)
  138. newspaper rigging
  139. Biped Char draws sword from scabbards
  140. little facial setup
  141. 3DS Max 9 Rigging Issues - Wire Params losing "Master" option.
  142. bone mirror in Max
  143. Building A Mr. Fantastic/Elasti-Girl Rig?
  144. Argh.. maya Rigging problem.
  145. Blendshapes across multiply scenes?
  146. Autodesk maya rrigging problem
  147. Problem with rig!?
  148. Character Deformation Study
  149. Car rigging suoltions for 3DS max
  150. Mr.Setup
  151. Seperating head and blendshaping problem
  152. What would be a good scripting/rigging project?
  153. Rigid bind and constraints (Bird Wing)
  154. Redoing UVs on a Finished/Rigged Character
  155. Auto Rigging Tool
  156. Can you please set this character into biped?
  157. Character Rig for low-poly PSP spec's
  158. blend shapes in Maya
  159. Rendering controllers
  160. Maya rigging question about rigging a machine
  161. baking joint animation in Max
  162. Days for a chracter rigging
  163. Accordion Rigging?
  164. Exclude vertex is not working
  165. 2D Facial Animation on 3D Character (HELP)
  166. Ik-leg with hinges that are off angle (help)
  167. Help please - problems with clusters and blend shapes on face
  168. Auto -walking Rig
  169. Clothing and bag
  170. tail rig?
  171. Rigging Reel
  172. [3dsmax] Switchable rotation inheritance for hand
  173. Simple Sticky Lips
  174. Human anatomy resources
  175. Where do you see Character Setup as profession in future?
  176. possible to move a bone after it's been rigged? MAYA
  177. begging for help with an accordeon rigging...thanks
  178. Pool Mania 3000!
  179. Someone has link to Ian Berger demo reel?
  180. Bendy Arms and Legs
  181. Reel advice
  182. are there any advanced techniques to skin a character ...? [3dsmax Qus]
  183. Need help with weight painting
  184. Anime / Cartoon facial rigs
  185. Symmetry Rigging in Lightwave 3D
  186. Demo Reel Critique
  187. BallMax 1.0 - Simple ball rig for max
  188. Anatomy Reference
  189. intersectRay () on a surface
  190. Can't select pelvis/COM in rig
  191. Dynamic Hair Placement
  192. Help with copying weights from different objects in MAYA 8.5
  193. A question about rigging
  194. Mirror Arms problems
  195. cloth modifier and biped
  196. Rough rig demo
  197. FREE Real Time Dynamic joints script
  198. Weird rig problem, destroying geo
  199. Offset Joint IK Setup?
  200. Setting up the rig for motion capture?
  201. NEW! IK/FK Arm tutorial
  202. Rigid bind=Tick like animation?
  203. 3DS - Can't select footsteps mode in Max
  204. Spline IK Twist problem
  205. Paint weights issue
  206. how to rig plants... leaves etc etc
  207. Student Rigger seeking help
  208. Displacement For Animators
  209. movable pivots: when to use them?
  210. Quternion
  211. Re-release: little_fellaX rig.
  212. Rigging for my spider tractor
  213. Wire Parameters - Two Way Connection?
  214. Blendshape Deforming Problem
  215. MEL scripting?
  216. Facial rigging question
  217. XSI double transform on spine
  218. Bees wing setup
  219. Attaching spline to follow mesh, but being able skin it back in?
  220. 2D to 3D
  221. Parent/Key
  222. Rigging a wave (3D's Max)
  223. Facial rigging using bones
  224. Game Character Rigging Limitations?
  225. I should be able to figure this out...
  226. Animatable Pivort
  227. expressions: wiring a slider to Peter Watje's map blender in max 2008
  228. AM rigs in 3dsmax format
  229. difference between fk and ik
  230. turning on\off stretchy bone set up
  231. Save/Load animations question
  232. So a question about averaging vertices...
  233. Gimbal Lock (3ds max)
  234. Adding bones after animation is done (max9)
  235. rigging for mocap (max or maya)
  236. IK goal Problem
  237. Freelance Rigging?
  238. Curve GUI help
  239. FK-IK stretchy arm rigging thoughts
  240. rigging a dinosaur, if Seperat UV maps be a problem?
  241. Animation
  242. lots of characters
  243. Animation Mentor Style Rig WIP
  244. Rigging 101? Anyone found it useful?
  245. More then a swivel option?
  246. JORGE RIG v1.0
  247. My Maya Rigging Showreel
  248. Eye Interest Rigging
  249. Ik-Fk Tutorial needed
  250. Free Models