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  1. Rigging in MAX
  2. Creating a Rigging Reel?
  3. My rigging links :)
  4. Facial Expressions
  5. It's about the butt!
  6. so... @#?! we are waiting!
  7. About facial rigging...
  8. maxtd.com tutorial
  9. Unwrap Mesh
  10. Setting bone START and ENDPOINT
  11. Muscles...
  12. Rigging A Quadraped
  13. MAYA_RIGGS? Any good????
  14. Shoulder Deformation
  15. hand job
  16. "Concertina" effect for chins/rubber joints
  17. Lightwave 3D Characer Series - Learn Online!
  18. hey cool
  19. Max 4 Rig
  20. Rigging a tail
  21. getting bones to stick to models
  22. Clothes and rigging ( Max and Lightwave )
  23. throbing head in character studio
  24. ForeArm Twist Problem
  25. Slider Expressions
  26. Three jointed leg rig
  27. Inside 3Ds MAX 4
  28. dummies and bones
  29. some n00b question
  30. Character studio
  31. Eye lid
  32. Belly deform physique issue
  33. Linking rotation of teeth to morph target values...
  34. stretchable "muscles" along Z' within IK?
  35. Setting up bones for a serpent...
  36. lighwave headache *needs help*
  37. YES YES YES Max 5 IK/FK Switch
  38. Envelope Problems in Max 4
  39. Dog Rig Please!!!!!!
  40. 3D Max: Tension between bones
  41. max5- convert bone to muscle
  42. Automatic RIG MEL
  43. symetric skinning
  44. Spline bone or Morph ?
  45. Flexible and ridged skin
  46. help, hand animation
  47. Can I put Skin on patch model ?
  48. Absolute Character Tools
  49. Expression help ....
  50. convert bone to muscle
  51. eye setup help
  52. Kaydara Releasing New IK plug for MAX
  53. Maxxy Bones setups..
  54. Renderware and character rigging help needed
  55. What do you look for in a quadruped rig?
  56. Free Maya Model
  57. rigid binding, topology, and shoulder woes
  58. can u scale a skinned model?
  59. facial animation setup?
  60. Req:Dragon Refrence
  61. [max5] Custom attributes
  62. Maya layered deformation
  63. Critique of my rigs in Maya plz!
  64. CENTUAR rig need help
  65. Eye Controller and Help
  66. Morph issues in max
  67. quadraped tuts
  68. See ya Later CStudio
  69. IK Joe setup tutorial for the leg and foot
  70. HELLP!!! My first Rig!
  71. Max char rigging help needed ###
  72. only one bind pose at a time?
  73. Fan bones?
  74. Tutorial For Maya Users
  75. Kassius 3 Rig - for Max4,5
  76. Never done a face rig!
  77. Maya rigging - influence objects
  78. Separate Meshes, one skeleton
  79. Foot Roll
  80. Muscle Deformation System
  81. Help Rigging low poly model for a sub-d Character:: Maya
  82. help on a bird rig
  83. Tim Albee Digitgrade (quadraped) Setup...used this?
  84. Rigging a robot, questions
  85. uber problems with local rotation axis... (maya)
  86. problem with ulna/radius setup
  87. maxTD is up!!
  88. facial_rig
  89. Binding skin, Help!!
  90. Did I mess up??!! maya- rig question
  91. Total noob in need of help :)
  92. Max5 - Weird but ineresting wrist rig
  93. keeping my hands still
  94. Rigging a horse
  95. Expressions for Characters . . .
  96. Need help: First rigging ( cartoon )
  97. Physique & Character Studio - help needed
  98. Using someone elses rig?
  99. shouder motion
  100. Arm bends wrong way (max)
  101. Reusing rigging information for other characters?
  102. rigging - head/neck/jaw bone structure
  103. MEL SCRIPT : for rigging .
  104. Get to know your hypergraph
  105. New Animation Challenge Announced!
  106. Rigging a Cat ??
  107. Wire attribute problem in Max 5
  108. beginners rigging tutorial?
  109. Character Studio problem
  110. Max XREF -character setups
  111. spine ik set up
  112. advice: a bird spreads its wings
  113. Animate point/orient constraints
  114. skining. ouch!!!
  115. in-Between blendShapes
  116. Animation Challenge Rigging & Bora Dayioglu's tutorial
  117. ?estion: Parenting an Orient Locator.
  118. Orienting joints with MEL?
  119. Interesting Problem with a rig. . .
  120. Can you make Maya joint renderable?
  121. arm swivel
  122. Shoulder Set-up
  123. wire preference
  124. Making 3 Dummies One.....
  125. Crazy Clutsters. . .
  126. MEL: a script for creating handCtrl's ?
  127. unable to paint weights?
  128. Character Studio - Biped and Physique
  129. Eyes - Eyelids/liquid glint.
  130. R&D:spine rig
  131. MEL-Multi-attr-value setting
  132. Maintaining round pupil on non spherical eye.
  133. nodeTypes (in Maya)
  134. IKFKArm MEL script
  135. Problem with assigning vertices.
  136. Spline IK Legs
  137. Maya spline ik issue
  138. simple rigging for a robot
  139. Want to query SetDrivenkeys positions.
  140. breast contraction
  141. I know how to use blend shapes for faces..but..(little help please?)
  142. IK hinge problem
  143. Rigging & BVH (Maya Question)
  144. Character Studio, change IK?
  145. mirroring cluster weight...
  146. Mirroring Joints (with Maya)
  147. Spline IK hookup
  148. max 4 rigging problem :)
  149. Magpie Pro?
  150. my first rig...
  151. Character Studio envelopes and vertex problem
  152. How do i skin the best way? (max)
  153. Eye articulation theory
  154. Free hips?
  155. mirroring SDK for influence objects?
  156. Motion Builder special offer at 3DBuzz
  157. Idle pondering - IK for head?
  158. Question:good Mesh or good RIG?
  159. morph angle deformer(max)
  160. Animation / attachment controller problem
  161. spline ik free bot and chest.
  162. Stretch Set-Up - Tutorial
  163. urgent help on maya blendshapes
  164. QUick Question on two books for rigging
  165. riggin problem
  166. free rig for LW.
  167. Character Studio problem - crazy vertices
  168. need to went frustration. why is rigging so hard?
  169. maya: smoth vs rigid bind?
  170. I need some help on this(3ds max)
  171. bones or blend shape for facial animation
  172. Help on rigging a thumb
  173. Automatic pelvis centering
  174. Direct Skinning vs Indirect Skinning
  175. Meaningful titles and descriptions for threads - a friendly reminder!
  176. Question: Head LookAt, is it Needed?
  177. Facial Animation Controls Lips and Brows
  178. Exporting an Animated face model to direct X
  179. Controling muscle deformations???
  180. Rigging the Spine in max 5
  181. Facial Articulation Controls
  182. update: Gollum rig
  183. The JointFactory beta 3
  184. Please help me solve the setup problems
  185. RIgging a tongue
  186. SubD weights in Maya
  187. Arm IK/FK switch -- It is important?
  188. mophing skeletons
  189. mel script question
  190. Hair setup in Maya
  191. Can anyone help me to mirror this setup (max 5)?
  192. "Character Center"?
  193. IK Goals & such
  194. Any opinions on FREE autorigging programs?
  195. Mel - textScrollList
  196. Spline IK arms?
  197. vehicleRigging
  198. question: A COMPLETE MORPH/BlendSHAPE SET.
  199. setAttr of all attributes at once
  200. adding and substracting from arrays
  201. maya ? - joints elongate when rotated
  202. Maya Arm Rigging
  203. Maya Character Rigging Tutorial (wip)
  204. MAX R5: Weight Tables don't seem to work on Rigid Game Character
  205. Dino Rigging
  206. Rigging resources
  207. Books/DVD comparison/recommendation
  208. Different Shoulder Rigs
  209. How to keep pupil round in a deform eyeball?
  210. rigging and setting up a realistic WING
  211. IkSpline Spine Rotate?
  212. Bones - which viewport to create in?
  213. maya - can you add geometry after binding?
  214. XSI Character Setup for download
  215. Change Rotate Pivot Problem
  216. scaling characters
  217. Robot Setup
  218. Cstudio 2.2 with Max r3
  219. Dropoff Rate in Maya
  220. Bones: Weight Painting
  221. gollem Facial & body rig
  222. Stretching IK joints in Maya
  223. Autorig v2.01
  224. Rigging freezes computer
  225. Review of rig
  226. Multi-objects or single mesh
  227. Duplicating in Maya with coinstrains
  228. Maya 4.5 Orient Joint error
  229. blendWeighted for muscle deformation
  230. Lighwave Character Rigging Software
  231. Max 5: How to rig feet so it locks to the ground?
  232. Gimbal rotation help needed..
  233. Rigging for a fat character....
  234. Torchflame rig for Max
  235. Using "IK Joe"
  236. Help With Wrap deformer
  237. SimpleGuy tutorial
  238. my technique in MAYA
  239. Jaw_fellow
  240. Arm position for bind skin...
  241. Need help - skinning poly characters in Maya
  242. Joint binding need help
  243. New Rig Tutes - facial bones - shoulder def
  244. Best Setup for the swivel angle or IK aim target
  245. wire and Blendshapes
  246. quadruped troubles
  247. set driven joint rotations
  248. Skin_A_Reference
  249. Modeling and Rigging a polygonal groin
  250. To gimbal or not to gimbal