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  1. uv's problem (noob)
  2. Texturing DEM?
  3. Making a snow shader
  4. Maya VrayFastSSS2 Normal map problem
  5. Need help with faceted looking normal maps
  6. I cannot bake a normal to save my life. (Files Included)
  7. Can't decide between using Max or Maya for UV mapping.
  8. Blurry Materials
  9. Messed up UVWs from Max to Zbrush
  10. Shading lesson. Wet asphalt in Vray and 3ds max
  11. Tiny bubbles in gel - MR Maya
  12. transfer UVs
  13. Mari - openGL error with new project
  14. xnormal or crazybump for 32bit system
  15. Making an object appear soft
  16. Transparency Map Problem
  17. Skin of toad texturing
  18. Help unwrapping a cylindrical shape please
  19. Bit depth
  20. Mesh Road Texturing
  21. Basic UV question
  22. Explain Maya utility Nodes
  23. How can I make these materials?
  24. How can I make this shader?
  25. How can I achieve this kind of material?
  26. having problem to see unwrapped texture
  27. Spectral Material
  28. Hair Cell Thermoformed Plastic Texture
  29. Displacement error
  30. Curtains
  31. How to make a fire flipbook texture?
  32. UVs in a professional setting..?
  33. Looking for guidance
  34. looking for some help with normal map cleanup
  35. Displacement maps for facial expressions
  36. Baking Ambient Occlusion
  37. Mesh density for color maps
  38. wondering how to make a glass/fisheye lense for my sniper rifle
  39. Diffuse Maps for Pixar Style Character
  40. Modifying UVs in Mari
  41. non smooth displacement map in mental ray?
  42. lightBrush
  43. mia_material HELP!
  44. Need help-Unable to paint some body parts
  45. How to paint reflective metal texture for diffuse map?
  46. Question about texturing massive environments.
  47. Ambient Occulsion pass + Brick texture pass
  48. Mari to Softimage?
  49. Texturing courses/tutorials please
  50. MARI UV conundrum
  51. Texturing for animation - need advice
  52. Question about creating normal maps
  53. Mari Selection Mask
  54. Gold Stamped Foil specular
  55. Texture Painting - General Question
  56. Mari Ptex Mirror
  57. How do they did this UV?
  58. Using 2 specular maps Vray
  59. Ultimapper Issues (XSI), and other programs...
  60. UV-ing Cylindrical Bevelled Edges/ Curved UV Corners
  61. inverted normals?
  62. Layered Texture not rendering Alphas
  63. How do I swap my textures?
  64. Mari 2.0 - keyframing textures? why?!
  65. Hard Surface unwrapping
  66. Texture problem when animating
  67. A Drowning noob...Needs a Ray Of Sunshine
  68. Photoshop How to place a texture with a bit of a random effect along a path
  69. Puzzling texturing behavior
  70. Maya Fur Mapping Resolution Issue
  71. Unlit Shaders?
  72. Game Character Texturing
  73. Need Help With Hair & Fur In 3ds Max
  74. Export format *.3ds and texture issue
  75. Help with unwrapping a hose
  76. fur direction maps
  77. problem with alpha channel
  78. Maya displacement map problem
  79. MARI renders tile 1001 black when baking shader
  80. Polygons display as black
  81. Problem with uvw unwrap
  82. Convert Polygons to Nurbs --> UV setting
  83. Realistic wood grain in Maya+VRay
  84. Unwrap UVW problem (texture image small) Max2013
  85. Mari Ptex Projection Bug?
  86. Normal Map bakes always come out wrong(In need of major help!)
  87. Coke Liquid
  88. Fluids interpolation transparency problem
  89. Macro texturing in Cinema 4D..
  90. Normal Map Problem
  91. Applying same texture on same model but with diff UVs
  92. Texture turns white in render
  93. Puzzling texture or surface problem
  94. Diffuse map ruining my rendertime (maya)
  95. cave texturing/painting..really stuck
  96. Cool stuff you can do with gradient mapping
  97. Projection mode Cinema 4D
  98. Perfect seams (UVW unwrap)?
  99. Started a small project, but I hate doing textures.
  100. Flipped UV/Normalmap with Symmetry
  101. its been 9 years
  102. trying to texture a model for sculpting
  103. Tip request : Unwrapping
  104. C4D r14 - Imported object surface textures clipping/distorting/ugly black patterns
  105. Knitting in Cinema4d concept
  106. MIRROR UVs?
  107. Where is this texture mess coming from?!
  108. Skybox textures
  109. UV transfer from High poly to Low poly?
  110. Problem with normal map! Please help!
  111. Some new MARI 2 Nodes
  112. Reflection Map for a moving car help...
  113. getting weird artifact when using mental ray subdiv approximation
  114. Displacement Map Pixelated
  115. Need help
  116. How can I create theese surfaces ?
  117. Creating textures to real world sizes??
  118. High poly to low poly texture transfer. Hoping to confirm/deny these questions
  119. Perforated ceiling issues
  120. Some baking problems... Pls help!!
  121. Rendring a transparent object in vray
  122. procedural texturing with shared UV
  123. nhairs and control curves
  124. Washed out Textures problem in 3ds max and mudbox
  125. Aline Texturing Demo
  126. Is there a way to increase the value of white in a weight map
  127. Render to Texture autosave black
  128. Metal shader or texture…
  129. Uv Mapping a long object (3ds max 2013)
  130. Normal map generation issue
  131. Help unwrapping my complex shape
  132. Creating a burlap/mesh type material?
  133. Quick remapping on model with added resolution (Maya 2013)
  134. sea and ocean texturing
  135. UV Mapping [3Ds Max]
  136. Hi to low poly texturing - Maya/Zbrush/xNormal
  137. 3D max UV is a little mess?
  138. same bump map to large and small uv maps
  139. Layered Texture Wite/transparency issue
  140. uv mapping problem (maya 2014)
  141. Mari custom shortcut for paint through options?
  142. texture - How much is too much?
  143. Maya layered shader
  144. Textured fur with Yeti+Arnold
  145. Projecting high to low bump maps
  146. Maya/Mental Ray - Peach Fuzz
  147. Maya/Mental Ray - Cloth Node
  148. Blender Cycles SSS Skin shader
  149. Texture painting in zbrush not working
  150. Faceted maps
  151. Face photography for texture painting
  152. Marmoset Toolbag - Several UV's for One Object
  153. Basic v-ray and 3DS max noobery
  154. Textures For Critiques
  155. How to Correct textures from projected photos.
  156. 3ds max 2014 - viewport canvas resolution issue
  157. Mari - problem painting
  158. Separating multiple materials on sculpted meshes?
  159. Zbrush to Maya workflow help
  160. How to start
  161. Mari/texturing blog
  162. Scale and resolution
  163. Normal mapping in xNormal.
  164. UV-mapping problem!
  165. GOLD MATERIAL PROBLEMS *reflective* (question inside)
  166. Contour_Shader not working
  167. mari soft brush problem
  168. Reflection Problem in Glass Material
  169. Weird baking normals issue using 3ds Max and xNormal
  170. Window Frames cannot be seen properly
  171. need help with hard surface UV/texturing; tutorials, lectures?
  172. Realistic Skin
  173. Weird unwrapping issue in 3ds max 2013
  174. working out materials
  175. Software that can render lines primitives at fixed thickness regardless of zoom?
  176. 3Ds MAX vraydisplacementMod Multiple UVs
  177. Oil Paint effect
  178. Illuminated areas as mask for opacity 3D max
  179. [Maya] UV Texture Editor Problems
  180. Texture appears in material editor, but won't appear on the model.
  181. Good advanced texturing tutorials?
  182. Mari problem
  183. texture stretching
  184. Unwrapping mesh - can't find clean, neat cutting areas?
  185. Vettriano Style
  186. What's the use of uvW texture mapping.
  187. How to combine two arnold shaders
  188. Major texture problem!!
  189. beginning uv maya
  190. Fine Detail for Character Animation
  191. What happened to my Normal Maps?
  192. car UV Map
  193. How do you change a bump map into a displacement map?
  194. Displacement Troubles
  195. fresnel reflection, with a reflection map
  196. little 3dsmax texure help?
  197. Normal Seams
  198. Going from crazy rainbow maps [technical term, here] to displacement maps
  199. Photographs as textures
  200. glossiness value in vray_what the exact height map value correspond to a range 0-1 ?
  201. Normal maps max 2013
  202. Maya 2014 transparency overlapping?
  203. Paint effects - baking stroke on a texture
  204. Odd cloud like texture on geo
  205. Transferring maps to multiple objects in Maya
  206. vray carpaint problem
  207. Remove Transparency Reflections?
  208. Texture help, acustic guitar.
  209. Question regarding textures when final render is for print
  210. image viewer for CG work
  211. High Poly Normal Mapping
  212. Question about Texturing/Painting in Mudbox
  213. Vray for maya Normal map issue
  214. Questions on texture/uv maps and subdiv vs smooth
  215. How to paint out lighting information?
  216. Xnormal Cage Problem
  217. What's the right way to make a bump map for a character?
  218. Any tutorials or tips for stylysed\cartoonish textures?
  219. c4d hair problem !
  220. Substance Designer 4
  221. Strange white dots when using blend mode in layered texture
  222. how do I place a 2d texture in a specific spot on my model?
  223. Multiple texture maps on one object, for use within UDK.
  224. [Help] unwrapping this object please?
  225. Material sphere turned black
  226. white,50% gray, black color
  227. Problem with texture when binding
  228. Mari Paint Through Tool Question (Resolution)
  229. Noobie Question: Proper Way To Unwrap A Box
  230. Displacement map distorts texture, what could be the cause?
  231. Nailing The Look! (fan project question)
  232. top thick layer transparent,translucid?
  233. What is the best way to go about Texturing this
  234. Little help with 3DS MAX UV maps?
  235. Badly Needed Help on Texturing/Creating a Terrain with a Castle
  236. Maya Zbrush Displacement Problem
  237. Beginner problems with UV mapping
  238. OBJ WITH TEXTURE MAP in ZBRUSH
  239. baking texture GPU !
  240. Produce tangent space normal map from two object space normal maps?
  241. need help badly with texturing
  242. Maya - models render out with a grey outline
  243. multiple hi-res textures for Earth
  244. Simple Texturing Tutorial - Photoshop
  245. I have a problem with viewport canvas in 3ds max 2014, Help please!!
  246. Quartz Crystal texture help?
  247. Baking AO with Vray
  248. I need some help/tips on alpha hair ends.
  249. UV doesnt match on object
  250. Meet Image Engine Texture Lead Justin Holt in our free webinar