PDA

View Full Version : Texturing and Surfacing


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 [27] 28 29 30

  1. How to go about Texturing this?
  2. 3D scanned mesh, retopo, uvs in Zbrush, mudbox and C4D
  3. car reflector and lights
  4. Best/easiest workflow for rendering MARI work?
  5. UVW Mapping
  6. Flower texturing/rendering for stills
  7. Dinosaur Texturing in photoshop HELP
  8. Photo textures
  9. MARI vs Bodypaint?
  10. When to use normal mapping?
  11. 3D Max Lava & blobs material (Please help T__T)
  12. Environment mapping using mia material
  13. applying UV-Map to Model
  14. cel shading in maya
  15. Avoiding textures in a short film
  16. car keyhole shader
  17. Texturing rendering in view port problems in blender 2.5
  18. 3ds Max 2012 Normal Map madness, please give a hand :)
  19. New to texturing...Please help!
  20. Making convincing fur with images/alpha
  21. How To Do UV Layouts?
  22. Global AO Bake for Games
  23. More than two textures
  24. Pixelated look needed
  25. Texturing tutorial for very beginner?
  26. Additional bump maps Maya
  27. ***PIC INSIDE*** Help me to create this look
  28. Substance Designer 2.1
  29. Please give tips for mapping my character.[3DSMax
  30. Adding color variations
  31. How to texture molten lava (metaballs) theory
  32. Can bodypaint show more than 2 maps?
  33. Preparing scene for texturing in VRay & 3ds Max
  34. Ptex problems
  35. Problems with Reflections
  36. Texture size for games
  37. advice for car headlight/reflector
  38. UV trasfer opinion?
  39. fluid effect custom alphas
  40. LAYERSLAYER -- Imaging pipeline tool for Photoshop
  41. Basic UV Mapping Question
  42. Snapshots.....
  43. Mental Ray Proxy
  44. UV Mapping Issue - Projection controls missing
  45. Need urgent help on Glitter material
  46. Any commercial cloth texture library
  47. UVW map not fitting model
  48. How would you solve this?
  49. Need advice for textering simple object
  50. Best method to create dirt on metal?
  51. Hair Texturing Need help!
  52. Extracting texure from photo?
  53. Please Help...
  54. Erasing textures in Mari?
  55. Qs with UVmap (beginner)
  56. Trouble with UVW Seams
  57. How to do frosted glass in Maya?
  58. Whats the name of this phenomenon and how do you avoid it?
  59. Need Help - PLAYDOUGH texturing
  60. Mari Question: Paint through alpha preview?
  61. Hide edges with UV Mapping
  62. Pole distortion on Spheres
  63. Need Help On Maya Shaders
  64. Convex/Concave map/shader.
  65. can somebody explain to me is this map?
  66. UV-sets or several Texture files?
  67. vray texturing : render speed and quality with procedural displacement
  68. Architectural view through window
  69. Bronze shader for Maya/Vray?
  70. Terrain Texture Problem
  71. Crystal ball??
  72. Specular level causing Topology to show??
  73. Advise on texture mapping
  74. Normal map just not coming out right
  75. mesh issue after sculpting
  76. why do some models have multiple texture files?
  77. Free high resolution textures for professionals.
  78. mapping high poly info with alpha
  79. best way to uv intense robot
  80. Just How Important Are Specular Maps?
  81. Please help, Completely new to texturing
  82. intensity of the normal map in Mental Ray for Maya?
  83. Any way to make an "invisible" material that hides object behind it?
  84. Photographing textures?
  85. Explicit Map Channel Issue
  86. V-Ray Material weird fresnel reflection
  87. texture is applied to every polygon
  88. Map baking
  89. Question regarding texturing methods
  90. Character texture
  91. Low poly UV and turbosmooth problem
  92. Projecting Model Detail to Texture Map
  93. Need help with mentalray Material!
  94. texture problem with new extruded polygons?
  95. mapping: not working in zbrush
  96. ZBrush to Maya - Bump ??
  97. Texturing Advice
  98. Combine ramp with mia material x in layerd shader
  99. Multiple UVs/Layered Shader in Maya
  100. Uvmap Face modifier, faces showing texture in different directions.
  101. Fixing Seams with XSI?
  102. convert ptex to UV map?
  103. Good UVW mapping/unwrapping tutorial?
  104. Rayfire 3ds Max to Cinema 4d problem
  105. How to model ocean waves?
  106. Head and Body UV's
  107. cant enable contour
  108. Character Fur /Rendering/Best
  109. Do you still have to UV "properly" if using Mari???
  110. texture error in zbrush
  111. Shader writing for VRay software?
  112. Driving noise 'position' with Texture maps
  113. Rendering shader-passes
  114. Just Started Getting into Mental Ray
  115. Vray White Reflections (Maya)
  116. Maya - Baking/mesh error?
  117. "Render to texture" normal map help
  118. render to texture problem in 3ds max! plz help me!
  119. Animated Normal Maps???
  120. Textures Loading Funny? Screenshot/Help
  121. Sss Help!
  122. Realistic skin with SSS (WIP) - any advice welcome!
  123. Normal Map/Texture Help
  124. Most efficient/realistic way to make the grid pattern on car Tail lights?
  125. Using Maya, projecting a texture?
  126. Help texturing a F1
  127. UV template for NURBS surface
  128. Photshop Brushes for Face Texture Painting?
  129. Complex Map
  130. Good texturing Tutorials in Maya
  131. Maya Texturing Tutorials
  132. Loss of quality. Why?
  133. High-Poly Hard Surface UV Mapping?
  134. Help on making a seamless texture
  135. Dear Lord this is complex!
  136. hachures Shading
  137. Solid solution for normal distortion?
  138. New free texture resource - help yourselves!
  139. Achtung!: UV Transfer between two similar but different meshes.
  140. Texturing an Atom in 3DS Max
  141. Stain glass
  142. Question: Advice on creating texts for a texture
  143. Struggling to achieve a specific look!
  144. Textures for Openworld Games
  145. Cinema4D bug ( R13.051)
  146. Need help combining multiple spherical projections
  147. scaling multiple maps into one t-page?
  148. 2D lineart on vehicle
  149. Reflective and non-reflective material on same object?
  150. Super high res
  151. Mirroring finished texture
  152. Procedural step by step
  153. Normal Mapping and UV
  154. How Many Is Too Many?
  155. Procedural Texturing
  156. SSS fast skin shader question..
  157. Fresnel Reflection IOR index?
  158. color map vs uv map
  159. High Detail Model Workflow for Animation
  160. how to add 6000 Texture to 6000 objects
  161. Dirty up a mirror...
  162. Decal problem with vray in Rhino
  163. Problems with normal
  164. Simple texturing software- mapping a .jpg/.png onto a 3D mesh
  165. Specular map with blinn shader
  166. Specific and general detailing with C4D textures..
  167. create 'blingcrete' material
  168. Searching for a clip of vector displaced snake scales...
  169. Low/High Poly Transfer maps becoming obsolete?
  170. New at shader programming
  171. Vray Glass Refraction Issue
  172. Normal Map issue with 90 degrees corner
  173. grayscale vs colour maps for strength
  174. How do I use Vray Materials such as .vismat files?
  175. Help with Vray foam material (3ds Max)
  176. Grass and Flower alpha's for game engine
  177. Please Help...
  178. Map video and keep wide ratio
  179. UVMap size for gaming question
  180. Paint Effects Hair Glowing in Mental Ray
  181. World view for commercial...
  182. Body Paint Camera clipping
  183. Fixing fractured displacement map.
  184. Question about shaders
  185. convert Vray materials for maya?
  186. Cinema 4d texturing problem (Maya Geometry)
  187. Inflating UV shells?
  188. can an animated object move through a material?
  189. Sketchup Model issues
  190. Transfering specular and other non standard maps from High res to low res?
  191. Need Help On Maya Sss
  192. Is this method of UV mapping acceptable?
  193. Help getting look and feel
  194. Unfold3D, UVW copy in 3ds Max
  195. Camera map per pixel
  196. Simple Maya UV Projection Question
  197. how to combine diffuse ,specular ... texture into "normal" ?
  198. How to combine diffuse ,specular ... texture into "normal" ?
  199. Symmetrical Help
  200. Mental ray Wireframe mtrl renders black
  201. Skin material tutorials?
  202. Texturing does now show in the render nor viewport
  203. Reset UVs problem
  204. General Tips on Texturing Metal
  205. UVs, Texturing and a lot of questions
  206. Unwrapping help 3ds max
  207. Simple UV help in 3ds max
  208. How to Texture Object to match Object in Video ?
  209. multi displacement setup in Maya e Mental Ray
  210. Help with Maya hair..??!
  211. 3D Camaro
  212. how to achieve something like this
  213. please help me out
  214. Question about VrayFur texture mapping
  215. Establishing correct BRDF settings?
  216. Mari bump layering / bump baking
  217. Unwrap UVW issues
  218. Photo realistic carpets?!
  219. 2 different texture for shattering?
  220. Materials and Shader Scripting Online Course
  221. How would you isolate this image?
  222. Gradually increasing Texture Question...
  223. Questions about taking taking photos for textures
  224. Increasing intensity of a surface...
  225. New Resource for Free Texture Source Images
  226. Help with creating a cat eye.
  227. Need very basic directional advice
  228. Shaders and bump map question
  229. Noob UV Stretching Problem
  230. Technique Question
  231. Projection Painting vs Direct Surface Painting
  232. Bump map vs Specular map
  233. Turbosmooth ruins Unwrap
  234. 3ds max keep image
  235. UVW map Real world and tiling combined
  236. Texture Baking help needed :)
  237. Issue looking at grass trough glass
  238. Help in basic MARI pnaiting
  239. Basic issue with UVW mapping gizmo
  240. Vray fur direction
  241. Sorry... But what is the differnces between Bump maps and Normal maps....
  242. New To CG Modeling
  243. Working with Ptex
  244. ToonShader
  245. V-ray problem with fur
  246. Making a good road/street
  247. Adding bump map to UV sets
  248. transparent plastic material help!
  249. 3ds max spline / cuved surface mapping
  250. C4D: Different projection types for different channels?