- Convet file to texture maya
- Texturing process for features movies
- How to go about Texturing this?
- 3D scanned mesh, retopo, uvs in Zbrush, mudbox and C4D
- car reflector and lights
- Best/easiest workflow for rendering MARI work?
- UVW Mapping
- Flower texturing/rendering for stills
- Dinosaur Texturing in photoshop HELP
- Photo textures
- MARI vs Bodypaint?
- When to use normal mapping?
- 3D Max Lava & blobs material (Please help T__T)
- Environment mapping using mia material
- applying UV-Map to Model
- cel shading in maya
- Avoiding textures in a short film
- car keyhole shader
- Texturing rendering in view port problems in blender 2.5
- 3ds Max 2012 Normal Map madness, please give a hand :)
- New to texturing...Please help!
- Making convincing fur with images/alpha
- How To Do UV Layouts?
- Global AO Bake for Games
- More than two textures
- Pixelated look needed
- Texturing tutorial for very beginner?
- Additional bump maps Maya
- ***PIC INSIDE*** Help me to create this look
- Substance Designer 2.1
- Please give tips for mapping my character.[3DSMax
- Adding color variations
- How to texture molten lava (metaballs) theory
- Can bodypaint show more than 2 maps?
- Preparing scene for texturing in VRay & 3ds Max
- Ptex problems
- Problems with Reflections
- Texture size for games
- advice for car headlight/reflector
- UV trasfer opinion?
- fluid effect custom alphas
- LAYERSLAYER -- Imaging pipeline tool for Photoshop
- Basic UV Mapping Question
- Snapshots.....
- Mental Ray Proxy
- UV Mapping Issue - Projection controls missing
- Need urgent help on Glitter material
- Any commercial cloth texture library
- UVW map not fitting model
- How would you solve this?
- Need advice for textering simple object
- Best method to create dirt on metal?
- Hair Texturing Need help!
- Extracting texure from photo?
- Please Help...
- Erasing textures in Mari?
- Qs with UVmap (beginner)
- Trouble with UVW Seams
- How to do frosted glass in Maya?
- Whats the name of this phenomenon and how do you avoid it?
- Need Help - PLAYDOUGH texturing
- Mari Question: Paint through alpha preview?
- Hide edges with UV Mapping
- Pole distortion on Spheres
- Need Help On Maya Shaders
- Convex/Concave map/shader.
- can somebody explain to me is this map?
- UV-sets or several Texture files?
- vray texturing : render speed and quality with procedural displacement
- Architectural view through window
- Bronze shader for Maya/Vray?
- Terrain Texture Problem
- Crystal ball??
- Specular level causing Topology to show??
- Advise on texture mapping
- Normal map just not coming out right
- mesh issue after sculpting
- why do some models have multiple texture files?
- Free high resolution textures for professionals.
- mapping high poly info with alpha
- best way to uv intense robot
- Just How Important Are Specular Maps?
- Please help, Completely new to texturing
- intensity of the normal map in Mental Ray for Maya?
- Any way to make an "invisible" material that hides object behind it?
- Photographing textures?
- Explicit Map Channel Issue
- V-Ray Material weird fresnel reflection
- texture is applied to every polygon
- Map baking
- Question regarding texturing methods
- Character texture
- Low poly UV and turbosmooth problem
- Projecting Model Detail to Texture Map
- Need help with mentalray Material!
- texture problem with new extruded polygons?
- mapping: not working in zbrush
- ZBrush to Maya - Bump ??
- Texturing Advice
- Combine ramp with mia material x in layerd shader
- Multiple UVs/Layered Shader in Maya
- Uvmap Face modifier, faces showing texture in different directions.
- Fixing Seams with XSI?
- convert ptex to UV map?
- Good UVW mapping/unwrapping tutorial?
- Rayfire 3ds Max to Cinema 4d problem
- How to model ocean waves?
- Head and Body UV's
- cant enable contour
- Character Fur /Rendering/Best
- Do you still have to UV "properly" if using Mari???
- texture error in zbrush
- Shader writing for VRay software?
- Driving noise 'position' with Texture maps
- Rendering shader-passes
- Just Started Getting into Mental Ray
- Vray White Reflections (Maya)
- Maya - Baking/mesh error?
- "Render to texture" normal map help
- render to texture problem in 3ds max! plz help me!
- Animated Normal Maps???
- Textures Loading Funny? Screenshot/Help
- Sss Help!
- Realistic skin with SSS (WIP) - any advice welcome!
- Normal Map/Texture Help
- Most efficient/realistic way to make the grid pattern on car Tail lights?
- Using Maya, projecting a texture?
- Help texturing a F1
- UV template for NURBS surface
- Photshop Brushes for Face Texture Painting?
- Complex Map
- Good texturing Tutorials in Maya
- Maya Texturing Tutorials
- Loss of quality. Why?
- High-Poly Hard Surface UV Mapping?
- Help on making a seamless texture
- Dear Lord this is complex!
- hachures Shading
- Solid solution for normal distortion?
- New free texture resource - help yourselves!
- Achtung!: UV Transfer between two similar but different meshes.
- Texturing an Atom in 3DS Max
- Stain glass
- Question: Advice on creating texts for a texture
- Struggling to achieve a specific look!
- Textures for Openworld Games
- Cinema4D bug ( R13.051)
- Need help combining multiple spherical projections
- scaling multiple maps into one t-page?
- 2D lineart on vehicle
- Reflective and non-reflective material on same object?
- Super high res
- Mirroring finished texture
- Procedural step by step
- Normal Mapping and UV
- How Many Is Too Many?
- Procedural Texturing
- SSS fast skin shader question..
- Fresnel Reflection IOR index?
- color map vs uv map
