- [Maya] Change transparency according to ray depth
- problem of alpha mapping
- Bevel or texture first??
- Texture size/Resolution?
- Normal Map Detailing
- Texture artists Interview
- UV Map texturing, map plywood section
- Reset all used material IDs at once
- Generating normal maps
- 3d placement for a ramp(or how color change by 3d position)
- Tree trunk and rock slates from scratch
- Converting a map from one UV space to another with command line tool?
- I'm modeling the Master Sword from Zelda OoT...
- shadow matte + "Store with irradiance map" ON (V-Ray)
- Maya 2011 - Multi-colored hair systems
- Creating Displacement maps from real objects
- Sanity check my UV'ing please?
- Moving a texture from one object to another in Maya
- texturing sauce
- Massive ray miss while baking normal map in max
- Free Models to Texture?
- Bubbles on surface?
- skin shader tattoo???
- What's the advantage of Mental Ray Map?
- how can I animate textures?
- About transferring textures and referencing objects
- 3d max mental ray arch&design questions
- Maya 2011 Question
- Transferring a texture between UV sets
- Perfect Snow-covered trees in 3D (tutorial)
- reflection only on rounded surfaces (3ds max+vray)
- Help baking normal map
- [3DS Max 2011 / Unity Engine] Need Pencil/Cell-Shading Effect for Realtime Render?!
- Basic texture question, hope for quick answer,)
- Specular and diffuse maps (not diffuse like in color;)
- Having a problem adding a new texture
- How can I create my own textures for text?
- How to use uv sets?
- VRay Textures
- Uvw Features
- 3dsm - Flipped UVW faces???
- Blending a path texture into the grass
- help with shiny textures
- A gloss map painted in Mudbox...
- best way of retrieving normal map detail from a color map?
- Ptex support for Vray 2.0 3dsMax?
- alpha eyelashes texture question
- Maya many textures Viewport gets slow
- Mental ray transparency slot ? (3DSM 2010)
- Texturing a side mirror
- Help with unwrapping!
- Normal Map issues in 3ds Max
- Texture Designer - released now
- UV help! Zbrush to Maya
- MISSS_fast_skin Problem
- Decimating OBJ while keeping texture
- Need help/advice on how to texture cone-shaped roof
- How do I create this ground effect?
- Some clouds Textures
- Grungy Mirror Texture?
- Shiny plastic VS shiny metal.
- Human Body UV Unwrapping (nudity)
- Normal map seam problem! HELP!
- Self illuminated MR light shader
- Beginner question about texturing
- Gloss Map Help
- How to unwrap this object correctly?
- Weird Normal Angles.
- how it look for u?
- Basic Material/Map Explanation
- texture and surface on leaf, upclose..
- mia_material_x bump as projection
- IBL bleeds into glass material
- Help understanding Vray Materials
- Raven Texturing
- Mental Ray Self Illuminated Material Problem
- How to get this paper bump?
- Where does Mari save files?
- Maya bump problem
- Sketchup texturing in 3ds Max?
- Exporting a single channel texture shared by multiple objects in Mari?
- 3d max studying shader
- difference between maps explanations.
- Help..urgent(surface)
- PS Brushes for painting scratches?
- Is there a way to convert .map's back to Jpeg's?
- Zbrush4 Spotlight Question
- Zbrush4 Spotlight Question
- Custom Mari brush tips?
- Create a metal material in maya
- High poly to low poly transfer normal map using Maya
- 21 Free Hight-Res Metal Textures for your commercial work
- adding text to mia_material
- Wet map texture
- Normal Map problem Zbrush 4 (Goz) - Maya 2010
- Car Paint Defects
- Help required with texturing and rendering.
- I wanna get dirty!
- Texturing Process??
- LF (human) Skin texture Library
- Mari - Crowd Sourced Feedback Community
- Shave and Haircut!!
- water surface reflection?
- UV Mapping problem
- Texture Source
- How to render Texture through Vector render
- Convert texture to file Maya
- UV or Normals Texture Problem
- Need help with texture baking
- mudbox help
- Texturing Information
- Maya mudbox workflow and creating normal/displacement
- what is the best size to doing texture?
- Viewing old style overlayed transparency glows??
- Multiple shaders with same purpose
- Displacement Maps for Hard edge pieces
- What camera lens using?
- Want to start taking/creating my own textures soon :).
- Organic, coral\brain like texture in Maya
- Self-illumination trick with alpha
- help with normal and displacement maps
- Nice grass for Animation
- what material to use for wood in maya?
- Question regarding Normal Map Baking
- UV mapping a long object.
- Anybody got any good shaved head textures?
- Help with zbrush to Maya displacement map?
- Bike Gauge Texturing
- Steamy Mirror
- displacement maps...rlly annoyed
- problem with texturing eye
- Multiple displacement maps for a single object.
- Question about uv maps, and displacement map
- Stylized texture
- Multi surface texturing question
- Mari is using %20 cpu nonstop
- Glowing ice/crystal effect help?
- Metall shader in Maya
- bump map on a displaced geometry?
- applying a texture to ocean
- Strange result
- Strange cross pattern in UV texture
- Rendering grass and water on a globe - Matte Finish
- Mari help!
- Texturing 101 please for photoreal results
- Projecting with XNormal
- Maya Vray Light Material Help
- Basic Normal mapping problem
- question about maya displacement map settings
- Vray overlapping uv normal map problem
- bump maps from google earth/maps
- use as bump or tangent spaces normals
- ZBrush surfacing problems
- Hot Glowing Metal Shader (Maya Vray)
- How to apply a specular map to Vray basic material in maya
- Any books on how to texture in photshop for maya?
- UV mapping a head
- Can I re use the same UV map for similiar models???
- Free 3D models for texturing?
- am i on the right track in making lizard skin?
- Diffuse and Normal map matching automated
- Mari Question - Edge Masking
- How to use the free materials from www.vray-materials.de
- Mental Ray mib_color_mix to bump help
- SSS skin and normals
- mental ray image rendering issues
- mental ray image rendering issues
- Eyebrows Maya Paint Effects Help
- depth map interpretation from an image?
- UV map for multiple models
- Free Grunge Texture Pack [Public Domain]
- Painting metal
- Mudbox UVs help!
- Normal map trouble, dark stupid areas
- Product Bottle Texturing
- Surface mirroring
- TGA Physically Based Lighting CGFX Shader for Maya Viewport
- bad resolution on texture
- Normal/Displ from image (shooting tricks)
- UV per faces (polygon)?
- applying normal maps in MAYA
- Shave and a Haircut with Vray - Using PTEX to define cut map
- normal map edge question
- UV mapping - proportinal sized islands or bigger scale for important parts?
- Ramp Tricks Double sided shaders?
- black on textures.?
- mia material artifacts!
- Texturing Cloth, high detail
- Plastic/Slime Shader
- blurred textures
- Cartoon Bear
- FiberFX
- Talented Help Wanted
- Rendering normal maps
- UVW Unwrap orientation problem
- [Maya] vertexColor/UV set names in hypershade
- [Maya - Autodesk FBX]
- mental ray skin shader test
- Normal Map Bake problem
- why street lines looks so blur and noisy?
- Need Help With Texturing Etched Gold
- an Animator in a Texturing world
- Photoshop RGB doesn't match 3dsMax RGB
- Problem with UV
- Grid Help?
- enhancing the look of hand-drawn texture?
- Tyre Shader (maya)
- Texturing Help
- texture and material need help
- Zbrush NORMAL MAPA WHIRE PROBLEM
- blending color texture - maya
- normalmaps for cgi?
- What can i do to make this look better ?
- Creating a large, non-repeating ground plane??
- Transparent map Problem
- UV Mapping: Tipps on how to improve this...
- Researching current texture art skills
- UVW Unwrap and mutiple objects
- Displacement map baking issues
- Texturing issues with NURBS
- new and going insane!
- Decyphiring Face, skin color.
- Eye Shader in Maya
- problem with normal map in zbrush
- Shading on my surface is jagged
- Organic Uving
- problematic texture map :/
- 3ds max, stop blurring my textures
- Problem with Mental ray lens/color
- Clean-Shaded Materials
- FinalToon - Blending Areas
- Displacement Map doesn't do what it is supposed to
- Help unwrapping dense mesh
- Duplicating/deforming an object along a path (photoshop)
- Displacement-Rock & Snow
- Hotel rendering
- Ice freez effect on car paint
- How to only load one piture from mixed piture in 3ds max?
- Normal Map smoothing issue
- Problem exporting from maya to mari
- Fractal Texture Jitter
- windshield crack
- 3D max Displacement problem
- Texturing Questions
- UV bog down in Cinema
- Hersheys Kisses - Aluminum Wrap
- texture map
- Volumetric planet clouds
- Noob needs a little help getting started
- Pixelation in my Rendering
