View Full Version : Texturing and Surfacing

Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 [26] 27 28 29 30

  1. [Maya] Change transparency according to ray depth
  2. problem of alpha mapping
  3. Bevel or texture first??
  4. Texture size/Resolution?
  5. Normal Map Detailing
  6. Texture artists Interview
  7. UV Map texturing, map plywood section
  8. Reset all used material IDs at once
  9. Generating normal maps
  10. 3d placement for a ramp(or how color change by 3d position)
  11. Tree trunk and rock slates from scratch
  12. Converting a map from one UV space to another with command line tool?
  13. I'm modeling the Master Sword from Zelda OoT...
  14. shadow matte + "Store with irradiance map" ON (V-Ray)
  15. Maya 2011 - Multi-colored hair systems
  16. Creating Displacement maps from real objects
  17. Sanity check my UV'ing please?
  18. Moving a texture from one object to another in Maya
  19. texturing sauce
  20. Massive ray miss while baking normal map in max
  21. Free Models to Texture?
  22. Bubbles on surface?
  23. skin shader tattoo???
  24. What's the advantage of Mental Ray Map?
  25. how can I animate textures?
  26. About transferring textures and referencing objects
  27. 3d max mental ray arch&design questions
  28. Maya 2011 Question
  29. Transferring a texture between UV sets
  30. Perfect Snow-covered trees in 3D (tutorial)
  31. reflection only on rounded surfaces (3ds max+vray)
  32. Help baking normal map
  33. [3DS Max 2011 / Unity Engine] Need Pencil/Cell-Shading Effect for Realtime Render?!
  34. Basic texture question, hope for quick answer,)
  35. Specular and diffuse maps (not diffuse like in color;)
  36. Having a problem adding a new texture
  37. How can I create my own textures for text?
  38. How to use uv sets?
  39. VRay Textures
  40. Uvw Features
  41. 3dsm - Flipped UVW faces???
  42. Blending a path texture into the grass
  43. help with shiny textures
  44. A gloss map painted in Mudbox...
  45. best way of retrieving normal map detail from a color map?
  46. Ptex support for Vray 2.0 3dsMax?
  47. alpha eyelashes texture question
  48. Maya many textures Viewport gets slow
  49. Mental ray transparency slot ? (3DSM 2010)
  50. Texturing a side mirror
  51. Help with unwrapping!
  52. Normal Map issues in 3ds Max
  53. Texture Designer - released now
  54. UV help! Zbrush to Maya
  55. MISSS_fast_skin Problem
  56. Decimating OBJ while keeping texture
  57. Need help/advice on how to texture cone-shaped roof
  58. How do I create this ground effect?
  59. Some clouds Textures
  60. Grungy Mirror Texture?
  61. Shiny plastic VS shiny metal.
  62. Human Body UV Unwrapping (nudity)
  63. Normal map seam problem! HELP!
  64. Self illuminated MR light shader
  65. Beginner question about texturing
  66. Gloss Map Help
  67. How to unwrap this object correctly?
  68. Weird Normal Angles.
  69. how it look for u?
  70. Basic Material/Map Explanation
  71. texture and surface on leaf, upclose..
  72. mia_material_x bump as projection
  73. IBL bleeds into glass material
  74. Help understanding Vray Materials
  75. Raven Texturing
  76. Mental Ray Self Illuminated Material Problem
  77. How to get this paper bump?
  78. Where does Mari save files?
  79. Maya bump problem
  80. Sketchup texturing in 3ds Max?
  81. Exporting a single channel texture shared by multiple objects in Mari?
  82. 3d max studying shader
  83. difference between maps explanations.
  84. Help..urgent(surface)
  85. PS Brushes for painting scratches?
  86. Is there a way to convert .map's back to Jpeg's?
  87. Zbrush4 Spotlight Question
  88. Zbrush4 Spotlight Question
  89. Custom Mari brush tips?
  90. Create a metal material in maya
  91. High poly to low poly transfer normal map using Maya
  92. 21 Free Hight-Res Metal Textures for your commercial work
  93. adding text to mia_material
  94. Wet map texture
  95. Normal Map problem Zbrush 4 (Goz) - Maya 2010
  96. Car Paint Defects
  97. Help required with texturing and rendering.
  98. I wanna get dirty!
  99. Texturing Process??
  100. LF (human) Skin texture Library
  101. Mari - Crowd Sourced Feedback Community
  102. Shave and Haircut!!
  103. water surface reflection?
  104. UV Mapping problem
  105. Texture Source
  106. How to render Texture through Vector render
  107. Convert texture to file Maya
  108. UV or Normals Texture Problem
  109. Need help with texture baking
  110. mudbox help
  111. Texturing Information
  112. Maya mudbox workflow and creating normal/displacement
  113. what is the best size to doing texture?
  114. Viewing old style overlayed transparency glows??
  115. Multiple shaders with same purpose
  116. Displacement Maps for Hard edge pieces
  117. What camera lens using?
  118. Want to start taking/creating my own textures soon :).
  119. Organic, coral\brain like texture in Maya
  120. Self-illumination trick with alpha
  121. help with normal and displacement maps
  122. Nice grass for Animation
  123. what material to use for wood in maya?
  124. Question regarding Normal Map Baking
  125. UV mapping a long object.
  126. Anybody got any good shaved head textures?
  127. Help with zbrush to Maya displacement map?
  128. Bike Gauge Texturing
  129. Steamy Mirror
  130. displacement maps...rlly annoyed
  131. problem with texturing eye
  132. Multiple displacement maps for a single object.
  133. Question about uv maps, and displacement map
  134. Stylized texture
  135. Multi surface texturing question
  136. Mari is using %20 cpu nonstop
  137. Glowing ice/crystal effect help?
  138. Metall shader in Maya
  139. bump map on a displaced geometry?
  140. applying a texture to ocean
  141. Strange result
  142. Strange cross pattern in UV texture
  143. Rendering grass and water on a globe - Matte Finish
  144. Mari help!
  145. Texturing 101 please for photoreal results
  146. Projecting with XNormal
  147. Maya Vray Light Material Help
  148. Basic Normal mapping problem
  149. question about maya displacement map settings
  150. Vray overlapping uv normal map problem
  151. bump maps from google earth/maps
  152. use as bump or tangent spaces normals
  153. ZBrush surfacing problems
  154. Hot Glowing Metal Shader (Maya Vray)
  155. How to apply a specular map to Vray basic material in maya
  156. Any books on how to texture in photshop for maya?
  157. UV mapping a head
  158. Can I re use the same UV map for similiar models???
  159. Free 3D models for texturing?
  160. am i on the right track in making lizard skin?
  161. Diffuse and Normal map matching automated
  162. Mari Question - Edge Masking
  163. How to use the free materials from www.vray-materials.de
  164. Mental Ray mib_color_mix to bump help
  165. SSS skin and normals
  166. mental ray image rendering issues
  167. mental ray image rendering issues
  168. Eyebrows Maya Paint Effects Help
  169. depth map interpretation from an image?
  170. UV map for multiple models
  171. Free Grunge Texture Pack [Public Domain]
  172. Painting metal
  173. Mudbox UVs help!
  174. Normal map trouble, dark stupid areas
  175. Product Bottle Texturing
  176. Surface mirroring
  177. TGA Physically Based Lighting CGFX Shader for Maya Viewport
  178. bad resolution on texture
  179. Normal/Displ from image (shooting tricks)
  180. UV per faces (polygon)?
  181. applying normal maps in MAYA
  182. Shave and a Haircut with Vray - Using PTEX to define cut map
  183. normal map edge question
  184. UV mapping - proportinal sized islands or bigger scale for important parts?
  185. Ramp Tricks Double sided shaders?
  186. black on textures.?
  187. mia material artifacts!
  188. Texturing Cloth, high detail
  189. Plastic/Slime Shader
  190. blurred textures
  191. Cartoon Bear
  192. FiberFX
  193. Talented Help Wanted
  194. Rendering normal maps
  195. UVW Unwrap orientation problem
  196. [Maya] vertexColor/UV set names in hypershade
  197. [Maya - Autodesk FBX]
  198. mental ray skin shader test
  199. Normal Map Bake problem
  200. why street lines looks so blur and noisy?
  201. Need Help With Texturing Etched Gold
  202. an Animator in a Texturing world
  203. Photoshop RGB doesn't match 3dsMax RGB
  204. Problem with UV
  205. Grid Help?
  206. enhancing the look of hand-drawn texture?
  207. Tyre Shader (maya)
  208. Texturing Help
  209. texture and material need help
  211. blending color texture - maya
  212. normalmaps for cgi?
  213. What can i do to make this look better ?
  214. Creating a large, non-repeating ground plane??
  215. Transparent map Problem
  216. UV Mapping: Tipps on how to improve this...
  217. Researching current texture art skills
  218. UVW Unwrap and mutiple objects
  219. Displacement map baking issues
  220. Texturing issues with NURBS
  221. new and going insane!
  222. Decyphiring Face, skin color.
  223. Eye Shader in Maya
  224. problem with normal map in zbrush
  225. Shading on my surface is jagged
  226. Organic Uving
  227. problematic texture map :/
  228. 3ds max, stop blurring my textures
  229. Problem with Mental ray lens/color
  230. Clean-Shaded Materials
  231. FinalToon - Blending Areas
  232. Displacement Map doesn't do what it is supposed to
  233. Help unwrapping dense mesh
  234. Duplicating/deforming an object along a path (photoshop)
  235. Displacement-Rock & Snow
  236. Hotel rendering
  237. Ice freez effect on car paint
  238. How to only load one piture from mixed piture in 3ds max?
  239. Normal Map smoothing issue
  240. Problem exporting from maya to mari
  241. Fractal Texture Jitter
  242. windshield crack
  243. 3D max Displacement problem
  244. Texturing Questions
  245. UV bog down in Cinema
  246. Hersheys Kisses - Aluminum Wrap
  247. texture map
  248. Volumetric planet clouds
  249. Noob needs a little help getting started
  250. Pixelation in my Rendering