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  1. Plastic surface with liquid in problem
  2. black anisotropic reflection?
  3. Texturing problem in Maya
  4. URGENT !! Normal Map Issue
  5. Need help - Car shading
  6. Pelt Mapping problem
  7. problem: facing ratio+bump
  8. Problem using a PSD as a material in Max.
  9. Racer445's "Pixelated Brush"
  10. Marvel vs Capcom shading technique - tutorial?
  11. Multilayered texture in 3ds
  12. texturing practice.....in maya.....start
  13. URGENT!! Normal map issue
  14. Vector textures?
  15. help me unwrap a uv nicely in bodypaint.
  16. UV mapping corners
  17. Difficulty With Glass in Maya 2011
  18. ambient occlusion generator
  19. Double-sided problem in VRay
  20. How to texture Game gun Lights
  21. specular exponent map (gloss) & specular map (where can I find good a resource?)
  22. Character normal map issues Zbrush>Maya
  23. Fibre Optics Shader
  24. arch & design
  25. Help! How to use vertex color data as mask in maya?
  26. URGENT Texture problem in maya
  27. Wet concrete texture?
  28. using displacement to emboss text?!?!
  29. 3dsMax UV Editor Problem ASAP
  30. Can I paint a 3D model directly?
  31. Help : Animating a single file texture in Maya
  32. Strange normal map problem with 3ds max & V-ray
  33. General Advice
  34. Ideal Resolution for High Quality Head Mapping
  35. arch & design library?
  36. help: "freezing" 3d textures on objects
  37. Ptex Help Please
  38. Extracting faces in maya causing problem on shader
  39. UV overlapping with normal map in Maya
  40. Uvw wrapping issues
  41. Normal Map and Texture Pipeline Question
  42. Adding downloaded texture to object
  43. dividing uv for single mesh
  44. cloth bump
  45. Computer console Texture or Reference
  46. need some photo references of a f-18 hornet
  47. Question about texturing zbrush many pieces with and without turbosmooth
  48. problem apply a material_ramp in maya 2011(pls note the image)
  49. Is there anyway to create polygon cloud which looks volumetric?
  50. who has ceramic glaze photos?
  51. how to adjust shader of wine?
  52. Realistic rusty skin robot
  53. Transfer attributes multiple Maya
  54. skin texture reference
  55. fabric texture on a characters body
  56. Mental Ray Gold Material Maya
  57. uv layout and streching in mudbox issue
  58. Generic parametric planet map (3ds max)
  59. Crude normal lines after bake
  60. Problem with making LED floor
  61. dusty - semi transparent window, shader, how to??
  62. Stuck with mapping and resolution
  63. Problem rendering transparent shadows with dielectric shader
  64. Cutting issue with UVLayout
  65. Applying Cube Maps in 3ds Max
  66. Preparing skin textures in Photoshop
  67. Finding Good Texture sites
  68. PVC Plastic material problem
  69. Unreals colored specs?
  70. Uv Mapping, Transfer from maya 08 to maya 11
  71. your brushes examples
  72. making real looking bricks for games
  73. UseBackground shader in 3DSMAX?
  74. how to create normal maps for hard surface objects?
  75. test
  76. Need some help UV Mapping
  77. Specialized Texture Software
  78. Starcraft 2 texture size?
  79. brush-painted wall texture source or method?
  80. modern-interior-design
  81. Low Poly Spring using shader?
  82. Difference between Seams and Map Seams
  83. UVW mapping problem,please help!
  84. Plz Help me for Realstick lungs Texturing......
  85. Arch&Design reflection problem
  86. Normal Transfer Map Issues
  87. Texturing Problem
  88. metal texture troubbles
  89. My newly made tutorials
  90. How can I make my model looks like ink wash painting?
  91. Video tutorial for a glass texture with v-ray
  92. vrayDisplacement and different textures
  93. 3dsMax procedural cloth?
  94. Achieving realism into a scene
  95. Please check my video on how to deal with black
  96. headus uvlayout red and blue lines on edges
  97. Tiled Mip Map
  98. Ambient occlusion overlapping
  99. One vs many textures
  100. Problems with file textures
  101. Using procedurals for texturing
  102. UV sets question
  103. Paint on glass with fingers.
  104. Matte/Shadow/Reflections problem (!)
  105. How do you create a 2D Normal (texture) map using Maya or Zbrush?
  106. Problems with Diffuse Mapping
  107. Texturing a creature with lots of maps
  108. Fundamental Material and Texture Application Philosophy
  109. Texturing doubt
  110. paint on multiple meshes with seperate textures?
  111. Texturing using only Photoshop?
  112. Why this Blotchy Normal Map is coming
  113. overwhelmed
  114. Dirt in Flat panel Grooves
  115. group UV shells
  116. Texturing rose
  117. ?Game Asset Normal mapping workflow
  118. is there a way to paint textures in difference EV?
  119. Maya Mia_material help
  120. 2D Looking Characters in Maya
  121. Vray Camera Issue
  122. New Texture Pack from Mexico
  123. Texturing process :(
  124. Brushed metal look
  125. bubble shader
  126. assign 2 different maps in max
  127. Walkthrough - principals of detailmapping
  128. Free seamless textures even for commercial work
  129. Procedural texturing and surfacing resources
  130. 2d grass texture for grass plane?
  131. 3ds max vray materials
  132. Texturing tips? pretty please?
  133. normal map problem
  134. Arroway Textures with MR. How?!
  135. Fur/Grass Baldness Map Problem
  136. Help on wood shader.
  137. Spice texture/ Sand
  138. Animation flickering!?
  139. Max leaf material
  140. Texture prob
  141. Displacement mapping in Maya MR
  142. absolutely free textures
  143. Unwrapping help
  144. Mental Ray Transparent Occlusions Tutorial
  145. Texture Painting on big big things(say Kingkong/Avatar assets)
  146. Camera projection and alpha in Maya
  147. Strange Refactions - What's wrong with this?
  148. Texture when zooming in
  149. Cinema 4D Texturing Help
  150. Best practices for UV unwrapping
  151. Applying textures to instances
  152. looking for a freelancer how knows how to work with 3dlight/compositing
  153. Normal Maps, Hardware vs. Software
  154. Super Street Figher 4 Toon Shading creative Process
  155. Where to find good stock images?
  156. 32 Free Bricks Grass Floor textures for your commercial work
  157. How do you lay out your UV coordinates?
  158. How to create Round Chamfered Edge Normal map detail without baking high poly
  159. Bump Map with Mental Ray Shaders in Maya
  160. Procedural modeling vs. Other Techniques
  161. 29 Free Rock, Ground & Floor Textures for commercial use ( The last pack )
  162. Help with Finalizing the cornea material on a 3d eye
  163. Texturing houses and buildings
  164. TRON wall help
  165. Building a city
  166. Mari Problem
  167. Weapon Texturing For Games
  168. problem getting rid of normal seams
  169. Render Layers Maya 2011
  170. How the ...
  171. BIG Texturing problem HELP!
  172. Floating Objects in render only (Sketchup + Vray)
  173. Texture Painting Question
  174. Ceramic texture question
  175. Texture Bump Maps eclipsing Color Map
  176. Editing PFTrack Geometry Imported to maya help
  177. Exporting point cload out of maya - Rman
  178. How - from clay render to finished still image?
  179. Is there any way to convert a displacement map to a normal map in Modo?
  180. Looking for Book on Texturing
  181. modular pieces w/ diff textures
  182. Any Texture Generators?
  183. Can this be normal mapped?
  184. After I finished the blend shape,there is a serious problem on UV
  185. Automatically Adjusting Texture Value Levels in Respect to a Given Color's HSB Info
  186. Please Help! strange Zbrush Problem I couldn't figure out
  187. 3ds Max 2009 Dissapearing Textures??
  188. Render times keep getting slower
  189. Shapes and textures in Photoshop
  190. New pack of textures, free for commercial work.
  191. How to create this look?
  192. copying uv from one model to another
  193. Done Modeling now what maps to make?
  194. Textrure Stretching
  195. Light Pass Through Object
  196. When is it time to use a light map?
  197. Square texture tileable in every direction?
  198. Game Console Plastic (gamecube controller)
  199. Distorting textures to UV maps
  200. Illuminated display with MR
  201. RhinoVray - Glasscorner: strange refelctions\artefacts
  202. Default New Pack of Free Seamlees Textures for Commercial Use
  203. Displacement Map Tearing
  204. MARI and projection
  205. Copying/Pasting pieces of shading network
  206. 3D Textures at CGTextures.com!
  207. Normal map issue! Bad distortion.
  208. need help animating parts of a texture glow
  209. Tips on making realistic looking glass (light bulb)
  210. April pack of free textures to use for personal and commercial use.
  211. texturing a city!
  212. Can you use the same UV space on symmetrical mesh?
  213. FREE VFX resources texturing & tutorials
  214. Seem in the texture caused by NM
  215. What is the best form of texturing/mapping
  216. SSS - Shadow in Camera
  217. Textures Browser ?
  218. Multiple duplicate shaders problem. Maya
  219. shader to parent
  220. uv texture editor move eges
  221. Always stuck with the uvs
  222. New free HQ pack of trees textures with alpha masks
  223. photoshop patch tool.
  224. New to UV texturing
  225. normal to diffuse converting
  226. Texture Noob in Search of Some Help Please!
  227. What software could you recomend for quick Tile showcasing?
  228. Geometry, Texture & Ringging ( Need Solution )
  229. Problem Pen Tablet
  230. Normal mapping a tree?
  231. Displacement and SSS
  232. Car Headlight Texture Issue
  233. Ncloth ZIGZAG
  234. Help! My UVs keep disappearing!
  235. Mari or Mudbox?
  236. Newbie to maya mudbox workflow - tips?
  237. Using what a camera sees as a texture in maya
  238. Unidirectional Carbon has got me down...
  239. Mari V1.2V1 Keeps crashing
  240. Help figuring out this material
  241. New to texturing
  242. Texturing
  243. Help with Maya 2011 Renderer
  244. Do i need to learn unwrapping after i knew UVMaster Plugin in Zbrush?
  245. Animating texture changes
  246. 1 giant map or many small ones??
  247. [Tutorials] UDK UVW Offsetting
  248. Newbie Q: Eco System Layers: Fish
  249. [Maya] Change transparency according to ray depth
  250. problem of alpha mapping