- Texture becomes blurry in different angles
- Unable to project texture properly
- Plastic surface with liquid in problem
- black anisotropic reflection?
- Texturing problem in Maya
- URGENT !! Normal Map Issue
- Need help - Car shading
- Pelt Mapping problem
- problem: facing ratio+bump
- Problem using a PSD as a material in Max.
- Racer445's "Pixelated Brush"
- Marvel vs Capcom shading technique - tutorial?
- Multilayered texture in 3ds
- texturing practice.....in maya.....start
- URGENT!! Normal map issue
- Vector textures?
- help me unwrap a uv nicely in bodypaint.
- UV mapping corners
- Difficulty With Glass in Maya 2011
- ambient occlusion generator
- Double-sided problem in VRay
- How to texture Game gun Lights
- specular exponent map (gloss) & specular map (where can I find good a resource?)
- Character normal map issues Zbrush>Maya
- Fibre Optics Shader
- arch & design
- Help! How to use vertex color data as mask in maya?
- URGENT Texture problem in maya
- Wet concrete texture?
- using displacement to emboss text?!?!
- 3dsMax UV Editor Problem ASAP
- Can I paint a 3D model directly?
- Help : Animating a single file texture in Maya
- Strange normal map problem with 3ds max & V-ray
- General Advice
- Ideal Resolution for High Quality Head Mapping
- arch & design library?
- help: "freezing" 3d textures on objects
- Ptex Help Please
- Extracting faces in maya causing problem on shader
- UV overlapping with normal map in Maya
- Uvw wrapping issues
- Normal Map and Texture Pipeline Question
- Adding downloaded texture to object
- dividing uv for single mesh
- cloth bump
- Computer console Texture or Reference
- need some photo references of a f-18 hornet
- Question about texturing zbrush many pieces with and without turbosmooth
- problem apply a material_ramp in maya 2011(pls note the image)
- Is there anyway to create polygon cloud which looks volumetric?
- who has ceramic glaze photos?
- how to adjust shader of wine?
- Realistic rusty skin robot
- Transfer attributes multiple Maya
- skin texture reference
- fabric texture on a characters body
- Mental Ray Gold Material Maya
- uv layout and streching in mudbox issue
- Generic parametric planet map (3ds max)
- Crude normal lines after bake
- Problem with making LED floor
- dusty - semi transparent window, shader, how to??
- Stuck with mapping and resolution
- Problem rendering transparent shadows with dielectric shader
- Cutting issue with UVLayout
- Applying Cube Maps in 3ds Max
- Preparing skin textures in Photoshop
- Finding Good Texture sites
- PVC Plastic material problem
- Unreals colored specs?
- Uv Mapping, Transfer from maya 08 to maya 11
- your brushes examples
- making real looking bricks for games
- UseBackground shader in 3DSMAX?
- how to create normal maps for hard surface objects?
- test
- Need some help UV Mapping
- Specialized Texture Software
- Starcraft 2 texture size?
- brush-painted wall texture source or method?
- modern-interior-design
- Low Poly Spring using shader?
- Difference between Seams and Map Seams
- UVW mapping problem,please help!
- Plz Help me for Realstick lungs Texturing......
- Arch&Design reflection problem
- Normal Transfer Map Issues
- Texturing Problem
- metal texture troubbles
- My newly made tutorials
- How can I make my model looks like ink wash painting?
- Video tutorial for a glass texture with v-ray
- vrayDisplacement and different textures
- 3dsMax procedural cloth?
- Achieving realism into a scene
- Please check my video on how to deal with black
- headus uvlayout red and blue lines on edges
- Tiled Mip Map
- Ambient occlusion overlapping
- One vs many textures
- Problems with file textures
- Using procedurals for texturing
- UV sets question
- Paint on glass with fingers.
- Matte/Shadow/Reflections problem (!)
- How do you create a 2D Normal (texture) map using Maya or Zbrush?
- Problems with Diffuse Mapping
- Texturing a creature with lots of maps
- Fundamental Material and Texture Application Philosophy
- Texturing doubt
- paint on multiple meshes with seperate textures?
- Texturing using only Photoshop?
- Why this Blotchy Normal Map is coming
- overwhelmed
- Dirt in Flat panel Grooves
- group UV shells
- Texturing rose
- ?Game Asset Normal mapping workflow
- is there a way to paint textures in difference EV?
- Maya Mia_material help
- 2D Looking Characters in Maya
- Vray Camera Issue
- New Texture Pack from Mexico
- Texturing process :(
- Brushed metal look
- bubble shader
- assign 2 different maps in max
- Walkthrough - principals of detailmapping
- Free seamless textures even for commercial work
- Procedural texturing and surfacing resources
- 2d grass texture for grass plane?
- 3ds max vray materials
- Texturing tips? pretty please?
- normal map problem
- Arroway Textures with MR. How?!
- Fur/Grass Baldness Map Problem
- Help on wood shader.
- Spice texture/ Sand
- Animation flickering!?
- Max leaf material
- Texture prob
- Displacement mapping in Maya MR
- absolutely free textures
- Unwrapping help
- Mental Ray Transparent Occlusions Tutorial
- Texture Painting on big big things(say Kingkong/Avatar assets)
- Camera projection and alpha in Maya
- Strange Refactions - What's wrong with this?
- Texture when zooming in
- Cinema 4D Texturing Help
- Best practices for UV unwrapping
- Applying textures to instances
- looking for a freelancer how knows how to work with 3dlight/compositing
- Normal Maps, Hardware vs. Software
- Super Street Figher 4 Toon Shading creative Process
- Where to find good stock images?
- 32 Free Bricks Grass Floor textures for your commercial work
- How do you lay out your UV coordinates?
- How to create Round Chamfered Edge Normal map detail without baking high poly
- Bump Map with Mental Ray Shaders in Maya
- Procedural modeling vs. Other Techniques
- 29 Free Rock, Ground & Floor Textures for commercial use ( The last pack )
- Help with Finalizing the cornea material on a 3d eye
- Texturing houses and buildings
- TRON wall help
- Building a city
- Mari Problem
- Weapon Texturing For Games
- problem getting rid of normal seams
- Render Layers Maya 2011
- How the ...
- BIG Texturing problem HELP!
- Floating Objects in render only (Sketchup + Vray)
- Texture Painting Question
- Ceramic texture question
- Texture Bump Maps eclipsing Color Map
- Editing PFTrack Geometry Imported to maya help
- Exporting point cload out of maya - Rman
- How - from clay render to finished still image?
- Is there any way to convert a displacement map to a normal map in Modo?
- Looking for Book on Texturing
- modular pieces w/ diff textures
- Any Texture Generators?
- Can this be normal mapped?
- After I finished the blend shape,there is a serious problem on UV
- Automatically Adjusting Texture Value Levels in Respect to a Given Color's HSB Info
- Please Help! strange Zbrush Problem I couldn't figure out
- 3ds Max 2009 Dissapearing Textures??
- Render times keep getting slower
- Shapes and textures in Photoshop
- New pack of textures, free for commercial work.
- How to create this look?
- copying uv from one model to another
- Done Modeling now what maps to make?
- Textrure Stretching
- Light Pass Through Object
- When is it time to use a light map?
- Square texture tileable in every direction?
- Game Console Plastic (gamecube controller)
- Distorting textures to UV maps
- Illuminated display with MR
- RhinoVray - Glasscorner: strange refelctions\artefacts
- Default New Pack of Free Seamlees Textures for Commercial Use
- Displacement Map Tearing
- MARI and projection
- Copying/Pasting pieces of shading network
- 3D Textures at CGTextures.com!
- Normal map issue! Bad distortion.
- need help animating parts of a texture glow
- Tips on making realistic looking glass (light bulb)
- April pack of free textures to use for personal and commercial use.
- texturing a city!
- Can you use the same UV space on symmetrical mesh?
- FREE VFX resources texturing & tutorials
- Seem in the texture caused by NM
- What is the best form of texturing/mapping
- SSS - Shadow in Camera
- Textures Browser ?
- Multiple duplicate shaders problem. Maya
- shader to parent
- uv texture editor move eges
- Always stuck with the uvs
- New free HQ pack of trees textures with alpha masks
- photoshop patch tool.
- New to UV texturing
- normal to diffuse converting
- Texture Noob in Search of Some Help Please!
- What software could you recomend for quick Tile showcasing?
- Geometry, Texture & Ringging ( Need Solution )
- Problem Pen Tablet
- Normal mapping a tree?
- Displacement and SSS
- Car Headlight Texture Issue
- Ncloth ZIGZAG
- Help! My UVs keep disappearing!
- Mari or Mudbox?
- Newbie to maya mudbox workflow - tips?
- Using what a camera sees as a texture in maya
- Unidirectional Carbon has got me down...
- Mari V1.2V1 Keeps crashing
- Help figuring out this material
- New to texturing
- Texturing
- Help with Maya 2011 Renderer
- Do i need to learn unwrapping after i knew UVMaster Plugin in Zbrush?
- Animating texture changes
- 1 giant map or many small ones??
- [Tutorials] UDK UVW Offsetting
- Newbie Q: Eco System Layers: Fish
