- Render to Texture: Normal Map help
- Tips for a large grass surface...
- Need Guidance with Overlay
- Fur Like Shader
- elp with textures and materials in maya plz
- How do I match the color map with Displacement/ Normal Map?
- convert to .map format
- PeachFuzz for SSS
- Cloth texture
- Cloth Texture
- Realistic Textures
- Symmetry modifier affecting material
- Texture sizes on game assets?
- Baking in max gives weird dots
- Control Reflectivity With Map?
- Software solution to hardsurface UVs?
- Project A Texture On To A Nurb
- Arch & Design - Car Paint
- Max 2010 Pelt Mapping Alignment problems
- Realistic Skin
- Surfacing my model car
- Texturing Complex Structures
- Vray fur to keep explode segments with the fur HELP!
- Vray fur to keep explode segments with the fur HELP!
- Animating textures in maya.
- Ocean Shader refracted through mia mat x
- Oak Wood Texture - Making my own?
- Zbrush normal to 3Ds Max problem?
- spiderman texture
- Two materials on one object?
- Trying to get the "Beat-Up Robot" look...
- Texturing particle systems
- space satellite pictures for textures
- pattern texture help
- texture development for Wii
- Texturing an Isometric Island
- how do you guys do UV "unwrapping"?
- Needs Help creating a saw blade shader
- How to make this glow
- stereoscoping question
- Vray fast sss2 skin test
- texturing liquid shader
- Chainmail Texture
- Looking for workflow for large organic objects in HD
- Mudtexture Crit
- How would I go about making an ocean material in vray?
- texturing problem, help :(
- vray specular highlights
- Solar Panel Texture
- Moire pattern, distant bricks with normal...
- Anisotropic or Material X?
- Scratching surface in animation, how to?
- Whats the best approach to texturing this environment for HD animation
- Referenced Fur Issue
- Marvel vs. Capcom 3 Ink shaders
- Camera Suggestions
- (faking) windows
- Looking for Muppet Shader (antron fleece)
- Quick question: Duplicate surface for mirror texture, number mirrored problem.
- how to paint seam in bodypaint?
- The Fryrender modo renderer plug-in questions, requests answered
- How would you make this high-res moon surface?
- Opinions on this textured model
- Correct way to make a brick wall texture?
- Maya texturing for vfx comping
- eyes
- how do i reactivate a particlel cluster created with particle tool?
- lead flashing material required
- Frosted Glass Challenge (Any Render Engine)
- Free useful tileable textures
- How should I texture for games?
- Maya MR SubDiv Approx Displacement help
- How did they achieve this look?
- Normal Mapping In 3Ds Max HELP!!!
- black hole problem in 3ds max
- What Texture Size does UDK Supports ?
- Cloth Rendering - Silk scarf and such on Vray
- transparency mental ray material x-passes
- High resolution model for film
- body unwrap with help of PELT.
- How do you do your Skin?
- Normal maps - Max/MR - non-gaming
- Unwrap Model in Maya for Mac OS
- KAM Mapper 2.0 on creative crash
- Normals Problem?
- Environment Reflect Maps in Maya
- tileable texture & ambient occlusion?
- wrong way to do a normal map?
- Octane Render how to apply materials?
- Bump Map Question - Can you limit positive/negative values
- how can we make texture visible on invisible material
- Exporting FBX with Texture but plug-in not supported ??!
- Material Tutorials: 8 Step By Step Tutorials & Some More
- Car texturing
- Transparent texture is not working with Final Gather?
- [Maya] Creating a 2048 x 1024 texture map?
- Hitting the streets: What texture photos do you need?
- Translucent Dumpling Texture Help
- wrong sky reflection
- texturing and shading how to production discussion
- 3D objects in Photoshop from C4D
- Earth dark side shader
- Some Definitions URGENT, having a test.
- Metal material with MR Exposure Help?
- Problem with resolution of textures for environments!
- 3D hair mapping help
- problem applying material to an object made by splines
- A question about textures?
- sttepy bump map
- Refraction issues with mia_materials
- Texturing issue
- Best way to texture a water cooler bottle?
- Maya Normal Map Help
- Rope texture
- Please help! Normal map /transfer maps in Maya
- UV Sets and Blendshapes in Maya
- Uving Deforming objects
- Polynomial Texture mapping
- Hot Ocean Distance to Mesh equivalent ?
- re-creating needle from saw help needed
- Texturing a castle
- MAX: Looking outside of water from below the surface
- How to texture depending on light in Maya
- Please Help - UVW Map resolution
- RTT - The texture that was rendered out
- Python, optimum tiliable mapping.
- Mental ray Problem
- Need advice - Texturing a real human skin
- Question
- Multi sub material problem
- Hexagon texturing question
- Perfect Bump-, Depth maps? Any idea?
- use background shader and maya 2011 problem
- Adding Specular HL on edges only ?
- Wanted: *.DDS converter for Winx64
- Skin Texturing
- Need advice on Unwrapping UV
- character skin texturing
- Creating seamless texture
- normal map casting light?
- tips on texturing a cartoon tree
- Mapping Same UV to different objects?
- Free Wood Floors textures.
- A few tips on packaging box textures
- missing mental ray options.
- UV after rig?
- looking for a HDRI of a modern kitchen
- Mentalray misss_fast_shader render pass
- Help? Floor paving?
- How on earth do I accomplish this...?
- Way to make a rusty iron surface?
- HDR images
- Texturing really big areas & objects
- UVing 101?
- Maya - Painting on a surface weirdness?
- Mudbox -> Maya workflow Troubles
- Multitexture and Distributed rendering (vray)
- blending low and high res aerial photography in max
- uv map a log with branches
- Mental Ray Approximation Editor Problem - Invisible Result
- Texture pattern issue (fan-stone pavement)
- Texure problem (fan-stone pavement)
- SSS texturing tut?
- Face texture
- What is a material and what is a shader?
- Beginning texturing
- Images/textures of the fields
- Understanding GPU Gems Papers
- texturing old and wearing hard surface
- mi_bump_flakes problem
- Unwrap uvw several objects one model
- Wings 3D questions
- maya zbrush uv question
- Transparent texture
- UV mapping question
- achieve this look !!
- Seeking Advice on Baking SubSurface Scattering
- problem whit the "render to texture" and normal map!!!
- Help - texture on top of material
- Exporting Textures from Maya?
- Displacement Render Issue : "please check whether max displace could be reduced.."
- Help with a blurry uv map (3ds MR)....
- AUV tiles in MAX
- video game texturing : street signs
- Here's 8 Hi-Res Seamless Brick Textures for You
- The Never-Ending War of Tangents-spaced NormalMap Seams
- Help with creating/understanding Normal Maps
- How do I add Phong to my V-Ray Material
- Texture Painting
- UV mapping problem
- Roadkill on a mac?
- lightmap
- silver shader!
- uv mapping arm problem on slug
- tiff format texture question
- Texure stretching when smoothed
- Borders in my 3D model
- rendering with hdri maps
- Gold/White silk texture for Vray 3ds
- texture maps on furry animals
- Texture/map sizes and dpi's
- maya condition utility
- texture the inside of a cylinder... weird
- Chainmail
- fixing texture with maya 3D paint tool
- UVW Seems
- Brief Considerations About Materials
- Max 3DS Normals for Hi/Lo Poly Models
- help with creating spectrum refraction
- Strange Texture Problem When Moving Rig - Maya
- Finding and Painting Military/Army style textures
- need help with tree texture
- TGA or TIFF
- Texturing an Array
- Diffuse texturing a broken apart UV mapped model
- Possible to add decal to ramp shader?
- problem after uv mapping
- object encapsulated in acrylic
- Multilayer shader and displacement?
- Explosion/fireball animated particle textures
- Best Quality Displacement Map Creation?
- "Semi transparency" bug in Composite material / 3ds max / Mental ray
- Tiling Building Textures - Variation
- Texture stretched from camera close up help
- Shave and Hair Mental Ray Rendering?
- ambient maps
- Layered texture from files in Maya Mental Ray
- Can Not Remove Mapping Seems
- Problem Baking ambient occlusion in Maya
- UVing - Best Practices...
- Applying textures from OBJ files!
- Maya CGFX Shader: KoddeShader v2.0!
- a better way to create pore level bump map?
- Where to Begin - Confused about texturing concepts
- IOR exmples
- Hi need help/tips on texturing
- Texture Warping
- Flubber Shader
- When to apply ambient occlusion
- xNormal Displacements (height map)
- New free pack of alpha masked TREES
- Make it photoreal please, improved texturing...
- How to make a fake light fog in Autodesk Maya's viewport.
- Over 4000 high resolution textures.
- URGENT in game UNWRAPPING
- How can I push this texture map further? critics
- Shader Artists Wanted for CG Short
- problem creatign decent looking eyes
- displacement midpoint (sorry)
- Paper World Texture Set
