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  1. Need Guidance with Overlay
  2. Fur Like Shader
  3. elp with textures and materials in maya plz
  4. How do I match the color map with Displacement/ Normal Map?
  5. convert to .map format
  6. PeachFuzz for SSS
  7. Cloth texture
  8. Cloth Texture
  9. Realistic Textures
  10. Symmetry modifier affecting material
  11. Texture sizes on game assets?
  12. Baking in max gives weird dots
  13. Control Reflectivity With Map?
  14. Software solution to hardsurface UVs?
  15. Project A Texture On To A Nurb
  16. Arch & Design - Car Paint
  17. Max 2010 Pelt Mapping Alignment problems
  18. Realistic Skin
  19. Surfacing my model car
  20. Texturing Complex Structures
  21. Vray fur to keep explode segments with the fur HELP!
  22. Vray fur to keep explode segments with the fur HELP!
  23. Animating textures in maya.
  24. Ocean Shader refracted through mia mat x
  25. Oak Wood Texture - Making my own?
  26. Zbrush normal to 3Ds Max problem?
  27. spiderman texture
  28. Two materials on one object?
  29. Trying to get the "Beat-Up Robot" look...
  30. Texturing particle systems
  31. space satellite pictures for textures
  32. pattern texture help
  33. texture development for Wii
  34. Texturing an Isometric Island
  35. how do you guys do UV "unwrapping"?
  36. Needs Help creating a saw blade shader
  37. How to make this glow
  38. stereoscoping question
  39. Vray fast sss2 skin test
  40. texturing liquid shader
  41. Chainmail Texture
  42. Looking for workflow for large organic objects in HD
  43. Mudtexture Crit
  44. How would I go about making an ocean material in vray?
  45. texturing problem, help :(
  46. vray specular highlights
  47. Solar Panel Texture
  48. Moire pattern, distant bricks with normal...
  49. Anisotropic or Material X?
  50. Scratching surface in animation, how to?
  51. Whats the best approach to texturing this environment for HD animation
  52. Referenced Fur Issue
  53. Marvel vs. Capcom 3 Ink shaders
  54. Camera Suggestions
  55. (faking) windows
  56. Looking for Muppet Shader (antron fleece)
  57. Quick question: Duplicate surface for mirror texture, number mirrored problem.
  58. how to paint seam in bodypaint?
  59. The Fryrender modo renderer plug-in questions, requests answered
  60. How would you make this high-res moon surface?
  61. Opinions on this textured model
  62. Correct way to make a brick wall texture?
  63. Maya texturing for vfx comping
  64. eyes
  65. how do i reactivate a particlel cluster created with particle tool?
  66. lead flashing material required
  67. Frosted Glass Challenge (Any Render Engine)
  68. Free useful tileable textures
  69. How should I texture for games?
  70. Maya MR SubDiv Approx Displacement help
  71. How did they achieve this look?
  72. Normal Mapping In 3Ds Max HELP!!!
  73. black hole problem in 3ds max
  74. What Texture Size does UDK Supports ?
  75. Cloth Rendering - Silk scarf and such on Vray
  76. transparency mental ray material x-passes
  77. High resolution model for film
  78. body unwrap with help of PELT.
  79. How do you do your Skin?
  80. Normal maps - Max/MR - non-gaming
  81. Unwrap Model in Maya for Mac OS
  82. KAM Mapper 2.0 on creative crash
  83. Normals Problem?
  84. Environment Reflect Maps in Maya
  85. tileable texture & ambient occlusion?
  86. wrong way to do a normal map?
  87. Octane Render how to apply materials?
  88. Bump Map Question - Can you limit positive/negative values
  89. how can we make texture visible on invisible material
  90. Exporting FBX with Texture but plug-in not supported ??!
  91. Material Tutorials: 8 Step By Step Tutorials & Some More
  92. Car texturing
  93. Transparent texture is not working with Final Gather?
  94. [Maya] Creating a 2048 x 1024 texture map?
  95. Hitting the streets: What texture photos do you need?
  96. Translucent Dumpling Texture Help
  97. wrong sky reflection
  98. texturing and shading how to production discussion
  99. 3D objects in Photoshop from C4D
  100. Earth dark side shader
  101. Some Definitions URGENT, having a test.
  102. Metal material with MR Exposure Help?
  103. Problem with resolution of textures for environments!
  104. 3D hair mapping help
  105. problem applying material to an object made by splines
  106. A question about textures?
  107. sttepy bump map
  108. Refraction issues with mia_materials
  109. Texturing issue
  110. Best way to texture a water cooler bottle?
  111. Maya Normal Map Help
  112. Rope texture
  113. Please help! Normal map /transfer maps in Maya
  114. UV Sets and Blendshapes in Maya
  115. Uving Deforming objects
  116. Polynomial Texture mapping
  117. Hot Ocean Distance to Mesh equivalent ?
  118. re-creating needle from saw help needed
  119. Texturing a castle
  120. MAX: Looking outside of water from below the surface
  121. How to texture depending on light in Maya
  122. Please Help - UVW Map resolution
  123. RTT - The texture that was rendered out
  124. Python, optimum tiliable mapping.
  125. Mental ray Problem
  126. Need advice - Texturing a real human skin
  127. Question
  128. Multi sub material problem
  129. Hexagon texturing question
  130. Perfect Bump-, Depth maps? Any idea?
  131. use background shader and maya 2011 problem
  132. Adding Specular HL on edges only ?
  133. Wanted: *.DDS converter for Winx64
  134. Skin Texturing
  135. Need advice on Unwrapping UV
  136. character skin texturing
  137. Creating seamless texture
  138. normal map casting light?
  139. tips on texturing a cartoon tree
  140. Mapping Same UV to different objects?
  141. Free Wood Floors textures.
  142. A few tips on packaging box textures
  143. missing mental ray options.
  144. UV after rig?
  145. looking for a HDRI of a modern kitchen
  146. Mentalray misss_fast_shader render pass
  147. Help? Floor paving?
  148. How on earth do I accomplish this...?
  149. Way to make a rusty iron surface?
  150. HDR images
  151. Texturing really big areas & objects
  152. UVing 101?
  153. Maya - Painting on a surface weirdness?
  154. Mudbox -> Maya workflow Troubles
  155. Multitexture and Distributed rendering (vray)
  156. blending low and high res aerial photography in max
  157. uv map a log with branches
  158. Mental Ray Approximation Editor Problem - Invisible Result
  159. Texture pattern issue (fan-stone pavement)
  160. Texure problem (fan-stone pavement)
  161. SSS texturing tut?
  162. Face texture
  163. What is a material and what is a shader?
  164. Beginning texturing
  165. Images/textures of the fields
  166. Understanding GPU Gems Papers
  167. texturing old and wearing hard surface
  168. mi_bump_flakes problem
  169. Unwrap uvw several objects one model
  170. Wings 3D questions
  171. maya zbrush uv question
  172. Transparent texture
  173. UV mapping question
  174. achieve this look !!
  175. Seeking Advice on Baking SubSurface Scattering
  176. problem whit the "render to texture" and normal map!!!
  177. Help - texture on top of material
  178. Exporting Textures from Maya?
  179. Displacement Render Issue : "please check whether max displace could be reduced.."
  180. Help with a blurry uv map (3ds MR)....
  181. AUV tiles in MAX
  182. video game texturing : street signs
  183. Here's 8 Hi-Res Seamless Brick Textures for You
  184. The Never-Ending War of Tangents-spaced NormalMap Seams
  185. Help with creating/understanding Normal Maps
  186. How do I add Phong to my V-Ray Material
  187. Texture Painting
  188. UV mapping problem
  189. Roadkill on a mac?
  190. lightmap
  191. silver shader!
  192. uv mapping arm problem on slug
  193. tiff format texture question
  194. Texure stretching when smoothed
  195. Borders in my 3D model
  196. rendering with hdri maps
  197. Gold/White silk texture for Vray 3ds
  198. texture maps on furry animals
  199. Texture/map sizes and dpi's
  200. maya condition utility
  201. texture the inside of a cylinder... weird
  202. Chainmail
  203. fixing texture with maya 3D paint tool
  204. UVW Seems
  205. Brief Considerations About Materials
  206. Max 3DS Normals for Hi/Lo Poly Models
  207. help with creating spectrum refraction
  208. Strange Texture Problem When Moving Rig - Maya
  209. Finding and Painting Military/Army style textures
  210. need help with tree texture
  211. TGA or TIFF
  212. Texturing an Array
  213. Diffuse texturing a broken apart UV mapped model
  214. Possible to add decal to ramp shader?
  215. problem after uv mapping
  216. object encapsulated in acrylic
  217. Multilayer shader and displacement?
  218. Explosion/fireball animated particle textures
  219. Best Quality Displacement Map Creation?
  220. "Semi transparency" bug in Composite material / 3ds max / Mental ray
  221. Tiling Building Textures - Variation
  222. Texture stretched from camera close up help
  223. Shave and Hair Mental Ray Rendering?
  224. ambient maps
  225. Layered texture from files in Maya Mental Ray
  226. Can Not Remove Mapping Seems
  227. Problem Baking ambient occlusion in Maya
  228. UVing - Best Practices...
  229. Applying textures from OBJ files!
  230. Maya CGFX Shader: KoddeShader v2.0!
  231. a better way to create pore level bump map?
  232. Where to Begin - Confused about texturing concepts
  233. IOR exmples
  234. Hi need help/tips on texturing
  235. Texture Warping
  236. Flubber Shader
  237. When to apply ambient occlusion
  238. xNormal Displacements (height map)
  239. New free pack of alpha masked TREES
  240. Make it photoreal please, improved texturing...
  241. How to make a fake light fog in Autodesk Maya's viewport.
  242. Over 4000 high resolution textures.
  243. URGENT in game UNWRAPPING
  244. How can I push this texture map further? critics
  245. Shader Artists Wanted for CG Short
  246. problem creatign decent looking eyes
  247. displacement midpoint (sorry)
  248. Paper World Texture Set
  249. Texture becomes blurry in different angles
  250. Unable to project texture properly