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  1. Render to Texture: Normal Map help
  2. Tips for a large grass surface...
  3. Need Guidance with Overlay
  4. Fur Like Shader
  5. elp with textures and materials in maya plz
  6. How do I match the color map with Displacement/ Normal Map?
  7. convert to .map format
  8. PeachFuzz for SSS
  9. Cloth texture
  10. Cloth Texture
  11. Realistic Textures
  12. Symmetry modifier affecting material
  13. Texture sizes on game assets?
  14. Baking in max gives weird dots
  15. Control Reflectivity With Map?
  16. Software solution to hardsurface UVs?
  17. Project A Texture On To A Nurb
  18. Arch & Design - Car Paint
  19. Max 2010 Pelt Mapping Alignment problems
  20. Realistic Skin
  21. Surfacing my model car
  22. Texturing Complex Structures
  23. Vray fur to keep explode segments with the fur HELP!
  24. Vray fur to keep explode segments with the fur HELP!
  25. Animating textures in maya.
  26. Ocean Shader refracted through mia mat x
  27. Oak Wood Texture - Making my own?
  28. Zbrush normal to 3Ds Max problem?
  29. spiderman texture
  30. Two materials on one object?
  31. Trying to get the "Beat-Up Robot" look...
  32. Texturing particle systems
  33. space satellite pictures for textures
  34. pattern texture help
  35. texture development for Wii
  36. Texturing an Isometric Island
  37. how do you guys do UV "unwrapping"?
  38. Needs Help creating a saw blade shader
  39. How to make this glow
  40. stereoscoping question
  41. Vray fast sss2 skin test
  42. texturing liquid shader
  43. Chainmail Texture
  44. Looking for workflow for large organic objects in HD
  45. Mudtexture Crit
  46. How would I go about making an ocean material in vray?
  47. texturing problem, help :(
  48. vray specular highlights
  49. Solar Panel Texture
  50. Moire pattern, distant bricks with normal...
  51. Anisotropic or Material X?
  52. Scratching surface in animation, how to?
  53. Whats the best approach to texturing this environment for HD animation
  54. Referenced Fur Issue
  55. Marvel vs. Capcom 3 Ink shaders
  56. Camera Suggestions
  57. (faking) windows
  58. Looking for Muppet Shader (antron fleece)
  59. Quick question: Duplicate surface for mirror texture, number mirrored problem.
  60. how to paint seam in bodypaint?
  61. The Fryrender modo renderer plug-in questions, requests answered
  62. How would you make this high-res moon surface?
  63. Opinions on this textured model
  64. Correct way to make a brick wall texture?
  65. Maya texturing for vfx comping
  66. eyes
  67. how do i reactivate a particlel cluster created with particle tool?
  68. lead flashing material required
  69. Frosted Glass Challenge (Any Render Engine)
  70. Free useful tileable textures
  71. How should I texture for games?
  72. Maya MR SubDiv Approx Displacement help
  73. How did they achieve this look?
  74. Normal Mapping In 3Ds Max HELP!!!
  75. black hole problem in 3ds max
  76. What Texture Size does UDK Supports ?
  77. Cloth Rendering - Silk scarf and such on Vray
  78. transparency mental ray material x-passes
  79. High resolution model for film
  80. body unwrap with help of PELT.
  81. How do you do your Skin?
  82. Normal maps - Max/MR - non-gaming
  83. Unwrap Model in Maya for Mac OS
  84. KAM Mapper 2.0 on creative crash
  85. Normals Problem?
  86. Environment Reflect Maps in Maya
  87. tileable texture & ambient occlusion?
  88. wrong way to do a normal map?
  89. Octane Render how to apply materials?
  90. Bump Map Question - Can you limit positive/negative values
  91. how can we make texture visible on invisible material
  92. Exporting FBX with Texture but plug-in not supported ??!
  93. Material Tutorials: 8 Step By Step Tutorials & Some More
  94. Car texturing
  95. Transparent texture is not working with Final Gather?
  96. [Maya] Creating a 2048 x 1024 texture map?
  97. Hitting the streets: What texture photos do you need?
  98. Translucent Dumpling Texture Help
  99. wrong sky reflection
  100. texturing and shading how to production discussion
  101. 3D objects in Photoshop from C4D
  102. Earth dark side shader
  103. Some Definitions URGENT, having a test.
  104. Metal material with MR Exposure Help?
  105. Problem with resolution of textures for environments!
  106. 3D hair mapping help
  107. problem applying material to an object made by splines
  108. A question about textures?
  109. sttepy bump map
  110. Refraction issues with mia_materials
  111. Texturing issue
  112. Best way to texture a water cooler bottle?
  113. Maya Normal Map Help
  114. Rope texture
  115. Please help! Normal map /transfer maps in Maya
  116. UV Sets and Blendshapes in Maya
  117. Uving Deforming objects
  118. Polynomial Texture mapping
  119. Hot Ocean Distance to Mesh equivalent ?
  120. re-creating needle from saw help needed
  121. Texturing a castle
  122. MAX: Looking outside of water from below the surface
  123. How to texture depending on light in Maya
  124. Please Help - UVW Map resolution
  125. RTT - The texture that was rendered out
  126. Python, optimum tiliable mapping.
  127. Mental ray Problem
  128. Need advice - Texturing a real human skin
  129. Question
  130. Multi sub material problem
  131. Hexagon texturing question
  132. Perfect Bump-, Depth maps? Any idea?
  133. use background shader and maya 2011 problem
  134. Adding Specular HL on edges only ?
  135. Wanted: *.DDS converter for Winx64
  136. Skin Texturing
  137. Need advice on Unwrapping UV
  138. character skin texturing
  139. Creating seamless texture
  140. normal map casting light?
  141. tips on texturing a cartoon tree
  142. Mapping Same UV to different objects?
  143. Free Wood Floors textures.
  144. A few tips on packaging box textures
  145. missing mental ray options.
  146. UV after rig?
  147. looking for a HDRI of a modern kitchen
  148. Mentalray misss_fast_shader render pass
  149. Help? Floor paving?
  150. How on earth do I accomplish this...?
  151. Way to make a rusty iron surface?
  152. HDR images
  153. Texturing really big areas & objects
  154. UVing 101?
  155. Maya - Painting on a surface weirdness?
  156. Mudbox -> Maya workflow Troubles
  157. Multitexture and Distributed rendering (vray)
  158. blending low and high res aerial photography in max
  159. uv map a log with branches
  160. Mental Ray Approximation Editor Problem - Invisible Result
  161. Texture pattern issue (fan-stone pavement)
  162. Texure problem (fan-stone pavement)
  163. SSS texturing tut?
  164. Face texture
  165. What is a material and what is a shader?
  166. Beginning texturing
  167. Images/textures of the fields
  168. Understanding GPU Gems Papers
  169. texturing old and wearing hard surface
  170. mi_bump_flakes problem
  171. Unwrap uvw several objects one model
  172. Wings 3D questions
  173. maya zbrush uv question
  174. Transparent texture
  175. UV mapping question
  176. achieve this look !!
  177. Seeking Advice on Baking SubSurface Scattering
  178. problem whit the "render to texture" and normal map!!!
  179. Help - texture on top of material
  180. Exporting Textures from Maya?
  181. Displacement Render Issue : "please check whether max displace could be reduced.."
  182. Help with a blurry uv map (3ds MR)....
  183. AUV tiles in MAX
  184. video game texturing : street signs
  185. Here's 8 Hi-Res Seamless Brick Textures for You
  186. The Never-Ending War of Tangents-spaced NormalMap Seams
  187. Help with creating/understanding Normal Maps
  188. How do I add Phong to my V-Ray Material
  189. Texture Painting
  190. UV mapping problem
  191. Roadkill on a mac?
  192. lightmap
  193. silver shader!
  194. uv mapping arm problem on slug
  195. tiff format texture question
  196. Texure stretching when smoothed
  197. Borders in my 3D model
  198. rendering with hdri maps
  199. Gold/White silk texture for Vray 3ds
  200. texture maps on furry animals
  201. Texture/map sizes and dpi's
  202. maya condition utility
  203. texture the inside of a cylinder... weird
  204. Chainmail
  205. fixing texture with maya 3D paint tool
  206. UVW Seems
  207. Brief Considerations About Materials
  208. Max 3DS Normals for Hi/Lo Poly Models
  209. help with creating spectrum refraction
  210. Strange Texture Problem When Moving Rig - Maya
  211. Finding and Painting Military/Army style textures
  212. need help with tree texture
  213. TGA or TIFF
  214. Texturing an Array
  215. Diffuse texturing a broken apart UV mapped model
  216. Possible to add decal to ramp shader?
  217. problem after uv mapping
  218. object encapsulated in acrylic
  219. Multilayer shader and displacement?
  220. Explosion/fireball animated particle textures
  221. Best Quality Displacement Map Creation?
  222. "Semi transparency" bug in Composite material / 3ds max / Mental ray
  223. Tiling Building Textures - Variation
  224. Texture stretched from camera close up help
  225. Shave and Hair Mental Ray Rendering?
  226. ambient maps
  227. Layered texture from files in Maya Mental Ray
  228. Can Not Remove Mapping Seems
  229. Problem Baking ambient occlusion in Maya
  230. UVing - Best Practices...
  231. Applying textures from OBJ files!
  232. Maya CGFX Shader: KoddeShader v2.0!
  233. a better way to create pore level bump map?
  234. Where to Begin - Confused about texturing concepts
  235. IOR exmples
  236. Hi need help/tips on texturing
  237. Texture Warping
  238. Flubber Shader
  239. When to apply ambient occlusion
  240. xNormal Displacements (height map)
  241. New free pack of alpha masked TREES
  242. Make it photoreal please, improved texturing...
  243. How to make a fake light fog in Autodesk Maya's viewport.
  244. Over 4000 high resolution textures.
  245. URGENT in game UNWRAPPING
  246. How can I push this texture map further? critics
  247. Shader Artists Wanted for CG Short
  248. problem creatign decent looking eyes
  249. displacement midpoint (sorry)
  250. Paper World Texture Set