- help, translucent plastic, glass, texturing and rendering.
- How to do such amazing cloud?
- Texturing Realistic Soda Can
- 3D texture modeling
- Problems Creating Bump maps and applying them in maya??? Help ASAP
- creating only light reflections and refractions
- Shader reflective issues in Mental Ray for Maya
- Normal map: noisy to faceted
- Looking for displacement/bump maps for adding road wear/dirt to motorbike tyre
- how to view your 3dsmax viewports in 4Dimention .. Amazing and simple
- Detailed terrain mapping. How?
- Organic transparency
- felt texture?
- Multi-Step Toon Gradation?
- NEW 3D Texture extraction software from 2 photos.
- Unwrapping a canoe hull advice
- My free textures for games
- What's wrong with my Normal Maps?
- Texture map sources ?
- Gnomon SSS
- What texture do I have to use?
- one basic question about uvs
- multiple textures help?
- hair alpha problem( getting the transparent gaps between the hair)
- Mental Ray and the Layered Shader?
- Those Pesky Normal Maps
- Game Design - Leaf textures?
- Dumbass Question
- Help with transfering textures
- MR Daylight Texturing Query
- why does it be transparent? ı don't want that!
- Normal Maps With Software Renders
- Texturing Strawberry Jam
- Unfold3D Error Message?
- Displacement maps, memory issues, how difference 3D programs compare
- baking and normal mapping questions
- Human reference sites
- How to project a texture into bpdypaint?
- Assigning texture to one side of single face
- UV mapping issues
- ambient occlusion map question
- UV map a spline
- baking textures with 3ds max and unity
- SDK Layered texture attr
- Make a 2d like fire in Maya?
- SSS on open single sided geometry
- bodypaint work dissapears
- Simple texturing help.
- Bump maps on the distance lose their details
- Stupid question about texture resolutions....
- Types of Texture Maps
- Artefacts
- problem while fixing seams
- Texturing help
- Newbie question regarding textures
- rendering a normal map in Maya....
- How to texture a race track?
- Load UVs
- Zbrush polypaint problem
- Import .PLY?
- texture uneven
- Realistic Cloth Texture
- normal Map issue
- How to repeat image/texture on some surface?
- Arch & Design Material (3ds Max)
- 3ds max composite map uv channel query
- Faking textures from reference?
- Can I use non standard texture sizes?
- Material issue
- Texture/Alpha on the Same Map?
- Help Please - Material Error
- modeling with texturing in mind
- UV's & Normal Maps
- UV maping & texturing for game, newby questions
- Introduction to UV mapping
- Transparency maps and eyelashes/hair, help?
- why doesn't Chaos group add a map button to fog color
- Polygonal modeling & rendering problem
- changing particle texture in maya
- Transparency in alpha using sss problem
- UV mapping complex models
- How to make Gun handle Grip
- Projecting a video file in Maya
- UV mapping headaches are gone.
- Help me-Velvet Creation!
- Fur issues
- Multiple texture maps
- 2 Objects - same UVs ?
- How to create BUMP & SPECULAR maps?
- The next step?
- How Do Create Mental Ray Displacement In Maya
- AO map doesn't look like my unwrap
- Normal Map Seams!! ARRGHHH!!!
- "KoddeShader", a Maya CGFX shader
- help with a jellyfish
- Paint Effect wierd problem...
- Please be mean
- unwrapping a sphere for texture
- Wet Shader
- Trouble combining a reflect/refract map with an opacity map in 3ds Max
- diffuse map and color map
- Problem Adding Makeup/Facepaint Layer ontop os SSS skin in Mental Ray
- Seemless texturing software thoughts...
- CHrome
- Troubleshooting Normal Map on LowPoly Hard Corners
- Blend material, Multi/Sub object with opacity map problem, 3DS MAX
- Clouds Turn Into Snow? Mental Ray help please!
- How to make spec map ?
- 32 bits texturing ?
- Getting texture to repeat as object scales instead of stretching (Maya)
- Lowpoly texturing
- Can you help me make this Shader?
- mirroring textures with Words on it
- 3DS Hair&Fur problem noisy color
- Plant/Flower Texture Tools
- speed up rendering and reduce noise
- Normal stepping and worse
- UV mapping problem
- Replicating a shader
- Strange Seam with SSS
- would red colored back scattering loook ok on an african american skin?
- Mib bump 2 node question
- shamrock
- Animated surface extrude and texturing
- collapsing bitmaps? :-s
- Curv on polygon? 3ds max
- Carpet texture...
- Brush dynamics, color by direction etc.
- the SSS Back scatter weight map
- How to create a new atlas map texture?
- Problem with Fur and Mental Ray
- Reflective shaders in Maya - masking out matte areas?
- Texture a playing card within maya
- Color Per Vertex help
- Blurred Results with Displacement Added to SSS Shader
- Fifa 2010 Ball
- Displacement map baking
- 3ds- Composite Material Issue with MR
- Problems with seeing texture mapping on model (Maya 2008)
- window texture
- Normal Map Help
- realistic eye shaders
- Eye Issue, please help
- ambient occlusion help
- UV-set problem with Maxwel renderer 2
- How to tile this?
- Raytrace Reflection Mapping
- One uv map for grouped objects/several objects
- Is it common that 3d artists use Auto UV Unwrapper tools?
- non-photorealistic rendering
- Hdri Libraries
- Back-Scattering Pass, Subdermal Pass and Epidermal Pass
- UV copy and paste issue maya 2010
- How do you guys make UV's for a tree?
- sss shader alpha problems
- Is there a plugin to merge material shaders?
- 3ds Max 2009 Maps Wont show in render, but they do in view port?
- max9 flat aluminum panel material
- Texture artist employability specs?
- Maya beginner- Question - ramp layer and cloud layer on earth model
- Texture workflow query
- Bump and Spec Maps from Photo
- Gummi Bear surface?
- Renderman Shader
- Render a double sided poly in hardware render?
- tanks, but no tanks
- Effects on UV by Making Changes to Editable Poly in 3ds Max reversible?
- basic uv mapping help needed
- new at texturing need a lil help:)
- Having trouble with surface reflections on multiple bits of geometry
- Invisible texture map in Maya
- Wierd/Faceted reflections in mental ray (Softimage 2010)
- does your job require an explicit layer naming?
- 3Dsmax to UDK Flipped UVW's Problem
- (bodypaint) how to disable total layer moving?
- How to texture a Rope Modifier
- Mix20 Alpha
- smooth zooming in bodypaint
- Cityscape
- pelt mapping on max
- Strange problem with displacement map
- Anyone had this problem exporting normal maps from Zbrush?
- vray of car animations
- Low Anisotrophic causing artifacts?
- Normal map troubles with Mental Ray
- Creating Normal Map in UV coordinates(-1, 0)
- Texuring noob > UVW map and mudbox
- A little too easy...
- Fast Skin Shader (sss) problem in Maya
- Problem with Body Paint 3d + 3ds Max
- is it important to know painting to be a texturing artist
- UV mapping for beginners?
- Body Paint - texture preview when painting ?
- Ambient Occlusion with Maya miss skin shader
- any way to make 1 pixel spaced dots without interpolation (bodypaint)?
- Problems with Mesh in Render
- Material for Testing Surface Continuity?
- my displacement is flicker! HELP ME!
- How did you become a better texture artist?
- Querrying output color value of file node (MEL)
- Basic Texture Applying Questions
- Suggestions to improve rust metal shader
- How do I make film resolution textures?
- UV - perfect vertical/horizontal align
- Strange Thing With My Masking?
- UV+Ncloth anchoring problem
- Glow within a texture
- Painting photoreal textures or use images made with a camera?
- How do i UV map in blender
- Need help with a vertex problem
- Detials with ICE Shader in cienma 4D
- I have a large environment , I want texture!
- Titanium Shader
- Need help reproducing this texture
- Yes or No do apply texture in ambient.
- UV Mapping in the industry
- NPR/ Mental ray displacement/motion blur
- UV mapping High Poly object
- Camera Projection through camera viewport
- Texture Seams in maya 2010/2011
- UV Mapping groups of objects
- Putting reflection on only a part of a diffuse map
- Beading droplets of water on a glass surface
- maya smoothing problem...
- Hand painting textures
- ww2 fighter plane control panel -- HELP pls!
- MR in Max - Type of material affects ObjID!?
- Convert a Normal Map to a grayscale bump
- UV mapping issue
- Multiple 2D Placement Network
- Texturing a shoe.
- Stretch texture when meshmooth.
- 3DS MAX - How can I overlay a material on top of another?
- Animating a 3D model's texture?
- Any tutorials for making textures for 3d models?
- Sculprtis - Color dropper and eraser?
- Gimp
- Textures turn black in work area
- How not to render some objects ?
- Imitating Fur
- Strata Texture
- Trying to understand how Skin is done in games
- ao maps
- Fake fur shader
- Difference Between A Color Map And A diffuse map
- Shaders with +-average question.
- transparency in directx shader 3dsmax2010
- Newbie UV Map Question
- hard texture surface where to go
- Help with UV Unwrap (RoadKill) Install
